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The Master Artificer

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Reason: Needs to have parameters updated due to changes in Quest.

Warning: The information on this page might be inaccurate due to a game update.
If you know any information on this page to be in error, please fix it by clicking the edit link above.
If you can verify that all the information on this page has been updated correctly, please edit this page and remove this template.

"Before he was replaced as head of the Manufactury, Toven d'Cannith tinkered with his own secret projects inside this superbly-equipped workshop."

Secrets of the Artificers adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Secrets of the Artificers
The Master Artificer
Heroic level: 19
Epic level: None
Duration: Long
Heroic XP:  ♦4,580Normal ♥4,740Hard ♠4,900Elite
Epic XP: N/A
Takes place in: Artificer Workshops
Bestowed by: Vesper d'Cannith
NPC contact: Vesper d'Cannith
Quest acquired in: House Cannith
Patron: House Cannith
Base favor: 7
Free to Play: No
Extreme Challenge: No
M master artificer.png
Loading screen


Channa d'Cannith, the new head of the Cannith Manufactury, is concerned that Toven d'Cannith may be about to carry out his plan to turn all the warforged in Stormreach into mindless automatons.

Channa wants you to go to the Artificer Workshops inside the Cannith Manufactury and confront the Master Artificer.


No flagging is required for this raid.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Confront Toven d'Cannith
  • Destroy all opposition and arrest Toven d'Cannith
  • (Optional) Destroy Toven's Soul-Cleansing Device Heroic: +10% Bonus.( ♦458 ♥474 ♠490 )

Known Traps

Magefire Cannon DC

  • Three boxes near the "break pipes" optional
  • Magefire Cannons that can be disabled
  • Devastating lightning floor trap/puzzle. Watch the pattern that appears above Toven to learn how the trap works.

Tips and Misc

Optional before the raid
  • Add info...
  • Lockout is activated when someone enters the main room. The door by the shrine will close. (Needs to be confirmed).
  • The final fight starts when you approach Toven and is divided into several phases. Toven himself is invulnerable throughout the fight.
Phase 1
  • Toven summons many Warforged and Golems to fight you. All must die before the raid can progress to Phase 2, you cannot charm the Warforged to have them assist you in later phases.
Phase 2
  • When the last reinforcement dies, four big crystals appear.
  • Beating on a crystal while standing near it will regenerate spell points very quickly.
  • During this phase, a GM notice will periodically appear, saying "A pattern of flashing lights appears above Toven. What could it mean?". Following this announcement, a pattern of lights will appear above Toven and change seven times. Shortly after that, parts of the room will be charged with lightning, dealing heavy damage. This lightning will move every few seconds, as indicated before by the pattern of lights above Toven. On lower difficulties, it is possible to heal through this lightning damage, but on harder difficulties, players will have to move constantly to dodge the lightning. See illustrating movie and animation.
Phase 3
  • After the last crystal is destroyed, several cannons will spawn throughout the room. These can be disabled or destroyed.
Phase 4
  • Shortly after the start of phase 3, two Warforged Titans will awake. Destroying both at the same time will disable Toven's shield for a short time, giving you an opportunity to kill him.
  • If you die in the final fight, you will get a debuff preventing you from being resurrected. The duration of this debuff depends on the difficulty (none on normal, 60 seconds on hard, 90 seconds on elite or 120 seconds epic). Players with the debuff will display a white pattern above their ghost's head.
  • See the various raid boss articles for tips on how to beat them:
  • Generally parties will designate a healer and kiter or tank for Margie (Green) and begin with Ronny (Purple). The kiter/tank will keep Margie away from the rest of the group. Melees will generally attack Ronny from the side in order to keep up the damage. Ronny has ranged AI so he will continuously run away from the player who has his aggro. A common misbelief is that he will just continue to run around the entire raid randomly. He will not if fought correctly: simply let one player establish some threat, then move away from Ronny long enough to let him fire off one charged shot, dodge the shot and move into melee range; he will never run away again from that point on unless his aggro changes due to poor threat management or the tank dying. And more importantly, if you stay in melee range, he will also never use his devastating charge shot.
  • Healers will need to use mass heals or other lvl8+ healing spells in order to penetrate the magic shield. Once the shield is down, all spells are back in play. Usually Ronny is brought down to about 1-3% before having the group move onto Margie. Ronny will be easily tanked at this point, as full buffs will function, Ronny will no longer use his charged shot and heal scrolls will easily keep up any decent tank indefinitely.
  • The rest of the party will then concentrate on Margie and bring her down. At this point casters can begin to dot Toven while the rest of the party takes down Ronny. When Toven's shield comes down, hit him with as much ranged damage as possible. It's rare that he'll survive long enough to raise Ronny and Margie.
  • Toven will repair and restore his Warforged Titans if given a chance to do so. He will restore them to roughly 20% health once defeated. Prevent this by destroying both of them at the same time. If he tries to restore both titans at the same time, he will be put under enormous stress, enough to cause his shield to drop temporarily - this is the time to strike!

Bonus XP


  • Chests: Up to three
    • One after the initial conversation and battle against Toven's guards, also containing a key.
    • First end chest
    • Second end chest (optional; requires breaking some pipes before the main fight)
  • NPC rewards: Standard, Choose from 7. Special rewards on every 5th completion: Select from ~43 Alchemical weapon/shields. Every single list will be the same for everyone, select your choice of any type of alchemical weapon/shield, all ~43 will always appear.

Named Chest Drop


Name(picture) CR Type Race
Augmented Lightning Guard(view)
Augmented Lightning Guard.png
CRs missing! Construct Golem
Augmented Magefire Cannon(view)
Augmented Magefire Cannon.png
 ♦23Normal Construct Animated Object
Cannith Artificer(view)
Cannith Artificer.png
 ♦19Normal ♠29Elite Humanoid Human
Cannith Power Crystal(view)
Cannith Power Crystal.jpg
0 (non-scaling) Construct Inanimate Object
Superior Sentinel Guardian(view)
Superior Sentinel Guardian.jpg
CRs missing! Construct Animated Object
Titan Mk III(view)
Titan Mk III.jpg
 ♦30Normal ♥34Hard ♠40Elite ♥36Epic Hard ♠54Epic Elite Construct Warforged Titan
Titan Mk II(view)
Titan Mk II.jpg
 ♦30Normal ♥34Hard ♠40Elite ♥36Epic Hard ♠54Epic Elite Construct Warforged Titan
Toven d'Cannith(view)
Toven d'Cannith (Master Artificer).jpg
 ♦24Normal ♥28Hard ♠34Elite ♦24Epic Normal ♥32Epic Hard ♠44Epic Elite Humanoid Human

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