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Desecrated Temple of Vol

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Desecrated Temple of Vol is the 1st quest in the Litany of The Dead Part 4 (heroic) story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first four quests can be completed in any order to unlock Litany of the Dead.
Flagging occurs by collecting dedicated items rather than completing these quests.
Desecrated Temple of Vol • Flesh Maker's Laboratory • Ghosts of Perdition • Inferno of the Damned • Litany of the Dead • Ascension Chamber

Centuries ago the Black Abbot sealed those who remained faithful to Vol deep in the Catacombs of this temple. The wails at night indicate something somehow survived.

The Necropolis, Part 4 adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Necropolis, Part 4
Desecrated Temple of Vol
Heroic level: 14
Epic level: None
Duration: Long
Heroic XP:  ♣3,069Solo/Casual ♦5,344Normal ♥5,572Hard ♠5,800Elite
Epic XP: See Desecrated Temple of Vol (epic)
Takes place in: Desecrated Temple of Vol
Bestowed by: Holton Kisane
NPC contact: Holton Kisane
Quest acquired in: The Necropolis
Patron: The Silver Flame
Base favor: 6
Purchase: The Necropolis, Part 4 or VIP
Extreme Challenge: No
M desecrated temple of vol.png
Loading screen

Overview

Holton Kisane had a dream last night where he saw Vol and one of her High Priests. The Lady spoke to him, saying this Priest was buried beneath the Desecrated Temple of Vol. If Holton freed this High Priest, and proved he was worthy, then Vol's chosen would aid in the battle against the Black Abbot. Sir Rohine does not believe Holton and refuses to release him from his post, so Holton has asked you to venture to the Desecrated Temple and find the High Priest.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Locate the Abbot's Seal
  • Acquire the keys to the Abbot's seal (2 keys)
  • Open the Seal (2 boxes)
  • Enter the catacombs
  • Find the Priest of Vol
  • Slay the vampire priests (total 6)
  • Return to the High Priest
  • Defeat the High Priest's Honor Guard
  • (Optional) Defeat the Inevitables of Dolurrh (total 9) — Bonus (15%): Heroic( ♣460 ♦802 ♥836 ♠870 )
  • (Optional) Destroy the Offerings to Vol — Bonus (40%): Heroic( ♣1,228 ♦2,138 ♥2,229 ♠2,320 )

What to Expect

  • Point of no return
  • Spawning/respawning monsters

Known Traps

Trap DCs

  • Spinning blades, shooting darts

Tips and Misc

Walkthrough (largely thanks to Lost Leader)

Drop down into the temple. In the middle you will see the seal made by the Black Abbot. On either side of the seal is a lockbox and a lever. Pulling the levers will reveal doors to either side of the hall. The halls are filled with whirring blades and flaming darts, at the end of which is a chest containing a gold key on one side, and a silver key on the other. They will each open one of the warding lockboxes. Each person who opens a chest gets a key. The passage on the left is easier to get through the traps, just have to take a quick dip underwater to get there. Have two people go this way, one being a high AC type. Death Ward and Fire Resist are very beneficial throughout this quest, and both chests are guarded by shadows and quells, so buff up before you go for the keys.

Open the lock boxes on either side of the pit. This lowers the seal and allows you to drop down. At the bottom will be a room of clay golems; smite or beat them down. Next, a group of three quells will attack. One is red-named. Watch out for firewalls, acid fogs and Otto's irresistible dance (the 8th level version). Once you defeat the three quells, you can enter into the vampire's hallways.

The halls are filled with vampires and bats; shadows and wheeps will pop from the ground as you go. If you break the sacrificial urns, shadows will pop out. You must move through the hallways and destroy the randomly located vampiric priests of vol. Some of the halls may close behind you. Which gates close is randomly generated. Also, the shadows in this temple are immune to Firewall, so you will need to deal with the shadows by other means.

A couple of things to note while you clear the halls of vampires: first, there is a chest that can spawn in any room in the vampire halls, so keep an eye out for it. Second, down the hall across from the shrine is a secret door. When you open it, four wheeps will attack, and it will reveal a locked door (Lock DC). On the other side of the locked door is a portal that will take you to another plane, with bad side effects for curing magic. Go through and defeat the maruts. When the maruts are dead it will send you back to the Temple of Vol, a chest now sitting in the room. This chest has a chance to drop pieces of the Shield or Tome. Note: If there are any dead party members when the last marut is slain, there will be no way to get back to them. Their soul is trapped back where they died.

  • The Inevitables come in three waves of increasing numbers

After you have completed the vampire slaying, finding your chest, and optional maruts, return to the entry to the vampire halls. Talk to the High Priest to begin the last encounter. A simple tactic is to fill the room with firewalls, and when all of the High Priest's bodyguards attack, they will find themselves burning in an inferno. Collect your last chest; this one will perhaps have a piece of the Sigil, then return home for your end reward.

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣307 ♦534 ♥557 ♠580 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣460 ♦802 ♥836 ♠870 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣767 ♦1,336 ♥1,393 ♠1,450 )
  • Tamper bonus: 4 or more traps disarmed +10% Bonus.( ♣307 ♦534 ♥557 ♠580 )
  • Neutralization bonus: 6 or more traps disarmed +20% Bonus.( ♣614 ♦1,069 ♥1,114 ♠1,160 )
  • Ingenious Debilitation bonus: 7 or more traps disarmed +30% Bonus.( ♣921 ♦1,603 ♥1,672 ♠1,740 )
  • Mischief bonus: 13 or more breakables smashed +8% Bonus.( ♣246 ♦428 ♥446 ♠464 )
  • Vandal bonus: 17 or more breakables smashed +10% Bonus.( ♣307 ♦534 ♥557 ♠580 )
  • Ransack bonus: 21 or more breakables smashed +15% Bonus.( ♣460 ♦802 ♥836 ♠870 )

Loot

  • Chests: 3
    • 1 for killing the Inevitables
    • 1 randomly placed
    • 1 end chest
  • Collectables: 7
    • Crude Altar in the northeast passage, just before the Silver Key
    • Adventurer's Pack in the northwest passage, along the south wall with the fourth group of blades
    • Crude Altar and Adventurer's Pack in the northwest passage, just before the dart traps (pack under the south stairs)
    • Fungus Patch and Crude Altar in the west room
    • Fungus Patch in the south room
  • NPC rewards: Random item
  • Shield Pieces

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.4.3
  • 3 years, 1 month, and 6 days
  • BugTime
Desecrated Leathers
Desecrated Leathers.png
(edit)
Leather  12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Desecrated Temple of Vol, End Chest
Guardian of the Liturgy
Guardian of the Liturgy.png
(edit)
Dagger  12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Desecrated Temple of Vol, End Chest
Insurrection
Insurrection.png
(edit)
Great Axe  12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Desecrated Temple of Vol, End Chest
  • Update 48.2
  • 3 years, 4 months, and 7 days
  • BugTime
Boots of the Innocent
Boots of the Innocent.png
(edit)
Boots  13 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Desecrated Temple of Vol, End chest
  • Update 48.2
  • 3 years, 4 months, and 7 days
  • BugTime
Locus of Vol
Locus of Vol.png
(edit)
Necklace  13 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Desecrated Temple of Vol, End chest
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Monsters

Name ( picture ) CR Type Race
Blackfang Bat( view
BlackFangBat.png
 • edit )
 ♦9Normal ♥11Hard ♠14Elite Animal Bat
Clay Golem( view
Clay Golem.jpg
 • edit )
 ♦10Normal ♥13Hard ♠16Elite ♦21Epic Normal ♥29Epic Hard ♠44Epic Elite Construct Golem
Inevitable( view
Inevitable.jpg
 • edit )
 ♦15Normal ♠22Elite ♥38Epic Hard Construct Golem
Quell( view
Quell.jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦32Epic Normal ♥37Epic Hard Undead Quell
Shadow of Vol( view
Shadow of Vol.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Undead Shadow
The Seal Keeper( view
The Seal Keeper.jpg
 • edit )
 ♦16Normal ♥18Hard ♠21Elite Undead Quell
Undead Giant Rat( view
Undead Giant Rat.jpg
 • edit )
 ♦8Normal ♥10Hard ♠13Elite Animal Rat
Vampire Spawn of Vol( view
Vampire Spawn of Vol.png
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Undead Vampire
Vampiric Knight of Vol( view
Vampiric Knight of Vol.png
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Undead Vampire
Vampiric Priest of Vol( view
Vampiric Priest of Vol.png
 • edit )
 ♦15Normal ♥17Hard ♠20Elite Undead Vampire
Vol Honor Guard( view
Vol Honor Guard.jpg
 • edit )
 ♦15Normal ♥17Hard ♠20Elite Undead Vampire
Wheep( view
Wheep.jpg
 • edit )
 ♦14Normal ♥15Hard ♠19Elite Undead Wheep

External Links

Aldbar's Solo Walkthrough & Guide