Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Slavers of the Shrieking Mines

From DDO wiki
Jump to: navigation, search

The Shrieking Mines are named for the winds that howl through its narrow tunnels, sounding like the cries of some tormented soul.

The Restless Isles adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: The Restless Isles
Slavers of the Shrieking Mines
Heroic level: 10
Epic level: None
Duration: Very long
Heroic XP:  ♣2,220Icon tooltip.pngSolo/Casual ♦3,900Icon tooltip.pngNormal ♥4,100Icon tooltip.pngHard ♠4,299Icon tooltip.pngElite
Epic XP: N/A
Takes place in: The Shrieking Mines
Bestowed by: Opu the Elder
NPC contact: Opu the Elder
Quest acquired in: Restless Isles
Patron: The Free Agents
Base favor: 6
Free to Play: No
Extreme Challenge: No
M slavers of the shrieking mines.png
M Slavers of the Shrieking Mines.png
Loading screen


Opu the Elder reports that many of his warriors are now enslaved by a horrific race of creatures he calls 'the Shapeless Ones.' You must enter the Shrieking Mines and rescue the wildman captives, now forced to work for the Shapeless Ones and their ogre mage slavers.

  • This quest is given by visiting Opu the Elder on his island in the Restless Isles. Those who have not been bestowed the quest will have to fight their way to the quest giver, while those who have (either by making the journey or by having the quest shared with them) can get to Opu (and very near the quest itself) by speaking to the Wildman guide to be found in the first passage.
  • Part of the end-reward for this quest is the Shattered Sigil, one half of the Sigil of Dal Quor. The other is gained from Bring Me the Head of Ghola-Fan!.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Slay the Ogre Magi to free their slaves (Kill 5)
  • Kill Boss Durna
  • Kill Boss Ur-Fal
  • Kill Boss Tanka
  • Kill Boss Gullo
  • Kill Boss Uzaki
  • Slay the mines' Overlords (Kill 3)
  • Kill Overlord Imshysh
  • Kill Overlord Ythrixid
  • Kill Overlord Villixill
  • (Optional) Save some of the miners (8 total) — Bonus (6%): Heroic( ♣133 ♦234 ♥246 ♠258 )
  • (Optional) Save almost all of the miners (~40?) — Bonus (?%): Heroic( Expression error: Unrecognized punctuation character "?". Expression error: Unrecognized punctuation character "?". Expression error: Unrecognized punctuation character "?". Expression error: Unrecognized punctuation character "?". )
  • (Optional) Defeat the Beholders (Kill 2) — Bonus (25%): Heroic( ♣555 ♦975 ♥1,025 ♠1,075 )
  • (Optional) Kill the Turncoats (Kill 40) — Bonus (25%): Heroic( ♣555 ♦975 ♥1,025 ♠1,075 )
  • (Optional) Retrieve the artifact from the cache — Bonus (5%): Heroic( ♣111 ♦195 ♥205 ♠215 )

What to Expect

  • Traps (fixed and random)
  • Overlapping floors
  • Re-spawning ogres (in central pit)

Known Traps

Trap DC

  • Note - the non-sonic traps are random, and may be missing, even on Elite.
  • Spike trap after the first key-locked iron gate, box after trap (can be jumped).
  • Blade trap just past the larger area north of that.
  • Five Sonic-filled corridors. No control boxes, they are controlled by a Wildman Miner banging a gong; hit the gong operator once, to stop the gong
  • Blade trap leading to the central/west chest room with Lord Villixill ("-135") (can be timed).
  • Blade trap leading to the room south of the shine with Slavedriver Uzaki (can be timed).
  • Blade trap before Lord Villixill (in far eastern room)

Tips and Misc

Path to mission entrance
  • Useful buffs:
    • Acid for ogre magi
    • Electricity for ogre magi
    • Fire for ogre magi
    • Sonic for traps
  • Follow the dungeon. Going downwards is easiest - unless, of course, you fall off. At the central pit, going west first might be easiest, and will lead you back a bit lower where you can continue down.
  • The requirement to kill no more than 10 wildmen as a failure is now removed. Instead, there is a minimum number of wildmen you must rescue with an optional to rescue more (40) for more XP.
    • There is one ledge with 2 ladders leading up, close by each other, on the same level that leads west to the tunnel to Lord Ythrixid - going up the taller (the one you didn't come down) will lead to the northern dead-end tunnel with a sonic trap (and a quest objective).
    • Some means of crowd control can be handy here, and area of effect weapons (such as 2-handed weapons) and spells (such as Wall of Fire or Electric Loop) are a bad plan, as are any inaccurate ranged attacks.
    • Concentrate on killing the ogres controlling a group of Wildman Miners. Once all nearby ogres are dead, a group of Wildman Miners will turn to "friends" and you will no longer be able to kill them. That group will disappear quickly after becoming friendly.
    • In many places, it is simple to lure the ogres away from the miners. The miners are usually only alerted when party members come close to them, and they are not alerted when the ogre brutes notice the party. There may be some exceptions where the ogre magi explicitly call the miners to fight for them, and there are some places where you cannot see all of the ogre brutes without walking close to some of the miners.
  • There are sonic traps that are operated by a Wildman Miner banging a gong. If you have a caster in your group, you can cast Flesh to Stone on them and they'll stop banging the gong; however, they usually eventually save even if you cast Enervation or Energy Drain. They also stop if you inflict any damage on them, but then become hostile - although they are easily outrun. You might find it easier just to kill them - there are 5 sonic traps.
  • When you get to the central caverns, there are ogres all over the place, who really like their ranged weapons.
  • There are two beholders (in separate locations) near the one and only shrine.
  • When you finish the quest, you will be dropped back in the tunnels; there will probably be some few wildmen and/or ogres, so be prepared for a quick fight (or to just run past them). Bear left at every intersection to get back to the quest-giver and reward, or recall, re-enter the wilderness area/tunnels, and use the Wildman Guide.

Bonus XP

  • Aggression bonus: 100 or more monsters killed +10% Bonus.( ♣222 ♦390 ♥410 ♠430 )
  • Onslaught bonus: 124 or more monsters killed +15% Bonus.( ♣333 ♦585 ♥615 ♠645 )
  • Conquest bonus: 152 or more monsters killed +25% Bonus.( ♣555 ♦975 ♥1,025 ♠1,075 )
  • Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣222 ♦390 ♥410 ♠430 )
  • Mischief bonus: 90 or more breakables smashed +8% Bonus.( ♣178 ♦312 ♥328 ♠344 )
  • Vandal bonus: 117 or more breakables smashed +10% Bonus.( ♣222 ♦390 ♥410 ♠430 )
  • Ransack bonus: 144 or more breakables smashed +15% Bonus.( ♣333 ♦585 ♥615 ♠645 )


  • Chests: Three
    • 1 locked with 3 ogres
    • 1 in Lord Villixill's room
    • 1 in Lord Ythrixid's room
  • Collectables: Eight
    • Bookshelf to the west in the north-south hallway
    • Rubble in Boss Tanka's chamber
    • Rubble in the shaft, to the northeast
    • Adventurer's Pack at the bottom of the ladder, in the northwest
    • Bookshelf in Lord Villixill's chamber
    • Crude Altar in Boss Uzaki's chamber
    • Adventurer's Pack west of Boss Ur-Fal
    • Adventurer's Pack on the way to Boss Gullo's chamber
    • There is also the Horrid Golden Figurine in Lord Ythrixid's chamber, in the "Glittering Cache" in the back of the room.
  • NPC rewards: A Shattered Sigil and your choice from 8-10 items (around level 10-12) or Mystical Vessel (previously used in Cannith Crafting but rendered useless in Update 32)

Named Chest Drop


Name(picture) CR Type Race
Lord Imshysh(view)
Lord Imshysh.jpg
 ♠17Icon tooltip.pngElite Aberration Mind Flayer
Lord Villixill(view)
Lord Villixill.jpg
 ♠17Icon tooltip.pngElite Aberration Mind Flayer
Lord Ythrixid(view)
Lord Ythrixid.jpg
 ♠17Icon tooltip.pngElite Aberration Mind Flayer
Boss Durna(view)
Boss Durna.jpg
 ♠16Icon tooltip.pngElite Giant Ogre
Boss Gullo(view)
Boss Gullo.jpg
 ♠16Icon tooltip.pngElite Giant Ogre
Boss Tanka(view)
Boss Tanka.jpg
 ♠16Icon tooltip.pngElite Giant Ogre
Boss Ur-Fal(view)
Boss Ur-Fal.jpg
 ♠16Icon tooltip.pngElite Giant Ogre
Boss Uzaki(view)
Boss Uzaki.jpg
 ♠16Icon tooltip.pngElite Giant Ogre
 ♦14Icon tooltip.pngNormal ♥16Icon tooltip.pngHard ♠19Icon tooltip.pngElite ♦20Icon tooltip.pngEpic Normal ♠66Icon tooltip.pngEpic Elite Aberration Beholder
Ogre Brute(view)
Ogre Brute.jpg
CRs missing! Giant Ogre
Wildman Miner(NoPic)
No pic.jpg
 ♠10Icon tooltip.pngElite Monstrous Humanoid Wildman
Wildman Turncoat(view)
Wildman Turncoat.jpg
 ♠14Icon tooltip.pngElite Monstrous Humanoid Wildman

The above was automatically compiled via DPL, 04:50:37 cache updated, time elapsed = -0.7127571105957 (please, do not keep reloading this page unless necessary, since it will not load from the cache, it will be re-generated from scratch every time, putting excessive additional load on the server).