Upgradable Item
|
Upgraded Item
|
Item
|
Type
|
Enchantments
|
Effects Lost
|
Effects Gained
|
Amulet of the Stormreaver
|
Necklace
|
Protection +4 Protection +4: Passive: +4 Deflection bonus to Armor Class., Electric Resistance +30 Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance., Chain Lightning Chain Lightning Caster level: 12 Charges: 3 (3/day) — 3 Charges (Recharged/Day:3)
|
Protection +4 Protection +4: Passive: +4 Deflection bonus to Armor Class., Electric Resistance +30 Electric Resistance +30: Passive: +30 Enhancement bonus to your Electric Resistance.
|
Protection +5 Protection +5: Passive: +5 Deflection bonus to Armor Class., Electric Resistance +40 Electric Resistance +40: Passive: +40 Enhancement bonus to your Electric Resistance.
|
Cloudburst
|
Greatsword
|
Shocking Burst Shocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Cloudburst Cloudburst: On Vorpal, this weapon triggers a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap.
|
|
Lightning Strike Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
|
Dreamspitter
|
Quarterstaff
|
Greater Evil Outsider Bane Greater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., Enchantment Focus +2 Enchantment Focus +2: +2 Equipment bonus to the DC of Enchantment spells., Life Stealing, Suppressed Power Holy Holy: A holy weapon is imbued with holy power. This power makes the weapon good-aligned. Evil characters wielding this weapon suffer a negative level. The weapon deals an extra 2 to 12 damage against all targets of evil alignment.
|
|
Force Burst Force Burst: This weapon is humming with magical force, and does 1 to 6 force damage each hit. Critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
|
Gauntlets of Eternity
|
Gloves
|
Heal +13 Heal +13: Passive: +13 Competence bonus to the Heal skill., Repair +13 Repair +13: Passive: +13 Competence bonus to the Repair skill., Devotion +60 Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power., Healing Lore V Healing Lore V: Passive: Your Positive Energy spells gain a 15% Equipment bonus to their chance to critical hit., Eternal Faith
|
Heal +13 Heal +13: Passive: +13 Competence bonus to the Heal skill., Repair +13 Repair +13: Passive: +13 Competence bonus to the Repair skill., Devotion +60 Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power.
|
Heal +15 Heal +15: Passive: +15 Competence bonus to the Heal skill., Repair +15 Repair +15: Passive: +15 Competence bonus to the Repair skill., Devotion +72 Devotion +72: Passive: +72 Equipment bonus to Positive (Healing) Spell Power.
|
Head of Good Fortune
|
Trinket
|
Good Luck +2 Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Fortification +75% Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
|
Fortification +75% Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
|
Fortification +100% Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Dodge +4% Dodge +4%: +4% Enhancement bonus to Dodge.
|
Madstone Boots
|
Boots
|
Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity., Potency +48 Potency +48: Passive: +48 Equipment bonus to each Spell Power., Striding +20% Striding +20%: Makes the wearer more fleet of foot, giving a 20% bonus to run speed., Madstone Rage Madstone Rage Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), unlisted Madstone Reaction
|
Dexterity +4 Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity., Potency +48 Potency +48: Passive: +48 Equipment bonus to each Spell Power., Striding +20% Striding +20%: Makes the wearer more fleet of foot, giving a 20% bonus to run speed.
|
Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Potency +52 Potency +52: Passive: +52 Equipment bonus to each Spell Power., Striding +30% Striding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed.
|
Madstone Shield
|
Tower shield
|
Shield Proficiency: Tower Shields
|
|
Improved Bashing Improved Bashing: This shield does an additional 2 to 12 damage when used to shield bash., Shield Bashing - 10%
|
Ring of Lies
|
Ring
|
Charisma +6 Charisma +6: This item makes the wearer have more flair, granting a +6 enhancement bonus to Charisma., Diplomacy +10 Diplomacy +10: Passive: +10 Competence bonus to the Diplomacy skill., Bluff +10 Bluff +10: Passive: +10 Competence bonus to the Bluff skill., Haggle +10 Haggle +10: Passive: +10 Competence bonus to the Haggle skill., Perform +10 Perform +10: Passive: +10 Competence bonus to the Perform skill., Deception Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Hidden Effect: Increases all threat by 15%
|
Deception Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
|
Improved Deception Improved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Exceptional Charisma Skills +2
|
Stormreaver's Napkin
|
Cloak
|
Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence., Spell Focus Mastery +1
|
|
Spell Penetration II Spell Penetration II: Passive: +2 Equipment bonus to Spell Penetration checks.
|
Tenderizer
|
Morningstar
|
Increased base dice: 1d10, Adamantine Adamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. , Impact, Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Bleed Bleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Maladroit
|
|
Spikes Spikes: The sharp spikes on this item deal an additional 1 to 6 Piercing damage when used to strike an enemy., Bone Breaking
|
Treason
|
Shortsword
|
Expanded Threat Range: 18-20 / x2, Sneak Attack Bonus +3 Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., {Deception Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Treason, Armor-Piercing-10% (Bypasses 10% of target's Fortification), uses Dex mod or Str mod for Attack and Damage, whichever is highest
|
Sneak Attack Bonus +3 Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Armor-Piercing - 10%
|
Sneak Attack Bonus +4 Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Armor-Piercing - 15%
|
Ventilated Bracers
|
Bracers
|
Armor Bonus +6 Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +3 Enhanced Disable Device +3: Passive: +3 Enhancement bonus to the Disable Device skill., Enhanced Open Lock +3 Enhanced Open Lock +3: Passive: +3 Enhancement bonus to the Open Lock skill., Air Guard Air Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
|
Armor Bonus +6 Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +3 Enhanced Disable Device +3: Passive: +3 Enhancement bonus to the Disable Device skill., Enhanced Open Lock +3 Enhanced Open Lock +3: Passive: +3 Enhancement bonus to the Open Lock skill.
|
Armor Bonus +7 Armor Bonus +7: This item surrounds the wearer with an invisible but tangible field of force, granting +7 armor bonus to AC, just as though he were wearing armor., Enhanced Disable Device +5 Enhanced Disable Device +5: Passive: +5 Enhancement bonus to the Disable Device skill., Enhanced Open Lock +5 Enhanced Open Lock +5: Passive: +5 Enhancement bonus to the Open Lock skill.
|