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Bring Me the Head of Ghola-Fan!

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Under the leadership of powerful creatures like the Ogre Magi, the savage ogres of the Restless Isles represent a dire threat to the peaceful peoples of Xen'drik.

The Restless Isles adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Restless Isles
Bring Me the Head of Ghola-Fan!
Heroic level: 10
Epic level: None
Duration: Very long
Heroic XP:  ♣2,220Solo/Casual ♦3,900Normal ♥4,100Hard ♠4,299Elite
Epic XP: N/A
Takes place in: Ghola Fan's Compound
Bestowed by: Mul-Tong
NPC contact: Mul-Tong
Quest acquired in: Restless Isles
Patron: The Free Agents
Base favor: 6
Free to Play: No
Extreme Challenge: No
M bring me the head of ghola-fan.png
Loading screen


Mul-Tong is a leader of a faction of the Runetusk Clan. His people were divided by the mind flayers and by the efforts of a traitorous ogre maged named Ghola-Fan. The only way to unite the clan is with Ghola-Fan's death.

  • Before you can run this quest, your character must gain access to the Restless Isles.
  • This quest is given by visiting Mul-Tong on his island in the Restless Isles. Those who have not been bestowed the quest will have to fight their way to the quest giver, while those who have (either by making the journey or by having the quest shared with them) can get to Mul-Tong (and very near the quest itself) by speaking to the Runetusk guide at the end of the first passage when you use the elevator from the Restless Isles.
  • This quest gives the Broken Sigil, one half of the Sigil of Dal Quor. The other is gained from Slavers of the Shrieking Mines.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Kill Ghola-Fan
  • Find the Crest of the Monkey
  • Find the Crest of the Scorpion
  • Unlock the door using the Monkey and the Scorpion crests
  • Defeat the Iron Golems
  • Defeat Tako the Killer
  • Defeat Taskmaster Tar-Lom
  • Defeat the Warden
  • Unlock the prison using the Warden's key
  • Find the Crest of the Octopus
  • Find the Crest of the Snake
  • Unlock the door using the Octopus and the Snake crests
  • Defeat Ur-Keshik the Seer
  • Defeat Ghola-Fan's wildman slaves (Slay 8)
  • Defeat Ghola-Fan's brute squad (Slay 8)
  • (Optional) Kill 30 Ogre Brutes — Bonus (10%): Heroic( ♣222 ♦390 ♥410 ♠430 )
  • (Optional) Kill 20 Ogre Cutthroats — Bonus (10%): Heroic( ♣222 ♦390 ♥410 ♠430 )
  • (Optional) Kill 15 Ogre Mystics — Bonus (10%): Heroic( ♣222 ♦390 ♥410 ♠430 )
  • (Optional) Divert the attention of the guards by freeing their captives — Bonus (5%): Heroic( ♣111 ♦195 ♥205 ♠215 )
  • (Optional) Defeat Ghola-Fan's Royal Guard (Slay 6) — Bonus (15%): Heroic( ♣333 ♦585 ♥615 ♠645 )
  • (Optional) Retrieve the damaged ogre skull — Bonus (5%): Heroic( ♣111 ♦195 ♥205 ♠215 )

What to Expect

  • Traps (fixed, some undisarmable)
  • Chaos orbs
  • Spawning/respawning monsters

Known Traps

Trap DC

  • Spikes (random)
  • The southwest passage leads to four Iron Golems (which are healed by fire-based attacks!).
  • The southeast passage leads to Tako the Killer & friends, but not after various traps which cannot be disabled.
    • First set, starting along the western wall, are whirling blades (time them and jump diagonally between pairs).
    • Next are stepping stones (follow the sequence as displayed on the wall, but read right to left). You can step off the stones, the blades activate only if an incorrect stone is stepped on.
    • The next are floor spikes (can be avoided by jumping onto raised areas in each corner - a good Jump and Feather Fall are helpful).
    • Next is fiery darts (these can be seen as you approach, and are widely enough spaced to allow you to run up between 2 paths of fire).
    • Lastly are several sets of blades that scythe across your path vertically from the walls (these have a (narrow) safe area between them, and can be timed).
    • In the room at the end of all this is a fight, plus both the crest to proceed and a chest with a silver key. Upon leaving, go right and use this key to avoid returning through the traps.
  • The spiral wooden ramp leading down (just after the first crest-locked door) has a lever at the top of it. This activates the blade trap on the ramp. Doing so will take out the ogres on the ramp, but means you will have to negotiate the blades yourself. This can be done by jumping down the central shaft. (This has to be done without Feather falling, which slows you enough for the blades to get you).
    • Alternatively, a friendly rogue can jump down while sneaking, then you turn on the blades to take care of the ogres, and after that, the rogue, safely at the ground level, can disarm the trap with ease.
  • In the room with Ur-Keshik the Seer, there are fire, force, and sonic traps controlled by nearby ogres, and one trap (on the central chest) disarmable via control panel. The ogres can mostly be ranged from the corridor without setting off the traps.

Tips and Misc

Path to mission entrance
Ghola Fan's Compound
  • Before the quest, if you buy the Quori-Forged Key from Mizuma, you can swim through an underground passage (head to Q on the Restless Isles map) and arrive directly inside the palace, bypassing the main gate. Note that this doesn't shorten the quest in any way; it's simply a shortcut to the entrance.
  • The Quori-Forged Key also allows you to complete the "Retrieve the damaged ogre skull" optional.
  • Breaking down the door to reach the Quest entrance to the dungeon (Ghola-Fan's Compound) requires 22 STR, a knock spell, or a damaging AoE fire spell (fireball or burning hands). Archmage Force Blast also works, as does the Tier 5 Rogue Mechanic enhancement Time Bomb or throwing a Sun Flask. Single target spells like Scorching Ray do not work.
    • The Open Lock DC requirement to open the large door of Ghola-Fan's Compound, has a value within the low fifties (50:Fail; 53:Success), i.e. somewhere between: 51-53. Similarly, many doors in the quest can be picked rather than bashed, although these doors are easily broken. Picking Locks is useful for stealth runs, as picking automatically opens these doors without breaking invisibility.
  • If you range the Warden from the hallway, he will come to fight you alone, without awakening the nearby ogres.
  • Before fighting Taskmaster Tar-Lom, you can see a brief scene where Ghola-Fan is talking with Lord Istharan, the final boss of The Twilight Forge.
  • After the quest, you cannot (easily) return to the quest-giver via the secret underwater passage (the gate only opens from the other side); go out the gate (there's a lever on this side), go left and cross the bridge to the next island. Go down the lift, ignore the two locked doors and take the lift up.

Bonus XP

  • Aggression bonus: 120 or more monsters killed +10% Bonus.( ♣222 ♦390 ♥410 ♠430 )
  • Onslaught bonus: 156 or more monsters killed +15% Bonus.( ♣333 ♦585 ♥615 ♠645 )
  • Conquest bonus: 192 or more monsters killed +25% Bonus.( ♣555 ♦975 ♥1,025 ♠1,075 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣222 ♦390 ♥410 ♠430 )
  • Mischief bonus: 142 or more breakables smashed +8% Bonus.( ♣178 ♦312 ♥328 ♠344 )
  • Vandal bonus: 184 or more breakables smashed +10% Bonus.( ♣222 ♦390 ♥410 ♠430 )
  • Ransack bonus: 227 or more breakables smashed +15% Bonus.( ♣333 ♦585 ♥615 ♠645 )


  • Chests: 4, plus 9 more holding 1 very low-value item.
    • Three in the "Sauna" at the western shrine (contain a single low-value item)
    • One in the viewing area above Taskmaster Tar-Lom
    • One in Ur-Keshik's chamber, the room with the eastern shrine. It is trapped (opening it from behind appears to be safe)
    • Six in Ghola-Fan's obvious treasure room (each contains only a single (short) stack of gems or 90-200 gold)
    • Two chests beyond a secret door, which lies north behind boxes in the first treasure room. CL10 Detect Secret Doors clicky is not enough to find the secret door on Elite; True Seeing is.
    • Additionally, Ogre Khan's Skull can be found after Ghola-Fan is defeated. Go west from Ghola-Fan's throne room and check the bone pile in there. This item helps you make the way to the Twilight Forge raid. To access the bone pile, you must have the Quoriforged Key, purchased from an ogre near the questgiver. This key cannot be repurchased if destroyed.
  • Collectables: Three
    • Adventurer's Pack in the southeast room, between the stepping-stones and the spikes
    • Adventurer's Pack in Ur-Keshik's chamber
    • Adventurer's Pack in the prison, in the west central cell
  • NPC rewards: A Broken Sigil and your choice from 8-10 items (around level 10-12) or Mystical Vessel (previously used in Cannith Crafting but rendered useless in Update 32)

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.2
  • 1 year, 7 months, and 24 days
  • BugTime
Fellblade (falchion)
Falchion  8 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Bring Me the Head of Ghola-Fan!, Balcony Chest
  • Update 48.2
  • 1 year, 7 months, and 24 days
  • BugTime
Stave of the Seer
Stave of the Seer.png
Quarterstaff  8 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Bring Me the Head of Ghola-Fan!, Ur-Keshik the Seer's chest
  • Update 48.2
  • 1 year, 7 months, and 24 days
  • BugTime
Mystic Band
Mystic Band.png
Helm  9 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Bring Me the Head of Ghola-Fan!, Treasure Room end chest
  • Update 48.2
  • 1 year, 7 months, and 24 days
  • BugTime
Mystic Belt
Mystic Belt.png
Belt  9 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Bring Me the Head of Ghola-Fan!, Treasure Room End Chest
  • Update 48.2
  • 1 year, 7 months, and 24 days
  • BugTime
Royal Guard Mask
Royal Guard Mask.png
  • TeleportIcon tooltip.pngTeleport
    Caster level: 9
    Charges: 1 (1/day)
    1 Charges (Recharged/Day:1)
11 UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Bring Me the Head of Ghola-Fan!, Treasure Room End chest
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Name ( picture • New Monster ) CR Type Race
Bugbear Goon( view
Bugbear Goon.jpg
 • edit )
 ♥12Hard ♠15Elite Goblinoid Bugbear
Ghola-Fan( view
 • edit )
 ♠18Elite Giant Ogre
Iron Golem( view
Iron Golem.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♥30Epic Hard Construct Golem
Ogre Brute( view
Ogre Brute.jpg
 • edit )
 ♥12Hard ♠15Elite Giant Ogre
Ogre Cutthroat( view
Ogre Cutthroat.jpg
 • edit )
 ♥12Hard ♠15Elite Giant Ogre
Ogre Mystic( view
Ogre Mystic.jpg
 • edit )
 ♥12Hard ♠15Elite Giant Ogre
Prison Guard( view
Prison Guard.jpg
 • edit )
 ♥12Hard ♠15Elite Giant Ogre
Royal Guard( view
Royal Guard.jpg
 • edit )
 ♠17Elite Goblinoid Bugbear
Tako the Killer( view
Tako the Killer.jpg
 • edit )
 ♠16Elite Giant Ogre
Taskmaster Tar-Lom( view
Taskmaster Tar-Lom.jpg
 • edit )
 ♠16Elite Giant Ogre
Ur-Keshik the Seer( view
Ur-Keshik the Seer.jpg
 • edit )
 ♠16Elite Giant Ogre
Warden Feng( view
Warden Feng.jpg
 • edit )
 ♠16Elite Giant Ogre
Wildman( view
 • edit )
 ♦8Normal ♥11Hard ♠14Elite Monstrous Humanoid Wildman
Worg Sentinel( view
Worg Sentinel.jpg
 • edit )
 ♥10Hard ♠13Elite Magical Beast Wolf