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Horoth

Horoth <Lord of Tyranny>
Type: Evil Outsider (List)
Monster Manual classification: Unknown
Alignment: Lawful Evil
Boss: Purple Named - Powerful Boss
CR: ♦30Normal ♥34Hard ♠40Elite
Attack:
- BAB: around 65 suspected
- Physical damage: ♠104.8Elite +- 11.5 (tested ARCHIVE ME!)
- Poison Injury: Fortitude save, initially 1d6 Con damage, secondary death. (similar to Arraetrikos)
- Spellcasting - See below
Special Qualities:
- HP: ♦~200,000Normal ♥~250,000Hard ♠~440,000Elite (pre U12 test ARCHIVE ME!)
- AC: ??
- DR: ♦15Normal ♥25Hard ♠35Elite/Silver+Good
- Fortification: ♦50%Normal ♥65%Hard ♠80%Elite (Developer Confirmation)
- Resists/Immunities: Immunity to Curses, Fire, Poison and Symbol of Weakness, Resistance to acid and cold ♦30Normal ♠60Elite
- Spell Resistance: ♦36Normal ♥38Hard ♠42Elite
- Intimidate DC: ♦60Normal ♥65Hard ♠70Elite required to succeed on a 1. Add +4 if halfling
- True Seeing
Habitat:
Description: General Horoth is feared and respected by the denizens of Shavarath as a warrior and a leader. He is a devil: sub-race Pit Fiend.
minor bug: Horoth's tag, Lord of Tyranny, only appears if the raid is run on Normal difficulty.
Spells Known
- Delayed Blast Fireball 200-300 (250 avg) fire damage (elite), damage halved on reflex save, decreased by fire resist. Spell DC: ♠28Elite or higher (tested ARCHIVE ME!)
- Sunburst Spell DC: ♠24-33Elite (tested ARCHIVE ME!)
- Disintegrate - over 500 damage on failed save Spell DC: ♠44Elite or lower (tested ARCHIVE ME!)
- Banishment - will save DC 30+ ( ♠64Elite or lower ) prevents the planar banishing effect but not the stun portion, Boots of Anchoring can alternatively be worn to also prevent the planar banish effect.
- Power Word: Stun - no save, need 450+ HP to be unaffected
- Energy Drain (Death Ward negates)
- Chain Lightning Spell DC: ♠29Elite or higher(tested ARCHIVE ME!)
- Meteor Swarm 20-30 (25 avg) bludgeon damage (elite), no save, unaffected by DR, 60-90 (75 avg) fire damage (elite), damage halved on reflex save, decreased by fire resist. Spell DC: ♠30-36Elite (tested ARCHIVE ME!)
- Shout Spell DC: ♠48Elite or lower (tested ARCHIVE ME!)
- Medal of Cruel Pain (icon of Inflict Wounds, spell level 8) - DoT effect, 37.9 +- 7.5 damage every 3-5 seconds, 30-50 per tick
- "The medal sears your body and won't come off! Good job solider!"
- Badge of Death (icon of Mindflayer, level 2) - DoT, 30-60 per tick 38.1 +- 8.7 damage every 3-5 seconds
- "An honor bestowed on those who have died in battle. But you are not dead, yet..."
- Honor of Fools - 39.3 +- 8.9 damage every 3-5 seconds
- HP gain on player death - During part 3 of the raid, whenever a player dies, Horoth gains ♦22%Normal ♥22%Hard ♠%Elite HP. (tested ARCHIVE ME!)
Recommended weapons
- Holy Silver of Greater Lawful/Evil Outsider Bane
- Holy Silver of Pure Good/Righteousness, Paladin Holy Sword
- Lightning Strike Greensteel Bow + Silver Ammo
- Mineral II Greensteel
- Lightning II Greensteel on normal/hard (Lightning II is better than lower-end DR breakers on normal)
- Metalline of Pure Good/Metalline Flametouched Iron
Developer Confirmation
Quote: |
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Originally Posted by DeadlyGazebo ![]() (His DR is) 15/good and 15/silver; 50% fort. And of course it gets worse on Hard/Elite... |