Alchemical Weapons and Shields are a new kind of customizable loot, introduced with Update 11. Various ingredients gathered within House Cannith Manufactury are used for this crafting mechanism.
Update 11 crafting also includes set bonus unlocking for named accessories, See Nearly Finished for details.
Update 47 added Legendary Alchemical Crafting and simplified the crafting for Heroic Alchemical Crafting. Many of the ingredients for Heroic Alchemical Crafting are no longer used, such as Martial/Mystical Cannith Power Cells and the different tiers (Normal, Refined, and Exquisite) of Khyber Dragonshards of Binding and Elemental Spirits. The recipes that make or use these ingredients are also no longer used, but still remain in the Cannith Binding Station. New recipes exist in the Cannith Binding Station that allow players to turn in their old ingredients for other ingredients that are still used in the Cannith Melting Station.
Alchemical Greataxe. Some items have their own special look; the rest are copies of the looks from Greensteel and a few other places.
Alchemical weapons and shields can be obtained from The Master Artificer raid end chest and every 5th MA reward list.
Alchemical weapons and shields are level 12 unbound when acquired, level 12 BtA when a material type is added, level 16 BtC when a tier 1 upgrade is added, level 18 BtC when a tier 2 upgrade is added, and level 20 BtC when a tier 3 upgrade is added.
Weapons are +5 and have 3.0[W] weapon dice modifier. All weapon types are available, unlike Green Steel Weapons (Alchemical Light Hammer, Alchemical Handwraps, etc. exist).
Note that on-attack proc effects (such as Shocking Burst, Lightning Strike, Electrifying Blast, Earth Grab, etc.) on a shield only go off on a shield-bash.
Static effects (such as Magnetism 90, Doublestrike 6%, Seeker +10, Stunning +10) and guard effects (Fire Shield (Cold) on you being hit, etc.) work fine from a shield. Stunning +10 and Seeker +10 affect both main-hand attacks (ranged and melee) and shield bashes. Doublestrike 6% affects main-hand melee attacks, regardless of where the Doublestrike effect comes from.
Add effects to the blank at the Cannith Binding Station. There are three tiers of effects, and each tier can be either Martial or Mystical (becomes BtC).
Weapon Minimum Level 12
This step upgrades the Alchemical Blank with a metal type from the following list. This material type also determines what bonus Mystical effects you receive at Tier 1 and 2, if you choose Mystical effects for those tiers.
Weapon/shield breaks Byeshk DR, +1 die step on handwraps"Alchemical handwraps reinforced with this material grant the user an extra die step of damage on unarmed strikes" (link)
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Heightened Awareness 4Heightened Awareness 4: This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +4 Insight bonus to AC.
Magnetism +90Magnetism +90: Passive: +90 Equipment bonus to Electricity Spell Power., <Metal Type Effect> +90, Air GuardAir Guard: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
Earth
Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Greater Stone PrisonGreater Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 33) negates this effect., EarthgrabEarthgrab: This weapon stores the implacable strength of the earth deep within. When this weapon is used, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
Corrosion +90Corrosion +90: Passive: +90 Equipment bonus to Acid Spell Power., <Metal Type Effect> +90, Earthgrab GuardEarthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
Water
Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Freezing Ice Freezing Ice:
On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 9 seconds)
On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
, Fire Shield (Cold)Fire Shield (Cold): When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other.
Glaciation +90Glaciation +90: Passive: +90 Equipment bonus to Cold Spell Power., <Metal Type Effect> +90, Freezing Ice GuardFreezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
Fire
Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage., Seeker +10 Seeker +10: Provides a +10 Enhancement bonus to confirm critical hits, and a +10 Enhancement bonus to critical hit damage (before multipliers are applied).
Combustion +90Combustion +90: Passive: +90 Equipment bonus to Fire Spell Power., <Metal Type Effect> +90, Magma Surge GuardMagma Surge Guard: This item stores the immeasurable heart of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
Alchemical Constitution +2Alchemical Constitution +2: This item gives the wearer improved health, granting a +2 alchemical bonus to Constitution., Acid BlastAcid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage., DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
Acid Lore VIAcid Lore VI: Passive: Your Acid spells gain a 16% Equipment bonus to their chance to critical hit., Greater Erosion (+20) 3x charges, <Metal Type Effect> Lore VI
Water
Alchemical Wisdom +2Alchemical Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 alchemical bonus to Wisdom., Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water., Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
Ice Lore VIIce Lore VI: Passive: Your Cold spells gain a 16% Equipment bonus to their chance to critical hit., Greater Freeze (+20) 3x charges, <Metal Type Effect> Lore VI
Fire
Alchemical Strength +2Alchemical Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 alchemical bonus to Strength., IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
Fire Lore VIFire Lore VI: Passive: Your Fire spells gain a 16% Equipment bonus to their chance to critical hit., Greater Inferno (+20) 3x charges, <Metal Type Effect> Lore VI
The following table lists ingredients that are no longer used as of Update 47. These ingredients can be turned in at the Cannith Binding Station for ingredients that are still used (from the previous table).
Alchemical ingredients (NO LONGER USED)
Name
Bind Status
Obtained from
Used at
Khyber Dragonshard Fragment of Binding
Refined Khyber Dragonshard Fragment of Binding
Exquisite Khyber Dragonshard Fragment of Binding (Epic only)
Legendary version was introduced in Update 47. It is designed for items that can be put into your off-hand slot, i.e., one-handed melee weapons, orbs, shields, and rune arms.
Recipes are crafted at the same altars as Sharn gear (The Cannith Reforging Station).
Note that many weapon types present in heroic Alchemical Crafting do not appear to be available in Legendary. At present, no Handwraps, ranged weapons, thrown weapons, or two-handed melee weapons appear to drop, and some one-handed weapons also appear to be missing. It is, however, possible that they may be dropping rarely in chests but are not purchasable with runes.needs verification
Important: Your Tier 1 and Tier 2 choices do not have to be of the same element. However, your Tier 3 element must be equal to either your Tier 1 or Tier 2 element.