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A Vision of Destruction

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You have entered the lair of Suulomades, architect of the attacks on the Marketplace. His demise is integral to Stormreach's safety.

The Vale of Twilight adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: The Vale of Twilight
A Vision of Destruction
Heroic level: 18
Epic level: None
Duration: Very Long
Heroic XP:  ♦8,200Icon tooltip.pngNormal ♥8,500Icon tooltip.pngHard ♠8,800Icon tooltip.pngElite
Epic XP: N/A
Takes place in: Beneath the House Deneith Enclave
Bestowed by: Delvarrion Iravati
NPC contact: Delvarrion Iravati
Quest acquired in: The Marketplace
Patron: The Twelve
Base favor: 9
Free to Play: No
Extreme Challenge: No
M vision of destruction.png
Loading screen


Delvarrion told you of a vision he had where House Deneith was sucked into an infernal portal, much like The Marketplace Bazaar. He fears this vision was a glimpse into the near future, and asked that you explore The Subterrane and determine if there is any truth to his fears.


  • No flagging is required for this raid.
  • Not a walk-up. Be sure to pick up the quest from the quest giver, who stands just off to the side of the entrance to the Subterrane.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Defeat Suulomades, Devil General of Shavarath

What to Expect

  • Traps (fixed, 1 undisarmable)
  • Spawning/respawning monsters

Known Traps

Trap DCs
Spinning Blade - 8 boxes

Tips and Misc

Beware: As with almost all raids, you cannot join mid-quest. The first room you enter has a portal (to the main room) which disappears as soon as the fighting starts (so make sure everyone is thru the portal before anyone moves). Entering after it has started will lock you in that starting room with no way to proceed. You will, however, be able to pike and earn both completion and an end-reward, but will be unable to loot the chests.

Path to Vision of Destruction Spoilers!

Getting to the entrance requires lighting 5 pressure plates in and around the Portal to the Battleground, which lowers a force field at the entrance to the Devil Fortress. One of the plates is inside the curtain of death surrounding the Portal (point 2 on the map) and requires tricking a monster into stepping on it. The curtain will kill characters, and pets don't seem able to activate it if no enemies are around.

Useful buffs: Resist Fire, Electricity, Sonic; Death Ward. Also bring remove curse potions; Suulomades can place a curse on you that blocks positive energy healing.

Order of events:

  • First wave of Red Named Elite Orthon Legionnaires. Use DPS weapons on them. Focus on one-at-a-time (marking one blue with Destruction or with a Monk's Fists of Light helps).
  • Suulomades comes down. Tank get aggro and pull him into position in the cubbie, then others attack at his back. Disable traps now.
  • 75% HP: Suulomades ports up top, he will stay there for 90 seconds. First wave of green Elite Barbazu Legionnaires. Use DPS weapons on them. Always stop attacking Suulomades and kill the other monsters before continuing (except for final Fire Bat Detonators).
  • Suulomades comes back down with the second wave of green Elite Barbazu Legionnaires.
  • 65% HP: Third wave of green Elite Barbazu Legionnaires.
  • 60% HP: Fourth wave of green Elite Barbazu Legionnaires.
  • 40% HP: Suulomades ports up top again, he will stay up there for 90 seconds.
    • Place webs/blade barriers/etc. for non-exploding bats.
    • Fifth wave of green Elite Barbazu Legionnaires.
    • Traps turn on. Everyone stand and fight from inside the cubbie if the traps weren't disabled.
    • Fiendish Fire Bats and sixth wave of green Elite Barbazu Legionnaires, while Suulomades is still up top.
  • Suulomades comes back down with the seventh wave of green Elite Barbazu Legionnaires.
    • Check the number of kills at this point; this is because the total number of green devils that ever spawn is fixed, and you want them to all be dead before you get to the last Orthons Legionnaires.
    • Have the group hold off on getting the horned devil to 25% until the group gets 48 total kills. This should be the end of spawning green devils. (optional, but recommended)
  • 25% HP: Second wave of Red Named Elite Orthon Legionnaires.
  • Be ready to place webs/blade barriers/cloud kill/etc. for exploding bats.
  • 10% HP: Fire Bat Detonators, which have an incineration attack that does ~100 fire damage each. Kill Suulomades fast.

Bonus XP

  • Conquest bonus: 64 or more monsters killed +25% Bonus.( ♦2,050 ♥2,125 ♠2,200 )
  • Ingenious Debilitation bonus: 8 or more traps disarmed +30% Bonus.( ♦2,460 ♥2,550 ♠2,640 )


  • Chests: 3:
    • 1 Main raid loot chest (Warded appearance)
    • 1 small box on the right - random loot only
    • 1 small box on the left - random loot + side chest raid loot listed below
  • NPC rewards: Up to 16 level items

Named Chest Drop


Name(picture) CR Type Race
Monster Suulomades.jpg
 ♦28Icon tooltip.pngNormal ♥32Icon tooltip.pngHard ♠38Icon tooltip.pngElite Evil Outsider Devil
Elite Orthon Legionnaire(NoPic)
No pic.jpg
 ♦23Icon tooltip.pngNormal Evil Outsider Devil
Elite Barbazu Legionnaire(NoPic)
No pic.jpg
CRs missing! Evil Outsider Devil
Fiendish Fire Bat(NoPic)
No pic.jpg
CRs missing! Magical Beast Bat
Fire Bat Detonator(NoPic)
No pic.jpg
 ♦20Icon tooltip.pngNormal Magical Beast Bat

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