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The mists envelop you for a moment, giving way to a woodland road that is at once familiar and strange.

Mists of Ravenloft adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Mists of Ravenloft
Heroic level: 12
Epic level: 31
(considered Legendary)
Duration: long
Heroic XP:  ♣2,172Icon tooltip.pngSolo/Casual ♦3,795Icon tooltip.pngNormal ♥3,972Icon tooltip.pngHard ♠4,148Icon tooltip.pngElite
Epic XP:  ♣11,908Icon tooltip.pngSolo/Casual ♦20,349Icon tooltip.pngNormal ♥20,850Icon tooltip.pngHard ♠21,352Icon tooltip.pngElite
Takes place in: The Abbey of Saint Markovia
Bestowed by: Ireena Kolyana
NPC contact: N/A
Quest acquired in: The Land of Barovia
Patron: Keepers of the Feather
Base favor: 6
Free to Play: No
Extreme Challenge: No
Map Sunrise01.jpg
Map Sunrise02.jpg
Loading screen


Unknown Ireena Kolyana thinks the legendary Sunsword may be the key to defeating Strahd. Explore the Abbey of Saint Markovia and find the Sunsword. Then meet Ireena at the Shrine of the White Sun inside the Abbey grounds

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find the Sunsword
  • Let Ireena into the Shrine of the White Sun
  • Find the Abbey key
  • Speak with Otto Belview about entering the Abbey
  • Speak with the Abbot
  • Explore the Abbey
  • Talk to Ireena and give her the Sunsword
  • Drive off Strahd
  • (Optional) Speak with Madam Eva — Bonus (0%): Heroic( ♣0 ♦0 ♥0 ♠0 ) Epic( ♣0 ♦0 ♥0 ♠0 )
  • (Optional) Defeat Vladislav the Enduring — Bonus (15%): Heroic( ♣326 ♦569 ♥596 ♠622 ) Epic( ♣1,786 ♦3,052 ♥3,128 ♠3,203 )
  • (Optional) Read the Abbot’s journals — Bonus (20%): Heroic( ♣434 ♦759 ♥794 ♠830 ) Epic( ♣2,382 ♦4,070 ♥4,170 ♠4,270 )
  • (Optional) Speak with Ezmerelda d’Avenir — Bonus (8%): Heroic( ♣174 ♦304 ♥318 ♠332 ) Epic( ♣953 ♦1,628 ♥1,668 ♠1,708 )
  • (Optional) Tell the Abbot what you think of the Abbey — Bonus (2%): Heroic( ♣43 ♦76 ♥79 ♠83 ) Epic( ♣238 ♦407 ♥417 ♠427 )
  • (Optional) Defeat the Abbot — Bonus (20%): Heroic( ♣434 ♦759 ♥794 ♠830 ) Epic( ♣2,382 ♦4,070 ♥4,170 ♠4,270 )
  • (Optional) Pacify the ghosts — Bonus (20%): Heroic( ♣434 ♦759 ♥794 ♠830 ) Epic( ♣2,382 ♦4,070 ♥4,170 ♠4,270 )

What to Expect

  • Respawning monsters

Known Traps

  • Blade trap after the crest-locked door; no control panel, but there is a lever beyond them to shut them off.

Tips and Misc

  • In order to drive off Strahd, kite him into the pool of water and reduce him to 0 health. When he is in the pool a Holy Water debuff will be applied to him.

Holy Water.jpg

  • This quest contains a randomly located mysterious altar. Madam Eva might give you hints about its location.
    • The buff from this altar will disappear if you use Dimension Door, but will remain when you recall from the quest as long as you remain in the wilderness.
  • Madam Eva will draw three cards. The first card tells you a hint about where the Sunsword is located. Possible locations include the shepherd's field outside of the Abbey near the entrance, inside an ancient tomb immediately to the right of the quest entrance, inside a wine casket just down the steps from the Abbot, and inside a chest in the Mongrelmen barracks. The second card tells you where the Small Shrine is that gives you a temporary buff. Like the Sunsword, the Shrine can be either outside the Abbey, inside the Abbey, in the surgery ward, or in the basement dungeon area. The third card gives a clue to either a random optional objective with a loot chest, or to Ezmerelda who will help you fight Strahd in the final encounter. Some of the random named encounters include an Undead Lich in the outdoor graveyard near the entrance, and a group of Spectre healers in the surgery ward.
  • The Tarnished Key is also in a random location outside the Abbey, but none of the Madame Eva cards refers to the Tarnished Key. The Key is either in the graveyard area, in the alley between the Abbey doors and the shepherd's pasture, in the pasture itself, or right near Otto and the door. The Tarnished Key is always located in plain sight, but surrounded by a few enemies.
  • Possible cards from Madam Eva
    • Miser: Seek the light where the Abbot hoards his most precious treasures - the sun of a hundred afternoons, sealed in bottles and aged into liquid hope.
    • Bishop: Seek the light in the Bishop's bed. He sleeps among the monks of old.
    • Donjon: A blessing lies hidden here, down in the halls deep beneath.
    • Druid: A blessing lies hidden here, in the cool shadows of the trees.
    • Ghost: I see souls who searched for peace long ago. They found torment instead.
    • Broken One: Seek the light among the broken ones. They wanted to be more than than they were. They found madness instead.
    • Transmuter: A blessing lies hidden here, where flesh is forged into new forms.
    • Mists: I see the enemy of your enemy. She waits for you in a room above the mists.
    • Wizard: I see a wizard who has slept through the ages. His bed is cold, and his blanket is made of marble.
    • Shepherd: Seek the light in the field where the shepherd tended his flock.
  • The Dismal Shrine by the second set of shrines continuously spawns a Walking Corpse, which will slowly wander up the slope, every 15 seconds as long as somebody is in that section of the Abbey, until it is destroyed. The spawns seem to cap at four at a time, however.
  • Ireena is just outside the door when you get to the pool of water and Shire of the White Sun. You have to open the door to let her in.

Bonus XP

  • Devious bonus: 10+ or fewer monsters killed +7% Bonus.( ♣152 ♦266 ♥278 ♠290 )
  • Aggression bonus: 176 or more monsters killed +10% Bonus.( ♣217 ♦380 ♥397 ♠415 )
  • Onslaught bonus: 223 or more monsters killed +15% Bonus.( ♣326 ♦569 ♥596 ♠622 )
  • Conquest bonus: 296 or more monsters killed +25% Bonus.( ♣543 ♦949 ♥993 ♠1,037 )
  • Mischief bonus: 12 or more breakables smashed +8% Bonus.( ♣174 ♦304 ♥318 ♠332 )
  • Vandal bonus: 15 or more breakables smashed +10% Bonus.( ♣217 ♦380 ♥397 ♠415 )
  • Ransack bonus: 19 or more breakables smashed +15% Bonus.( ♣326 ♦569 ♥596 ♠622 )
Notes: To get a kills bonus may require killing respawning zombies


  • Chests: 5
    • 1 for defeating Vladislav the Enduring
    • 1 for defeating the Abbot (can contain named loot)
    • 1 locked chest in Abbey root cellar behind locked door
    • 1 for completing the rare Pacify the Ghosts optional
    • 1 end chest (can contain named loot)
  • Collectables: 4
    • Scroll Rack on the main floor, near the stairs
    • Adventurer's Pack on the Courtyard Battlements
    • Rubble in the East Abbey, Lower Level
    • Adventurer's Pack in the Root Cellar
  • NPC rewards: N/A

Named Chest Drop

Sunrise loot


Name(picture) CR Type Race
Sergei von Zarovich(NoPic)
No pic.jpg
 ♠20Icon tooltip.pngElite Undead Vampire
The Abbot(view)
The Abbot.png
Outsider Angel
Vladislav the Enduring(view)
Vladislav the Enduring.png
 ♠19Icon tooltip.pngElite Undead Lich
Crawling Claw(view)
Crawling Claw.jpg
 ♦10Icon tooltip.pngNormal ♥12Icon tooltip.pngHard ♠15Icon tooltip.pngElite ♣31Icon tooltip.pngEpic Casual Undead Zombie
Dismal Shrine(NoPic)
No pic.jpg
Missing! Missing!
CR  ♦11Icon tooltip.pngNormal ♠57Icon tooltip.pngEpic Elite Monstrous Humanoid Wildman
Strahd Zombie(view)
Strahd Zombie.jpg
 ♦11Icon tooltip.pngNormal ♥13Icon tooltip.pngHard ♠16Icon tooltip.pngElite ♣32Icon tooltip.pngEpic Casual ♦32Icon tooltip.pngEpic Normal ♥36Icon tooltip.pngEpic Hard Undead Zombie
Walking Corpse(view)
Walking Corpse.jpg
 ♦10Icon tooltip.pngNormal ♥12Icon tooltip.pngHard ♠15Icon tooltip.pngElite ♥35Icon tooltip.pngEpic Hard Undead Zombie

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