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Alchemical Crafting
Alchemical Weapons and Shields are a new kind of customizable loot, introduced with Update 11. Various ingredients gathered within House Cannith Manufactury are used for this crafting mechanism.
Update 11 crafting also includes set bonus unlocking for named accessories, See Nearly Finished for details.
Update 42 (Masterminds of Sharn) revisited some the ingredients used in alchemical crafting to purchase Syranian Forged Weaponry and to upgrade Sharn gear with Nearly Finished and Almost There enchantments. These recipes use also additional ingredients dropping in Masterminds of Sharn quests.
Contents
Crafting devices and recipes[edit]
See following for recipe details
- Cannith Melting Station
- Located in House Cannith Manufactury, to create manufactured ingredients
- Cannith Reforging Station
- Located in Artificer Workshops and Toven's Workshop, also used for Nearly Finished unlocking
- Cannith Binding Station
- Located in Research Facility and Eldritch Site Prime
Crafting devices are also available in Sharn docks.
Heroic[edit]
Alchemical blank items (Prototype)[edit]

Alchemical weapons and shields can be obtained from The Master Artificer raid end chest and every 5th MA reward list.
Alchemical weapons and shields are level 12 unbound when acquired, level 12 BtA when a metal type is added, level 16 BtC when a tier 1 upgrade is added, level 18 BtC when a tier 2 upgrade is added, and level 20 BtC when a tier 3 upgrade is added.
Weapons[edit]
Weapons are +5 and have 2.0 weapon dice modifier (standardized as of Update 15 Patch 2). All weapons types are available, unlike Green Steel Weapons (Alchemical Light Hammer, Alchemical Handwraps, etc. exist).
Shields[edit]
Note that on-attack proc effects (such as Shocking Burst, Lightning Strike, Electrifying Blast, Earth Grab, etc.) on a shield only go off on a shield-bash.
Static effects (such as Magnetism 90, Doublestrike 6%, Seeker +10, Stunning +10) and guard effects (Fire Shield (Cold) on you being hit, etc.) work fine from a shield. Stunning +10 and Seeker +10 affect both main-hand attacks (ranged and melee) and shield bashes (though you can't perform a stun with a shield bash). Doublestrike 6% affects main-hand melee attacks, regardless of where the Doublestrike effect comes from.
Crafting steps[edit]
- Acquire an alchemical "blank" weapon/shield from The Master Artificer raid or other players (unbound).
- Add a metal type to the blank at the Cannith Reforging Station (becomes BtA).
- Bind elemental spirits to the blank at the Cannith Binding Station, using spirits gathered from The Lord of Blades raid and binding dragonshards from The Lord of Blades and The Master Artificer raids. Three tiers of ingredients and effects, and each tier can either be Martial or Mystical (becomes BtC).
Refinement - Cannith Reforging Station[edit]
Ingredients obtained in the explorer area and in side quests to add a metal type effect from the following list. This also determines what Tier 1 and 2 of the Mystical spell boost effects do, if added later. Tier 1 and 2 is always the same type of effect, Tier 1 is Spell Power +90 damage boost and Tier 2 is Spell Lores (VI, 16%).
Material type | Refinement effect | Tier 1 Mystical effect | Tier 2 Mystical effect |
---|---|---|---|
Adamantine | Weapon/shield breaks adamantine DR, Hardness increases by 10 |
Impulse +90![]() |
Kinetic Lore VI![]() |
Byeshk | Weapon/shield breaks Byeshk DR, +1 die step on handwraps ![]() |
Nullification +90![]() |
Void Lore VI![]() |
Cold Iron | Weapon/shield breaks cold iron DR | Resonance +90![]() |
Sonic Lore VI![]() |
Crystal | Weapon/shield breaks Crystal DR, -10% ASF on shields ![]() |
Impulse +90![]() |
Kinetic Lore VI![]() |
Flametouched Iron | Weapon/shield breaks good DR | Devotion +90![]() |
Healing Lore VI![]() |
Silver | Weapon/shield breaks silver DR | Radiance +90![]() |
Radiance Lore VI![]() |
Tier 1 Elemental Binding - Cannith Binding Station[edit]
Tier 1 - Weapon Minimum Level 16
Ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following effects to a weapon/shield:
"Martial" effects | "Mystical" effects | |
---|---|---|
Air | Shocking Burst![]() ![]() |
Magnetism +90![]() ![]() |
Earth | Acid Burst![]() |
Corrosion +90![]() ![]() |
Water | Icy Burst![]() |
Glaciation +90![]() ![]() |
Fire | Flaming Burst![]() ![]() ![]() |
Combustion +90![]() ![]() |
Tier 2 Elemental Binding - Cannith Binding Station[edit]
Tier 2 - Weapon Minimum Level 18
"Refined" ingredients obtained in any difficulty of The Lord of Blades and The Master Artificer raids to add the following effects to a weapon/shield (Note: Ability Score Bonuses are an Alchemical bonus):
"Martial" effects | "Mystical" effects | |
---|---|---|
Air | Alchemical Dexterity +2![]() ![]() ![]() |
Lightning Lore VI![]() |
Earth | Alchemical Constitution +2![]() ![]() ![]() |
Acid Lore VI![]() |
Water | Alchemical Wisdom +2![]() ![]() ![]() |
Ice Lore VI![]() |
Fire | Alchemical Strength +2![]() ![]() ![]() |
Fire Lore VI![]() |
Note: Doublestrike only affects your main hand melee attacks, regardless of the source of the effect. So, Tier 2 Martial Air's Doublestrike 6% would do nothing on a thrown or ranged weapon, and on a shield would affect the main-hand attacks (where the Lightning Strike effect could only go off if you shield-bash).
Tier 3 Elemental Binding - Cannith Binding Station[edit]
Tier 3 - Weapon Minimum Level 20
"Exquisite" ingredients obtained only in Epic versions of The Lord of Blades and The Master Artificer raids to add the following effects to a weapon/shield:
"Martial" effects | "Mystical" effects | |
---|---|---|
Air | +6 Enhancement Bonus![]() ![]() ![]()
|
Efficient Metamagic - Enlarge II![]() ![]() |
Earth | +6 Enhancement Bonus![]() ![]() ![]()
|
Efficient Metamagic - Empower II![]() ![]() ![]() |
Water | +6 Enhancement Bonus![]() ![]() ![]()
|
Efficient Metamagic - Extend II![]() ![]() |
Fire | +6 Enhancement Bonus![]() ![]() ![]()
|
Efficient Metamagic - Maximize II![]() ![]() ![]() |
Fiery Detonation: Essentially fires off an enhanced fireball centered on your target when you roll a 20 + critical confirm. 15d6 fire damage, standard fireball AOE and graphical effect. DC34 Reflex save for half.
Other tier 3 martial specials work the same but deal different damage types matching their element, although Freezing Gale requires a DC39 Will save.
Raw crafting ingredients[edit]
Known Alchemical ingredients | |||
---|---|---|---|
Name | Bind Status | Obtained from | Used at |
|
Unbound | Mob kills within the zone [1] | Cannith Melting Station |
|
Unbound | Quest and raid end chests within the area | Cannith Reforging Station |
|
Cannith Binding Station | ||
|
Bound to Account | Raid end chests, both The Lord of Blades and The Master Artificer + The Lord of Blades raid Grudge Maker and Domination optional end chests | Cannith Reforging Station |
|
Bound to Character | The Lord of Blades raid end Elemental Binding optional chest | Cannith Binding Station |
|
Unbound | The Lord of Blades raid end chests and 10th completion reward lists [2] | Cannith Binding Station |
Notes[edit]
[1] Distributed by similar mechanic to the Altar of Insanity ingredients.
[2] Changed as of Update 11 Patch 1. On 10th reward list of the raid you can choose from:
- Empty Binding Khyber Dragonshard
- Fortified Compound/Mercurial Compound
- Greater Cannith Power Cell
- Martial Cannith Power Cell/Mystical Cannith Power Cell
- Spirit of Air/Earth/Fire/Water
- A chance at a random refined spirit
Forum threads[edit]
- Lamannia forum Update11 item listings
- Forum user SillyWallaby's quick crafting summary
- Alchemical Handwraps bug information
Legendary[edit]
Legendary version was introduced in update 47. It is designed for items that can be put into your off-hand slot, i.e., one-handed melee weapons, orb, shields, and rune arm.
- Weapon blanks come from legendary LoB and MA.
- Offhand-only items (shields and orbs) seem to be Bound to Character on Acquire
Bound to Character on Acquire: This item is Bound to Character on Acquire; rest Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip. Probably not working as intended.
- Recipes use Nearly Finished ingredients and Threads of Fate.
- Recipes are crafted at the same altars as Sharn gear.
Important: Your Tier 1 and Tier 2 choices do not have to be of the same element. However, your Tier 3 element must be equal to either T1 or T2 element.
Tier 0: Material[edit]
Combine item blank (prototype) + 50 threads.
Tier 1[edit]
Combine T0 item with 50 threads and stabilizing compound.
Fire
- Combustion 219 + Fire Lore 32
- Radiance + Radiance Lore
- Devotion + Healing Lore
- Flaming Blast + Overwhelming Incineration
- Seeker 21 + Legendary Magma Surge Guard
Cold
- Glaciation + Ice Lore
- Reconstruction + Repair Lore
- Impulse + Kinetic Lore
- Cold Blast + Corrosive Salt
- Fire Shield (Cold) + Ice Shards Guard
Air
- Electric
- Sonic
- Electric Blast + Lightning Strike
- Heightened Awareness + Lightning Storm Guard
- MRR 55 + SR 49
Earth
- Corrosion + Acid Lore
- Nullification + Void Lore
- Acid Blast + Stone Prison
- Crippling + Earthgrab Guard
- Fort + PRR
Tier 2[edit]
Combine T1 item with 100 threads and stabilizing compound.
Fire:
- Alchemical Strength +2
- Fiery Detonation
- Doublestrike
- Efficient Metamagic: Maximize II
- Stunning +24
Cold:
- Alchemical Wisdom +2
- Alchemical Charisma +2
- Freezing Gale
- Efficient Metamagic: Extend II
- Assassinate +10
Air:
- Alchemical Dex +2
- Electric Storm
- Doubleshot 13%
- Efficient Metamagic: Enlarge II
- Vertigo +24
Earth
- Alchemical Con +2
- Acid Torrent
- Alchemical Int +2
- Efficient Metamagic: Empower II
- Shatter +24
Tier 3[edit]
Combine T2 item with 250 threads and stabilizing compound. Weapon gains 0.5[W].
Fire
- Fire Attunement, Orange slot
- Improved Fire Augmentation, Purple slot
- Resistance (all saves) +17, Purple slot
- Evocation Focus +9, Green
Cold
- Water Attunement, Orange
- Spell Penetration, Purple slot
- Improved Cold Augmentation, Purple
- Necro Focus +9, Green
Air
- Air Attunement, Orange
- Improved Electric Augmentation, Purple
- Enchantment Focus +9, Green
- Illusion Focus +9, Green
Earth
- Earth Attunement, Orange
- Improved Acid Augmentation, Purple
- Conj Focus +9, Green
- Trans Focus +9, Green