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Sunrise
The Abbey has long had a reputation as a refuge of peace and light within the darkness of Strahd's domain.
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Sunrise | |
Heroic level: | 12 |
Epic level: | 31 (considered Legendary) |
Duration: | long |
Heroic XP: | ♣2,172Solo/Casual ♦3,795Normal ♥3,972Hard ♠4,148Elite |
Epic XP: | ♣11,908Solo/Casual ♦20,349Normal ♥20,850Hard ♠21,352Elite |
Takes place in: | The Abbey of Saint Markovia |
Bestowed by: | Ireena Kolyana |
NPC contact: | N/A |
Quest acquired in: | The Land of Barovia |
Patron: | Keepers of the Feather |
Base favor: | 6 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
Unknown Ireena Kolyana thinks the legendary Sunsword may be the key to defeating Strahd. Explore the Abbey of Saint Markovia and find the Sunsword. Then meet Ireena at the Shrine of the White Sun inside the Abbey grounds
- This is the final quest in Mists of Ravenloft Saga: Heroic and Mists of Ravenloft Saga: Epic.
Sunrise is the 4th quest in The Light of the Land story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The Final Vintage • Wrath of the Earth • Ravens' Bane • Sunrise |
Objectives
- Find the Sunsword
- Let Ireena into the Shrine of the White Sun
- Find the Abbey key
- Speak with Otto Belview about entering the Abbey
- Speak with the Abbot
- Explore the Abbey
- Talk to Ireena and give her the Sunsword
- Drive off Strahd
- (Optional) Speak with Madam Eva — Bonus (0%): Heroic( ♣0 ♦0 ♥0 ♠0 ) Epic( ♣0 ♦0 ♥0 ♠0 )
- (Optional) Defeat Vladislav the Enduring — Bonus (15%): Heroic( ♣326 ♦569 ♥596 ♠622 ) Epic( ♣1,786 ♦3,052 ♥3,128 ♠3,203 )
- (Optional) Read the Abbot’s journals — Bonus (20%): Heroic( ♣434 ♦759 ♥794 ♠830 ) Epic( ♣2,382 ♦4,070 ♥4,170 ♠4,270 )
- (Optional) Speak with Ezmerelda d'Avenir — Bonus (8%): Heroic( ♣174 ♦304 ♥318 ♠332 ) Epic( ♣953 ♦1,628 ♥1,668 ♠1,708 )
- (Optional) Tell the Abbot what you think of the Abbey — Bonus (2%): Heroic( ♣43 ♦76 ♥79 ♠83 ) Epic( ♣238 ♦407 ♥417 ♠427 )
- (Optional) Defeat the Abbot — Bonus (20%): Heroic( ♣434 ♦759 ♥794 ♠830 ) Epic( ♣2,382 ♦4,070 ♥4,170 ♠4,270 )
- (Optional) Pacify the ghosts — Bonus (20%): Heroic( ♣434 ♦759 ♥794 ♠830 ) Epic( ♣2,382 ♦4,070 ♥4,170 ♠4,270 )
What to Expect
- Respawning monsters
Known Traps
- Blade trap after the crest-locked door; no control panel, but there is a lever beyond them to shut them off.
Tips and Misc
- In order to drive off Strahd, kite him into the pool of water and reduce him to 0 health. When he is in the pool a Holy Water debuff will be applied to him.
- This quest contains a randomly located mysterious altar. Madam Eva might give you hints about its location.
- The buff from this altar will disappear if you use Dimension Door, but will remain when you recall from the quest as long as you remain in the wilderness.
- Madam Eva will draw three cards. The first card tells you a hint about where the Sunsword is located. Possible locations include the shepherd's field outside of the Abbey near the entrance, inside an ancient tomb immediately to the right of the quest entrance, inside a wine casket just down the steps from the Abbot, and inside a chest in the Mongrelmen barracks. The second card tells you where the Small Shrine is that gives you a temporary buff. Like the Sunsword, the Shrine can be either outside the Abbey, inside the Abbey, in the surgery ward, or in the basement dungeon area. The third card gives a clue to either a random optional objective with a loot chest, or to Ezmerelda who will help you fight Strahd in the final encounter. Some of the random named encounters include an Undead Lich in the outdoor graveyard near the entrance, and a group of Spectre healers in the surgery ward.
- The Tarnished Key is also in a random location outside the Abbey, but none of the Madame Eva cards refers to the Tarnished Key. The Key is either in the graveyard area, in the alley between the Abbey doors and the shepherd's pasture, in the pasture itself, or right near Otto and the door. The Tarnished Key is always located in plain sight, but surrounded by a few enemies.
- Possible cards from Madam Eva
- Miser: Seek the light where the Abbot hoards his most precious treasures - the sun of a hundred afternoons, sealed in bottles and aged into liquid hope.Sunsword hidden in Ancient Wine Casket in wine cellar of chapel headed downstairs from abbot
- Bishop: Seek the light in the Bishop's bed. He sleeps among the monks of old. Sunsword hidden in an Ancient Tomb right next to the entrance of the quest
- Donjon: A blessing lies hidden here, down in the halls deep beneath.
- Druid: A blessing lies hidden here, in the cool shadows of the trees.
- Ghost: I see souls who searched for peace long ago. They found torment instead.
- Broken One: Seek the light among the broken ones. They wanted to be more than than they were. They found madness instead.
- Transmuter: A blessing lies hidden here, where flesh is forged into new forms.
- Mists: I see the enemy of your enemy. She waits for you in a room above the mists. Ezmerelda's location... inside abbey, east wing, upstairs, in room past the locked door that opens with the lever.
- Wizard: I see a wizard who has slept through the ages. His bed is cold, and his blanket is made of marble.
- Shepherd: Seek the light in the field where the shepherd tended his flock.
- The Explore the Abbey objective is completed after you move through the hallway in the East Wing with the Mongrelmen in the siderooms.
- This also triggers the objection objective to "Tell the Abbot what you think of the Abbey". You can now go back to the Abbot and engage him in conversation about his actions. Chose the dialogue option, "From what I've seen so far, I think that you're insane" to trigger a fight. The Abbot will shift into his corrupted Deva form. Killing him will spawn a chest that can contain named items for the quest.
- A hatch is located in the southern room at the end of the hallway, which leads into the root cellar.
- Use the lever on the right side of the room to open the gate. A group of Grim Shadows will spawn after you pull the lever. At the end of the corridor is a room with 3 doors, and more groups of Grim Shadows. One of the doors is locked and requires two crests to open. One crest may be found in this room. The eastern door leads to a room that may contain a crest, as well as Crawling Claws and Note #5 for the "Read the Abbot's journals" optional. The northern door is locked, but can be picked (49 Open Lock roll was successful on Heroic elite) and has a locked chest (42 Open Lock roll was successful on Heroic Elite) with random loot.
- Past the door locked by the crests is a corridor, at the end of which is another room with a Rest and a Resurrection shrine, along with a "Dismal Shrine". The Dismal Shrine continuously spawns a Walking Corpse, which will slowly wander up the slope, every 15 seconds as long as somebody is in that section of the Abbey, until it is destroyed. The spawns seem to cap at four at a time, however. The door out of this room opens into a tunnel, at the end of which is another door leading to the Shrine of the White Sun and the end sequence for the quest.
- The Shrine of the White Sun is in a large open area enclosed by a fence on all sides, and overlooks a pool of water. There is one door in the fenced walls, Ireena is just outside. Open the door to let her in, then speak to her to trigger a fairly long cutscene. Afterwards Strahd will appear; he is much easier to damage if you pull him into the water. When you lower his health enough he will leave and the quest will complete.
Bonus XP
- Devious bonus: 10+ or fewer monsters killed +7% Bonus.( ♣152 ♦266 ♥278 ♠290 )
- Aggression bonus: 176 or more monsters killed +10% Bonus.( ♣217 ♦380 ♥397 ♠415 )
- Onslaught bonus: 223 or more monsters killed +15% Bonus.( ♣326 ♦569 ♥596 ♠622 )
- Conquest bonus: 296 or more monsters killed +25% Bonus.( ♣543 ♦949 ♥993 ♠1,037 )
- Mischief bonus: 12 or more breakables smashed +8% Bonus.( ♣174 ♦304 ♥318 ♠332 )
- Vandal bonus: 15 or more breakables smashed +10% Bonus.( ♣217 ♦380 ♥397 ♠415 )
- Ransack bonus: 19 or more breakables smashed +15% Bonus.( ♣326 ♦569 ♥596 ♠622 )
- Notes: To get a kills bonus may require killing respawning zombies
Loot
- Chests: 5
- 1 for defeating Vladislav the Enduring
- 1 for defeating the Abbot (can contain named loot)
- 1 locked chest in Abbey root cellar behind locked door
- 1 for completing the rare Pacify the Ghosts optional
- 1 end chest (can contain named loot)
- Collectables: 4
- Scroll Rack on the main floor, near the stairs
- Adventurer's Pack on the Courtyard Battlements
- Rubble in the East Abbey, Lower Level
- Adventurer's Pack in the Root Cellar
- NPC rewards: N/A
Named Chest Drop
Monsters
Name(picture) | CR | Type | Race |
---|---|---|---|
Crawling Claw (view) | ♦10Normal ♥12Hard ♠15Elite ●♣31Epic Casual ●♦31Epic Normal | Undead | Zombie |
Dark Hellhound (view) | ♥13Hard ●♦32Epic Normal | Evil Outsider | Hellhound |
Dismal Shrine (view) | ♦12Normal ♥14Hard ●♦32Epic Normal | Construct | Inanimate Object |
Forsaken Wraith (view) | ♦12Normal ♥14Hard ♠17Elite ●♦33Epic Normal ●♥37Epic Hard | Undead | Wraith |
Ghostly Nurse (view) | ●♦32Epic Normal | Undead | Spectre |
Ghostly Physician (view) | ●♦35Epic Normal | Undead | Spectre |
Grim Shadow (view) | ♦11Normal ♥13Hard ♠16Elite ●♦32Epic Normal | Undead | Shadow |
Minotaur Skeleton (view) | ♦13Normal ♥15Hard ●♦34Epic Normal | Undead | Skeleton |
Mongrelfolk (view) | ♦11Normal ♥13Hard ●♦32Epic Normal ●♠57Epic Elite | Monstrous Humanoid | Wildman |
Mountain Folk Werewolf (view) | ♦11Normal ♥13Hard ●♦32Epic Normal | Monstrous Humanoid | Werewolf |
Phantom Warrior (view) | ♦11Normal ♥13Hard ●♦32Epic Normal ●♥36Epic Hard | Undead | Spectre |
Roving Flesh Golem (view) | ♦14Normal ♥16Hard ●♦35Epic Normal | Construct | Golem |
Scarecrow (view) | ♦11Normal ♥13Hard ♠16Elite ●♦32Epic Normal ●♥36Epic Hard | Construct | Golem |
Sergei von Zarovich (NoPic) | ♠20Elite | Undead | Vampire |
Strahd Zombie (view) | ♦11Normal ♥13Hard ♠16Elite ●♣32Epic Casual ●♦32Epic Normal ●♥36Epic Hard | Undead | Zombie |
Strahd von Zarovich (view) | ♥17Hard ♠23Elite ●♦35Epic Normal | Undead | Vampire |
The Abbot (view) | ♦13Normal ♥17Hard ●♦35Epic Normal | Good Outsider | Angel |
Undead Conscript (view) | ♦10Normal ♥12Hard ♠15Elite ●♦31Epic Normal ●♥35Epic Hard | Undead | Skeleton |
Vasilka (view) | ♦13Normal ♥15Hard ●♦35Epic Normal | Construct | Golem |
Vladislav the Enduring (view) | ♦14Normal ♠19Elite | Undead | Lich |
Walking Corpse (view) | ♦10Normal ♥12Hard ♠15Elite ●♦31Epic Normal ●♥35Epic Hard | Undead | Zombie |
- Mists of Ravenloft quests
- Epic quests
- Long quests
- The Abbey of Saint Markovia quests
- The Land of Barovia quests
- Keepers of the Feather patron quests
- Pay to Play quests
- Quests by name
- Compendium:Level 12 (31 epic) quests
- Level 31 quests
- Level 12 quests
- Quests with 6 base favor reward
- Quests with maps
- Quests with more than one map
Mists of Ravenloft quests
The Abbey of Saint Markovia quests
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