Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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Twisted Missile (edit)
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Dart
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 4The Dragging of the Depths 4: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
- Vorpal Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Maiming 4Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +4d8 damage.
- Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- ReturningReturning: This missile will return to you.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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17
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Soul Survivor, end chest
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Tatterchain (edit)
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Handwrap
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 4The Dragging of the Depths 4: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
- AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- Lesser BoneshatterLesser Boneshatter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 10d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
- Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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17
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Finding Dorris, End chest
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The Hook (edit)
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Sickle
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 4The Dragging of the Depths 4: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
- Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- Bleeding 4Bleeding 4: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 4d8 bleeding damage to those that are vulnerable to it.
- Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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17
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Soul Survivor, end chest
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Legendary Twisted Missile (edit)
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Dart
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 6The Dragging of the Depths 6: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 6d6 Evil damage, and when striking Good enemies, it also deals an additional 6d6 Cold damage.
- Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Maiming 6Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
- Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- ReturningReturning: This missile will return to you.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Soul Survivor, End chest
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Legendary Tatterchain (edit)
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Handwrap
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 6The Dragging of the Depths 6: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 6d6 Evil damage, and when striking Good enemies, it also deals an additional 6d6 Cold damage.
- AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- BonesplitterBonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
- Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Finding Dorris, end Chest
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The Legendary Hook (edit)
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Sickle
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- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 6The Dragging of the Depths 6: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 6d6 Evil damage, and when striking Good enemies, it also deals an additional 6d6 Cold damage.
- Bleeding 6Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
- Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- Weaken UndeadWeaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- Red Augment Slot: EmptyRed AugmentsColorless Augments
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29
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Soul Survivor, end chest
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