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Flesh to Stone

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Name: Flesh to Stone
School: Transmutation (Earth)
Spell Level: AotS 4, Sor/Wiz 6, Wlk 4, Wild 6
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
Spell Point Cost: 35
Metamagic: Enlarge, Eschew, Heighten, Quicken
Target: Foe
Range: Standard
Duration: 60 seconds+10 seconds per caster level
Saving Throw: Fortitude save negates
Spell Resistance: Yes
Cooldown: 4.5 seconds (Wiz), 2.75 seconds (Sor)


Turns a single fleshy target into a mindless, inert statue in a Petrified condition. In stone form, creatures are much more difficult to damage (Damage Reduction 10/Adamantine), but are Helpless and receive 50% more damage because of it. Only creatures made of flesh are affected by this spell. This effect lasts 60 seconds plus 10 seconds per caster level, but the target has a chance to remake its Fortitude save every 24 seconds.

Has a reduced duration when cast on players. Roughly 1/10th the normal duration.