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Prismatic Ray

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Name: Prismatic Ray
School: Evocation (Acid) (Death) (Electricity) (Fear) (Fire) (Mind-affecting)
Primer: [[spells|]]
Spell Level: Sor/Wiz 5 , Wild 5
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 25
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Double
Duration: Instantaneous
Saving Throw: Various: Reflex save takes half damage; Fortitude save negates Death and Stone effects; Will save negates Fear and Death
DC:
Spell Resistance: No
Cooldown: 4.5 seconds, 2.5 seconds (Sor)
Augmentation: Arcane

Description

A shining ray of multicolored light blinds creatures with 6 Hit Die or less for 4 to 16 seconds, and does 1 of 7 harmful effects at random to one target, with a 12.5% of inflicting a second different effect from that 7.

Prismatic Effects
Color Effect
Red (1d6+7)*caster level fire damage, a successful Reflex save reduces the damage dealt by half.
Orange (1d6+7)*caster level acid damage, a successful Reflex save reduces the damage dealt by half.
Yellow (1d6+7)*caster level electrical damage, a successful Reflex save reduces the damage dealt by half.
Green Instant Death, deals 1d6 Constitution damage on a successful Fortitude save (Poison effect negated by Poison Immunity).
Blue Turns victim to stone permanently, Fortitude save negates.
Indigo Victim is stricken with permanent fear status, Will save negates.
Violet Sends victim to another plane (Instant Death), Will save negates.

Notes

  • Spell Resistance does not protect against any of these effects, including the non-damaging ones.
  • This spell is random, but interesting. Death effects can be potent.
  • Prismatic Ray was nerfed in Update 34 as the two death effects no longer ignore deathblock/death ward. Reception: DDO Forums ARCHIVE ME!
  • The 12.5% chance of a second ray is a nod to the PnP version of the spell: You' roll a d8 to determine the ray; on an 8, two rays are produced instead.
  • This spell seems to hit multiple enemies if they are all very close to the beam's original target when it strikes. It is unclear if this is a bug or a feature, but the spell's high natural damage (as it has been balanced as if it were a purely single-target spell) can make this a very efficient use of spell points.

Scrolls[edit]