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The Lord of Blades

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Reason: Needs to have parameters updated due to changes in Quest.

The way leads into the bedrock below the Manufactury. Runes abound in the tunnels here, and they seem older than the Cannith structures above.

Secrets of the Artificers adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Secrets of the Artificers
The Lord of Blades
Heroic level: 20
Epic level: None
Duration: Long
Heroic XP:  ♦6,383Normal ♥6,600Hard ♠6,816Elite
Epic XP: N/A
Takes place in: Research Facility
Bestowed by: Ceros d'Cannith
NPC contact: Ceros d'Cannith
Quest acquired in: House Cannith
Patron: House Cannith
Base favor: 7
Free to Play: No
Extreme Challenge: No
M lord of blades.png
Loading screen


You have learned that the reason the Lord of Blades attacked the Cannith Manufactury was to gain access to an ancient Creation Forge located beneath the complex. Ceros d'Cannith wants you to venture down into the Research Facility deep inside the Cannith Manufactury and stop the Lord of Blades before he learns the secrets of the Creation Forge.


No flagging is required for this raid.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Defeat the Lord of Blades
    • Disable the pillars' Power Links to seal the portal
  • (Optional) Talk down the Warforged converts — Bonus (10%): Heroic( ♦638 ♥660 ♠682 )
  • (Optional) Grudge Maker: Mark the Lord of Blades twice — Bonus (10%): Heroic( ♦638 ♥660 ♠682 )
  • (Optional) Domination: Mark the Lord of Blades thrice — Bonus (10%): Heroic( ♦638 ♥660 ♠682 )
  • (Optional) Elemental Binding: Defeat the Elementals in each binding chamber (Slay 4) (note: may have been removed in Update 47.)needs verification — Bonus (10%): Heroic( ♦638 ♥660 ♠682 )

Tips and Misc

  • There are 2 lockouts in the raid. 1st one is an arch/door close to the entrance and is activated when talking to an NPC. The 2nd one is activated, right after shrine, when someone starts the endfight.
  • This is a raid where pets are not welcome. They can, and will, run ahead and trigger the barrier to drop, causing lockout. You cannot get back in if your scout happened to have been inside at the time. It's unclear if the pet's death/entrance alone will cause a permanent barrier, but it's possible.
  • When the pillars' Power Links are fully active, the power of the forge will be active in the center. It will give the power of the forge buff (Grants DR15/-, various other power ups and allows players to float on the water to attack the powerlink in melee.) It gives the Lord of Blades a far more powerful buff, so is recommended you get the buff before he does, or destroy them.
  • Hound of Blades can inflict an AOE debuff to players which causes overcharged effect (10d10 lightning damage to a player)
  • Hound of Blades can also trigger a massive AOE that buffs all friendly targets (including the Lord himself) with a short duration -25% damage shield buff, they can both do this and they stack for up to -50% damage from all incoming sources. Destroy them or keep them away from the Lord to prevent this.
  • If they are killed, he will revive his hounds at 75%, 40%, and 5% health.
  • See the raid boss entry: Lord of Blades for further information on his various specials, buffs and debuffs.
    • From 100% to 75% he can perform a Mighty Blow Stun and Slam special attacks, inflict Binding Chains, and cause wounds that lower your maximum HP
    • At 75% to 40% he will perform super leaps that result in a single powerful attack or a power charge, and uses devastating whirlwind attacks.
    • At 40% he can perform his Rain of Blades attack, when he crouches down and fires blades from his back, the safest spot is in the exact center, otherwise it inflicts massive DOT.
    • At 5% he will summon reinforcements in waves. Note that he cannot be killed, although you can continue to fight him for an optional. To finish the raid, destroy the remaining power links.
  • To mark the Lord of Blades (and thus complete the Grudge Maker and Domination optionals) you need to reduce him to zero health without having disabled the pillars. He will then respawn at full health. Each time you do this counts as marking him once.
  • The (Optional) Talk down the Warforged converts actually lists the DC's required to talk them down unlike most NPC dialog. They list DC65 Intim/Bluff for non-warforged characters. DC45 if you're warforged.
    • Note: Unlike most dialog options, all of these offer a 1d20 roll + your relevant skill vs the DC (shown in the combat log). The DCs above refer to the modified result. EG: A Warforged with an intimidate of 40 could roll of a 5 + 40 = 45 and succeed. Be warned you only get 1 attempt at this, and failure will cause them to attack you.
    • Followers of the Lord of Blades (EG: Warforged Paladins, Clerics and Favored Souls with faith enhancement) can automatically succeed at this optional by choosing the (Blades Faith Tenant) option.
  • Once the (Optional) Talk down the Warforged converts is complete, they will tell you about a nearby secret door. Unlike most secret doors, you cannot detect this one with True Seeing or any other means other than the search skill. Search DC is fairly low - 30 on normal, higher on higher difficulty settings. Generally anyone with a decent INT and the common Epic Treasure Hunter's Spyglass can reach this search even with 0 ranks on normal given standard raid buffs. Behind the door you'll find a chest with standard random loot.

Bonus XP

  • Aggression bonus: 60 or more monsters killed +10% Bonus.( ♦638 ♥660 ♠682 )
  • Onslaught bonus: 69 or more monsters killed +15% Bonus.( ♦957 ♥990 ♠1,022 )
  • Conquest bonus: 79 or more monsters killed +25% Bonus.( ♦1,596 ♥1,650 ♠1,704 )


  • Chests: Up to five:
    • One on the way to the Creation Forge for completing (Optional) Talk down the Warforged converts, hidden behind a secret door (Random loot only)
    • Up to four chests at the end:
      • One for raid completion (Contains 15-40 Khyber Binding fragments and a chance at various Cannith power cells)
        • The standard end chest and elemental binding chest both have a very small chance at dropping a completed empty binding shard (equivalent to 200 binding fragments). Hard/Elite can drop refined empties. Epic can drop completed exquisite empties.
      • One for completing (Optional) Elemental Binding: Defeat the Elementals in each binding chamber. (Random chance at 9-20 Khyber Binding fragments, and an elemental spirit.) (Note: Update 47 may have removed this optional.)needs verification
      • One for completing (Optional) Grudge Maker: Mark the Lord of Blades twice. (Contains 3-12 Khyber Binding fragments, can drop the Elemental Motion Fixation Device part for Toven's Hammer)
      • One for completing (Optional) Domination: Mark the Lord of Blades thrice. (Contains 3-12 Khyber Binding fragments, can drop the Elemental Motion Fixation Device part for Toven's Hammer)
  • Difficulty differences:
    • Normal - High drop rate for regular spirits (8% per player per spirit type). Low drop rate for refined spirits (3% per player per spirit type). Drops lots of Binding Fragments and a 50% chance to drop some Refined Fragments.
    • Hard - Medium drop rate for refined spirits (6% per player per spirit type). Drops Refined Fragments only.
    • Elite - High drop rate for refined spirits (8% per player per spirit type). Refined Fragments only.
    • Cells - Greater Cannith Power Cells have a 10/15/20/25% drop rate. Martial cells have a 9/12/15/18% rate. Mystical cells also have 9/12/15/18% rate.
  • Collectables: Two bookshelves at the end.
  • NPC rewards: Standard. Select from 8 random items. Max ML18. Special rewards on every 10th completion: Your choice of standard spirit, cell or compound. Also a small chance at a random refined spirit.


Name ( picture • New Monster ) CR Type Race
Ancient Nightmare( view
Ancient Nightmare.jpg
 • edit )
 ♦23Normal ♥28Hard ♦23Epic Normal Aberration Dream Reaver
Bladeforged Artificer( view
Bladeforged Artificer.png
 • edit )
 ♦19Normal ♥23Hard Living Construct Warforged
Bladeforged Assassin( view
Bladeforged assassin.png
 • edit )
 ♦19Normal ♥23Hard Living Construct Warforged
Bladeforged Paladin (Monster)( view
Bladeforged Paladin.png
 • edit )
 ♦21Normal ♥25Hard Living Construct Warforged
Bladesworn Paladin( view
Bladesworn Paladin.jpg
 • edit )
 ♦20Normal ♥25Hard ♠29Elite Living Construct Warforged
Bound Air Elemental( view
Bound Air Elemental.jpg
 • edit )
 ♦26Epic Normal Elemental Air Elemental
Bound Fire Elemental( view
Bound Fire Elemental.png
 • edit )
 ♥24Hard ♠30Elite Elemental Fire Elemental
Bound Water Elemental( view
Bound Water Elemental.jpg
 • edit )
 ♦10Normal ♥12Hard Elemental Water Elemental
Cutlass( view
 • edit )
 ♦19Normal Living Construct Warforged
Gate Keeper( view
Gate Keeper.jpg
 • edit )
 ♦24Epic Normal Evil Outsider Quori
Hound of Blades( view
Hound of Blades.png
 • edit )
 ♦23Normal ♥29Hard Construct Iron Defender
Iron Golem( view
Iron Golem.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♥30Epic Hard Construct Golem
Lord of Blades( view
Lord of Blades.jpg
 • edit )
 ♦22/32Normal ♥36Hard ♠42Elite ♦28/35Epic Normal ♥38Epic Hard ♠58Epic Elite Living Construct Warforged
Nightmare Vanguard( view
Nightmare Vanguard.png
 • edit )
 ♦20Normal ♥25Hard ♦23Epic Normal Evil Outsider Quori
Power Link Base( view
Power Link Base.jpg
 • edit )
0.00 Construct Inanimate Object
Power Link Top( view
Power Link Top.jpg
 • edit )
0.00 Construct Inanimate Object
Quorforged Juggernaut( view
Quorforged Juggernaut.jpg
 • edit )
 ♦24Normal ♥27Hard Living Construct Golem