DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 5 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Alignment damage (weapon)

From DDO wiki
Jump to navigation Jump to search

There are two different generations of alignment damage on weapons:

  • Non-scaling Anarchic, Axiomatic, Holy and Unholy weapons cause 2 to 12 of damage to a foe of the opposing alignment on a successful hit. These weapons only affect the opposing alignment, for example Holy weapons will deal 2d6 Good damage to Evil enemies, but not Neutral enemies. These enchantments are largely obsolete and no longer drop on random loot or new named items, but they are still available on older named items, as well as on crafted Arrow and Bolt ammunition.
  • Scaling enchantments drop on new named items and random loot, and have a number in the name e.g. "Holy 3". These deal additional damage dice based on the minimum level, e.g. Holy 3 deals 3d6 Good damage on hit. These enchantments are not restricted to enemies of the opposing alignment: they also affect Neutral enemies, making them considerably more versatile.

Since the scaling and non-scaling varieties are considered different enchantments, they can stack with one another. For example, you can use a Barovian's Longbow (with Holy 3) to shoot crafted Holy arrows, and deal a total of 5d6 Good damage to Evil enemies.

A weapon with an alignment that's opposite to a target bypasses the corresponding damage reduction of the target. Aligned weapons must be wielded by a character of the same alignment. That is, a lawful character can use axiomatic weapons but not anarchic ones. If a weapon of an opposite alignment is used, the character will suffer a negative level as long as he keeps that weapon equipped.

Note: Randomly generated Handwraps have a bug that does not affect the player should they use handwraps of opposite alignment. That is, Monks (who must be of Lawful alignment) aren't affected when wearing anarchic handwraps. Other weapons, such anarchic quarterstaffs, will give a negative level to a Monk if wielded. Anarchic handwraps created using Cannith crafting will also give a negative level to a Monk if wielded.

Anarchic

Type: Prefix
Base price modifier: +2
Effect: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of lawful alignment. Example: Marut has DR 10/Chaotic in The Jungle of Khyber, but Aligned, True Chaos, Anarchic or Anarchic burst weapons will do full damage. Moreover, some of them will do extra damage: True Chaos 1 to 6, Anarchic 2 to 12, Anarchic Burst 2 to 12 + more on crits (3 to 18 for x2, 4 to 24 for x3, 5 to 30 for x4).

Axiomatic

Type: Prefix
Base price modifier: +2
Effect: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment. Example: Thaarak Hound has DR 15/Lawful in The Prisoner on Elite, but Aligned, True Law, Axiomatic or Axiomatic burst weapons will do full damage. Moreover, some of them will do extra damage: True Law 1 to 6, Axiomatic 2 to 12, Axiomatic Burst 2 to 12 + more on crits (3 to 18 for x2, 4 to 24 for x3, 5 to 30 for x4).

Holy

Type: Prefix
Base price modifier: +2
Effect: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment. Example: Bezekira has DR 5/Good in The Vale of Twilight explore area, but weapons having Flametouched Iron, Aligned, Pure Good, Holy, Holy Burst, Good Burst or Good Blast will do full damage. Moreover, some of them will do extra damage: Pure Good 1 to 6, Holy 2 to 12, Holy Burst 2 to 12 + more on crits (3 to 18 for x2, 4 to 24 for x3, 5 to 30 for x4), Good Burst 1 to 6 + more on crits (3 to 18 for x2, 4 to 24 for x3, 5 to 30 for x4), Good Blast does dmg only on crits (3 to 18 for x2, 4 to 24 for x3, 5 to 30 for x4) and additional 4 to 24 on roll 20.

Unholy

Type: Prefix
Base price modifier: +2
Effect: An un holy weapon is imbued with unholy power. This power makes the weapon evil-aligned. Good characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of good alignment. Example: Bralani has DR 5/(Evil or Cold Iron) in Running with the Devils, but weapons heaving Aligned, Greensteel, Unholy, Unholy Burst, Evil Burst or Evil Blast will do full damage. Moreover, some of them will do extra damage: Unholy 2 to 12, Unholy Burst 2 to 12 + more on crits (3 to 18 for x2, 4 to 24 for x3, 5 to 30 for x4), Evil Burst 1 to 6 + more on crits (3 to 18 for x2, 4 to 24 for x3, 5 to 30 for x4), Evil Blast does dmg only on crits (3 to 18 for x2, 4 to 24 for x3, 5 to 30 for x4) and additional 4 to 24 on roll 20. Note that Bralani's DR can also be bypassed by any Cold Iron or Metalline weapons.

See also