- Usage: Passive
Your summoned creatures, charmed minions, and hirelings have +4 to all ability scores, increased health (amount equal to what the the toughness feat would grant - Total Hitdice +2), and increased fortification (+50%).
This includes Defender/Companion series (Iron, Mithral, Adamantine, Steel), Summon Monster 1-9, Nature's Ally 1-9, Pale Master skeletons, Drow Scorpion Faith, Charmed minions, Dominated minions, Hirelings, but not Hireling Summons Eg. A hireling sorcerer using Summon Monster I, the celestial dog would not be augmented.
Charmed or Dominated minions with Augment Summoning will also receive a bonus to saves from the ability score increase to escape the effect, but will lose bonuses from Augment Summoning once they do and can be re-Charmed or re-Dominated.
Augment Summoning is also available on a handful of named items: <ncl>Augment Summoning items</ncl>
- An Artificer may select this feat as one of his artificer bonus feats.
- A Wizard may select this feat as one of his wizard bonus feats.
- Magister Epic Destiny ability Grand Summoner
- Warlock Enlightened Spirit Enhancement Fortify Summons
- Warlock Enlightened Spirit Enhancement Imbue Summons
- Warlock Enlightened Spirit Enhancement Displace Summons
- Harper Agent Enhancement Harper Leadership
- The Cry of Battle filigree set bonus