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Tempest's Spine
The mountains of Tempest's Spine are home to a storm giant, Sor'jek the Summoner. He does not take kindly to unexpected guests.
Tempest's Spine | |
Heroic level: | 10 |
Epic level: | None |
Duration: | Very Long |
Heroic XP: | ♦6,484Normal ♥6,819Hard ♠7,155Elite |
Epic XP: | Legendary Tempest's Spine |
Takes place in: | Tempest's Spine |
Bestowed by: | Chamberlain Cyrese Embree |
NPC contact: | Chamberlain Cyrese Embree |
Quest acquired in: | House Jorasco |
Patron: | House Jorasco |
Base favor: | 6 |
Purchase: | Free to Play |
Extreme Challenge: | No |
Overview
Chamberlain Cyrese of the Twelve told you of the mountain fortress of Tempest's Spine, where the giant mage Sor'jek Incanni has made his lair. Sor'jek possesses an artifact that gives him power over the drow tribes, and his powers as a summoner and sorcerer are fearsome. Could Sor'jek be the source of the rumors about the mysterious Stormreaver? Fight your way through Incanni's fortress and end the giant's life.
This Raid, unlike other raids in DDO, needs no flagging, has no raid timer (can be re-run at any time) and also is Free to Play. This is the lowest-level raid adding up these attributes.
Flagging
- No flagging is required for this raid.
Spoiler Warning: Spoiler material below this point!
Objectives
- Defeat the storm giant summoner, Sor'jek Incanni
- (Optional) Obtain access to the rune in the Lair of Fire and Ice — Bonus (10%): Heroic( ♣-0 ♦648 ♥682 ♠716 )
- (Optional) Obtain access to the rune hidden in a flooded tunnel — Bonus (10%): Heroic( ♣-0 ♦648 ♥682 ♠716 )
- (Optional) Obtain access to the rune in the Bridge of the Inevitable — Bonus (10%): Heroic( ♣-0 ♦648 ♥682 ♠716 )
- (Optional) Kill Ranger A'tchkar — Bonus (10%): Heroic( ♣-0 ♦648 ♥682 ♠716 )
- (Optional) Kill Sorcerer Vyikkus — Bonus (10%): Heroic( ♣-0 ♦648 ♥682 ♠716 )
- (Optional) Kill Zerisenz — Bonus (10%): Heroic( ♣-0 ♦648 ♥682 ♠716 )
- (Optional) Kill Wizard Llyndarus — Bonus (10%): Heroic( ♣-0 ♦648 ♥682 ♠716 )
- (Optional) Purge the Mountaintop of foes — Bonus (20%): Heroic( ♣-0 ♦1,297 ♥1,364 ♠1,431 )
What to Expect
- Puzzle (mandatory: tile puzzle)
- Spawning/respawning monsters
- Rune (mandatory: requires an INT check of ♠20+Elite)
- Levers (mandatory: require a STR check of ♠20Elite)
- Locked doors (can be knocked/picked or can be skipped by going outside. There is an exterior entrance at roughly 2 o'clock on the mountain that leads inside behind the locked door.)
- Monsters that have to be killed almost simultaneously (mandatory: 2, a Fire Reaver and an Ice Flenser)
Known Traps
- Spinning Blades
- Fire
- Spikes (Rune that opens the dark barrier after defeating A'tchkar)
- Acid (Bridge to Inevitable)
- Poison (Bridge to the Inevitable)
Tips and Misc
- Tempest's Spine is often the first raid for new players. An experienced guide using voice chat is almost essential to a successful PUG raid party. If you are new to this raid, do be sure to speak up, and follow the leader's instruction.
- The raid is filled with fire-damaging enemies. Resist fire damage spells/items are a must.
- Several enemies will use poison.
- Several enemies (anticipate to meet two beholders throughout the caves) can cast Destruction or other death spells. Deathblock items may help. Death Ward may be insufficient due to numerous dispel magic enemies (Beholder, Drow Death Prophet)
- Giant Soothsayers can cast Destruction. Even if resisted, it will do over 250+ damage on hard mode and higher.
- Drow Death Prophets can cast Slay and Dispel.
- There is a very long dive in the quest. An underwater action item will be helpful. Most common strategy to solve this swim 'maze' is to keep the wall to your right.
- Lair of Fire and Ice:
- Some regard this part even harder than the final encounter. The Ice Flenser and the Fire Reaver at the ends of the two tunnels need to be slain almost simultaneously (within 30 seconds of each other).
- A common strategy is everyone staying inside the main chamber, while someone pulls or lures the Ice Flenser down first. Once the Flenser approaches, mages will drop Wall of Fire spells to kill the Flenser, then the party hurries down the other tunnel to kill the Fire Reaver.
- In a group with sufficient ranged or casting DPS, splitting into two teams makes for a very fast encounter. Wait at the first intersection until groups are formed, and discuss who is in which group. Both teams simultaneously begin running to their respective, waiting at the entrances to each lair. Have one member of each party continue running into the Lair to spawn either the Ice Flenser or Fire Reaver, at which DPS begins. If run cleanly, this can be done in 40 seconds, including running to the Lairs, killing the Ice Flenser and Fire Reaver, and meeting back at the intersection for the portal.
- Here, you can obtain the Olipar Rune; this goes in the leftmost vase to stop Sorjek's regeneration
- On the path towards the underwater passage in the room with Ranger A'tchkar also Sorcerer Vyikkus OR Zerisenz may spwan. These two are mutually exclusive.
- Just down the stairs Wizard Llyndarus may spawn (less chance)
- Underwater passage:
- Here, you can obtain the Nular Rune; this goes in the central vase to stop Sorjek's Control Weather
- Pass to Inevitable:
- Here, you can obtain the Talen Rune; this goes in the rightmost vase to stop Sorjek's fire immunity
- On the final boss:
- Clerics that cast Freedom of Movement, Resist Electricity, Resist Sonic, and Death Ward are very helpful.
- Remove Feather Falling gear before the final encounter. This will have you fall down faster if you get blown away by Sor'jek, and improve your chance of landing back onto the summit or the high mountainside instead of drifting away from the mountain to strange corners of the map where retrieval is difficult.
- When you enter the boss room, you must talk to Talf Halfspear to start the puzzle.
- Much like the final boss in Stormcleave Outpost, Sor'jek is a purple-named monster who is virtually impossible to fight or kill without solving the puzzle (which powers off his weather control ability) and using the runes you should have collected along the way. Runes control his various abilities such as fast regeneration (full heal at half health, leftmost vase), DR
Damage Reduction 100/-: Reduces all physical damage by 100. 100/-, and fire immunity. He can always be damaged by sonic damage and some weapon procs such as Pure Good.
- (At least in Elite) Sor'jek Incanni will eventually perform a full health refill. Cut him down as quickly as possible if you see he has regained his weather control ability.
- A party with high DPS may be able to take down Sorjek at-level with only the Olipar Rune, skipping most of the quest by jumping off the side of the mountain to Outdoor Exit #4 (see maps.) If you're running this with a highly over-levelled character or party, you may even be able to skip straight to the end fight without bothering with the Olipar Rune.
- At the end of the raid, a dimension door appears next to the entrance of the raid taking players to the top of the mountain for the end chests.
- Refer to Videos for useful guides on navigating throughout this quest.
Bonus XP
- Discreet bonus: 66 or fewer monsters killed +5% Bonus.( ♣-0 ♦324 ♥341 ♠358 )
- Aggression bonus: circa 119 or more monsters killed +10% Bonus.( ♣-0 ♦648 ♥682 ♠716 )
- Conquest bonus: 268 on elite or more monsters killed +25% Bonus.( ♣-0 ♦1,621 ♥1,705 ♠1,789 )
- Mischief bonus: 49 or more breakables smashed +8% Bonus.( ♣-0 ♦519 ♥546 ♠572 )
- Vandal bonus: 60 or more breakables smashed +10% Bonus.( ♣-0 ♦648 ♥682 ♠716 )
- Ransack bonus: 77 or more breakables smashed +15% Bonus.( ♣-0 ♦973 ♥1,023 ♠1,073 )
Loot
- Chests: 10 minimum, 12 possible
- Two in "Fire and Ice."
- One for slaying A'tchkar in the room after the Fire Elemental trap.
- One just before underwater swim for killing Clay Golem.
- One for killing a Clay Golem in a pocket to the right of the underwater swim.
- One to the left side of the first Beholder encounter for killing the Clay Golem.
- One near the shrine for killing the first Beholder.
- One near resurrection shrine for killing the Inevitable.
- Two after slaying Sor'jek Incanni for completion of the quest.
- Two possible for slaying rare orange-named bosses:
- One for killing rares Vyikkus or Zerisenz (only one can spawn)
- One for killing Llyndarus
- NPC rewards: standard
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Eternal Wand of Charm Monster (edit) | Eternal wand | 1 | Unbound![]() |
Tempest's Spine, Any chest except endchests | |
|
Elemental Mithral Breastplate (edit) | Breastplate |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, End Chest |
|
Gleaming Adamantine Plate (edit) | Full Plate |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, left end chest |
|
Maelstrom (edit) | Great Axe |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, Fire and Ice Chest |
|
Star of Irian (edit) | Morningstar |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, Beholder chest |
|
Nightblade (edit) | Falchion |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, Zerisenz Chest |
|
Robe of Potency (edit) | Robe |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, Vyikkus' Chest |
|
Robe of Arcane Puissance (edit) | Robe |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, End Chest |
|
Robe of Arcane Power[[File:|300px|center|link=Item:Robe of Arcane Power]] (edit) | Robe | 8 | Unbound![]() |
Tempest's Spine, Unknown Chest | |
|
Platemail of Giants (edit) | Full Plate |
|
8 | Unbound![]() |
Tempest's Spine, End Chest |
|
Imbued Darkleaf Banded Armor (edit) | Banded Mail |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, End Chest |
|
Full Plate of Giants (edit) | Full Plate |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, End Chest |
|
Enchanted Darkleaf Banded Armor (edit) | Banded Mail |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, Right End Chest |
|
Shining Adamantine Plate (edit) | Full Plate |
|
8 | Bound to Character on Acquire![]() |
Tempest's Spine, right end chest |
|
Choker of the Silver Tongue (edit) | Necklace |
|
9 | Bound to Character on Acquire![]() |
Tempest's Spine, Fire and Ice chest |
|
Cloak of Invisibility (edit) | Cloak |
|
9 | Bound to Character on Acquire![]() |
Tempest's Spine, A'tchkar's chest |
|
Goggles of Perception (edit) | Goggles |
|
9 | Bound to Character on Acquire![]() |
Tempest's Spine, Inevitable's Chest |
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
A'tchkar ( view • edit ) | ♦11Normal ♠16Elite ●♥38Epic Hard ●♠61Epic Elite | Elf | Drow Elf |
Beholder ( view • edit ) | ♦14Normal ♥16Hard ♠19Elite ●♦20Epic Normal ●♠66Epic Elite | Aberration | Beholder |
Blackbone Marksman ( view • edit ) | ♦8Normal ♥10Hard ♠13Elite | Undead | Skeleton |
Clay Golem ( view • edit ) | ♦10Normal ♥13Hard ♠16Elite ●♦21Epic Normal ●♥29Epic Hard ●♠44Epic Elite | Construct | Golem |
Drow Assassin ( view • edit ) | ♦10Normal | Elf | Drow Elf |
Drow Assassin ( view • edit ) | Challenge level + 3 | Elf | Drow Elf |
Drow Barbarian Shaman ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite | Elf | Drow Elf |
Drow Blackguard ( view • edit ) | ♦13Normal ♠18Elite | Elf | Drow Elf |
Drow Captain ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Elf | Drow Elf |
Drow Death Priest ( view • edit ) | ♦14Normal ♠19Elite | Elf | Drow Elf |
Drow Fighter/Wizard ( view • edit ) | ♦10Normal ♠15Elite ●♥35Epic Hard | Elf | Drow Elf |
Drow Necromancer (Eberron) ( view • edit ) | ♦12Normal ♠17Elite | Elf | Drow Elf |
Drow Paladin ( view • edit ) | ♦13Normal | Elf | Drow Elf |
Drow Prophet ( view • edit ) | ♦12Normal ♠17Elite | Elf | Drow Elf |
Drow Scorpion Cleric ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥29Epic Hard | Aberration | Drow Scorpion |
Drow Scorpion Wizard ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥29Epic Hard | Aberration | Drow Scorpion |
Drow Scorpion ( view • edit ) | ♦10Normal ♥12Hard ♠16Elite ●♥29Epic Hard | Aberration | Drow Scorpion |
Enraged Rust Monster ( view • edit ) | ♦5Normal ♠9Elite | Aberration | Rust Monster |
Fire Giant Champion ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Giant | Giant |
Fire Giant Slayer ( view • edit ) | ♦16Normal ♠22Elite | Giant | Giant |
Fire Giant ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●25Epic | Giant | Giant |
Fire Reaver ( view • edit ) | ♦12/14Normal ♥16Hard ♠19Elite ●♦15Epic Normal | Evil Outsider | Demon |
Flesh Render ( view • edit ) | ♦12/14Normal ♥14Hard ♠17Elite | Evil Outsider | Demon |
Greater Fire Elemental ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Elemental | Fire Elemental |
Greater Fire Mephit ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite ●♦22Epic Normal ●♥27Epic Hard OR Summoned by another mephit: ♠6Elite | Fire Outsider | Mephit |
Greater Ice Mephit ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite OR Summoned by another mephit: ♠6Elite | Air Outsider | Mephit |
Hill Giant Soothsayer ( view • edit ) | ♦16Normal | Giant | Giant |
Huge Rust Monster ( view • edit ) | ♦8Normal ♥11Hard ♠14Elite | Aberration | Rust Monster |
Ice Flenser ( view • edit ) | ♦14Normal ♥16Hard ♠19Elite | Evil Outsider | Demon |
Ice Flenser ( view • edit ) | ♦3Normal ♥5Hard ♠7Elite | Evil Outsider | Demon |
Inevitable ( view • edit ) | ♦15Normal ♠22Elite ●♥38Epic Hard | Construct | Golem |
Iron Golem ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♥30Epic Hard | Construct | Golem |
Large Rust Monster ( view • edit ) | ♦7Normal ♥9Hard ♠11Elite ●♥28Epic Hard | Aberration | Rust Monster |
Llyndarus ( view • edit ) | ♠16Elite | Elf | Drow Elf |
Mephit of Fernia ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Fire Outsider | Mephit |
Mephit of Risia ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Air Outsider | Mephit |
Sor'jek Incanni ( view • edit ) | ♦16Normal ♥18Hard ♠20Elite ●♥45Epic Hard ●♠66Epic Elite | Giant | Giant |
Thaarak Hound ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦21Epic Normal ●♥29Epic Hard ●♠44Epic Elite | Evil Outsider | Hellhound |
Vyikkus ( view • edit ) | ♦11Normal ●♥38Epic Hard | Elf | Drow Elf |
Zerisenz ( view • edit ) | ♦11Normal ♠16Elite ●♥38Epic Hard | Elf | Drow Elf |
External Links
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