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Doublestrike grants a character a chance to do double damage with their melee weapon any time they make a melee attack. (The similar effect for ranged attacks is called Doubleshot.)

  • Doublestrike affects your main-hand and off-hand weapons.
  • The Off-hand doublestrike stat was removed in Update 49. Now, Offhand strikes are still a separate "hit", roll their own damage from their own weapon, and can still Doublestrike. Your offhand now Doublestrikes at 50% of the Doublestrike of your mainhand.
    • This means that if you have a 50% chance to produce an offhand strike, and 100% Doublestrike, your offhand will hit 50% of the time for 50% Doublestrike (so a 50% chance to deal double damage). Your offhand can only doublestrike a maximum of 50% of the time.
  • Shields cannot Doublestrike. (Bring Down Wrath, Tier 5 ability of Divine Crusader, allows your shield to doublestrike at 50% of your mainhand doublestrike.)
  • Increasing Doublestrike above 100% does not provide any additional benefit (unlike Doubleshot).

Doublestrike was introduced as part of the Update 5 combat changes. Many attack speed bonuses were converted to Doublestrike effects at that time. Since Update 45, many Cleave attacks can now doublestrike.

Prior to Update 49, Doublestrike was the chance to make an actual second attack. The change (in which only one attack is made, with twice the damage) was made to reduce server lag.

See also: Doubleshot

Hover over the Attack Speed icon on the character sheet to view your Doublestrike chance

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Sources of Doublestrike[edit]

Morale bonus[edit]

Most bonuses from equipment are Morale bonuses; only the highest Morale bonus will apply.

  • Medusa Fury, found on weapons derived from the Blade of Fury, grants a +5% Morale bonus to Doublestrike when the wielder is below 25% hitpoints.
  • The Henshin Mystic ability, Quick Strikes, gives a maximum 25% Morale bonus for 10 seconds.
  • In Monk Wind Stance, the completed Way of the Sun Soul set grants a 6% Morale bonus to Doublestrike for 10 seconds with a natural 20 on an attack roll confirmed as a critical hit. This and other benefits of the ability cannot trigger more than once every twenty seconds.
  • Killer (Assassin, DWS): up to +20

Insight bonus[edit]

Enhancement bonus[edit]

Only the highest enhancement bonus to Doublestrike applies.

  • Whirlwind, a Ranger Tempest core enhancement, grants a +5% enhancement bonus to Doublestrike while dual wielding.
  • Dervish, the Ranger Tempest capstone enhancement, grants +10% to Doublestrike while dual-wielding.
  • The activated Celerity enhancement grants a +30%/+40%/+50% enhancement bonus to Doublestrike for 15 seconds with a cooldown of 5 minutes.
  • The Legendary Dreadnought Tier 4 ability Lightning Mace grants a +15% enhancement bonus to Doublestrike for 6 seconds when you crit with a Club, Greatclub, Heavy Mace, Light Mace, Morningstar, or Quarterstaff in your main hand.
  • Doublestrike items
  • Alchemical Crafting Tier 2 Martial Air effect includes a +6% bonus to Doublestrike.

Other typed bonus[edit]


Untyped bonuses stack.

Heroic abilities
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