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Dinosaur Bone crafting

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The Isle of Dread adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Isle of Dread
Sharpened Bone sells dino augments.

Dinosaur Bone crafting is a Legendary (ML31) crafting system introduced in Update 55: The Isle of Dread.

It is fairly similar to Slave Lords Crafting or Legendary Greensteel Crafting: Collect ingredients, craft them into specially typed Isle of Dread augments, and place those Isle of Dread augments into Isle of Dread augment slots. This crafting system also features Isle of Dread augment unslotting. There is no Heroic version of this crafting system.

Ingredients[edit]

This crafting system features a total of 6 crafting ingredients, all of which are unbound:

  • Four found in Isle of Dread quests and the Isle of Dread wilderness:
    • Fossilized Ankylosaur Ribs
    • Fossilized Pteranodon Vertebrae
    • Fossilized Raptor Claws
    • Fossilized Triceratops Horns
  • One found in the wilderness only:
    • Fossilized Tyrannosaurus Teeth

Crafting[edit]

Talk to Sharpened Bone to access the barter window to create Isle of Dread augments and Dinosaur Bone weapons. To slot an Isle of Dread augment into an Isle of Dread augment slot, use the Augment Item UI accessible through your Inventory Panel.

Isle of Dread Augments[edit]

There are 5 Isle of Dread augment types, each requiring ingredients from different locations:

  • Scale (Quests)
  • Fang (Quests)
  • Claw (Wilderness)
  • Horn (Raid or special Wilderness encounters)
  • Set Bonus (Raid or special Wilderness encounters)

These augment types can come in multiple variants: Armor, Weapon, and Accessory. For example, a "Scale (Weapon)" augment cannot go in a "Scale Slot (Armor)" slot, only a "Scale Slot (Weapon)" slot. All of the Isle of Dread augments and augment slots are clearly labeled in their descriptions to prevent confusion.

Items with Isle of Dread augment slots[edit]

  • Many named items from the Isle of Dread have one Isle of Dread augment slot.
  • In addition, there are fully customizable Dinosaur Bone items with 4 Isle of Dread augment slots.
Category Item Isle of Dread augment slots Normal augment slots
Armors Light Armor
Medium Armor
Heavy Armor
Outfit
Robe
Docent
Scale Slot (Armor)
Fang Slot (Armor)
Claw Slot (Accessory)
Horn slot (Accessory)
Set Bonus
Blue
Green
Shields Buckler
Small Shield
Large Shield
Tower Shield
Orb
Runearm
Scale Slot (Weapon)
Fang Slot (Weapon)
Scale Slot (Armor)
Fang Slot (Armor)
Orange
Purple
Accessories Cloak
Helmet
Scale Slot (Accessory)
Fang Slot (Accessory)
Claw Slot (Accessory)
Horn Slot (Accessory)
Set Bonus
Yellow
Green
Weapons All weapon types Scale Slot (Weapon)
Fang Slot (Weapon)
Claw Slot (Weapon)
Horn Slot (Weapon)
Orange
Purple
Minor Artifacts Belt
Boots
Bracers
Gloves
Necklace
Ring
Scale Slot (Accessory)
Fang Slot (Accessory)
Claw Slot (Accessory)
Horn Slot (Accessory)
Yellow
Blue
Green

Dinosaur Bone armors, shields, and accessories are available as loot in the raid.

There are two types of weapon blanks:

  • Dinosaur Bone Weapons (Blue border weapons with standard dice 5[W+2]/5[W+4]) are available from Isle of Dread quests, wilderness encounters, and Sharpened Bone.
  • Attuned Bone Weapons (Raid weapons with raid dice 5[W+3]/5[W+6]) are available as loot in the raid.

Minor Artifacts are available from Isle of Dread quests and wilderness encounters.

Some blanks also drop in the saga end reward.

Recipes[edit]

The enchantments scale with item level. Minor Artifacts (and raid blanks?) may yield higher-value bonus than described. The Compendium has a list of required ingredients linked to each augment here: https://ddocompendium.com/w/Dinosaur_Bone_Crafting

Weapons[edit]

Scale (Weapon) Effect
Brightscale +9 Enhancement bonus to Spell Penetration. If this is slotted in a Quarterstaff, also grants a +2 Exceptional bonus to Spell DCs and makes the Quarterstaff an Implement.
Flamescale Adds Adamantine material type. On hit: 15d6 Fire Damage.
Icescale Adds Cold Iron material type. On hit: 15d6 Cold Damage.
Iridiscent Scale +102 Enhancement bonus (Typo, it is actually an Equipment bonus) to all Spellpowers. If this is slotted in a Quarterstaff, also grants a +2 Exceptional bonus to Spell DCs.
Meltscale Adds Crystal and Byeshk material type. On hit: 15d6 Acid Damage.
Shadowscale +10% Enhancement bonus to Spell Cost Reduction. If this is slotted in a Quarterstaff, also grants a +2 Exceptional bonus to Spell DCs and makes the Quarterstaff an Implement.
Sparkscale Adds Silver material type. On hit: 15d6 Electric Damage.
Fang (Weapon) Effect
Brightfang Your attacks and offensive spells have a chance to deal Untyped damage.
Flamefang Adds Good alignment bypass. Your attacks and spells have a small chance to deal a large amount of Fire damage.
Icefang Adds Chaotic alignment bypass. Your attacks and spells have a chance to inflict ten stacks of Cold damage over time. (Dmg ~80 per stack; doesn't refresh stacks until all 10 expire; decays 1 stack per 5 sec)
Iridiscent Fang +5 Equipment bonus to all Spell DCs. If this is slotted in a Quarterstaff, also grants a +5% Exceptional bonus to Spell Critical Chance.
Meltfang Adds Evil alignment bypass. Your attacks and spells deal a large amount of stacking Acid damage over time.
Shadowfang Your attacks and offensive spells have a chance to apply a Curse that deals significant Untyped damage over time. (6d6+6 every 2 sec; 1:17 duration; seems to scale off SP or MP)
Sparkfang Adds Lawful alignment bypass. Your attacks and spells have a small chance to deal a massive amount of Electric damage.
Claw (Weapon) Effect
Brightclaw +2 Exceptional bonus to Intelligence.
Flameclaw +2 Exceptional bonus to Strength.
Iceclaw +2 Exceptional bonus to Wisdom.
Meltclaw +2 Exceptional bonus to Constitution.
Shadowclaw +2 Exceptional bonus to Dexterity.
Sparkclaw +2 Exceptional bonus to Charisma.
Iridiscent Claw: Acid +149 Equipment bonus to Acid Spellpower.
Iridiscent Claw: Cold +149 Equipment bonus to Cold Spellpower.
Iridiscent Claw: Electric +149 Equipment bonus to Electric Spellpower.
Iridiscent Claw: Fire +149 Equipment bonus to Fire Spellpower.
Iridiscent Claw: Force +149 Equipment bonus to Force Spellpower.
Iridiscent Claw: Light +149 Equipment bonus to Light Spellpower.
Iridiscent Claw: Negative +149 Equipment bonus to Negative Spellpower.
Iridiscent Claw: Positive +149 Equipment bonus to Positive Spellpower.
Iridiscent Claw: Repair +149 Equipment bonus to Repair Spellpower.
Iridiscent Claw: Sonic +149 Equipment bonus to Sonic Spellpower.
Horn (Weapon) Effect
Brighthorn Your attacks and offensive spells have a chance to grant you 1,000 Temporary HP. (Grants Legendary Affirmation)
Flamehorn Your attacks and offensive spells have a chance to reduce enemy Magical Resistance Rating and Universal Spell Power.
Icehorn Your attacks and offensive spells have a chance to freeze your target in a block of ice.
Melthorn Your attacks and offensive spells have a chance to reduce enemy Physical Resistance Rating and Positive Healing Amplification.
Shadowhorn Your attacks and offensive spells have a chance to reduce enemy Physical and Magical Resistance Rating.
Sparkhorn Your attacks and offensive spells have a chance to inflict multiple stacks of Vulnerability.

Accessories[edit]

Scale (Accessory) Effect
Scale: False Life +53 Enhancement bonus to Maximum HP.
Scale: Charisma +14 Enhancement bonus to Charisma (+15 in a Minor Artifact)
Scale: Constitution +14 Enhancement bonus to Constitution (+15 in a Minor Artifact)
Scale: Dexterity +14 Enhancement bonus to Dexterity (+15 in a Minor Artifact)
Scale: Intelligence +14 Enhancement bonus to Intelligence (+15 in a Minor Artifact)
Scale: Strength +14 Enhancement bonus to Strength (+15 in a Minor Artifact)
Scale: Wisdom +14 Enhancement bonus to Wisdom (+15 in a Minor Artifact)
Scale: Acid Spell Crit Damage +20% Enhancement bonus to Acid Spell Crit Damage.
Scale: Cold Spell Crit Damage +20% Enhancement bonus to Cold Spell Crit Damage.
Scale: Electric Spell Crit Damage +20% Enhancement bonus to Electric Spell Crit Damage.
Scale: Fire Spell Crit Damage +20% Enhancement bonus to Fire Spell Crit Damage.
Scale: Force Spell Crit Damage +20% Enhancement bonus to Force Spell Crit Damage.
Scale: Light Spell Crit Damage +20% Enhancement bonus to Light Spell Crit Damage.
Scale: Negative Spell Crit Damage +20% Enhancement bonus to Negative Spell Crit Damage.
Scale: Positive Spell Crit Damage +20% Enhancement bonus to Positive Spell Crit Damage.
Scale: Repair Spell Crit Damage +20% Enhancement bonus to Repair Spell Crit Damage.
Scale: Sonic Spell Crit Damage +20% Enhancement bonus to Sonic Spell Crit Damage.
Fang (Accessory) Effect
Fang: Healing Amplification +56 Competence bonus to Positive Healing Amplification.
Fang: Negative Amplification +56 Profane bonus to Negative Healing Amplification.
Fang: Repair Amplification +56 Enhancement bonus to Repair Amplification.
Fang: Accuracy Accuracy +21Icon tooltip.png Accuracy +21: Passive: +21 Competence bonus to attack rolls
Fang: Damage Deadly +11Icon tooltip.png Deadly +11: +11 Competence bonus to weapon damage.
Fang: Deception Deception +11Icon tooltip.png Deception +11: +11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
Fang: Seeker Seeker +14Icon tooltip.png Seeker +14: Provides a +14 Enhancement bonus to confirm critical hits, and a +14 Enhancement bonus to critical hit damage (before multipliers are applied).
Fang: Acid Spell Crit Damage +10% Insight bonus to Acid Spell Crit Damage.
Fang: Cold Spell Crit Damage +10% Insight bonus to Cold Spell Crit Damage.
Fang: Electric Spell Crit Damage +10% Insight bonus to Electric Spell Crit Damage.
Fang: Fire Spell Crit Damage +10% Insight bonus to Fire Spell Crit Damage.
Fang: Force Spell Crit Damage +10% Insight bonus to Force Spell Crit Damage.
Fang: Light Spell Crit Damage +10% Insight bonus to Light Spell Crit Damage.
Fang: Negative Spell Crit Damage +10% Insight bonus to Negative Spell Crit Damage.
Fang: Positive Spell Crit Damage +10% Insight bonus to Positive Spell Crit Damage.
Fang: Repair Spell Crit Damage +10% Insight bonus to Repair Spell Crit Damage.
Fang: Sonic Spell Crit Damage +10% Insight bonus to Sonic Spell Crit Damage.
Claw (Accessory) Effect
Claw: Physical Resistance Rating +35 Enhancement bonus to Physical Resistance Rating.
Claw: Magical Resistance Rating +35 Enhancement bonus to Magical Resistance Rating.
Claw: Stunning +15 Enhancement bonus to Stunning DCs.
Claw: Trip +15 Enhancement bonus to Trip DCs.
Claw: Sunder +15 Enhancement bonus to Sunder DCs.
Claw: Assassinate +15 Enhancement bonus to Assassinate DCs.
Claw: Spell Penetration +9 Enhancement bonus to Spell Penetration.
Claw: Acid Spell Crit Damage +5% Quality bonus to Acid Spell Crit Damage.
Claw: Cold Spell Crit Damage +5% Quality bonus to Cold Spell Crit Damage.
Claw: Electric Spell Crit Damage +5% Quality bonus to Electric Spell Crit Damage.
Claw: Fire Spell Crit Damage +5% Quality bonus to Fire Spell Crit Damage.
Claw: Force Spell Crit Damage +5% Quality bonus to Force Spell Crit Damage.
Claw: Light Spell Crit Damage +5% Quality bonus to Light Spell Crit Damage.
Claw: Negative Spell Crit Damage +5% Quality bonus to Negative Spell Crit Damage.
Claw: Positive Spell Crit Damage +5% Quality bonus to Positive Spell Crit Damage.
Claw: Repair Spell Crit Damage +5% Quality bonus to Repair Spell Crit Damage.
Claw: Sonic Spell Crit Damage +5% Quality bonus to Sonic Spell Crit Damage.
Horn (Accessory) Effect
Horn: Resistance +12 Enhancement bonus to Saving Throws.
Horn: Enhanced Ghostly Enhanced Ghostly
Horn: Relentless Fury Relentless Fury
Horn: Armor Piercing +21% Enhancement bonus to Fortification Bypass.
Horn: Wizardry +286 Enhancement bonus to Maximum SP.
Horn: Profane DCs You have a +2 Profane bonus to Spell DCs.
Horn: Sacred DCs You have a +2 Sacred bonus to Spell DCs.

Armors[edit]

Scale (Armor) Effect
Bronzescale You have Deathblock and are Ghostly.
Goldscale +150% Enhancement bonus to Fortification.
Silverscale +56 Enhancement bonus to each Amplification.
Voidscale Exceptional Universal Spell Lore +5%Icon tooltip.pngExceptional Universal Spell Lore: 5% Exceptional bonus to Universal Spell Lore.
Fang (Armor) Effect
Goldfang +2d6 Profane bonus to your Sneak Attack Dice.
Silverfang +2 Profane bonus to Spell DCs, Tactical DCs, and Assassinate.
Voidfang Exceptional Universal Spell Power +15Icon tooltip.pngUniversal Spell Power +15: Passive: +15 Exceptional bonus to Universal Spell Power.

Raid augments[edit]

These augments drop from the Skeletons in the Closet raid if you complete the Free Yarrow optional ending.

Name Slot Effect
Aspect of Tar Horn (Weapon) Your attacks and offensive spells have a chance to reduce enemy Physical and Magical Resistance Rating and summon Tar oozes to your aid.
Black Sands' Desire Horn (Weapon) Your attacks and offensive spells have a chance to significantly slow your enemies.
Fragment of Extraplanar Alignment Scale (Armor) +23% Enhancement bonus to Alignment absorption, which includes Law, Chaos, Good, and Evil damage.
Fragment of Extraplanar Shadow Scale (Armor) +3% Profane Doublestrike and Doubleshot, +15% Enhancement bonus to Melee Alacrity, +20% Enhancement bonus to Ranged Alacrity.
Dimensional Horn Horn (Accessory) +5% Enhancement bonus to Dodge Bypass.
Fossilized Amber Horn (Accessory) +250 Unconsciousness Range. You heal 20 HP every minute from Positive Energy.

Unslotting[edit]

Isle of Dread augment slots can be unslotted or overwritten:

  • You can destroy a currently-slotted augment by placing a new augment into the slot.
  • You can unslot an Isle of Dread augment by using a Bonepicker, which is a rare ingredient found within the Isle of Dread. This process returns the augment to you unharmed so that you may slot it in a new location. Bonepickers may also be found within the Isle of Dread's Legendary Saga. A Jeweler's Tool Kit will not work.

See also[edit]