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Return to Gianthold Tor
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Within the great stone walls of Gianthold Tor lies the Stormreaver and his 3 renegade dragons.
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Return to Gianthold Tor | |
Heroic level: | None |
Epic level: | 24 |
Duration: | Very Long |
Heroic XP: | Gianthold Tor |
Epic XP: | ♣15,054Solo/Casual ♦25,866Normal ♥26,641Hard ♠27,417Elite |
Takes place in: | Gianthold Tor |
Bestowed by: | Phorrus ar'Kerl |
NPC contact: | Phorrus ar'Kerl |
Quest acquired in: | Gianthold |
Patron: | Agents of Argonnessen |
Base favor: | 7 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
It has become clear that, under the influence of the Truthful One, giants in the Tor are preparing some deadly and potent spell. Enter Gianthold Tor and stop them before it is too late.
- Required to flag for The Fall of Truth raid.
Objectives
* Learn what is truly going on inside the Tor
- Survive the onslaught
- Open the path deeper into Gianthold
- Find and Speak to Snutch
- Locate the gateways to the dragons
- Secure the gatehouses
- Destroy the crystals (2)
- Slay the Portal Master
- (Optional) Defeat the white dragon and the giant champion: +16% Bonus.( ♣2,409 ♦4,139 ♥4,263 ♠4,387 )
- (Optional) Defeat the blue dragon and the giant champion: +16% Bonus.( ♣2,409 ♦4,139 ♥4,263 ♠4,387 )
- (Optional) Defeat the black dragon and the giant champion: +16% Bonus.( ♣2,409 ♦4,139 ♥4,263 ♠4,387 )
What to Expect
- Traps (fixed)
- Spawning/respawning monsters
- Monsters that have to be killed almost simultaneously (optional: 3 pairs of monsters consisting of 1 giant and 1 dragon each)
Known Traps
- Sonic traps going up the stairs to north side (leading to blue dragon) can be disarmed.
Tips and Misc
- The main portion of the quest ends once you've slain the Portal Keeper. The dragons and giant champions are optional and purple-named; they are much tougher than the main part of the quest; you might find yourself unprepared if you attempt to challenge the dragons on Hard/Elite.
- As of U17, the gatehouse levers do not need to be pulled simultaneously.
- In order to defeat each dragon and giant pair, you must kill both of them at the same time (within about 8 seconds) or the dead one will revive with full life and all the debuffs will disappear.
- The white dragon is to the west.
- The blue dragon is to the north.
- The black dragon is to the east.
Useful buffs:
- Death Ward or Restoration
- Resist Energy: Acid, Fire, Lightning
- Resist Fear
- Freedom of Movement helpful for fighting white dragon
Bonus XP
Loot
- Chests: 7
- 1 in the western section before the Portal Keeper
- 1 at the end for killing Ignos the Portal Keeper (Giant)
- 1 along the path to the white dragon
- 1 along the path to the blue dragon
- 1 optional for killing Grundaussir and Jorgundal ar'Grund (White Dragon and Stone Giant)
- 1 optional for killing Yorgulhar and Nimbus ar'Yorg (Blue Dragon and Cloud Giant)
- 1 optional for killing Rhindvutha and Blaze ar'Rhind (Black Dragon and Fire Giant)
- NPC rewards: Random loot or renown
Named Chest Drop
ML23 versions drop on Epic Normal, ML24 versions drop on Epic Hard, and ML25 versions drop on Epic Elite.
Black Dragon Chest (east)
Flawless Black Dragon Scale, 2d2-1 on Epic Elite
Allegiance - Khopesh
- ML23:
- ML24: 2.5[1d8], 19-20x3, +7 Enhancement Bonus, Greater Elf Bane, Proficiency: Khopesh, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: 3[1d8], 19-20x3, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Greater Elf Bane
Greater Elf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Proficiency: Khopesh
Proficiency: Khopesh: While equipped this item grants the wielder all required knowledge to wield a Khopesh without proficiency penalties., Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Bronze Ingot Arcanum - Quarterstaff
- ML23: 2[1d6], 20x2, +8 Enhancement Bonus, Spellcasting Implement +24, Superior Acid Lore, Corrosion +108, Impulse +108, Potency +72
- ML24: 2[1d6], 20x2, +9 Enhancement Bonus, Spellcasting Implement +27, Superior Acid Lore, Corrosion +114, Impulse +114, Potency +76
- ML25: 2[1d6], 20x2, Spellcasting Implement +30
Spellcasting Implement +30: Passive: +30 Implement bonus to Universal Spell Power., +10 Enhancement Bonus
+10 Enhancement Bonus: +10 enhancement bonus to attack and damage rolls., Acid Lore VI
Acid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit., Corrosion +120
Corrosion +120: Passive: +120 Equipment bonus to Acid Spell Power., Impulse +120
Impulse +120: Passive: +120 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., Potency +80
Potency +80: Passive: +80 Equipment bonus to each Spell Power.
Globe of True Imperial Blood - Colorless augment - Epic Elite only
- ML25: +1 exceptional bonus to all abilities
Helm of the Black Dragon - Headgear
- ML23: Draconic Ferocity, (one of: Strength, Dexterity, or Constitution +8 or Insightful Strength, Dexterity, or Constitution +3), Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Draconic Ferocity, (one of: Strength, Dexterity, or Constitution +8 or Insightful Strength, Dexterity, or Constitution +3), Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Draconic Ferocity
Draconic Ferocity: While the Item:Helm of the Black Dragon ML23/24/25 is equipped at the same time as a Flawless Black Dragonscale Armor, you will gain a +3% artifact bonus to melee Doublestrike chance and a +2 artifact bonus to damage with ranged or thrown weapons., (one of: Strength, Dexterity, or Constitution +8
Strength, Dexterity, or Constitution +8: This item grants a +8 enhancement bonus to any one of the 3 body related ability statistics: strength (STR), dexterity (DEX), constitution (CON). or Insightful Strength, Dexterity, or Constitution +3
Insightful Strength, Dexterity, or Constitution +3: This item grants a +3 insight bonus to any one of the 3 body related ability statistics: strength (STR), dexterity (DEX), constitution (CON).), Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Manacles of Ceaseless Toil - Bracers
- ML23: Strength +7, Constitution +7, Remove Exhaustion (3/3 day)
- ML24: Strength +8, Constitution +8, Remove Exhaustion (3/3 day)
- ML25: Strength +8
Strength +8: This item gives the wearer the power of Ogre Strength, granting a +8 enhancement bonus to Strength., Constitution +8
Constitution +8: This item gives the wearer improved health, granting a +8 enhancement bonus to Constitution., Remove Exhaustion
Remove Exhaustion
Caster level: 3
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Yellow Augment Slot: EmptyYellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Ring of the Stormreaver Prophecy - ring
- ML23: Wisdom +7, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
- ML24: Wisdom +8, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Resistance +7: Passive: +7 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Colorless Augment Slot: Empty
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Wisdom +8
Wisdom +8: This item makes the wearer more in tune with her surroundings, granting a +8 enhancement bonus to Wisdom., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Resistance +7: Passive: +7 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
The Turmoil Within - Rune Arm
- ML23: Acid Shot, Maximum Charge Tier V, Rune Arm Imbue: Acid IV, Attack Bonus +4, Inherent (5) Acid Resistance, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Acid Shot, Maximum Charge Tier V, Rune Arm Imbue: Acid V, Attack Bonus +4, Inherent (10) Acid Resistance, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Acid Shot, Maximum Charge Tier V, Rune Arm Imbue: Acid V, Attack Bonus +4
Attack Bonus +4: Provides a +4 competence bonus to your attack rolls., Inherent (5) Acid Resistance
Inherent (5) Acid Resistance: This property absorbs the first 5 stacking points of acid damage per attack that the wearer would normally take., Inherent (10) Acid Resistance
Inherent (10) Acid Resistance: This property absorbs the first 10 stacking points of acid damage per attack that the wearer would normally take., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Tortured Livewood Bow - Longbow
- ML23: 2[1d8], 20x3, +6 Enhancement Bonus, Greater Acid Arrow, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: 2.5[1d8], 20x3, +7 Enhancement Bonus, Superior Acid Arrow, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: 2.5[1d8], 20x3, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Sovereign Acid Arrow
Sovereign Acid Arrow: This bow coats your arrows in corrosive acid. A successful hit douses the target in acid causing an additional 20 to 50 damage after two seconds have passed. Each additional hit extends the duration of the acid damage by two seconds., Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Orange Augments
- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Blue Dragon Chest (center)
Flawless Blue Dragon Scale, 2d2-1 on Epic Elite
Arcing Sky - Rune Arm
- ML23: Electrical Blast, Maximum Charge Tier V, Rune Arm Imbue: Electrical IV, Dodge 4%, Inherent (5) Lightning Resistance, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Electrical Blast, Maximum Charge Tier V, Rune Arm Imbue: Electrical V, Dodge 4%, Inherent (10) Lightning Resistance, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Electrical Blast, Maximum Charge Tier V, Rune Arm Imbue: Electrical V, Dodge +4%
Dodge +4%: +4% Enhancement bonus to Dodge., Inherent (5) Lightning Resistance
Inherent (5) Lightning Resistance: This property absorbs the first 5 stacking points of lightning damage per attack that the wearer would normally take., Inherent (10) Lightning Resistance
Inherent (10) Lightning Resistance: This property absorbs the first 10 stacking points of lightning damage per attack that the wearer would normally take., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Belt of the Seven Ideals - Belt
- ML23: Potency +72, Spell Penetration III, Colorless Augment Slot: Empty
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Potency +76, Spell Penetration III, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Potency +80
Potency +80: Passive: +80 Equipment bonus to each Spell Power., Spell Penetration III
Spell Penetration III: Passive: +3 Equipment bonus to Spell Penetration checks., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Copper Ingot Arcanum - Quarterstaff
- ML23: 2[1d6]+8, 20x2, +8 Enhancement Bonus, Spellcasting Implement +24, Superior Lightning Lore, Magnetism +108, Impulse +108, Potency +72
- ML24: 2[1d6]+9, 20x2, +9 Enhancement Bonus, Spellcasting Implement +27, Superior Lightning Lore, Magnetism +114, Impulse +114, Potency +76
- ML25: 2[1d6]+10, 20x2, Spellcasting Implement +30
Spellcasting Implement +30: Passive: +30 Implement bonus to Universal Spell Power., +10 Enhancement Bonus
+10 Enhancement Bonus: +10 enhancement bonus to attack and damage rolls., Lightning Lore VI
Lightning Lore VI: Passive: Your Electricity spells gain a 16% Equipment bonus to their chance to critical hit., Magnetism +120
Magnetism +120: Passive: +120 Equipment bonus to Electricity Spell Power., Impulse +120
Impulse +120: Passive: +120 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., Potency +80
Potency +80: Passive: +80 Equipment bonus to each Spell Power.
Giantcraft Siberys Compass - Trinket
- ML23: Search +17, True Seeing, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Search +20, True Seeing, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Search +20
Search +20: Passive: +20 Competence bonus to the Search skill., True Seeing
True Seeing: Passive: You gain the benefit of the spell True Seeing., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Resistance +7: Passive: +7 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Hammer of the Leaden Clouds - Warhammer
- ML23: 2[1d8], 20x3, +6 Enhancement Bonus, Spellcasting Implement +18, Superior Sonic Lore, Resonance +108, Shrieking, Stunning +10
- ML24: 2.5[1d8], 20x3, +7 Enhancement Bonus, Spellcasting Implement +21, Superior Sonic Lore, Resonance +114, Shrieking, Stunning +10
- ML25: 2.5[1d8], 20x3, Spellcasting Implement +21
Spellcasting Implement +21: Passive: +21 Implement bonus to Universal Spell Power., +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Sonic Lore IV
Sonic Lore IV: Passive: Your Sonic spells gain a 14% Equipment bonus to their chance to critical hit., Resonance +120
Resonance +120: Passive: +120 Equipment bonus to Sonic Spell Power., Wailing
Wailing: Shrieking weapons emit a haunting wail whenever they are used to make a successful attack. This wail deals an additional 3 to 18 sonic damage., Stunning +10
Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
Helm of the Blue Dragon - Headgear
- ML23: Draconic Mind, (one of: +8 or insightful +3 mind ability), Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Draconic Mind, (one of: +8 or insightful +3 mind ability), Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Draconic Mind
Draconic Mind: While this the Item:Helm of the Blue Dragon ML23/24/25 is equipped at the same time as a Flawless Blue Dragonscale Armor, you will gain a +15 artifact bonus to your Universal Spell Power., (one of: Intelligence, Wisdom, or Charisma +8
Intelligence, Wisdom, or Charisma +8: This item grants a +8 enhancement bonus to any one of the 3 mind related ability statistics: intelligence (INT), wisdom (WIS), or charisma (CHA). or Insightful Intelligence, Wisdom, or Charisma +3
Insightful Intelligence, Wisdom, or Charisma +3: This item grants a +3 insight bonus to any one of the 3 mind related ability statistics: intelligence (INT), wisdom (WIS), or charisma (CHA).), Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Mantle of the Dragonfriend - Cloak
- ML23: Charisma +8, Diplomacy +17, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Charisma +8, Diplomacy +20, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Charisma +8
Charisma +8: This item makes the wearer have more flair, granting a +8 enhancement bonus to Charisma., Diplomacy +20
Diplomacy +20: Passive: +20 Competence bonus to the Diplomacy skill., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Skyvault Shield - Tower Shield
- ML23: Shield Bonus +17, DR 13, ACP -3, SF 0, 2[2d6], 20x2, +6 Enhancement Bonus, Purple Augment Slot: Empty
Purple Augments
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Shield Bonus +18, DR 14, ACP -3, SF 0, 2[2d6], 20x2, +7 Enhancement Bonus, Purple Augment Slot: Empty
Purple Augments
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Blue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Shield Bonus +18, DR 14, ACP -3, SF 0, 2.5[2d6], 20x2, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to Armor Class, attack and damage rolls., Purple Augment Slot: Empty
Purple Augments
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Blue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
White Dragon Chest (west)
Flawless White Dragon Scale, 2d2-1 on Epic Elite
Bulwark of the Storm's Fist - Large Shield
- ML23:
- ML24: Shield Bonus +16, DR 14, ACP -1, SF 15, 2[1d10], 20x2, +7 Enhancement Bonus, Sheltering +12, Insightful Constitution +3, Purple Augment Slot: Empty
Purple Augments
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Shield Bonus +16, DR 14, ACP -1, SF 15, 2.5[1d10], 20x2, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to Armor Class, attack and damage rolls., Sheltering +15
Sheltering +15: +15 Enhancement bonus to Physical and Magical Resistance Ratings, Insightful Constitution +3
Insightful Constitution +3: This item gives the wearer improved health, granting a +3 insight bonus to Constitution., Purple Augment Slot: Empty
Purple Augments
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Blue Augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Chill of Winter - Rune Arm
- ML23: Cold Bolts, Maximum Charge Tier V, Rune Arm Imbue: Cold IV, Freezing Ice Guard, Inherent (5) Cold Resistance, Colorless Augment Slot: Empty
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Cold Bolts, Maximum Charge Tier V, Rune Arm Imbue: Cold V, Freezing Ice Guard, Inherent (10) Cold Resistance, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Cold Bolts, Maximum Charge Tier V, Rune Arm Imbue: Cold V, Freezing Ice Guard
Freezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice., Inherent (5) Cold Resistance
Inherent (5) Cold Resistance: This property absorbs the first 5 stacking points of cold damage per attack that the wearer would normally take., Inherent (10) Cold Resistance
Inherent (10) Cold Resistance: This property absorbs the first 10 stacking points of cold damage per attack that the wearer would normally take., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Gloves of Forgotten Craft - Gloves
- ML23: Disable Device +17, Dexterity +8, Attack Bonus +4, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Disable Device +20, Dexterity +8, Attack Bonus +4, Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Disable Device +20
Disable Device +20: Passive: +20 Competence bonus to the Disable Device skill., Dexterity +8
Dexterity +8: This item makes the wearer more nimble and dexterous, granting a +8 enhancement bonus to Dexterity., Attack Bonus +4
Attack Bonus +4: Provides a +4 competence bonus to your attack rolls., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Great Axe of the Chained Soldier - Great Axe
- ML23: 2.50[1d12], 20x3, +7 Enhancement Bonus, Hemorrhaging, Immunity to Fear, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: 2.50[1d12], 20x3, +8 Enhancement Bonus, Hemorrhaging
Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding., Immunity to Fear, Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Orange Augments
- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: 3[1d12], 20x3, +8 Enhancement Bonus
+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls., Phlebotomizing
Phlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding., Immunity to Fear
Immunity to Fear: The wearer of this item is immune to all fear effects., Red Augment Slot: Empty
Red Augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Orange Augments
- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Helm of the White Dragon - Headgear
- ML23: Draconic Resilience, (one of: +8 or insightful +3 body ability), Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Draconic Resilience, (one of: +8 or insightful +3 body ability), Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Draconic Resilience
Draconic Resilience: While this the Item:Helm of the White Dragon ML23/24/25 is equipped at the same time as a Flawless White Dragonscale Armor, you will gain a +50 artifact bonus to your maximum Hit Points., (one of: Strength, Dexterity, or Constitution +8
Strength, Dexterity, or Constitution +8: This item grants a +8 enhancement bonus to any one of the 3 body related ability statistics: strength (STR), dexterity (DEX), constitution (CON). or Insightful Strength, Dexterity, or Constitution +3
Insightful Strength, Dexterity, or Constitution +3: This item grants a +3 insight bonus to any one of the 3 body related ability statistics: strength (STR), dexterity (DEX), constitution (CON).), Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Intricate Field Optics - Goggles
- ML23: Spot +17, True Seeing, (one of: +8 or insightful +3 mind ability), Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Spot +20, True Seeing, (one of: +8 or insightful +3 mind ability), Colorless Augment Slot: Empty
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Spot +20
Spot +20: Passive: +20 Competence bonus to the Spot skill., True Seeing
True Seeing: Passive: You gain the benefit of the spell True Seeing., (one of: Intelligence, Wisdom, or Charisma +8
Intelligence, Wisdom, or Charisma +8: This item grants a +8 enhancement bonus to any one of the 3 mind related ability statistics: intelligence (INT), wisdom (WIS), or charisma (CHA). or Insightful Intelligence, Wisdom, or Charisma +3
Insightful Intelligence, Wisdom, or Charisma +3: This item grants a +3 insight bonus to any one of the 3 mind related ability statistics: intelligence (INT), wisdom (WIS), or charisma (CHA).), Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Jorgundal's Collar - Necklace
- ML23: Melee Alacrity 13%, Striding +30%, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML24: Melee Alacrity 14%, Striding +30%, Yellow Augment Slot: Empty
Yellow Augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- ML25: Melee Alacrity 15%, Striding +30%
Striding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
Silver Ingot Arcanum - Quarterstaff
- ML23: 2[1d6]+8, 20x2, +8 Enhancement Bonus, Spellcasting Implement +24, Superior Ice Lore, Glaciation +108, Impulse +108, Potency +72
- ML24: 2[1d6]+9, 20x2, +9 Enhancement Bonus, Spellcasting Implement +27, Superior Ice Lore, Glaciation +114, Impulse +114, Potency +76
- ML25: 2[1d6]+10, 20x2, Spellcasting Implement +30
Spellcasting Implement +30: Passive: +30 Implement bonus to Universal Spell Power., +10 Enhancement Bonus
+10 Enhancement Bonus: +10 enhancement bonus to attack and damage rolls., Ice Lore IV
Ice Lore IV: Passive: Your Cold spells gain a 14% Equipment bonus to their chance to critical hit., Glaciation +120
Glaciation +120: Passive: +120 Equipment bonus to Cold Spell Power., Impulse +120
Impulse +120: Passive: +120 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., Potency +80
Potency +80: Passive: +80 Equipment bonus to each Spell Power.
Monsters
Name ( picture • New Monster ) | CR | Type | Race |
---|---|---|---|
Air Elemental Guard ( view • edit ) | ♠26Elite | Elemental | Air Elemental |
Arzag-Khor Loremaster ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Goblinoid | Hobgoblin |
Blackheart Oracle ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Giant | Troll |
Blackheart Warmonger ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦26Epic Normal ●♥30Epic Hard ●♠61Epic Elite | Giant | Troll |
Blaze ar'Rhind ( view • edit ) | ♦19Normal ♥21Hard ●♥31Epic Hard ●♠65Epic Elite | Giant | Giant |
Cloven-Jaw Scout ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦24Epic Normal ●♥29Epic Hard ●♠58Epic Elite | Goblinoid | Hobgoblin |
Cloven-Jaw Veteran ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥29Epic Hard | Goblinoid | Hobgoblin |
Cloven-Jaw Warlord ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Goblinoid | Hobgoblin |
Copper Concord Bard ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Effigy of Body ( view • edit ) | 0 | Construct | Inanimate Object |
Effigy of Soul ( view • edit ) | 0.00 | Construct | Inanimate Object |
Elder Earth Elemental ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Elemental | Earth Elemental |
Forsworn Aspirant ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Monstrous Humanoid | Minotaur |
Forsworn Hero ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Monstrous Humanoid | Minotaur |
Forsworn Liege-Lord ( view • edit ) | ♥17Hard ♠20Elite | Monstrous Humanoid | Minotaur |
Giant Savage ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Giant | Giant |
Gold Concord Cleric ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥29Epic Hard | Dwarf | Dwarf |
Gold Concord Fighter ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Dwarf | Dwarf |
Grundaussir ( view • edit ) | ♦20Normal ♥21Hard ♠25Elite ●♦28Epic Normal ●♥31Epic Hard ●♠63Epic Elite | Dragon | White Dragon |
Ignos ( view • edit ) | ●♦28Epic Normal ●♥33Epic Hard ●♠65Epic Elite | Giant | Giant |
Jarilith ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Evil Outsider | Demon |
Jorgundal ar'Grund ( view • edit ) | ♦19Normal ♠24Elite ●♥31Epic Hard ●♠65Epic Elite | Giant | Giant |
Madstone Defender ( view • edit ) | ♥16Hard ●♥28Epic Hard | Undead | Skeleton |
Madstone Sentry ( view • edit ) | ♥19Hard ●♦24Epic Normal ●♥28Epic Hard | Undead | Skeleton |
Nimbus ar'Yorg ( view • edit ) | ♦19Normal ●♥31Epic Hard ●♠65Epic Elite | Giant | Giant |
Rhindvutha ( view • edit ) | ♦20Normal ♥22Hard ♠24Elite ●♥31Epic Hard ●♠63Epic Elite | Dragon | Black Dragon |
Runetusk Berserker ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦26Epic Normal ●♥30Epic Hard ●♠61Epic Elite | Giant | Ogre |
Runetusk Brawler ( view • edit ) | ♦12Normal | Giant | Ogre |
Runetusk Scout ( view • edit ) | ♦12Normal ♥14Hard | Giant | Ogre |
Silver Concord Fighter ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♥29Epic Hard | Humanoid | Human |
Stormsworn Berserker ( view • edit ) | ♥18Hard | Giant | Giant |
Stormsworn Earthcaller ( view • edit ) | ♥18Hard ♠21Elite | Giant | Giant |
Stormsworn Pyromancer ( view • edit ) | ♥19Hard ♠22Elite | Giant | Giant |
Stormsworn Sky Knight ( view • edit ) | ♦17Normal ♥19Hard ♠22Elite | Giant | Giant |
Stormsworn Spellbinder ( view • edit ) | ♦17Normal ♥19Hard ♠22Elite ●♦25Epic Normal | Giant | Giant |
Windlasher Elementalist ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Gnoll | Gnoll |
Windlasher Pack Lord ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Gnoll | Gnoll |
Windlasher Ripper ( view • edit ) | ♦10Normal ♠15Elite | Gnoll | Gnoll |
Windlasher Runner ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Gnoll | Gnoll |
Wyrm Cult Bone-Knitter ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥29Epic Hard | Orc | Orc |
Wyrm Cult Eviscerator ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥30Epic Hard | Orc | Orc |
Wyrm Cult Heresiarch ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite | Orc | Orc |
Wyrm Cult Impaler ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦25Epic Normal ●♥29Epic Hard | Orc | Orc |
Wyrm Cult Sacrificer ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥27Epic Hard | Orc | Orc |
Yorgulhar ( view • edit ) | ♦20Normal ♥21Hard ♠24Elite ●♥31Epic Hard ●♠63Epic Elite | Dragon | Blue Dragon |
Zakya Cult Archer ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Zakya Cultist ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Zakya Rakshasa Lord ( view • edit ) | ♦13Normal ♥18Hard ♠21Elite | Evil Outsider | Rakshasa |
Zakya Rakshasa ( view • edit ) | ♦15Normal ♠20Elite | Evil Outsider | Rakshasa |
Gianthold Tor quests
Quest pages needing objective update pass
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Root > DDO game guides > Maps > Quests with maps
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Root > DDOwiki meta > DDOwiki metacategories > Quests > Epic quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Pay to Play quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by duration > Very long quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by favor reward > Quests with 7 base favor reward
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 24 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Gianthold quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Gianthold quests > Ruins of Gianthold quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by name
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by patron > Agents of Argonnessen patron quests