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Gianthold Tor
Gianthold Tor is the 4th quest in The Ruins of Gianthold story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The first three quests can be completed in any order to unlock Gianthold Tor. |
Madstone Crater • The Prison of the Planes • A Cabal for One • Gianthold Tor • The Reaver's Fate |
Within the great stone walls of Gianthold Tor lies the Stormreaver and his 3 renegade dragons.
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Gianthold Tor | |
Heroic level: | 14 |
Epic level: | None |
Duration: | Very Long |
Heroic XP: | ♣3,650Solo/Casual ♦6,356Normal ♥6,628Hard ♠6,900Elite |
Epic XP: | Return to Gianthold Tor |
Takes place in: | Gianthold Tor |
Bestowed by: | Crag |
NPC contact: | Crag |
Quest acquired in: | Gianthold |
Patron: | Agents of Argonnessen |
Base favor: | 7 |
Purchase: | Ruins of Gianthold or VIP |
Extreme Challenge: | No |
Overview
The same magic that maddened the giants may be doing worse inside Gianthold Tor - Crag fears they may be preparing some deadly and potent spell. Enter the Tor and learn the truth.
Completing this quest regularly (see chain) flags for The Reaver's Fate raid.
Spoiler Warning: Spoiler material below this point!
Objectives
- Locate the gateways to the dragons
- Find and Speak to Snutch
- Secure the gatehouses
- Learn what is truly going on inside the Tor
- Destroy the crystals (2)
- Slay the Portal Master
- (Optional) Defeat the white dragon and the giant champion — Bonus (30%): Heroic( ♣1,095 ♦1,907 ♥1,988 ♠2,070 )
- (Optional) Defeat the blue dragon and the giant champion — Bonus (30%): Heroic( ♣1,095 ♦1,907 ♥1,988 ♠2,070 )
- (Optional) Defeat the black dragon and the giant champion — Bonus (30%): Heroic( ♣1,095 ♦1,907 ♥1,988 ♠2,070 )
What to Expect
- Spawning/respawning monsters, in the halls of the main quest and to the dragon fights
- All Giants in this quest have Blessing of the Ancients and most of them also have See Invisibility.
Known Traps
- Optional: Monsters that have to be killed almost simultaneously (optional: 3 pairs of monsters consisting of 1 giant and 1 dragon each)
- Optional: Sonic traps going up the stairs to north side (leading to blue dragon) can be disarmed, but are one-shot only.
Tips and Misc
Be sure to prepare well before entering the circle at the entry, the opening battle is a long one.
Useful buffs:
- Death Ward and/or Restoration
- Resist Energy: Fire (for pyromancer giants), Electricity and Acid (for Stormsworn Sky Knight)
- Resist Fear
Keep an eye out for the "secret passages" hidden in the walls (shown as portals on the map on this page, but not shown in-game). They lead to an early shrine and past sealed doors to continue the quest.
A simple completion of this quest (minus dragon optionals) is to...
- 1) Defeat the waves of hill giants and fire giants entering through the various gates.
- 2) When the entry fight is over and the door opens, go north to the short hall, and go west (left) and activate the rune in the Bezekira room that brings down the fire wall barriers (SW corner, near 1st shrine). Then return to the first hall and continue east (right), then north.
- 3) 3 giants guard a glowing area; find and enter the rubble pile (titled "Hidden Passage") on the left and talk to Snutch the kobold to learn about the other hidden passages to get around the gatehouse doors.
- There is also a shrine in the hidden area.
- 4) From there, travel a short ways west and a very short distance east to find two Hidden Passages that lead to the east and west gatehouse levers; these open the gate to the central chamber (the nearby stone faces turn green when the levers are the correct position). A strong party can split for these objectives.
- 5) About half-way between the levers the gate opens to go further north to the central chamber and "kill" the 2 pillars, Effigy of Soul and Effigy of Body.
- 6) Kill the red named fire giant boss, Caraduhn (guarded by giant skeletons and Jariliths)
The main portion of the quest ends once you've slain the Portal Keeper, Caraduhn, and characters can finish at that point if they wish.
- Make sure you wait for his comments before you break each shrine, because he occasionally won't become hostile if you break shrines immediately without waiting for him to respond.
Optional: Dragon + Giant Champion pairs:
- The dragons and their giant champions are optional and are purple-named. You can choose to do one, two, or three (or none). They are much tougher than the main part of the quest; if you had any trouble with the giants, you might find yourself outmatched if you attempt to challenge the dragons on Hard/Elite.
- The 3 gatehouse levers do not need to be pulled simultaneously, but you need to pull more than one to make any work. Together, they open all 3 gates to the 3 dragons:
- West – White (cold)
- North – Blue (electric)
- East – Black (acid)
Useful buffs:
- as for the above quest, plus...
- White dragon: Cold
- also Freedom of Movement (or other "move on any surface" effect), vs. the ice surrounding the dragon
- Blue dragon: Electricity
- also Sonic (for traps)
- Black dragon: Acid
Each area has 2 final Levers or Runes which must be activated to lower the final barrier to the portal to the main fight. This portal will have a rune of its own which allows entrance, and also triggers some guardians. Defeating these guardians reveals a shrine, for use now or after the fight (as you return here); however there will be another shrine at the end of the end fight with the dragon & giant.
- There is a lockout - anyone who wants a dragon chest needs to enter before the fight finishes, or the portal in will disappear.
- In order to defeat the dragon and the giant, you must kill both of them at the same time (within about 8 seconds) or the dead one will revive with full Health and any debuffs will disappear.
Historical: Until until Update 17 (when the requirement was removed), nine of each Ancient Relics (Dragon, Elven and Giant) were needed to gain access to Gianthold Tor and The Reaver's Fate.
Kill bonus:
- In order to get a kill bonus, you'll need to get extra kills in before defeating the Portal Keeper at the end. The Portal Keeper summons endless waves of mobs as long as he is alive. He'll remain non-aggressive as long as at least one of the statues remains standing.
- Destroying one of the two statues will cause an additional wave of enemies to spawn, speeding up the process.
- On heroic difficulties, the statues and the Portal Keeper have very low HP. Be mindful of this so that you don't accidentally one-shot them before you get enough kills.
Bonus XP
- Aggression bonus: 165 or more monsters killed +10% Bonus.( ♣365 ♦636 ♥663 ♠690 )
- Onslaught bonus: 216 or more monsters killed +15% Bonus.( ♣548 ♦953 ♥994 ♠1,035 )
- Conquest bonus: 263 or more monsters killed +25% Bonus.( ♣913 ♦1,589 ♥1,657 ♠1,725 )
Loot
- Chests: 7
- 1 in the western section before the Portal keeper
- 1 at the end for killing the Portal keeper (Giant)
- 1 optional, along the path to the white dragon
- 1 optional, along the path to the blue dragon
- 1 optional, for killing Grundaussir and Jorgundal ar'Grund (White Dragon and Stone Giant) (chest drops 2-3 White Dragon Scales per player)
- 1 optional, for killing Yorgulhar and Nimbus ar'Yorg (Blue Dragon and Cloud Giant) (chest drops 2-3 Blue Dragon Scales per player)
- 1 optional, for killing Rhindvutha and Blaze ar'Rhind (Black Dragon and Fire Giant) (chest drops 2-3 Black Dragon Scales per player)
- NPC rewards: Standard level 12–14 loot
Named Chest Drop
- Madstone Rod - +1 Club: Dispel Madstone Effects. 50 charges, no recharge (Wizard, Sorcerer, Bard only) (one per party after each dragon)
Black Dragon (east)
- Allegiance - +5 Khopesh: Elf Bane
Elf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe., Khopesh Proficiency [ML:12]
- Bronze Ingot Arcanum - +2 Quarterstaff: Spellcasting Implement +6
Spellcasting Implement +6: Passive: +6 Implement bonus to Universal Spell Power., Acid Lore V
Acid Lore V: Passive: Your Acid spells gain a 15% Equipment bonus to their chance to critical hit., Corrosion +66
Corrosion +66: Passive: +66 Equipment bonus to Acid Spell Power. [ML:12]
- Globe of Imperial Blood - Augment: Strength +3
Strength +3: This item gives the wearer the power of Ogre Strength, granting a +3 enhancement bonus to Strength., Dexterity +3
Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 enhancement bonus to Dexterity., Constitution +3
Constitution +3: This item gives the wearer improved health, granting a +3 enhancement bonus to Constitution., Intelligence +3
Intelligence +3: This item focuses the power of the wearer's mind, granting a +3 enhancement bonus to Intelligence., Wisdom +3
Wisdom +3: This item makes the wearer more in tune with her surroundings, granting a +3 enhancement bonus to Wisdom., Charisma +3
Charisma +3: This item makes the wearer have more flair, granting a +3 enhancement bonus to Charisma. [ML:14]
- Helm of the Black Dragon - Helm: Dexterity +5
Dexterity +5: This item makes the wearer more nimble and dexterous, granting a +5 enhancement bonus to Dexterity., Black Dragon Bolt
Black Dragon Bolt
Caster level: 3
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) [ML:13] - Manacles of Ceaseless Toil - Bracers: Strength +3
Strength +3: This item gives the wearer the power of Ogre Strength, granting a +3 enhancement bonus to Strength., Constitution +3
Constitution +3: This item gives the wearer improved health, granting a +3 enhancement bonus to Constitution., Remove Exhaustion
Remove Exhaustion
Caster level: 3
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) - Tortured Livewood Bow - +5 Longbow: Acid Arrow
Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 6 to 15 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds. [ML:12]
- The Turmoil Within - Rune Arm: Maximum Charge Tier IV, Attack Bonus +2, Inherent (5) Acid Resistance
Inherent (5) Acid Resistance: This property absorbs the first 5 stacking points of acid damage per attack that the wearer would normally take., Rune Arm Imbue: Acid III, Craftable Rune Arm (+5) [ML:13]
Blue Dragon (center)
- Belt of the Seven Ideals - Belt: Potency +48
Potency +48: Passive: +48 Equipment bonus to each Spell Power., Spell Penetration II
Spell Penetration II: Passive: +2 Equipment bonus to Spell Penetration checks.
- Giantcraft Siberys Compass - Trinket: Search +13
Search +13: Passive: +13 Competence bonus to the Search skill., Resistance +2
Resistance +2: Passive: +2 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Will Save +4
Will Save +4: This item gives a +4 Resistance bonus to your Will saves. [ML:13]
- Hammer of the Leaden Clouds - +4 Warhammer: Spellcasting Implement +12
Spellcasting Implement +12: Passive: +12 Implement bonus to Universal Spell Power., Thundering
Thundering: A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1 to 8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2 to 16 for a x3 multiplier, and an extra 3 to 24 for x4 multiplier., Stunning +8, Sonic Lore +5%
Sonic Lore +5: Passive: Your Sonic spells gain a 5% Equipment bonus to their chance to critical hit., Resonance +60
Resonance +60: Passive: +60 Equipment bonus to Sonic Spell Power. [ML:12]
- Helm of the Blue Dragon - Helm: Intelligence +5
Intelligence +5: This item focuses the power of the wearer's mind, granting a +5 enhancement bonus to Intelligence., Lightning Bolt
Lightning Bolt
Caster level: 6
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) - Mantle of the Dragonfriend - Cloak: Charisma +5
Charisma +5: This item makes the wearer have more flair, granting a +5 enhancement bonus to Charisma., Diplomacy +7
Diplomacy +7: Passive: +7 Competence bonus to the Diplomacy skill.
- Ring of the Stormreaver Prophecy - Ring: Wisdom +5
Wisdom +5: This item makes the wearer more in tune with her surroundings, granting a +5 enhancement bonus to Wisdom., Resistance +2
Resistance +2: Passive: +2 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
- Copper Ingot Arcanum - +2 Quarterstaff: Spellcasting Implement +6
Spellcasting Implement +6: Passive: +6 Implement bonus to Universal Spell Power., Lightning Lore V
Lightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit., Magnetism +66
Magnetism +66: Passive: +66 Equipment bonus to Electricity Spell Power. [ML:12]
- Skyvault Shield - +4 Heavy shield: Mithral
Mithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. , Twilight
Twilight: This suit of armor, favored by eladrin spellcasters, becomes semi-incorporeal when donned. The twilight armor reduces the chance of arcane spell failure by -10%. [ML:12]
- Arcing Sky - Rune Arm: Maximum Charge Tier IV, Dodge bonus 3%, Inherent (5) Electricity Resistance
Inherent (5) Electricity Resistance: This property absorbs the first 5 stacking points of electricity damage per attack that the wearer would normally take., Rune Arm Imbue: Electrical III, Craftable Rune Arm (+5)[ML:13]
White Dragon (west)
- Bulwark of the Storm's Fist - +3 Heavy steel shield: Constitution +5
Constitution +5: This item gives the wearer improved health, granting a +5 enhancement bonus to Constitution. [ML:12]
- Silver Ingot Arcanum - +2 Quarterstaff: Spellcasting Implement +6
Spellcasting Implement +6: Passive: +6 Implement bonus to Universal Spell Power., Ice Lore V
Ice Lore V: Passive: Your Cold spells gain a 15% Equipment bonus to their chance to critical hit., Glaciation +66
Glaciation +66: Passive: +66 Equipment bonus to Cold Spell Power. [ML:12]
- Gloves of Forgotten Craft - Gloves: Disable Device +13
Disable Device +13: Passive: +13 Competence bonus to the Disable Device skill., Dexterity +3
Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 enhancement bonus to Dexterity., Weapon Focus: Thrown [ML:13]
- Great Axe of the Chained Soldier - +5 Greataxe: Immunity to Fear
Immunity to Fear: The wearer of this item is immune to all fear effects., Break enchantment
Break enchantment
Caster level: 12
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) [ML:12] - Helm of the White Dragon - Helm: Strength +5
Strength +5: This item gives the wearer the power of Ogre Strength, granting a +5 enhancement bonus to Strength., Cone of Cold
Cone of Cold
Caster level: 9
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) - Intricate Field Optics - Goggles: Spot +13
Spot +13: Passive: +13 Competence bonus to the Spot skill., Wisdom +2
Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 enhancement bonus to Wisdom., Continuous Detect Secret Doors [ML:13]
- Jorgundal's Collar - Necklace: Melee Alacrity 10% [ML:13]
- Chill of Winter - Rune Arm: Maximum Charge Tier: IV, Freezing Ice Guard
Freezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice., Inherent (5) Cold Resistance
Inherent (5) Cold Resistance: This property absorbs the first 5 stacking points of cold damage per attack that the wearer would normally take., Rune Arm Imbue: Cold III, Craftable Rune Arm (+5) [ML:13]
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Ancient Warrior ( view • edit ) | Undead | Skeleton | |
Ancient Wizard ( view • edit ) | Undead | Skeleton | |
Arzag-Khor Loremaster ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Goblinoid | Hobgoblin |
Arzag-Khor Shaman ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦24Epic Normal ●♥29Epic Hard | Goblinoid | Hobgoblin |
Blackheart Oracle ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Giant | Troll |
Blackheart Warmonger ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦26Epic Normal ●♥30Epic Hard ●♠61Epic Elite | Giant | Troll |
Blaze ar'Rhind ( view • edit ) | ♦19Normal ♥21Hard ●♥31Epic Hard ●♠65Epic Elite | Giant | Giant |
Caraduhn ( view • edit ) | ♦3Normal ♥5Hard | Giant | Giant |
Cloven-Jaw Scout ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦24Epic Normal ●♥28Epic Hard ●♠58Epic Elite | Goblinoid | Hobgoblin |
Cloven-Jaw Veteran ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥28Epic Hard | Goblinoid | Hobgoblin |
Cloven-Jaw Warlord ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥29Epic Hard | Goblinoid | Hobgoblin |
Copper Concord Bard ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Effigy of Body ( view • edit ) | 0 | Construct | Inanimate Object |
Effigy of Soul ( view • edit ) | 0.00 | Construct | Inanimate Object |
Elder Earth Elemental ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Elemental | Earth Elemental |
Forsworn Aspirant ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Monstrous Humanoid | Minotaur |
Forsworn Hero ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Monstrous Humanoid | Minotaur |
Forsworn Liege-Lord ( view • edit ) | ♥17Hard ♠20Elite | Monstrous Humanoid | Minotaur |
Forsworn Mystic ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Monstrous Humanoid | Minotaur |
Giant Savage ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Giant | Giant |
Gold Concord Cleric ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥29Epic Hard | Dwarf | Dwarf |
Gold Concord Fighter ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Dwarf | Dwarf |
Gold Concord Wizard ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥29Epic Hard | Dwarf | Dwarf |
Grundaussir ( view • edit ) | ♦20Normal ♥21Hard ♠25Elite ●♦28Epic Normal ●♥31Epic Hard ●♠63Epic Elite | Dragon | White Dragon |
Hill Giant ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite | Giant | Giant |
Jarilith ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Evil Outsider | Demon |
Jorgundal ar'Grund ( view • edit ) | ♦19Normal ♠24Elite ●♥31Epic Hard ●♠65Epic Elite | Giant | Giant |
Madstone Defender ( view • edit ) | ♥16Hard ●♥28Epic Hard | Undead | Skeleton |
Madstone Sentry ( view • edit ) | ♥19Hard ●♦24Epic Normal ●♥28Epic Hard | Undead | Skeleton |
Nimbus ar'Yorg ( view • edit ) | ♦19Normal ●♥31Epic Hard ●♠65Epic Elite | Giant | Giant |
Rhindvutha ( view • edit ) | ♦20Normal ♥22Hard ♠24Elite ●♥31Epic Hard ●♠63Epic Elite | Dragon | Black Dragon |
Runetusk Berserker ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦26Epic Normal ●♥30Epic Hard ●♠61Epic Elite | Giant | Ogre |
Runetusk Brawler ( view • edit ) | ♦12Normal | Giant | Ogre |
Runetusk Ranger ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Giant | Ogre |
Runetusk Scout ( view • edit ) | ♦12Normal ♥14Hard | Giant | Ogre |
Silver Concord Fighter ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♥29Epic Hard | Humanoid | Human |
Stormsworn Berserker ( view • edit ) | ♥18Hard | Giant | Giant |
Stormsworn Earthcaller ( view • edit ) | ♥18Hard ♠21Elite ●♦25Epic Normal | Giant | Giant |
Stormsworn Pyromancer ( view • edit ) | ♥19Hard ♠22Elite | Giant | Giant |
Stormsworn Sky Knight ( view • edit ) | ♦17Normal ♥19Hard ♠22Elite | Giant | Giant |
Stormsworn Spellbinder ( view • edit ) | ♦17Normal ♥19Hard ♠22Elite ●♦25Epic Normal | Giant | Giant |
Windlasher Elementalist ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Gnoll | Gnoll |
Windlasher Pack Lord ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Gnoll | Gnoll |
Windlasher Ripper ( view • edit ) | ♦10Normal ♠15Elite | Gnoll | Gnoll |
Windlasher Runner ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Gnoll | Gnoll |
Windlasher Soul Howler ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Gnoll | Gnoll |
Wyrm Cult Bone-Knitter ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥29Epic Hard | Orc | Orc |
Wyrm Cult Eviscerator ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥30Epic Hard | Orc | Orc |
Wyrm Cult Heresiarch ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Orc | Orc |
Wyrm Cult Impaler ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦25Epic Normal ●♥29Epic Hard | Orc | Orc |
Wyrm Cult Sacrificer ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥27Epic Hard | Orc | Orc |
Yorgulhar ( view • edit ) | ♦20Normal ♥21Hard ♠24Elite ●♥31Epic Hard ●♠63Epic Elite | Dragon | Blue Dragon |
Zakya Cult Archer ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Zakya Cultist ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Zakya Rakshasa Lord ( view • edit ) | ♦13Normal ♥18Hard ♠21Elite | Evil Outsider | Rakshasa |
Zakya Rakshasa ( view • edit ) | ♦15Normal ♠20Elite | Evil Outsider | Rakshasa |
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