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A New Invasion

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The Devils' Third Legion was instrumental in crushing the Archon Host during First General Horoth's rise to power.

The Devils of Shavarath adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: The Devils of Shavarath
A New Invasion
Heroic level: 19
Epic level: None
Duration: long
Heroic XP:  ♣5,308Icon tooltip.pngSolo/Casual ♦9,172Icon tooltip.pngNormal ♥9,496Icon tooltip.pngHard ♠9,820Icon tooltip.pngElite
Epic XP: N/A
Takes place in: Hall of the Third Legion
Bestowed by: Nomti
NPC contact: Nomti
Quest acquired in: Amrath
Patron: The Yugoloth
Base favor: 7
Free to Play: No
Extreme Challenge: No
M new invasion.png
Loading screen


Barnzidu, the Devil Evoker, is preparing to open a new portal from Shavarath to Xen'drik. If he succeeds, the Devils' Third Legion stands ready to attack. The Yugoloth Nomti wants you to enter Devil territory and breach the Hall of the Third Legion. Once there, you are to find Barnzidu and eliminate him before he finishes opening the portal.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find the ritual chamber
  • Prevent Barnzidu from opening a gateway to Xen'drik
  • (Optional) Rescue all the prisoners — Bonus (60%): Heroic( ♣3,185 ♦5,503 ♥5,698 ♠5,892 )

What to Expect

  • Traps (fixed, undisarmable)
  • Points of no return
  • Mazes (random layouts)
  • Randomly placed levers
  • Randomly placed portals
  • Randomly placed shrines
  • Timed quest (90 minutes)
  • Spawning/respawning monsters
  • Randomly placed drop down points
  • Randomly placed NPCs (optional: 30 prisoners)
  • Quest failure (if Barnzidu is not killed before the time runs out)
  • (Optional) Open Lock/Knock required to rescue the 30 prisoners. (Cell lock's DC)

Known Traps

Devastating healing curse + massive untyped damage during the boss fight, undisarmable.

Tips and Misc

Walkthrough from Shade: An underground maze with four levels, with the ritual chamber on the bottom. You must find a portal or drop-down point on each level in order to proceed to the next.

One of the more challenging quests due to the end fight. Recommend you take a caster for the quest itself due to many air elementals flying around, as it is best to instakill them to save melees from the frustration of no-save whirlwind effects. Otherwise most any group can work, just some standard melee dps is needed, nothing that tough. Quest is mostly straightforward - run around 3 semi random levels finding either a hole or a portal to go down 1 level, and a boss fight at the end. At the 2nd level you'll find many prisoners behind locked doors, freeing all of them will result in a lot of exp, so if you have a rogue and move quickly it can be worthwhile. Most doors can be easily knocked, but some are harder and may require lock-picking or a extremely high knock DC.

Boss Fight: You may or may not get a shrine right next to the final hole to the boss fight (depends on the random instance you get), so try to save the other shrine that is always on this level if you're worried about SP, or save the one at the start if you're on normal/hard, as a portal appears to return to and from the start at the end. (The portal does not appear on elite) The locked chest next to the hole to the final boss can contain a Mysterious Artifact! So its possible to get your boot part here without actually completing the quest.

Recommended way to do in a pug is use a smaller group. If you have a full group of 6 people, it's actually easier to have some stay up above. Just take 1-3 people maximum. Generally 1 melee + 1 cleric works well, though 2 melee or 2 clerics can work if all are fast and can stay close together. The hardest part about this is the traps (which can't be disabled). How they work: 6 tiles, with 6 time-delayed traps. The center is permanently trapped. The traps work on a simple time delay. The moment anyone touches a tile - a trap will charge up, it takes about 3 seconds for it to appear (it looks like a portal), and will go off within 3 more seconds, so you can only remain on 1 tile for 5 seconds at a time. Else this happens: 18 second curse called soul drain - makes you immune to healing, can be removed by remove curse. Also the trap deals 20-40 untyped damage - no save, and may hit multiple times at once (up to 10+ times sometimes, dealing 200+ damage) Note: Not only party members set off the traps, summons and even soulstones will too! So be sure not to use summons, and pick up any soulstones of dead party members.

Basic Strategy: Drop down fully buffed, no Feather Fall so you get down at the same time (ramps will modify Feather Falling speed causing poor timing) Melee gets pit fiend aggro, moves down to a tile. Cleric stay very close by on the same tile. Try to kill trash while holding aggro. Fight 2-4 seconds on 1 tile, then move clockwise to the next tile in unison. Never stay still for long or the trap will hit you. Continue to move and DPS and it should be good as long as you do not get hit by the trap.

Alternative method such as a ranged DPS kiting or even casters with blade barrier/polar ray/acid fog/ball lightning will work too. But will generally take much longer then melee.

On Elite runs, one possible strategy is to send a caster and a favored soul together. Caster can clear the devils and the one air elemental (which is only present on elite) while FvS can cast Divine Punishment and kite (Note Barnzidu is now immune to blade barrier on elite). This method can be easier since Favored Soul wings work while chained, and chains on elite are extremely devastating. It's still quite possible to do it with rangers or melee though.

Bonus XP

  • Mischief bonus: 76 or more breakables smashed +8% Bonus.( ♣425 ♦734 ♥760 ♠786 )
  • Vandal bonus: 99 or more breakables smashed +10% Bonus.( ♣531 ♦917 ♥950 ♠982 )
  • Ransack bonus: 122 or more breakables smashed +15% Bonus.( ♣796 ♦1,376 ♥1,424 ♠1,473 )


  • Chests: 3 - 9
    • 1 for killing Ordes (Orthon, doesn't always spawn, can spawn in multiple locations)
    • 1 for killing Smotguk (Troll, doesn't always spawn, can spawn in multiple locations)
    • 1 for killing Xignaxak (Beholder, doesn't always spawn, can spawn in multiple locations)
    • 1 for killing Tomil Flameblood (Tiefling, doesn't always spawn, can spawn in multiple locations)
    • 1 for killing the Fiendish Spider Queen (doesn't always spawn, can spawn in multiple locations)
    • 1 for killing Blasting Gale (Air Elemental, doesn't always spawn, can spawn in multiple locations)
    • 1 locked just before the ritual chamber (can spawn in multiple locations)
    • 2 at the end for killing Barnzidu (Pit Fiend)
  • NPC rewards: Standard, up to 16 level weapons/armor, level 19 accessories

Named Chest Drop

All Minimum Level 18, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Name(picture) CR Type Race
Adamant Earth Elemental(view)
Adamant Earth Elemental.png
 ♦19Icon tooltip.pngNormal ♠29Icon tooltip.pngElite Elemental Earth Elemental
 ♠29Icon tooltip.pngElite Evil Outsider Devil
 ♦22Icon tooltip.pngNormal ♠32Icon tooltip.pngElite Evil Outsider Devil
Blasting Gale(view)
Blasting Gale.png
CRs missing! Elemental Air Elemental
Blistering Fire Elemental(view)
Blistering Fire Elemental.png
 ♠29Icon tooltip.pngElite Elemental Fire Elemental
Fiendish Fire Bat(view)
Fiendish Fire Bat.png
 ♦20Icon tooltip.pngNormal ♠28Icon tooltip.pngElite Magical Beast Bat
Fiendish Spider Queen(view)
Fiendish Spider Queen.jpg
 ♠31Icon tooltip.pngElite Magical Beast Fiendish Spider
Fiendish Spider(view)
Fiendish Spider.png
 ♦14Icon tooltip.pngNormal ♥16Icon tooltip.pngHard ♠19/26Icon tooltip.pngElite ♦17Icon tooltip.pngEpic Normal ♥23Icon tooltip.pngEpic Hard Magical Beast Fiendish Spider
Fiendish Troglodyte Hunter(view)
Fiendish Troglodyte Hunter.jpg
 ♠27Icon tooltip.pngElite Reptilian Troglodyte
Fiendish Troglodyte Shaman(view)
Fiendish Troglodyte Shaman.jpg
 ♦7Icon tooltip.pngNormal ♥12Icon tooltip.pngHard ♠26Icon tooltip.pngElite Reptilian Troglodyte
Fiendish Troglodyte Stalker(view)
Fiendish Troglodyte Stalker.jpg
 ♠26Icon tooltip.pngElite Reptilian Troglodyte
Fiendish Troll Raider(view)
Fiendish Troll Raider.png
CRs missing! Giant Troll
Gelatinous Cube(view)
Gelatinous Cube.jpg
 ♦18Icon tooltip.pngNormal ♠6/23Icon tooltip.pngElite Ooze Gelatinous Cube
Greater Clay Golem(view)
Greater Clay Golem.jpg
 ♠29Icon tooltip.pngElite Construct Golem
Greater Flesh Golem(NoPic)
No pic.jpg
20 Construct Golem
Greater Iron Golem(view)
Greater Iron Golem.png
 ♠29Icon tooltip.pngElite Construct Golem
Ordes the Keeper(NoPic)
No pic.jpg
 ♦21Icon tooltip.pngNormal ♥25Icon tooltip.pngHard ♠31Icon tooltip.pngElite Evil Outsider Devil
 ♦15Icon tooltip.pngNormal ♥12Icon tooltip.pngHard ♠20/29Icon tooltip.pngElite Evil Outsider Devil
Purebred Hellhound(view)
Purebred Hellhound.png
 ♠27Icon tooltip.pngElite Evil Outsider Hellhound
 ♦21Icon tooltip.pngNormal ♠31Icon tooltip.pngElite Giant Troll
Tiefling Bowman(view)
Tiefling Bowman.jpg
 ♠25Icon tooltip.pngElite Native Outsider Tiefling
Tiefling Infantryman(view)
Tiefling Infantryman.jpg
 ♠25Icon tooltip.pngElite Native Outsider Tiefling
Tiefling Spellthrower(view)
Tiefling Spellthrower.jpg
 ♠25Icon tooltip.pngElite Native Outsider Tiefling
Tomil Flameblood(view)
Tomil Flameblood.jpg
 ♦21Icon tooltip.pngNormal ♥25Icon tooltip.pngHard ♠31Icon tooltip.pngElite Native Outsider Tiefling
Whirling Air Elemental(view)
Whirling Air Elemental.png
 ♠29Icon tooltip.pngElite Elemental Air Elemental
 ♠32Icon tooltip.pngElite Aberration Beholder

External Links

Spyderwolf's YouTube Walkthrough: Part 1 / Part 2 / Part 3