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Prismatic Ray
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| Name: | Prismatic Ray |
|---|---|
| School: | Evocation (Acid) (Death) (Electricity) (Fear) (Fire) (Mind-affecting) |
| Spell Level: | Sor/Wiz 5 , Wild 5 |
| Components: | Verbal |
| Spell Point Cost: | 25 |
| Metamagic: | Embolden, Empower, Heighten, Intensify, Maximize, Quicken |
| Target: | Foe, Directional, Breakable |
| Range: | Double |
| Duration: | Instantaneous |
| Saving Throw: | Various: Reflex save takes half damage; Fortitude save negates Death and Stone effects; Will save negates Fear and Death |
| Spell Resistance: | No |
| Cooldown: | 4.5 seconds, 2.5 seconds (Sor) |
| Augmentation: | Arcane |
Description
A shining ray of multicolored light blinds creatures with 6 Hit Die or less for 4 to 16 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7.
| Color | Effect |
|---|---|
| Red | (1d6+7)*caster level fire damage, a successful Reflex save reduces the damage dealt by half. |
| Orange | (1d6+7)*caster level acid damage, a successful Reflex save reduces the damage dealt by half. |
| Yellow | (1d6+7)*caster level electrical damage, a successful Reflex save reduces the damage dealt by half. |
| Green | Instant Death, deals 1d6 Constitution damage on a successful Fortitude save (Poison effect negated by Poison Immunity). |
| Blue | Turns victim to stone permanently, Fortitude save negates. |
| Indigo | Victim is stricken with permanent fear status, Will save negates. |
| Violet | Sends victim to another plane (Instant Death), Will save negates. |
Notes
- Spell Resistance does not protect against any of these effects, including the non-damaging ones.
- This spell is random, but interesting. Death effects can be potent.
- Prismatic Ray was nerfed in Update 34 as the two death effects no longer ignore deathblock/death ward. Reception: DDO Forums ARCHIVE ME!
- The 12.5% chance of a second ray is a nod to the PnP version of the spell: You' roll a d8 to determine the ray; on an 8, two rays are produced instead.
- This spell seems to hit multiple enemies if they are all very close to the beam's original target when it strikes. It is unclear if this is a bug or a feature, but the spell's high natural damage (as it has been balanced as if it were a purely single-target spell) can make this a very efficient use of spell points.
Scrolls[edit]
- Rolaxander Eldarion <Arcane Scroll Vendor - Levels 4 and 5> found in The Portable Hole in Teleport
- ML: 7, CL: 9, UMD: 36, Base value: 112pp
Platinum Piece 5gp
Gold Piece
- ML: 7, CL: 9, UMD: 36, Base value: 112pp
Categories:
- Offensive spells
- Evocation spells
- Acid spells
- Death spells
- Electricity spells
- Fear spells
- Fire spells
- Mind-affecting spells
- Spells
- Sorcerer / Wizard spells/Level 5
- Wild Mage spells/Level 5
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with Embolden
- Spells with Empower
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- Pages sourced by DDO forums
- Arcane augmented spells
