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The House of Broken Chains

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The House of Broken Chains is the 1st quest in the Menace of the Underdark: City of Portals story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first three quests can be completed in any order to unlock The Portal Opens.
The House of Broken Chains • The House of Rusted Blades • The House of Death Undone • The Portal Opens


Menace of the Underdark adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Menace of the Underdark
The House of Broken Chains
Heroic level: None
Epic level: 22
Duration: long
Heroic XP: N/A
Epic XP:  ♣8,823Solo/Casual ♦15,186Normal ♥15,667Hard ♠16,148Elite
Takes place in: House Avithoul
Bestowed by: Mirini Elemys
NPC contact: Mirini Elemys
Quest acquired in: Eveningstar
Patron: Purple Dragon Knights
Base favor: 8
Purchase: Menace of the Underdark
Extreme Challenge: No
M house of broken chains.png
Loading screen

Overview

Sneak into House Avithoul and start a slave revolt. Climb inside a slave-cart in Sschindylryn in the Underdark. The War Wizard's illusion spell will disguise you as a slave once you are inside. The Underdark can be accessed through Eveningstar Cavern. Sschindylryn can be entered far south of the entry portal and high above the cavern floor.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Open the Slave Pens (5)
  • Enter the Slave Quarters
  • Defeat the Slavemasters (4)
  • Slay Slavebreaker Solul
  • (Optional) Free some slaves from their collars (5) — Bonus (10%): Epic( ♣882 ♦1,519 ♥1,567 ♠1,615 )
  • (Optional) Free more slaves from their collars (10) — Bonus (10%): Epic( ♣882 ♦1,519 ♥1,567 ♠1,615 )
  • (Optional) Free every last slave (16) — Bonus (10%): Epic( ♣882 ♦1,519 ♥1,567 ♠1,615 )
  • (Optional) Break House Avithoul's Relics (3) — Bonus (10%): Epic( ♣882 ♦1,519 ♥1,567 ♠1,615 )
  • (Optional) Defeat Solul without killing his slaves — Bonus (10%): Epic( ♣882 ♦1,519 ♥1,567 ♠1,615 )

Known Traps

Trap DCs

Two of the three relic rooms are significantly trapped. The last one is guarded by an orange-named draegloth that, on slaying him, also yields a chest. One of the corridors leading to a slave pen has a single spell ward.

Tips and Misc

  • The slave pen doors can be picked to avoid spawning guards that appear if the doors are destroyed. One of these north doors has a very high DC. On Epic Normal to Epic Elite, the Open Lock DC for that door is 90.
  • If you break the door down (via melee or spell blast), guards will respond. You do not get credit for "opening (that) slave pen" until all those guards are killed.
  • Unlocking collars is a straight Strength check, or various skill + d20 roll.
† Concentration, Disable Device, Repair, Open Lock, UMD, and "unskilled" (flat low percentage chance). (Slave Collar DC)
  • Of these, Strength and UMD have the lowest target numbers.
  • You can also use a Bell of Opening for an automatic success.
  • There are several rooms where one or two (sometimes named) slavemasters keep control over their charges. A stealthy approach to find these slavers and quickly assassinate them in some cases will prevent accidentally killing the controlled slaves, who will fight you until all slavers in the area are killed.
  • In the southwest slaver rooms, there are powerful mobs of spiders that directly prohibit a stealth assassination. Carefully destroy both spiders and slavers here if you haven't met your freed slave optional. A party member in stealth (with Invisibility to lower any Spot checks of the nearby slaves) can pull most or all spiders to the outside hallway without attracting the slaves' attentions.
  • A switch in a recess of the spider lair of this room opens the door to more spiders for Conquest seekers. A key found in this area can be used to reach one of the relic optional rooms with a chest. Careful: The number of spiders can be overwhelming.

(Optional) 3 Relics:

  • The first optional relic room can be accessed from a ladder off the main slave pen yard (which you enter at the start of the quest). It's down a nondescript alley toward the northeast corner.
  • The second can be accessed through a Secret door in the north-central slaver room.
  • The third relic room can be accessed through a hidden corridor just off the hall to the end fight. You'll probably need a good Rogue or access to Dispel Magic to handle this corridor; pay attention to the Dungeon Master dialogue.

End fight:

  • Once all slavers are killed, the sealed door (adjacent to the western shrine) opens, with NPC slaves greeting and encouraging you for the final fight.
  • The end-fight (in the northwest room) consists of a red-named slaver that compels mobs of slaves to attack you. A cunning party will figure out how to kite, charm or immobilize the slaves and a handful of their Drow guards while others in the party isolate the slaver to kill him without killing any of the slaves to achieve the final optional challenge. If careful, you can also pull the Assassins and Solul without pulling any of the slaves by using ranged weapons. However, this optional won't be assigned until you enter the final room; if you kill Solul without ever entering, the optional will be incompletable.

Bonus XP

  • Devious bonus: 32 or fewer monsters killed +7% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Tamper bonus: 5 or more traps disarmed +10% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Neutralization bonus: 6 or more traps disarmed +20% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Ingenious Debilitation bonus: 9 or more traps disarmed +30% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Perception bonus: 2 or more secret doors discovered +10% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Mischief bonus: 32 or more breakables smashed +8% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Vandal bonus: 41 or more breakables smashed +10% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
  • Ransack bonus: 51 or more breakables smashed +15% Bonus.( ♣-0 ♦-0 ♥-0 ♠-0 )
Notes: The numbers for the traps bonus will change if you trigger the extra spell wards in the last hidden corridor.

Loot

  • Chests: 2
    • 1 for killing the Draegloth
    • 1 end chest
  • Collectables: 5
    • Cabinet in the kitchen
    • Adventurer's Pack in the labor rooms
    • Bones in the silkery
    • Cabinet near the north east relic
    • Bones near end fight, south east corner
  • NPC rewards:

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.4.3
  • 3 years and 25 days
  • BugTime
Seal of House Avithoul
Seal of House Avithoul.png
(edit)
Ring  21 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The House of Broken Chains, Matron chest
Slaver's Hand Crossbow
Slaver's Hand Crossbow.png
(edit)
Repeating Light Crossbow  21 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip1 or Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire2 The House of Broken Chains, 1End chest ;
1Slavemaster Banister Avithoul rare chest in the The Underdark ;
2Menace of the Underdark: City of Portals, Quest chain end reward
Icerazor
Icerazor.png
(edit)
Sickle  21 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip or Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The House of Broken Chains, End Chest ; Slavemaster Banister Avithoul's chest in The Underdark ; Menace of the Underdark: City of Portals, Quest chain end reward
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Monsters

Name ( picture ) CR Type Race
Avithoul Blademaster( view
Avithoul Blademaster.jpg
 • edit )
 ♥29Epic Hard ♠44Epic Elite Elf Drow Elf
Collared Slave( view
Collared Slave.jpg
 • edit )
 ♦19Epic Normal ♠23Epic Elite Elf Drow Elf
Collared Villager( view
Collared Villager.jpg
 • edit )
 ♦15Epic Normal ♥17Epic Hard ♠26Epic Elite Humanoid Human
Deathjump Spider( view
Deathjump Spider.jpg
 • edit )
 ♦16Normal ♥19Hard ♠23Elite ♦21Epic Normal ♥26Epic Hard ♠25Epic Elite Vermin Spider
Dolnozz( view
Dolnozz.png
 • edit )
 ♦24Epic Normal ♥29Epic Hard ♠44Epic Elite Elf Drow Elf
Ess'k( view
Ess'k.png
 • edit )
 ♦24Epic Normal ♥29Epic Hard ♠44Epic Elite Elf Drow Elf
Grataun( view
Grataun.jpg
 • edit )
 ♦24Epic Normal ♥29Epic Hard ♠44Epic Elite Elf Drow Elf
Guard Captain Amalzen( view
Guard Captain Amalzen.jpg
 • edit )
 ♦24Epic Normal ♥29Epic Hard ♠44Epic Elite Elf Drow Elf
Guard( view
Guard.jpg
 • edit )
 ♦22Epic Normal ♥27Epic Hard ♠26Epic Elite Elf Drow Elf
Magroph Avithoul( view
Magroph Avithoul.jpg
 • edit )
 ♦25Normal ♥30Hard Evil Outsider Demon
Ophur( view
Ophur.jpg
 • edit )
 ♦24Epic Normal ♥29Epic Hard ♠44Epic Elite Elf Drow Elf
Overseer Solul( view
Overseer Solul.jpg
 • edit )
 ♦25Epic Normal ♥30Epic Hard ♠46Epic Elite Elf Drow Elf
Priestess of Lolth( view
Priestess of Lolth.jpg
 • edit )
 ♦24Epic Normal ♥29Epic Hard ♠27Epic Elite Elf Drow Elf
Slavemaster( view
Slavemaster.jpg
 • edit )
 ♦23Epic Normal Elf Drow Elf
Underdark Assassin( view
Underdark Assassin.jpg
 • edit )
 ♦22Epic Normal ♠42Epic Elite Elf Drow Elf