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Sins of Attrition

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Sins of Attrition is the 4th quest in the Tower of Despair story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first four quests can be completed in any order to unlock Tower of Despair.
A New Invasion • Bastion of Power • Genesis Point • Sins of Attrition • Tower of Despair


Six Brigadiers of the Devil army have their quarters in this citadel close to the Archon front lines. According to rumor disloyal Devil troops are also sent here for punishment.

Requires access to adventure pack: The Devils of Shavarath
Sins of Attrition
Heroic level: 19
Epic level: None
Duration: Long
Heroic XP:  ♣4,142Solo/Casual ♦7,156Normal ♥7,408Hard ♠7,660Elite
Epic XP: N/A
Takes place in: Citadel of the Devils' Spine
Bestowed by: Wakhakwi
NPC contact: Wakhakwi
Quest acquired in: Amrath
Patron: The Yugoloth
Base favor: 7
Purchase: The Devils of Shavarath or VIP
Extreme Challenge: No
Alternate map for Sins of Attrition
Loading screen

Overview

Wakhakwi in Amrath has tasked you to assassinate one of the six Brigadiers in the citadel atop the Devils' Spine.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Slay the summoned cinderspawn
  • Slay the summoned efreet
  • Choose an item from the table
  • Slay the guardian Saligia
  • Slay the summoned cinderspawn
  • Find one of the Brigadiers' weakness
  • Assassinate one of the Brigadiers

What to Expect

  • Points of no return
  • Overlapping floors
  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Blades, spinning spikes, blowing-up air stream

Tips and Misc

Very tough quest for pugs and newer players due to the trash mob setup. The end boss itself can be extremely easy compared to other quests (depending on the item you select and if you do the optional) – and can be made even easier by "discovering the weakness" objective (depending on the item you select – you have to do a different optional room to discover the weakness)
What's hard is that almost every encounter involves 5–15 devils at once, requiring some very heavy CC/Healing/DPS to live through each one without deaths. Take appropriate resources for that. There is really no easy way to avoid them or pull them apart as they are statues that only trigger once someone runs up, and will teleport over to attack all other party members – even at the very start of the quest! (some more advanced and complicated tactics like using invisibility/stealth can limit the encounter size, but this is rarely necessary in a group)
Recommended Party Setup:

  • One very high HP tank with solid DPS
  • One very tough dedicated healer (cleric, favored soul or bard) who can take a hit (or 10 hits)
  • One Rogue (has many traps which hurt, but can be avoided if you can't find a rogue)
  • One Bard to enhance the groups DPS with buffs like haste, blur and rage, and perhaps offer some Crowd Control like Otto's irresistible dance. A healer bard can fill this role too, or even a good arcane.
  • Two others perhaps, though going with 4 should be fine due to scaling tech on normal.

It also has several random chests, seems to be 3 per run, which are random regardless of what item was selected.
Which optional you can complete and which end fight you get will vary depending on what item you select.
What the items do exactly and a rough idea on overall difficulty:

  • Gula's Ham (Meat) – Gluttonous Orthon Fighter end boss (very easy)
  • Tome of Inferal Knowledge (Book) – Tiefling Wizard end boss (easy)
  • Iwra's Ritual Ingredient's (Vial) – Gnoll Sorcerer end boss (very easy with optional, moderate without)
  • Offering to Avaritia (Gold) – Bearded Devil Warrior end boss (moderate)
  • Badge of Cenodoxus (Crest) – Horned Devil Barbarian end boss (moderate with optional, hard without; he has DR  ♠20Elite/Good+Silver and DR  ♠10Elite/-)
  • Acedia's Lute (Guitar) – Troglodyte Bard has dancing spheres in end fight and continually summons orthons, (an easy kill). The optional chest for the lute is the northmost east side passage – which is the most dangerous passage as it's riddled with swinging axe traps which can't be disabled (basically the last possible right turn you could make before the final shrine)

Note on optionals: Pretty much all the optionals involve you simply killing a few monsters and handing in the item. For each of these, if there is a random chest (not dependent on what you selected) it will unlocked after you complete the optional. Except 1:
The Badge/Bearded Devil optional (first side area on the left) He has several dialog options... Oddly succeeding on most of them will result in him surrendering and then teleporting away, and the chest will remained locked. One way of getting the chest is to fail his intimidate check and then kill him, another way is to choose the middle dialogue option (the one without a skill check) and then kill him. I think regardless of what you do here, the end boss will be weakened. Note if you don't have the crest and the chest is there, you simply cannot get the chest. Thus, the only way to ensure you get 100% chests every run is to take the badge and thus risk running into a slightly tougher boss than the others.

Near the end of Sins of Attrition, you will come to a lever with two prisoners chained to it. If you free the prisoners, you get a bonus chest in the boss room. If you pull the lever and kill them, you immediately get a shrine.

Strategies:

  • Use an intimitank. If the party stays back, the tank can grab all the aggro and prevent teleports for a few seconds. Then the party can come up and vorpal/DPS the mob.
  • A caster can set up good persistent CC, then fight inside of it. Web and Otto's sphere of dancing work well.
  • If you're soloing: It's possible to use stealth/invisibility through most of the quest, making it a lot easier.

There are six items to choose from the table, all based on the "Seven Deadly Sins" (Wikipedia article). Luxuria is excluded for some reason!

Bonus XP

  • Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣414 ♦716 ♥741 ♠766 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣621 ♦1,073 ♥1,111 ♠1,149 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣1,036 ♦1,789 ♥1,852 ♠1,915 )
  • Tamper bonus: 4 or more traps disarmed +10% Bonus.( ♣414 ♦716 ♥741 ♠766 )
  • Neutralization bonus: 6 or more traps disarmed +20% Bonus.( ♣828 ♦1,431 ♥1,482 ♠1,532 )
  • Ingenious Debilitation bonus: 7 or more traps disarmed +30% Bonus.( ♣1,243 ♦2,147 ♥2,222 ♠2,298 )

External Links

Loot

  • Chests: 5
    • 0–1 near Laombi, in the Servant Room (doesn't always spawn, it will remain permanently locked if you did not select the badge while the other 2 chests can be opened regardless of your choice) If no chest here, 3 are in the other side rooms, otherwise only 2 are in the other side rooms
    • 2–3 in the side rooms (can spawn in multiple locations)
    • 1 at the end
    • 1 at the end (appears if you choose to free the prisoners instead of pulling the lever at the end of the quest)

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Item Type Enhancements ML Bind Quests
Calitomes' Sash
(edit)
Belt 18 Bound to Character on Acquire, Exclusive Sins of Attrition, Any End Chest; Tower of Despair, Nythirios chest
Kormor's Belt
(edit)
Belt 18 Bound to Character on Acquire, Exclusive Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest
Kilau's Necklace
(edit)
Necklace 18 Bound to Character on Acquire Sins of Attrition, Any end chest ; Tower of Despair, Nythirios chest
Awanahu Sash
(edit)
Belt
  • Constitution +6 Constitution +6: This item gives the wearer improved health, granting a +6 Enhancement bonus to Constitution.
  • Proof Against Poison +6 Proof Against Poison +6: This item grants its wearer immunity to natural poisons. This item also grants a +6 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save).
  • AssassinAssassin: Bonus to hit and damage with sneak attacks (+2 to hit and +5 damage from attacks considered sneak attacks[both non-stacking even if it say exceptional]), 20% less threat. If have Assassin III Enhancement: chance with weapons to apply a Level Drain effect.
18 Bound to Character on Acquire Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest
Lorinthor's Belt
(edit)
Belt 18 Bound to Character on Acquire Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest
Vorne's Belt
(edit)
Belt 18 Bound to Character on Acquire Sins of Attrition, Any chest; Tower of Despair, Nythirios chest
Stalwart Necklace
(edit)
Necklace 18 Bound to Character on Acquire Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest
Torin's Choker
(edit)
Necklace 18 Bound to Character on Acquire Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest

Based on Sins of Attrition loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Acedia( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Reptilian Troglodyte
Avaritia( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Evil Outsider Devil
Barbazu( view
 • edit )
 ♦19Normal ♥23Hard ♠29Elite Evil Outsider Devil
Blistering Fire Elemental( view
 • edit )
 ♦19Normal ♥23Hard ♠29Elite Elemental Fire Elemental
Cenodoxus( view
 • edit )
 ♦22Normal ♥26Hard ♠32Elite Evil Outsider Devil
Diseased Wildman( view
 • edit )
 ♦19Normal ♥23Hard ♠27Elite Monstrous Humanoid Wildman
Fiendish Spider Queen( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Magical Beast Spider
Greater Iron Golem( view
 • edit )
 ♦19Normal ♥23Hard ♠29Elite Construct Golem
Gula( view
 • edit )
 ♦22Normal ♥26Hard ♠32Elite Evil Outsider Devil
Iwra( view
 • edit )
 ♦22Normal ♥26Hard ♠32Elite Gnoll Gnoll
Laombi( view
 • edit )
 ♦19Normal ♥23Hard ♠29Elite Evil Outsider Devil
Orthon Lieutenant( view
 • edit )
 ♦20Normal ♥24Hard ♠30Elite Evil Outsider Devil
Orthon( view
 • edit )
 ♦19Normal ♥23Hard ♠29Elite Evil Outsider Devil
Saligia (Bearded Devil)( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Evil Outsider Devil
Saligia (Orthon)( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Evil Outsider Devil
Summoned Cinderspawn( view
 • edit )
 ♦20Normal ♥24Hard ♠30Elite Undead Fire Elemental
Summoned Efreeti( view
 • edit )
 ♦20Normal ♥24Hard ♠30Elite Evil Outsider Efreet
Tiefling Infantryman( view
 • edit )
 ♦18Normal ♥21Hard ♠25Elite Native Outsider Tiefling
Tiefling Spellthrower( view
 • edit )
 ♦18Normal ♥21Hard ♠25Elite Native Outsider Tiefling
Vidian( view
 • edit )
 ♦22Normal ♥26Hard ♠32Elite Native Outsider Tiefling
Wayward Adventurer( view
 • edit )
 ♦5Normal ♥5Hard ♠5Elite Humanoid Human