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Exceptional Swashbuckler weapons

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While Swashbuckling, the following weapons receive Competence bonuses to their critical profiles:

Most of the above weapons become 15-20x3 with Keen or the appropriate Improved Critical feat, except Light Picks (17-20x4). Some named weapons improve on this even further.

Weapons[edit]

Name Type ML Crit Damage Enhancements Quests
Agony, the Knife in the Dark Dagger 23 17-20 / x2 2.50 [2d4] + 7 Pierce, Magic Caught in the Web, End Chest
Spectral Dagger (level 20) Dagger 20 19-20 / x2 2.50[1d4] + 6 Pierce, Magic The Night Revels
Spectral Dagger (level 8) Dagger 8 19-20 / x2 1.50[1d4] + 3 Pierce, Magic The Night Revels
Spectral Dagger (level 4) Dagger 4 19-20 / x2 [1d4] +2 Pierce, Magic The Night Revels
Epic Phiarlan Spy Dagger Dagger 20 19-20 / x2 2 [1d4] + 6 Pierce, Magic Epic Crafting, upgrade of Phiarlan Spy Dagger
Spectral Dagger (level 28) Dagger 28 19-20 / x2 5.50[1d4] + 12 Pierce, Magic The Night Revels
Spectral Dagger (level 24) Dagger 24 19-20 / x2 2.50[1d4] + 7 Pierce, Magic The Night Revels
Fell Shiv (Level 14) Dagger 14 19-20 / x2 2 [1d4] + 1 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Heroic Normal);
Shadow Over Wheloon, Quest chain end reward (Heroic)
Fell Shiv (Level 15) Dagger 15 19-20 / x2 2 [1d4] + 2 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Heroic Hard)
Fell Shiv (Level 16) Dagger 16 19-20 / x2 2[1d4] + 2 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Heroic Elite)
Sheridan's Wrack Dagger 8 17-20 / x2 1.50[2d3] + 4 Slash, Pierce, Magic Cult of the Six
Fell Shiv (Level 26) Dagger 26 19-20 / x2 2.50 [1d4] + 4 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Epic Hard)
Fell Shiv (Level 27) Dagger 27 19-20 / x2 3 [1d4] + 4 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Epic Elite)
Flotsam (Level 12) Dagger 12 19-20 / x2 1.5[1d4] + 4 Pierce, Magic Treasure of Crystal Cove, Euphonia's Barter Box
Epic Dagger of Inquisition Dagger 23 19-20 / x2 3[1d4] + 6 Pierce, Silver, Magic Return to the Sanctuary, Fitzwood's chest
Flotsam (Level 16) Dagger 16 19-20 / x2 1.75[1d4] + 5 Pierce, Magic Treasure of Crystal Cove, Euphonia's Barter Box
Flotsam (Level 20) Dagger 20 19-20 / x2 2[1d4] + 6 Pierce, Magic Treasure of Crystal Cove, Euphonia's Barter Box
Flotsam (Level 24) Dagger 24 19-20 / x2 2.50[1d4] + 7 Pierce, Magic Treasure of Crystal Cove, Euphonia's Barter Box
Flotsam (Level 28) Dagger 28 19-20 / x2 5[1d4] + 12 Pierce, Magic Treasure of Crystal Cove, Euphonia's Barter Box
Spectral Dagger (level 16) Dagger 16 19-20 / x2 2[1d4] + 5 Pierce, Magic The Night Revels
Spectral Dagger (level 12) Dagger 12 19-20 / x2 2[1d4] + 4 Pierce, Magic The Night Revels
Legendary Dagger of the Liturgist Dagger 29 19-20 / x2 5.5[1d4+2] +15 Pierce, Magic The Sacred Bounty, End chest
Sky Pirate's Dagger Dagger 4 17-20 / x3 [1d6] + 2 Pierce, Magic Three-Barrel Cove (heroic), Ilmarin Tychonn's Chest (Rare Encounter)
Legendary Moonslice Dagger 29 19-20 / x2 5.50[1d4+2] + 15 Pierce, Magic House of Pain, End Chest
Legendary Sunslice Dagger 29 19-20 / x2 5 [1d4+2] + 15 Pierce, Magic No Refunds, End chest
Nightforge Stiletto Dagger 8 17-20 / x2 1.50 [1d4] + 5 Slash, Pierce, Adamantine, Magic A Relic of a Sovereign Past
Pain, the Half of Whole Dagger 28 19-20 / x2 5.50[1d4+3] + 15 Pierce, Evil, Magic The Curse of Strahd, Raid chest
Epic Dice Dagger 28 19-20 / x2 5.50[1d4] + 12 Pierce, Magic Multitude of Menace, End chest
Fell Shiv (Level 25) Dagger 25 19-20 / x2 2.50 [1d4] + 3 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Epic Normal);
Shadow Over Wheloon, Quest chain end reward (Epic)
Bejeweled Letter Opener Dagger 10 17-20 / x2 [1d4] + 4 Slash, Pierce, Magic The Chamber of Raiyum, Treasure Room Chest
Epic Bejeweled Letter Opener Dagger 20 17-20 / x2 2[1d4] + 6 Pierce, Magic Unknown
Blade of the High Priestess Dagger 21 19-20 / x2 2 [1d4] +6 Pierce, Magic The Portal Opens, End chest ; Menace of the Underdark: City of Portals, Quest chain end reward
Assassin's Kiss Dagger 7 19-20 / x3 1.50[1d4] + 3 Pierce, Magic Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two end chests, rare encounter chests, pyramid chest
Dice Dagger 14 19-20 / x2 2[1d4] + 5 Pierce, Magic Multitude of Menace, End chest
Drow Dagger of the Weapon Master Dagger 21 17-20 / x2 3 [1d4] + 6 Pierce, Magic The House of Rusted Blades, End Chest
Tenebrous Stiletto Dagger 8 19-20 / x2 1.25 [1d4] + 4 Slash, Pierce, Adamantine, Magic The Shadow Crypt, Optional "big chest"
Earthcarver Shard Dagger 20 19-20 / x3 2[1d4] + 6 Pierce, Epic, Magic
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • IncandescenceIcon tooltip.pngIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 light damage on successful hit.
  • Ooze BaneIcon tooltip.pngOoze Bane: A bane weapon excels at attacking one type or subtype of creature. Against Oozes, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Aberration BaneIcon tooltip.pngAberration Bane: A bane weapon excels at attacking one type or subtype of creature. Against Aberrations, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Magical Beast BaneIcon tooltip.pngMagical Beast Bane: A bane weapon excels at attacking one type or subtype of creature. Against Magical Beasts, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Acidic ReapingIcon tooltip.pngAcidic Reaping: While this item is equipped, any killing blow you strike against enemies grants you 40 acid resistance for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
In the Belly of the Beast, Special quest only temporary weapon
Epic Assassin's Kiss Dagger 26 19-20 / x3 5[1d4] + 7 Pierce, Magic Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two end chests, rare encounter chests, pyramid chest
Dagger of Inquisition Dagger 2 19-20 / x2 [1d4] + 2 Pierce, Silver, Magic Return to the Sanctuary, Fitzwood's chest
Pumpkin Head Dart 5 20 / x1 [1] + 0 Bludgeon

None

Unknown
Spectre Striker Dart 3 20 / x2 [1d4] + 3 Pierce, Magic Housekeeping, Either End chest
Epic Returning Snowball Dart 27 18-20 / x2 5[1d4] +13 Bludgeon, Cold, Magic Tower of Frost, End chest
Nightforge Spike Dart 8 18-20 / x3 1.50 [1d4] + 5 Pierce, Adamantine, Magic A Relic of a Sovereign Past
Returning Snowball Dart 14 18-20/ x2 1.5[1d4] +5 Bludgeon, Magic Tower of Frost, End chest
Legendary Twisted Missile Dart 29 20 / x2 5.50[1d4+2] +15 Pierce, Magic Soul Survivor, end chest
Legendary Spectre Striker Dart 29 20 / x2 5[1d4+2] +15 Pierce, Magic Housekeeping, Either End chest
Snowball Dart 1 20 / x1 [1] + 0 Bludgeon
  • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold. The weapon deals an extra 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
Risia Ice Games
Coffin Nail Dart 24 19-20 / x2 4[1d4] + 7 Pierce, Magic A Legend Revisited, End chest
Sinister Handaxe Hand Axe 10 19-20 / x3 1.50[1d6] + 5 Slash, Magic Ravens' Bane, end chest
Axe of the Unseen Blow Hand Axe 14 20 / x4 1.50[2d4] + 5 Slash, Chaotic, Magic Litany of the Dead, Cholthulzz Chest, Mentau Chest, High Priest of Vol Chest Cinnis Chest
Legendary Sinister Handaxe Hand Axe 29 19-20 / x3 7[1d6+2] + 15 Slash, Magic Ravens' Bane, end chest
Forgotten Axe Hand Axe 10 19-20 / x3 1.50[1d6] + 4 Slash, Magic Black and Blue, end chest
Legendary Forgotten Axe Hand Axe 28 19-20 / x3 5[1d6] + 13 Slash, Magic Black and Blue, end chest
Forester's Brush Hook (Level 24) Kama 24 18-20 / x3 3 [1d6] +7 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest
Forester's Brush Hook (Level 22) Kama 22 18-20 / x3 2.50[1d6] + 6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest
Legendary Sunken Blasphemy Kama 29 19-20 / x2 7[1d6+2] +15 Slash, Evil, Adamantine, Magic Lost at Sea, Gift of the Devourer optional chest
Legendary Sunken Obscurity Kama 29 19-20 / x2 7[1d6+2] +15 Slash, Cold Iron, Magic Lost at Sea, Gift of the Devourer optional chest
Legendary Sunken Radiance Kama 29 19-20 / x2 7[1d6+2] +15 Slash, Good, Magic Lost at Sea, Gift of the Devourer optional chest
Legendary Sunken Virtue Kama 29 19-20 / x2 7[1d6+2] +15 Slash, Good, Lawful, Silver, Magic Lost at Sea, Gift of the Devourer optional chest
Forester's Brush Hook (Level 23) Kama 23 18-20 / x3 2.50[1d6] +6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest
Forester's Brush Hook (Level 16) Kama 16 18-20 / x3 1.50 [1d6] +5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest
Forester's Brush Hook (Level 17) Kama 17 18-20 / x3 1.50 [1d6] +5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest (Heroic Elite)
Dream Edge Kama 18 20 / x3 [1d7] + 5 Slash, Good, Evil, Lawful, Chaotic, Magic
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • AlignedIcon tooltip.pngAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • BodyfeederIcon tooltip.pngBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Random effect
    • Absolute LawIcon tooltip.pngAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
    • Armor Bonus +8Icon tooltip.pngArmor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
    • BanishingIcon tooltip.pngBanishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
    • Cold Absorption 20%Icon tooltip.pngCold Absorption 20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Electric Absorption 20%Icon tooltip.pngElectric Absorption 20%: Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Fire Absorption 20%Icon tooltip.pngFire Absorption 20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Cursespewing
    • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
    • DestructionIcon tooltip.pngDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
    • Enhanced Ki +1Icon tooltip.pngEnhanced Ki +1: Increases the rate at which the user gains ki with each successful attack.
    • Everbright
    • Feather FallingIcon tooltip.pngFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
    • GhostlyIcon tooltip.png Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
    • Good Luck +2Icon tooltip.pngGood Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
    • Elf BaneIcon tooltip.pngElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Gnoll BaneIcon tooltip.pngGnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Greater Goblinoid BaneIcon tooltip.pngGreater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater Lawful Outsider BaneIcon tooltip.pngGreater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater Monstrous Humanoid BaneIcon tooltip.pngGreater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Lesser Dwarf BaneIcon tooltip.pngLesser Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Evil Outsider BaneIcon tooltip.pngLesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Reptilian BaneIcon tooltip.pngLesser Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Goblinoid BaneIcon tooltip.pngLesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Greater GoodIcon tooltip.pngGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters.
    • Competence Healing Amplification +60Icon tooltip.pngHealing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects.
    • Melee Alacrity 10%Icon tooltip.pngMelee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell.
    • MetallineIcon tooltip.pngMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
    • ParalyzingIcon tooltip.pngParalyzing: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute. Certain creatures, such as the Undead and Constructs, cannot be paralyzed. (This variant is pictured on the right)
    • Parrying IIcon tooltip.pngParrying I: Passive: +1 Insight bonus to Armor Class, +1 Insight bonus to Fortitude, Reflex, and Will Saving throws.
    • Plant Slaying
    • Pure GoodIcon tooltip.pngPure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters.
    • Resistance +5Icon tooltip.png Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
    • Shattermantle
    • SmitingIcon tooltip.pngSmiting: On Hit: 4 to 24 Bane damage to Constructs.
      On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage.
    • Telekinetic
    • True LawIcon tooltip.pngTrue Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters.
    • Underwater ActionIcon tooltip.pngUnderwater Action: This item grants the wearer the ability to breathe water as if it were air.
    • ViciousIcon tooltip.pngVicious: On Hit: 2 to 12 Bane Damage to your target and 1 to 3 Bane Damage to yourself. (Bane damage cannot be resisted.)
    • VorpalIcon tooltip.pngVorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
    • Natural Armor +4Icon tooltip.pngNatural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
  • Suppressed PowerIcon tooltip.pngSuppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
The Mindsunder, Disc locked optional end chest
Forester's Brush Hook (Level 15) Kama 15 18-20 / x3 1.50[1d6] +4 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest (Heroic Normal) ;
The Druid's Deep, Quest chain end reward (Heroic & Epic)
Sunken Virtue Kama 15 19-20 / x2 1.5[1d6] +5 Slash, Good, Lawful, Silver, Magic Lost at Sea, Gift of the Devourer optional chest
Sunken Obscurity Kama 15 19-20 / x2 1.5[1d6] +5 Slash, Cold Iron, Magic Lost at Sea, Gift of the Devourer optional chest
Sunken Blasphemy Kama 15 19-20 / x2 1.5[1d6] +5 Slash, Evil, Adamantine, Magic Lost at Sea, Gift of the Devourer optional chest
Sunken Radiance Kama 15 19-20 / x2 1.5[1d6] +5 Slash, Good, Magic Lost at Sea, Gift of the Devourer optional chest
Epic Midnight Greetings Kukri 20 18-20 / x2 2 [1d6] +6 to +10 Slash, Magic Epic Crafting, upgrade of Midnight Greetings
Filthy Kukri Kukri 5 19-20 / x2 [1d4] + 1 Slash, Magic
  • +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Unraveling EnchantmentsIcon tooltip.pngUnraveling Enchantments: The enchantments on this item have become unstable and weakened with time, but those serving House Deneith may be able to restore it. Combine this item in Visbane's Folly atop Sentinel's Tower in House Deneith Enclave with a Sigil of the Goat, a Sigil of the Lion, and a Sigil of the Dragon to restore its original enchantments.
The Tide Turns, Any End chest
The Labrythine Edge Kukri 29 15-20 / x2 7[1d4+3] +15 Slash, Evil, Magic Project Nemesis, End chest
Skullsmasher (Level 12) Light Mace 12 20 / x3 1.75[1d6] + 5 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Heroic Normal)
Skullsmasher (Level 23) Light Mace 23 20 / x3 3[1d6] +6 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Epic Normal)
Skullsmasher (Level 24) Light Mace 24 20 / x3 3.25[1d6] +7 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Epic Hard)
Skullsmasher (Level 25) Light Mace 25 20 / x3 3.5[1d6] +7 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Epic Elite)
Drow Light Mace of the Weapon Master Light Mace 21 18-20 / x2 3 [1d6] +6 Bludgeon, Magic The House of Rusted Blades, End Chest
Skullsmasher (Level 13) Light Mace 13 20 / x3 2[1d6] + 5 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Heroic Hard)
Skullsmasher (Level 14) Light Mace 14 20 / x3 2 [1d6] +5 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Heroic Elite)
Moonwillow Short Sword 15 17-20 / x2 2[1d6] +5 Pierce, Good, Silver, Magic Thralls of the Fungus Lord, End chest
Razorend Short Sword 14 15-20 / x2 1.50 [1d8] + 5 Pierce, Magic Tome of Untold Legends
Rebellion Short Sword 25 17-20 / x2 2.50[1d8] + 7 Pierce, Magic The Fall of Truth, Raid Warded chest (Epic Normal)
Luck Blade Short Sword 8 18-20 / x2 [1d7] + 2 Pierce, Magic The Subterrane - Central, Garamol's chest ;
Rare drop in any level 7 chest and Festivult Coins
Epic Cutthroat's Smallblade (Level 20) Short Sword 20 18-20 / x2 2 [1d6] + 5 Pierce, Magic Treasure of Crystal Cove, Euphonia's Barter Box
Legendary Moonwillow Short Sword 29 17-20 / x2 7.5[1d6+2] +15 Pierce, Good, Silver, Magic Thralls of the Fungus Lord, End chest
Treason Short Sword 14 17-20 / x2 [1d6] + 5 Pierce, Magic The Reaver's Fate, Raid Warded chest
Tiefling Assassin's Blade Short Sword 4 15-20 / x2 [1d6] + 2 Pierce, Magic Three-Barrel Cove (heroic), Ithun Orenah's chest (Rare Encounter)
Cutthroat's Smallblade (Level 12) Short Sword 12 18-20 / x2 [1d6] + 3 Pierce, Magic Treasure of Crystal Cove, Euphonia's Barter Box
Epic Cutthroat's Smallblade (Level 24) Short Sword 24 18-20 / x2 2.50[1d6] + 6 Pierce, Magic Treasure of Crystal Cove, Euphonia's Barter Box
Cutthroat's Smallblade (Level 16) Short Sword 16 17-20 / x2 [1d6] + 4 Pierce, Magic Treasure of Crystal Cove, Euphonia's Barter Box
Cutthroat's Smallblade (level 12) Short Sword 12 18-20 / x2 [1d6] +4 Pierce, Magic Treasure of Crystal Cove
Cutthroat's Smallblade (level 16) Short Sword 16 17-20 / x2 [1d6] +5 Pierce, Magic Treasure of Crystal Cove
Drow Shortsword of the Weapon Master Short Sword 21 17-20 / x2 3 [1d6] + 6 Pierce, Magic The House of Rusted Blades, End Chest
Epic Zephyr Short Sword 20 17-20 / x2 2[1d6] + 6 Pierce, Magic Epic Crafting, upgrade of Zephyr
Epic Envenomed Blade Short Sword 20 19-20 / x2 2[1d6] +6 Pierce, Magic Epic Crafting, upgrade of Envenomed Blade
Epic Cutthroat's Smallblade (level 28) Short Sword 28 17-20 / x2 3[1d6] +12 Pierce, Magic Treasure of Crystal Cove
Epic Cutthroat's Smallblade (level 24) Short Sword 24 17-20 / x2 2.50[1d6] + 7 Pierce, Magic Treasure of Crystal Cove
Epic Cutthroat's Smallblade (level 20) Short Sword 20 17-20 / x2 2[1d6] +6 Pierce, Magic Treasure of Crystal Cove
Tharkuul's Bane Sickle 10 18-20 / x2 1.25 [2d4] + 5 Slash, Good, Cold Iron, Magic Invaders!, End Chest (only if Tharkuul is the end boss)
Sickle of Sypheros Sickle 6 18-20 / x2 1.50[1d6] + 3 Slash, Magic The Grey Moon's Den: Extermination, End Chest
Legendary Flicker of the Crescent Moon Sickle 29 19-20 / x2 7[1d6+2] + 15 Slash, Magic Blown Deadline, End chest
Widowblight Sickle 10 18-20 / x2 1.50[1d6] + 3 Slash, Magic The Spawn of Whisperdoom
Brilliant Crescent Sickle 28 19-20 / x2 7[1d6+3] +15 Slash, Lawful, Adamantine, Magic Killing Time, end chest
Death's Touch Sickle 18 18-20 / x2 [1d7] + 5 Slash, Evil, Magic The Mindsunder, Disc locked optional end chest
Devourer's Reaping Sickle 24 18-20 / x2 2.50 [1d6] + 7 Slash, Magic Ghost of a Chance (epic), Puzzle chest
Flicker of the Crescent Moon Sickle 15 19-20 / x2 1.50[1d6] + 5 Slash, Magic Blown Deadline, end chest
Returning Axe of Embers Throwing Axe 10 20 / x3 1.50 [2d4] + 5 Fire, Magic The Twilight Forge, 2nd Gauntlet chest
Thunder-Forged Alloy Throwing Axe Throwing Axe 22 20 / x3 3.50 [1d6] + 9 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Magma Forge, Crafted from various ingredients
Dwarven Thrower Throwing Axe 6 20 / x3 [1d8] + 3 Slash, Magic The Subterrane - Central, Garamol's chest
Legendary Green Steel Throwing Axe Throwing Axe 26 20 / x3 5[1d6] + 14 Slash, Evil, Magic Altar of Fecundity, Manufactured Ingredient Recipes
Alchemical Throwing Axe Throwing Axe 12 20 / x3 2 [1d6] + 5 Slash, Magic The Master Artificer, Either End chest
Green Steel Throwing Axe Throwing Axe 12 20 / x3 1.50 [1d6] +5 Slash, Evil, Magic Altar of Fecundity, Manufactured Ingredient Recipes
Spectral Throwing Dagger (level 16) Throwing Dagger 16 19-20 / x2 2[1d4] + 5 Pierce, Magic The Night Revels
Spectral Throwing Dagger (level 8) Throwing Dagger 8 19-20 / x2 1.50[1d4] + 3 Pierce, Magic The Night Revels
Spectral Throwing Dagger (level 4) Throwing Dagger 4 19-20 / x2 [1d4] + 2 Pierce, Magic The Night Revels
Spectral Throwing Dagger (level 28) Throwing Dagger 28 19-20 / x2 5.50[1d4] + 12 Pierce, Magic The Night Revels
Spectral Throwing Dagger (level 24) Throwing Dagger 24 19-20 / x2 2.50[1d4] + 7 Pierce, Magic The Night Revels
Spectral Throwing Dagger (level 20) Throwing Dagger 20 19-20 / x2 2.50[1d4] + 6 Pierce, Magic The Night Revels
Spectral Throwing Dagger (level 12) Throwing Dagger 12 19-20 / x2 2[1d4] + 4 Pierce, Magic The Night Revels
Fate, the Knower of All Throwing Dagger 28 19-20 / x2 5.5 [1d4+3] +15 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Old Baba's Hut, Raid Chest
Epic Return to Sender Throwing Dagger 28 19-20 / x2 5 [1d4] +12 Pierce, Magic Tavern Brawl, End Chest
Ratcatcher Light Crossbow 8 18-20 / x3 1.50 [1d8] + 4 Pierce, Magic The Abandoned Excavation
Epic Guidance Light Crossbow 23 19-20 / x2 3[1d8] + 6 Pierce, Good, Magic The Old Archives, End Chest
Legendary Nightshade Shooter Light Crossbow 29 19-20 / x2 5.5[1d8+2] + 15 Pierce, Magic The Same Old Song, End Chest
Guidance Light Crossbow 2 19-20 / x2 [1d8] + 2 Pierce, Silver, Magic The Old Archives, End chest (by the third Fragment)
Epic Mirage Scimitar 20 17-20 / x2 2d6 + 6 Slash, Magic Epic Crafting, upgrade of Mirage
Epic Brigand's Cutlass (level 28) Scimitar 28 18-20 / x2 5.50[1d6] +12 Slash, Chaotic, Magic Treasure of Crystal Cove
Epic Brigand's Cutlass (level 24) Scimitar 24 18-20 / x2 3[1d6] +7 Slash, Chaotic, Magic Treasure of Crystal Cove
Epic Brigand's Cutlass (level 20) Scimitar 20 18-20 / x2 2.5[1d6] +6 Slash, Chaotic, Magic Treasure of Crystal Cove
Epic Kron'zek's Cruelty Scimitar 20 15-20 / x2 2 [1d6] + 6 Slash, Magic Unknown
T'Korcha Family Scimitar Scimitar 4 15-20 / x2 [1d6] + 3 Slash, Magic