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Hound of Xoriat
The Daelkyr Lord is absent, however his hound remains to breed. If left unchecked, the Xoriat spawn will boil forth from the Subterrane onto the streets of Stormreach
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Hound of Xoriat | |
Heroic level: | 18 |
Epic level: | None |
Duration: | Very long |
Heroic XP: | ♦8,200Normal ♥8,500Hard ♠8,800Elite |
Epic XP: | Legendary Hound of Xoriat |
Takes place in: | Beneath the House Jorasco Enclave |
Bestowed by: | Brunaccio Patroclus |
NPC contact: | Brunaccio Patroclus |
Quest acquired in: | The Marketplace |
Patron: | The Twelve |
Base favor: | 9 |
Purchase: | The Vale of Twilight or VIP |
Extreme Challenge: | No |
Overview
Through powerful divination, Brunaccio Patroclus, Grandmaster of The Twelve, has learned of a large cavern beneath House Jorasco. This cavern seems to be only accessible through the Subterrane, and the spell indicated a great Mother Hound of Xoriat has claimed this cavern as her own, putting the entire ward into great and immediate danger. The Twelve has asked that you explore the Subterrane, find the entrance to the Mother Hound's Lair, and destroy it, before its insanity begins to spread.
Flagging
- No flagging is required for this raid.
Related Quests
Spoiler Warning: Spoiler material below this point!
Objectives
- Defeat Xy'zzy, Mother Hound of Xoriat
What to Expect
- Spawning/respawning monsters
- Quest item collection (mandatory)
Tips and Misc
Getting to this raid is actually longer than the raid itself, as you must venture through the many denizens of The Subterrane.
Xy'zzy is so powerful that you cannot damage her at all except by turning her three demon hound spawns against her. As you enter, there are mindflayers that come out of the portals that drop shards that allow players to charm the spawned hounds and force them to attack their mother, whittling down the boss's health to a point where player attacks will work.
Ideally, a player with upgrades to summoned creatures (typically a Druid, although Wizards with an upgraded Skeleton pet or Artificers with upgraded Iron Defenders will do in the absence of one) should charm Xy'zzy's puppies to increase their damage. A Bard will be helpful to buff them and can serve as the charmer in a pinch.
One player, occasionally a player with a very high Intimidate skill, is used to keep Xy'zzy in the center of the room – popularly known as the "Chew Toy." The Intimidate skill may be 69/75/80 respectively for Normal/Hard/Elite. For halflings, there is a −4 size penalty.
An alternative, and sometimes more reliable method involves using a Solid Fog clicky, which generates aggro is placed by the player intended to tank. The player then moves up, causing Xy'zzy to run forward into the fog. The fog generates a small amount of aggro, ensuring she will be on that player for the duration of the raid. It is more reliable than Intimidate, because aggro generated by spells does not quickly fade over time.
Avoid getting hit by the Bees of Xoriat, which will inevitably kill you if you can't enter a Globe of Invulnerability. The "Bees" affect a player's ability to cast spells, concentrate, give penalties to attack rolls and gives Intimidate a −10 penalty.
Other players that aren't healing the Chew Toy players and her charmed puppies that are fighting Xy'zzy should be patrolling the exterior portals, removing any threat that could cause the charmed Spawns to stop attacking Xy'zzy. Keeping the party at the east portal minimizes spawns from making their way into the center.
As the puppies are key to destroying Xy'zzy, they must be buffed and healed once charmed. If the puppies do not survive long enough to bring their mother's health down to a low-enough level, the raid may fail as they take some time to respawn (5 minutes).
A party has a limited amount of time to dispatch Xy'zzy once a player engages the boss because if the raid continues too long, the respawning monsters begin dramatically increasing in power. The progression goes as follows:
- Drone of Xy'zzy: Begins spawning right at the start of the raid.
- Protector of Xy'zzy: Replaces Drones of Xy'zzy at 3 minutes and 30 seconds.
- Watcher of Xy'zzy: Begins spawning in addition to Protectors at 5 minutes.
- Guardian of Xy'zzy: Replaces Watchers at 10 minutes.
- Wrath of Xy'zzy: Replaces Guardians at 15 minutes. These are much tougher than previous opponents, and will quickly overwhelm a party at level.
When Xy'zzy reaches 25% health, her invulnerability buffs deactivate. The DM states "Now is the time to strike", which means Xy'zzy is vulnerable and can be killed. The buff no longer expires on its own.
Some untyped damage effects can hurt Xy'zzy:
-- As of update 29 (Dec 2015) "Xy'zzy is now immune to Ruin and Tsunami." -- release notes.
Useful buffs:
- Puppies: Acid Resistance, Haste, Bull's Strength, Bear's Endurance, Cat's Grace, Mass Shield of Faith, Circle against Evil, Bless, Various Bard songs, Walk of the Sun (Monk finishing move), Primal Scream (Epic Destiny), Shifting Pack (Druid Buff), Pack Strength (Druid Buff), Tenacious Pack (Druid Buff)
- Augment Summoning: If a player with the Augment Summoning feat uses the control stones to charm the Puppies, they will receive the Augmented Summons buff. This buff provides the Spawn with additional health and strength and helps them damage Xy'zzy more quickly.
- Player Characters: Greater Heroism, Protection From Evil, Resist Acid, Haste, Resist Electricity (Flayers), Stoneskin (wand or clicky), spell resistance, Globe of Invulnerability (in the event of Bees), AC song (chew toy)
Bonus XP
Loot
- Chests: Three total, 2 standard and 1 warded
- NPC rewards: up to 16 level weapons & choice of any single Unique loot item upon every 20th completion.
Named Chest Drop
- Main Raid chest (Warded chest appearance)
- Breastplate of Destruction - Armor: 19, Dex: 8, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class. Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. Breastplate: Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. , Protection +4
Protection +4: Passive: +4 Deflection bonus to Armor Class., Destruction
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Chain Shirt of Crippling - Armor: 12, Dex: 11, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class. Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. Chain shirt: Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. , Protection +4
Protection +4: Passive: +4 Deflection bonus to Armor Class., Crippling
Crippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
Note: Real slowdown is only 25% - Levik's Bracers - Bracers: Levik's Defender
Levik's Defender: With 2 items equipped - +3 Insight bonus to AC, 20% Additional Melee Threat, Unlisted Fortitude and Will Save +1 (Stacks with most but not Parrying/Greater Parrying). With 3 items equipped - +5 insight AC, 30% Additional Melee Threat (Threat stacks, but only with non-like amounts), Equipment Healing Amplification +40
Healing Amplification: This effect amplifies all incoming positive energy healing by +40 (Equipment bonus). Includes spells, potions, and other effects., Strength +6
Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength.
- Levik's Defender - Shield Bonus +13, DR 11, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class, attack and damage rolls. Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. Tower shield: Levik's Defender
Levik's Defender: With 2 items equipped - +3 Insight bonus to AC, 20% Additional Melee Threat, Unlisted Fortitude and Will Save +1 (Stacks with most but not Parrying/Greater Parrying). With 3 items equipped - +5 insight AC, 30% Additional Melee Threat (Threat stacks, but only with non-like amounts), Healers Bounty
Healers Bounty: This shield has a small percentage chance to cast a Heal spell on you when you take damage., Sonic Guard
Sonic Guard: This item blasts those that attack the wearer, causing 1d6 sonic damage on a successful melee attack., Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3.
- Lorikk's Champion - Shield Bonus +10, DR 10, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class, attack and damage rolls. Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. Large Shield: +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Panacea
Panacea
Caster level: 9
Charges: 2 (2/day) — 2 Charges (Recharged/Day:2), Lorikk's ChampionLorikk's Champion: With 2 items equipped - Provides a +72 Equipment bonus to healing spell power. With 3 items equipped - Provides a +78 Equipment bonus to healing spell power., Eternal Faith
Eternal Faith: An item with this quality assists only wearers who have the ability to turn undead. Eternal Faith increase the owner's effective level for the turning check by +2, his maximum Hit Dice turned by +2, and his total Hit Dice turned by +4.
- Although this shield is made of Mithral, players do not benefit from the normal qualities of this material. Players still receive -15% Arcane spell failure and -1 Armor check penalty
- Lorrik's Necklace - Necklace: Lorikk's Champion
Lorikk's Champion: With 2 items equipped - Provides a +72 Equipment bonus to healing spell power. With 3 items equipped - Provides a +78 Equipment bonus to healing spell power., Wisdom +6
Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom., Wizardry +6
Wizardry +6: +6 Enhancement bonus to spell points., Efficient Metamagic - Empower Healing II
Efficient Metamagic - Empower Healing II: The additional spell point cost for using the Empower Healing Metamagic feat is reduced by 2 SP.
- Ring of Thelis - Ring: Efficient Metamagic - Empower II
Efficient Metamagic - Empower II: The additional spell point cost for using the Empower Metamagic feat is reduced by 2 SP., Wizardry +7
Wizardry +7: +7 Enhancement bonus to spell points., Spell Resistance +22
Spell Resistance +22: +22 Enhancement bonus to Spell Resistance.
- Tumbleweed - Ring: Attack Bonus +2
Attack Bonus +2: Provides a +2 competence bonus to your attack rolls., Dexterity +6
Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Tumble +10
Tumble +10: Passive: +10 Competence bonus to the Tumble skill.
- Breastplate of Destruction - Armor: 19, Dex: 8, +5 Enhancement Bonus
- Raid Side chest (Small box appearance, Hard and Elite only)
- Thaarak Wraps - +5 Handwraps
+5 Handwraps: (1d3(1d2 for Halflings)+5 20/x2): Handwraps enhance unarmed attacks.: Acid Blast
Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage., Acid Burst
Acid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Thaarak Corrosion
Thaarak Corrosion: Like a Thaarak Hound's vitriolic breath, this weapon is corrosive and can damage enemies over time. Occasionally, it applies a lasting effect to its targets that deals 2 to 8 acid damage every two seconds for six seconds. If the effect is reapplied before it has a chance to wear off, the duration will reset and stack up to three times., Nightmares
Nightmares: This weapon terrorizes your foes, applying a Mind Thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell., Inherent (10) Acid Resistance
Inherent (10) Acid Resistance: This property absorbs the first 10 stacking points of acid damage per attack that the wearer would normally take., Phantasmal Killer
Phantasmal Killer
Caster level: 18
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) - Bonesplitter - [1d10], 17-20x2; +5 Greatclub
+5 Greatclub: (1d10 +5 17-20 / x2): A more formidable version of a simple club, this two-handed weapon is occasionally reinforced with spikes or bands of iron.: Fracturing
Fracturing: This weapon is ideal for breaking bones and deals 2 to 12 damage to targets that have skeletons or are made of bone., Bonesplitter
Bonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered., Blunt Trauma
Blunt Trauma: This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on a melee attack, your critical multiplier is increased by +1., Impact
Impact: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification., Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Bracelet of Madness - Bracers: Potency +48
Potency +48: Passive: +48 Equipment bonus to each Spell Power., Spell Lore III
Spell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit., Evocation Focus +2
Evocation Focus +2: +2 Equipment bonus to the DC of Evocation spells., Feeds Off Madness
Feeds Off Madness: This item greedily feeds off the aura of madness related to certain Xoriat effects. The more of these its wearer is affected by, the stronger this item will become.
- +3 Ability tomes (BtC)
- Thaarak Wraps - +5 Handwraps
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Drone of Xy'zzy ( view • edit ) | ♦19Normal | Evil Outsider | Demon |
Guardian of Xy'zzy ( view • edit ) | ●♥41Epic Hard ●♠46Epic Elite | Aberration | Beholder |
Keeper of Xy'zzy ( view • edit ) | ♦19Normal ♥22Hard ♠25Elite ●♠48Epic Elite | Aberration | Mind Flayer |
Protector of Xy'zzy ( view • edit ) | ♦23Normal ♥27Hard ♠33Elite ●♠41Epic Elite | Evil Outsider | Demon |
Spawn of Xy'zzy ( view • edit ) | ♦19Normal ♠26Elite ●♦31Epic Normal ●♥35Epic Hard ●♠39Epic Elite | Evil Outsider | Hellhound |
Watcher of Xy'zzy ( view • edit ) | ●♥41Epic Hard ●♠46Epic Elite | Aberration | Beholder |
Wrath of Xy'zzy ( view • edit ) | ♦24Normal ♥28Hard ♠34Elite ●♠46Epic Elite | Aberration | Beholder |
Xy'zzy ( view • edit ) | ♦28Normal ♥32Hard ♠38Elite ●♦39Epic Normal ●♥43Epic Hard ●♠49Epic Elite | Evil Outsider | Hellhound |
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