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A Vision of Destruction

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You have entered the lair of Suulomades, architect of the attacks on the Marketplace. His demise is integral to Stormreach's safety.

Requires access to adventure pack: The Vale of Twilight
A Vision of Destruction
Heroic level: 18
Epic level: None
Duration: Very Long
Heroic XP:  ♦8,200Normal ♥8,500Hard ♠8,800Elite
Epic XP: Legendary Vision of Destruction
Takes place in: Beneath the House Deneith Enclave
Bestowed by: Delvarrion Iravati
NPC contact: Delvarrion Iravati
Quest acquired in: The Marketplace
Patron: The Twelve
Base favor: 9
Purchase: The Vale of Twilight, individual purchase, or VIP
Extreme Challenge: No
Loading screen

Overview

Delvarrion told you of a vision he had where House Deneith was sucked into an infernal portal, much like The Marketplace Bazaar. He fears this vision was a glimpse into the near future, and asked that you explore The Subterrane and determine if there is any truth to his fears.

Flagging

  • No flagging is required for this raid.

Spoiler Warning: Spoiler material below this point!


Objectives

  • Defeat Suulomades, Devil General of Shavarath

What to Expect

  • Traps (fixed, 1 undisarmable)
  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Spinning Blades – Eight trap control panels

Tips and Misc

Beware: As with almost all raids, you cannot join mid-quest. The first room you enter has a portal (to the main room) which disappears as soon as the fighting starts (so make sure everyone is through the portal before anyone moves). Entering after it has started will lock you in that starting room with no way to proceed. You will, however, be able to pike and earn both completion and an end-reward, but will be unable to loot the chests.

Of particular note, is that this raid provides all enemies the ability to bypass Concealment defences similar to True Seeing, without actually providing the True Seeing ability. Therefore, players should adjust their implemented defences appropriately for this change in this raid.

Before Update 47, the entrance to the raid was deep in the Subterrane; however, nowadays the NPC teleports you straight into the dungeon.

Useful buffs: Resist Fire, Electricity, Sonic; Death Ward. Also bring remove curse potions; Suulomades can place a curse on you that blocks positive energy healing.

Order of events:

  • First wave of Red Named Elite Orthon Legionnaires. Use DPS weapons on them. Focus on one-at-a-time (marking one blue with Destruction or with a Monk's Fists of Light helps).
  • Suulomades comes down. Tank get aggro and pull him into position in the cubbie, then others attack at his back. Disable traps now.
  • 75% HP: Suulomades ports up top, he will stay there for 90 seconds. First wave of green Elite Barbazu Legionnaires. Use DPS weapons on them. Always stop attacking Suulomades and kill the other monsters before continuing (except for final Fire Bat Detonators).
  • Suulomades comes back down with the second wave of green Elite Barbazu Legionnaires.
  • 65% HP: Third wave of green Elite Barbazu Legionnaires.
  • 60% HP: Fourth wave of green Elite Barbazu Legionnaires.
  • 40% HP: Suulomades ports up top again, he will stay up there for 90 seconds.
    • Place webs/blade barriers/etc. for non-exploding bats.
    • Fifth wave of green Elite Barbazu Legionnaires.
    • Traps turn on. Everyone stand and fight from inside the cubbie if the traps weren't disabled.
    • Fiendish Fire Bats and sixth wave of green Elite Barbazu Legionnaires, while Suulomades is still up top.
  • Suulomades comes back down with the seventh wave of green Elite Barbazu Legionnaires.
    • Check the number of kills at this point; this is because the total number of green devils that ever spawn is fixed, and you want them to all be dead before you get to the last Orthons Legionnaires.
    • Have the group hold off on getting the horned devil to 25% until the group gets 48 total kills. This should be the end of spawning green devils. (optional, but recommended)
  • 25% HP: Second wave of Red Named Elite Orthon Legionnaires.
  • Be ready to place webs/blade barriers/cloud kill/etc. for exploding bats.
  • 10% HP: Fire Bat Detonators, which have an incineration attack that does ~100 fire damage each. Kill Suulomades fast.

Bonus XP

  • Conquest bonus: 64 or more monsters killed +25% Bonus.( ♣−0 ♦2,050 ♥2,125 ♠2,200 )
  • Ingenious Debilitation bonus: 8 or more traps disarmed +30% Bonus.( ♣−0 ♦2,460 ♥2,550 ♠2,640 )

Loot

  • Chests: 1 raid chest (warded appearance) (side chests removed in Update 47.)

NPC end rewards

Up to 16 level items

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Bard's Cloak
(edit)
Cloak 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
Bracers of the Glacier
(edit)
Bracers 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
Gloves of the Glacier
(edit)
Gloves 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
Tharne's Bracers
(edit)
Bracers 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
Tharne's Goggles
(edit)
Goggles 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
Enlightened Vestments
(edit)
Outfit
  • Armor Bonus +6Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor.
  • Banishing FistsBanishing Fists: On Vorpal Hit: If an outsider struck by your attacks has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Wisdom +6 Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom.
14 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
Full Plate of the Defender
(edit)
Full Plate 14 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
Divine Vengeance
(edit)
Long Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
    • Lawful version:
      • Adds HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.
      • Adds AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.
    • 1-19 Paladin version
      • Adds Spell Resistance +30 Spell Resistance +30: +30 Enhancement bonus to Spell Resistance.
      • HolyHoly: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
      • AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 damage against all of chaotic alignment.Axiomatic BurstAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
    • 20 Paladin version
18 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
Vengeful Protector
(edit)
Large shield 18 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
Omniscience
(edit)
Ring 20 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire A Vision of Destruction, End chest
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Based on A Vision of Destruction loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Elite Barbazu Legionnaire( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Evil Outsider Devil
Elite Orthon Legionnaire( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Evil Outsider Devil
Fiendish Fire Bat( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite Magical Beast Bat
Fire Bat Detonator( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite Magical Beast Bat
Suulomades( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Evil Outsider Devil