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Sins of Attrition

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Six Brigadiers of the Devil army have their quarters in this citadel close to the Archon front lines. According to rumor disloyal Devil troops are also sent here for punishment.

The Devils of Shavarath adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Devils of Shavarath
Sins of Attrition
Heroic level: 19
Epic level: None
Duration: long
Heroic XP:  ♣4,142Solo/Casual ♦7,156Normal ♥7,408Hard ♠7,660Elite
Epic XP: N/A
Takes place in: Citadel of the Devils' Spine
Bestowed by: Wakhakwi
NPC contact: Wakhakwi
Quest acquired in: Amrath
Patron: The Yugoloth
Base favor: 7
Purchase: The Devils of Shavarath or VIP
Extreme Challenge: No
M sins of attrition.png
Loading screen

Overview

Wakhakwi in Amrath has tasked you to assassinate one of the six Brigadiers in the citadel atop the Devils' Spine.

Alternate map for Sins of Attrition

Spoiler Warning: Spoiler material below this point!


Objectives

  • Slay the summoned cinderspawn
  • Slay the summoned efreet
  • Choose an item from the table
  • Slay the guardian Saligia
  • Slay the summoned cinderspawn
  • Find one of the Brigadiers' weakness
  • Assassinate one of the Brigadiers

What to Expect

  • Traps (random, some undisarmable)
  • Points of no return
  • Overlapping floors
  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Blades, spinning spikes, blowing-up air stream

Tips and Misc

Walkthrough from Shade:
Very tough quest for pugs and newer players due to the trash mob setup. The end boss itself can be extremely easy compared to other quests (depending on the item you select and if you do the optional) – and can be made even easier by "discovering the weakness" objective (depending on the item you select – you have to do a different optional room to discover the weakness)
What's hard is that almost every encounter involves 5–15 devils at once, requiring some very heavy CC/Healing/DPS to live through each one without deaths. Take appropriate resources for that. There is really no easy way to avoid them or pull them apart as they are statues that only trigger once someone runs up, and will teleport over to attack all other party members – even at the very start of the quest! (some more advanced and complicated tactics like using invisibility/stealth can limit the encounter size, but this is rarely necessary in a group)
Recommended Party Setup:

  • One very high HP tank with solid DPS
  • One very tough dedicated healer (cleric, favored soul or bard) who can take a hit (or 10 hits)
  • One Rogue (has many traps which hurt, but can be avoided if you can't find a rogue)
  • One Bard to enhance the groups DPS with buffs like haste, blur and rage, and perhaps offer some Crowd Control like Otto's irresistible dance. A healer bard can fill this role too, or even a good arcane.

2 others perhaps, though going with 4 should be fine due to scaling tech on normal.

It also has several random chests, seems to be 3 per run, which are random regardless of what item was selected.
Which optional you can complete and which end fight you get will vary depending on what item you select.
What the items do exactly and a rough idea on overall difficulty:

  • Gula's Ham (Meat) – Gluttonous Orthon Fighter end boss (very easy)
  • Tome of Inferal Knowledge (Book) – Tiefling Wizard end boss (easy)
  • Iwra's Ritual Ingredient's (Vial) – Gnoll Sorcerer end boss (very easy with optional, moderate without)
  • Offering to Avaritia (Gold) – Bearded Devil Warrior end boss (moderate)
  • Badge of Cenodoxus (Crest) – Horned Devil Barbarian end boss (moderate with optional, hard without; he has DR  ♠20Elite/Good+Silver and DR  ♠10Elite/-)
  • Acedia's Lute (Guitar) – Troglodyte Bard has dancing spheres in end fight and continually summons orthons, (an easy kill). The optional chest for the lute is the north-most east side passage – which is the most dangerous passage as it's riddled with swinging axe traps which can't be disabled (basically the last possible right turn you could make before the final shrine)

Note on optionals: Pretty much all the optionals involve you simply killing a few monsters and handing in the item. For each of these, if there is a random chest (not dependent on what you selected) it will unlocked after you complete the optional. Except 1:
The Badge/Bearded Devil optional (first side area on the left) He has several dialog options... Oddly succeeding on most of them will result in him surrendering and then teleporting away, and the chest will remained locked. One way of getting the chest is to fail his intimidate check and then kill him, another way is to choose the middle dialogue option (the one without a skill check) and then kill him. I think regardless of what you do here, the end boss will be weakened. Note if you don't have the crest and the chest is there, you simply cannot get the chest. Thus, the only way to ensure you get 100% chests every run is to take the badge and thus risk running into a slightly tougher boss than the others.

Near the end of Sins of Attrition, you will come to a lever with two prisoners chained to it. If you free the prisoners, you get a bonus chest in the boss room. If you pull the lever and kill them, you immediately get a shrine.

Strategies:

  • Use an intimitank. If the party stays back, the tank can grab all the aggro and prevent teleports for a few seconds. Then the party can come up and vorpal/DPS the mob. (This is somewhat less effective since the U9 intimidate change, but still locks them down for a least a couple seconds)
  • A caster can set up good persistent CC, then fight inside of it. Web and Otto's sphere of dancing work well.
  • If you're soloing: It's possible to use stealth/invisibility through most of the quest, making it a lot easier.

There are six items to choose from the table, all based on the "Seven Deadly Sins" (Wikipedia article). Luxuria is excluded for some reason!

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣414 ♦716 ♥741 ♠766 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣621 ♦1,073 ♥1,111 ♠1,149 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣1,036 ♦1,789 ♥1,852 ♠1,915 )
  • Tamper bonus: 4 or more traps disarmed +10% Bonus.( ♣414 ♦716 ♥741 ♠766 )
  • Neutralization bonus: 5 or more traps disarmed +20% Bonus.( ♣828 ♦1,431 ♥1,482 ♠1,532 )
  • Ingenious Debilitation bonus: 6 or more traps disarmed +30% Bonus.( ♣1,243 ♦2,147 ♥2,222 ♠2,298 )

External Links

  • Spyderwolf's YouTube Video Quest Walkthrough [Part 1] [Part 2]

Loot

  • Chests: 5
    • 0–1 near Laombi, in the Servant Room (doesn't always spawn, it will remain permanently locked if you did not select the badge while the other 2 chests can be opened regardless of your choice) If no chest here, 3 are in the other side rooms, otherwise only 2 are in the other side rooms
    • 2–3 in the side rooms (can spawn in multiple locations)
    • 1 at the end
    • 1 at the end (appears if you choose to free the prisoners instead of pulling the lever at the end of the quest)

NPC end rewards

Standard, Up to 16 level weapons/armors, level 19 accessories, +3 tomes (very Rare)

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.2
  • 3 years, 9 months, and 23 days
  • BugTime
Awanahu Sash
Awanahu Sash.png
(edit)
Belt 
  • Constitution +6Icon tooltip.png Constitution +6: This item gives the wearer improved health, granting a +6 enhancement bonus to Constitution.
  • Proof Against Poison +6Icon tooltip.png Proof Against Poison +6: This item grants its wearer immunity to natural poisons. This item also grants a +6 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 7 + their Fortitude save).
  • AssassinIcon tooltip.pngAssassin: Bonus to hit and damage with sneak attacks (+2 to hit and +5 damage from attacks considered sneak attacks[both non-stacking even if it say exceptional]), 20% less threat. If have Assassin III Enhancement: chance with weapons to apply a Level Drain effect.
18 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest
  • Update 48.2
  • 3 years, 9 months, and 23 days
  • BugTime
Calitomes' Sash
Calitomes' Sash.png
(edit)
Belt  18 Bound to Character on Acquire, ExclusiveIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire
This is an Exclusive item. You may only carry one at a time.
Sins of Attrition, Any End Chest; Tower of Despair, Nythirios chest
  • Update 48.2
  • 3 years, 9 months, and 23 days
  • BugTime
Lorinthor's Belt
Lorinthor's Belt.png
(edit)
Belt  18 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest
  • Update 48.2
  • 3 years, 9 months, and 23 days
  • BugTime
Vorne's Belt
Vorne's Belt.png
(edit)
Belt  18 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Sins of Attrition, Any chest; Tower of Despair, Nythirios chest
  • Update 48.2
  • 3 years, 9 months, and 23 days
  • BugTime
Kilau's Necklace
Kilau's Necklace.png
(edit)
Necklace  18 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Sins of Attrition, Any end chest ; Tower of Despair, Nythirios chest
  • Update 48.2
  • 3 years, 9 months, and 23 days
  • BugTime
Torin's Choker
Torin's Choker.png
(edit)
Necklace  18 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest
  • Update 48.4.3
  • 3 years, 6 months, and 26 days
  • BugTime
Stalwart Necklace
Stalwart Necklace.png
(edit)
Necklace  18 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest
  • Update 48.4.3
  • 3 years, 6 months, and 18 days
  • BugTime
Kormor's Belt
Kormor's Belt.png
(edit)
Belt  18 Bound to Character on Acquire, ExclusiveIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire
This is an Exclusive item. You may only carry one at a time.
Sins of Attrition, Any chest ; Tower of Despair, Nythirios chest
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Monsters

Name ( picture ) CR Type Race
Acedia( view
Acedia.jpg
 • edit )
 ♦21Normal Reptilian Troglodyte
Avaritia( view
Avaritia.png
 • edit )
 ♦21Normal Evil Outsider Devil
Barbazu( view
Barbazu.png
 • edit )
 ♦19Normal ♥23Hard ♠29Elite Evil Outsider Devil
Blistering Fire Elemental( view
Blistering Fire Elemental.png
 • edit )
 ♥23Hard ♠29Elite Elemental Fire Elemental
Cenodoxus( view
Cenodoxus.jpg
 • edit )
 ♦22Normal ♠32Elite Evil Outsider Devil
Diseased Wildman( view
Diseased Wildman.jpg
 • edit )
 ♠27Elite Monstrous Humanoid Wildman
Fiendish Spider Queen( view
Fiendish Spider Queen.jpg
 • edit )
 ♠31Elite Magical Beast Spider
Greater Iron Golem( view
Greater Iron Golem.png
 • edit )
 ♥23Hard ♠29Elite Construct Golem
Gula( view
Gula.jpg
 • edit )
 ♦22Normal ♠32Elite Evil Outsider Devil
Iwra( view
Iwra.png
 • edit )
 ♦22Normal Gnoll Gnoll
Laombi( view
Laombi.png
 • edit )
 ♦19Normal ♥23Hard ♠29Elite Evil Outsider Devil
Orthon Lieutenant( view
Orthon Lieutenant.jpg
 • edit )
 ♠30Elite Evil Outsider Devil
Orthon( view
Orthon.jpg
 • edit )
 ♠29Elite Evil Outsider Devil
Saligia (Bearded Devil)( view
Saligia.jpg
 • edit )
 ♦21Normal ♠31Elite Evil Outsider Devil
Saligia (Orthon)( view
Saligia (Orthon).jpg
 • edit )
 ♦21Normal ♠31Elite Evil Outsider Devil
Summoned Cinderspawn( view
Summoned Cinderspawn.jpg
 • edit )
 ♦20Normal ♠30Elite Undead Fire Elemental
Summoned Efreeti( view
Summoned Efreeti.jpg
 • edit )
 ♦20Normal ♠30Elite Evil Outsider Efreet
Tiefling Infantryman( view
Tiefling Infantryman.jpg
 • edit )
 ♦18Normal ♥21Hard ♠25Elite Native Outsider Tiefling
Tiefling Spellthrower( view
Tiefling Spellthrower.jpg
 • edit )
 ♦18Normal ♥21Hard ♠25Elite Native Outsider Tiefling
Vidian( view
Vidian.png
 • edit )
 ♠32Elite Native Outsider Tiefling
Wayward Adventurer( view
Wayward Adventurer.png
 • edit )
5 Humanoid Human