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Litany of the Dead

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The Necropolis, Part 4 adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Necropolis, Part 4
Litany of the Dead
Heroic level: 15
Epic level: None
Duration: Long
Heroic XP:  ♣4,200Solo/Casual ♦7,300Normal ♥7,600Hard ♠7,899Elite
Epic XP: N/A
Takes place in: Black Mausoleum (Upper Necropolis)
Bestowed by: Sir Rohine Stiedra
NPC contact: Sir Rohine Stiedra
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 6
Free to Play: No
Extreme Challenge: No
M litany of the dead.png
Loading screen


The Black Abbot awaits his rise to godhood and only you can stop his ascension.

The entrance for this quest is located in the Upper Necropolis, north-west of Sir Rohine's position. On your map, hover-text for the quest entrance will be "The Black Mausoleum". Be aware, the quest entrance will not flash (as quests normally do) if you have it selected in your Quest Journal.



This pre-raid requires per-character flagging to enter unlike most quests. To flag run these 4 quests:

Completed Sigil Frame
Completed Sigil Frame
Desecrated Temple of Vol
Flesh Maker's Laboratory
Inferno of the Damned
Ghosts of Perdition

You must gather 8 pieces of the Sigil Frame through these quests to gain access to this pre-raid: Litany of the Dead.

Once you've completed a Sigil, talking to Rohine will give you a new item (Completed Sigil) that will allow you to enter Litany of the Dead on subsequent lives. You do not need to collect more than 1 Completed Sigil. The numbers are the positions of the piece in Sigil: Frame (left to right).

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find the Black Abbot's Guardian
  • Survive the ambush
  • Descend the shaft
  • Convince the Black Dragon to help you

Optionals depend on which path you are following, and are only available for that one boss (in bold):

  • (Optional) Find the High Priest — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Acquire the Bat Crests — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Reach the door — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Open the Path of Vol — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Defeat the High Priest — Bonus (30%): Heroic( ♣1,260 ♦2,190 ♥2,280 ♠2,370 )
  • (Optional) Find Cholthulzz — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Pass the Twists of Azure — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Open the Frigid Halls — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Access the Path of Ice — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Defeat Cholthulzz — Bonus (30%): Heroic( ♣1,260 ♦2,190 ♥2,280 ♠2,370 )
  • (Optional) Find Cinnis — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Ignite the Inferno — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Open the Ignition Chamber — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Defeat Cinnis — Bonus (30%): Heroic( ♣1,260 ♦2,190 ♥2,280 ♠2,370 )
  • (Optional) Find Mentau — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Acquire the key — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Reach the door — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Open the path forward — Bonus (10%): Heroic( ♣420 ♦730 ♥760 ♠790 )
  • (Optional) Defeat Mentau — Bonus (30%): Heroic( ♣1,260 ♦2,190 ♥2,280 ♠2,370 )

What to Expect

  • Various lock-outs for latecomers
  • Traps (fixed, some undisarmable, and don't require rogue skills to be disarmed)
  • Riddle
  • Collapsible floors
  • Points of no return
  • Spawning/respawning monsters
  • Randomly placed quest items (mandatory: 4 crests in the east wing)

Known Traps

  • Spinning blades in first narrow hall, the trap plates are clearly visible on floor without Search, no trap control panel. (See Tips, below)
  • Force traps, multiple in a row during a drop downwards to dragon, no trap Control Panel(s) (see Tips, below)

Tips and Misc

  • Useful buffs:
  • Throughout, expect various monsters to spawn just behind you or as you pass, especially incorporeal undead.
  • For the blade trap in the first hall, there is a path through them of inactive plates (which changes randomly each instance). There is a "target lever" just beyond them that can be ranged, which will activate the traps (only) once, and for just a moment – if you are quick you can see the path, or at least spot some inactive plates in the middle to jump to. Otherwise, it requires someone to step on an active plate to re-activate the trap and show the inactive plates again.
  • The "treasures of the lich"... are all empty, and a trap. However, you must open one to proceed. This will do two things: 1) drop you and the party around you into an ambush, and 2) lock other characters out with a black forcefield. All aboard for the fight. Note: The forcefield will come down again once the ambush is over or if the lever resets. The lever will reset if no player is standing on the floor for too long, but you can still use invisibility and such to hide from the monsters, just be careful as the Quells, Reapers or certain champions have True Seeing.
  • Drop down to dragon (short clip):
  • Traps on each level activate a moment after you drop in front of them, so moving quickly is better. Each drop is onto a landing with a short move to the next drop – keep moving, keep ahead of the traps triggering.
  • No fall is a long one, so remove any Feather Fall effect to drop more quickly.
  • Since these traps activate a short time after a player lands in front of them, either go all together and stay together, or (easier?) go individually and separated by some time, so traps reset.
  • Remember to park hires and then call them once you are down, and past the spikes – they're almost 100% guaranteed to die in this one.
  • Spike trap at bottom, but middle is clear. Land on sides (to delay the next drop) or aim for safe middle of the pit (which will then collapse after a short time (~15 seconds) for another short fall).
  • When the floor of the spike pit cracks, those standing there will dropdown into the dragon cage, and the forcefield near ambush will be put back up again, so people can't continue in after this – don't be late.
  • For dragon riddle, see this article. Spoiler!!
  • When the riddle is finished, the cage will open to let you through and then close again. If anyone is left behind, they won't be able to follow.
  • If you have run this quest before, on the table in the room below the dragon will be one or more items that are possibly useful in defeating the next boss, and which create a recommended order for defeating the bosses. See the walk-through for a full discussion.
    • If you kill Mentau without using Cold Fire, you keep the Plaht debuff till you exit Orchard (after breaking the crystals)
  • On completion of each side you must continue through the door past the end-chest and destroy the crystals in the tower you are teleported to, to gain flagging status for the Ascension Chamber raid. As long as you go through the door and the crystals on the other side are smashed, you will get the flagging. Someone else smashing them before you even go through won't mess with the flagging.
  • For a Walk-through, see this article. Note that there is a recommended order for pursuing the 4 different bosses (only one of which can be fought on any run of the quest) – that article discusses this as well.

Bonus XP

  • Devious bonus: ~57 or fewer monsters killed +7% Bonus.( ♣294 ♦511 ♥532 ♠553 )
  • Discreet bonus: ~81 or fewer monsters killed +5% Bonus.( ♣210 ♦365 ♥380 ♠395 )


  • Chests: Total 3 per run (only 1 path is open per run)
    • 1 in central room after dragon
    • 1 somewhere on each boss path
    • 1 after each boss
  • NPC rewards: None

Named Chest Drop

Accessories are ML13, weapons and armor are ML14. All Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip.

Cholthulzz chest
Cinnis chest
Mentau chest
High Priest of Vol chest
Drops from multiple end chests


Name ( picture • New Monster ) CR Type Race
Ancient Air Elemental( view
Ancient Air Elemental.png
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Elemental Air Elemental
Ancient Fire Elemental( view
Ancient Fire Elemental.png
 • edit )
 ♥16Hard ♠19Elite Elemental Fire Elemental
Baked Clay Golem( view
Baked Clay Golem.jpg
 • edit )
 ♦13Normal ♠18Elite Construct Golem
Black Wolf( view
Black Wolf.jpg
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Animal Wolf
Blackfang Bat( view
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Animal Bat
Carcass Eater( view
Carcass Eater.png
 • edit )
 ♦7Normal ♥11Hard ♠14Elite Animal Rat
Cholthulzz( view
 • edit )
 ♦20Normal ♥23Hard ♠26Elite Undead Beholder
Cinnis( view
 • edit )
 ♦18Normal ♥19Hard ♠22Elite ♠80Epic Elite Undead Fire Elemental
Control Crystal( view
Control Crystal.jpg
 • edit )
0 Construct Inanimate Object
Cultist Ranger (elf)( view
Cultist Ranger (elf).png
 • edit )
 ♥16Hard ♠19Elite Elf Elf
Doom Sword( view
Doom Sword.png
 • edit )
 ♥16Hard ♠19Elite Humanoid Human
Dread Elf Zombie( view
Dread Elf Zombie.png
 • edit )
 ♥16Hard Undead Zombie
Dread Wraith Lord( view
Dread Wraith Lord.png
 • edit )
 ♦16Normal ♥20Hard ♠25Elite Undead Wraith
Dread Wraith Wizard( view
Dread Wraith Wizard.png
 • edit )
 ♥14Hard ♠18Elite Undead Wraith
Dust Mephit Warrior( view
Dust Mephit Warrior.png
 • edit )
 ♦14Normal ♥14Hard ♠14Elite ♥18Epic Hard Air Outsider Mephit
Elder Beholder( view
Elder Beholder.jpg
 • edit )
 ♦17Normal ♥19Hard ♠22Elite Aberration Beholder
Elder Earth Elemental( view
Elder Earth Elemental.jpeg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Elemental Earth Elemental
Elf Zombie( view
Elf Zombie.jpg
 • edit )
QL:1 ♦0.25Normal ♥1Hard ♠3Elite; QL:2/3: ♦0.5Normal ♥2Hard ♠5Elite Undead Zombie
Eternal Hunter( view
Eternal Hunter.jpeg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Undead Skeleton
Eternal Warrior( view
Eternal Warrior.jpeg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Undead Skeleton
Fire Mephit Warrior( view
Fire Mephit Warrior.jpg
 • edit )
 ♥14Hard ♠14Elite Fire Outsider Mephit
Flamebound Sacrificer (Ghast)( view
Flamebound Sacrificer (Ghast).png
 • edit )
 ♦14Normal ♥16Hard Undead Ghast
Frostmarrow Evoker( view
Frostmarrow Evoker.jpg
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Undead Skeleton
Frostmarrow Huntsman( view
Frostmarrow Huntsman.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Undead Skeleton
Frostmarrow Sellsword( view
Frostmarrow Sellsword.jpg
 • edit )
 ♦12Normal ♥14Hard ♠17Elite Undead Skeleton
Gargoyle Juggernaut( view
Gargoyle Juggernaut.png
 • edit )
 ♣16Solo/Casual ♦16Normal ♥16Hard Monstrous Humanoid Gargoyle
Giant Skeleton Warrior( view
Giant Skeleton Warrior.jpg
 • edit )
 ♥16Hard ♠19Elite Undead Skeleton
Golem Assembler( view
Golem Assembler.jpg
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Humanoid Human
Golem Enchanter( view
Golem Enchanter.jpg
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Humanoid Human
Greater Dust Mephit( view
Greater Dust Mephit.jpeg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite ♥27Epic Hard Air Outsider Mephit
Greater Ice Mephit( view
Monster Greater Ice Mephit.jpeg
 • edit )
 ♦6Normal ♥8Hard ♠11Elite OR Summoned by another mephit: ♠6Elite Air Outsider Mephit
Greater Shadow( view
Greater Shadow.png
 • edit )
 ♥14Hard Undead Shadow
Greater Umbral Worg( view
Greater Umbral Worg.png
 • edit )
 ♥15Hard ♠18Elite Undead Shadow
High Priest of Vol( view
High Priest of Vol.png
 • edit )
 ♦18Normal ♠23Elite Undead Vampire
Ice Flenser( view
Ice Flenser.png
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Evil Outsider Demon
Ice Mephit Warrior( view
Ice Mephit Warrior.png
 • edit )
 ♦12Normal ♥14Hard ♠17Elite Air Outsider Mephit
Invisible Stalker( view
Invisible Stalker.png
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Elemental Invisible Stalker
Kai-Teng Fairuza( view
Kai-Teng Fairuza.jpg
 • edit )
 ♦19Normal ♥21Hard ♠24Elite Undead Skeleton
Masterwork Flesh Golem( view
Masterwork Flesh Golem.jpg
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Construct Golem
Mentau( view
 • edit )
 ♦18Normal ♥20Hard ♠23Elite Humanoid Human
Mummy Avenger( view
Mummy Avenger.jpg
 • edit )
 ♦13Normal ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Undead Mummy
Mummy Prince( view
Mummy Prince.png
 • edit )
 ♥30Epic Hard Undead Mummy
Ogre Mage Cultist( view
Ogre Mage Cultist.png
 • edit )
 ♦12Normal ♥14Hard ♠17Elite Giant Ogre
Quell( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦32Epic Normal ♥37Epic Hard Undead Quell
Shuffling Dwarf Cadaver( view
Shuffling Dwarf Cadaver.png
 • edit )
 ♠16Elite Undead Zombie
Shuffling Halfling Cadaver( view
Shuffling Halfling Cadaver.png
 • edit )
 ♥13Hard ♠16Elite Undead Zombie
Slayer Mage( view
Slayer Mage.png
 • edit )
 ♥16Hard ♠19Elite Elf Elf
Tempered Iron Golem( view
Tempered Iron Golem.png
 • edit )
 ♦15Normal ♥17Hard ♠20Elite Construct Golem
Undying Centurion( view
Undying Centurion.jpg
 • edit )
 ♦15Normal ♥17Hard Undead Wight
Undying Goetic( view
Undying Goetic.png
 • edit )
 ♦13Normal ♠18Elite Undead Wight
Undying Legionnaire( view
Undying Legionnaire.png
 • edit )
 ♥15Hard ♠18Elite Undead Wight
Unholy Friar( view
Unholy Friar.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Humanoid Human
Unholy Priest( view
Unholy Priest.png
 • edit )
 ♥16Hard ♠19Elite Humanoid Human
Vampire Bane Flesh Golem( view
Vampire Bane Flesh Golem.jpg
 • edit )
 ♠18Elite Construct Golem
Vampire Spawn Death Priest( view
Vampire Spawn Death Priest.png
 • edit )
 ♥17Hard ♠20Elite Undead Vampire
Vampire Spawn Knight( view
Vampire Spawn Knight.png
 • edit )
 ♠20Elite Undead Vampire
Warrior Cultist( view
Warrior Cultist.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Humanoid Human
Wheep( view
 • edit )
 ♦14Normal ♥15Hard ♠19Elite Undead Wheep

External Links