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Prismatic Ray
Name: | Prismatic Ray |
---|---|
School: | Evocation (Acid) (Death) (Electricity) (Fear) (Fire) (Mind-affecting) |
Spell Level: | Sor/Wiz 5, Wild 5 |
Components: | Verbal![]() ![]() |
Spell Point Cost: | 25 |
Metamagic: | Embolden, Empower, Heighten, Intensify, Maximize, Quicken |
Target: | Foe, Directional, Breakable |
Range: | Double |
Duration: | Instantaneous |
Saving Throw: | Various: Reflex save takes half damage; Fortitude save negates Death and Stone effects; Will save negates Fear and Death |
Spell Resistance: | No |
Cooldown: | 4 seconds (Wiz), 2.5 seconds (Sor) |
Description
A shining ray of multicolored light blinds creatures with 8 Hit Die or less for 12 to 48 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7. These 7 effects are detailed as follows:
- Red Ray: (1d6+7)*caster level fire damage, a successful Reflex save reduces the damage dealt by half.
- Orange Ray: (1d6+7)*caster level acid damage, a successful Reflex save reduces the damage dealt by half.
- Yellow Ray: (1d6+7)*caster level electrical damage, a successful Reflex save reduces the damage dealt by half.
- Green Ray: Instant Death, deals Constitution damage on a successful Fortitude save (Poison effect negated by Poison Immunity).
- Blue Ray: Turns victim to stone permanently, Fortitude save negates.
- Indigo: Victim is stricken with permanent fear status, Will save negates.
- Violet: Sends victim to another plane (Instant Death), Will save negates.
Notes:
- Spell Resistance does not protect against any of these effects, including the non-damaging ones.
- This spell is random, but interesting. Death effects can be potent.
- Prismatic Ray was nerfed in Update 34 as the two death effects no longer ignore deathblock/death ward. Reception: DDO Forums
- The 12.5% chance of a second ray is a nod to the PnP version of the spell: You' roll a d8 to determine the ray; on an 8, two rays are produced instead.
Scrolls
- Rolaxander Eldarion <Arcane Scroll Vendor - Levels 4 and 5> found in The Portable Hole in Teleport
- ML: 7, CL: 9, UMD: 36, Base value: 112pp
Platinum Piece 5gp
Gold Piece
- ML: 7, CL: 9, UMD: 36, Base value: 112pp
- Offensive spells
- Evocation spells
- Acid spells
- Death spells
- Electricity spells
- Fear spells
- Fire spells
- Mind-affecting spells
- Sorcerer / Wizard spells/Level 5
- Wild Mage spells/Level 5
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with Embolden
- Spells with Empower
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- Pages sourced by DDO forums