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Category:Red augments

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Last Edited Name Color ML Location Description
  • Update 44.0.1
  • 5 years, 2 months, and 25 days
  • Faltout
Ruby of the Endless Night
Ruby of the Endless Night.png
(edit)
Red 1 Inflicts a Negative Level on vorpal hits.
Meteoric Star Ruby
Meteoric Star Ruby.jpg
(edit)
Red 1 The Haunted Halls of Eveningstar, End Chest and optional dragon chest 2% chance On Hit to cause a falling star to strike your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of the weapon to all nearby enemies, with a chance to knock them prone.

DC to resist knockdown: 20 + Item's ML vs Reflex (per talk page and DDO Forums).

Ruby of the Vampire Slayer
Ruby of the Vampire Slayer.png
(edit)
Red 1
  • SilverIcon tooltip.pngSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
  • 1 to 4 Light Damage
Ruby of the Surging Tide
Ruby of the Surging Tide.png
(edit)
Red 1 Tidal BurstIcon tooltip.pngTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead.
Ruby of the Adamantine Blessing
Ruby of the Adamantine Blessing.png
(edit)
Red 1 AdamantineIcon tooltip.pngAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
Ruby of Ghostbane
Ruby of Ghostbane.png
(edit)
Red 1
  • Ghost TouchIcon tooltip.pngGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • 1 to 6 Bane damage on hit vs Undead
Ruby of the Iron Hand
Ruby of the Iron Hand.png
(edit)
Red 1 Cold IronIcon tooltip.pngCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
Ruby Eye of the Tempest
Ruby Eye of the Tempest.png
(edit)
Red 1 The Haunted Halls of Eveningstar, end chest and optional dragon chest; and Temple of the Deathwyrm & Fire on Thunder Peak, end chests 2% Chance On Hit to cause a bolt of lightning to strike your target, dealing 1 to 20 damage per Minimum Level of the weapon to all nearby enemies
Ruby Eye of Righteousness
Ruby Eye of Righteousness.png
(edit)
Red 1 The Haunted Halls of Eveningstar, end chest and optional dragon chest; and Temple of the Deathwyrm & Fire on Thunder Peak, end chests]] 2% Chance On Hit to cause a blast of holy energy that deals 3 to 12 damage per Minimum Level of the weapon to all nearby enemies
Ruby Eye of the Inferno
Ruby Eye of the Inferno.png
(edit)
Red 1 The Haunted Halls of Eveningstar, end chest and optional dragon chest; and Temple of the Deathwyrm & Fire on Thunder Peak, end chests]] 2% Chance On Hit to cause a blast of flame that deals 4 to 16 fire damage per Minimum Level of the weapon to all nearby enemies
Ruby Eye of Force
Ruby Eye of Force.png
(edit)
Red 1 The Haunted Halls of Eveningstar, end chest and optional dragon chest; and Temple of the Deathwyrm & Fire on Thunder Peak, end chests]] 2% Chance On Hit (seems trigger much less than other rubies..) to cause a burst of magical force that deals 3 to 12 force damage per Minimum Level of the weapon to all nearby enemies
Ruby Eye of Erosion
Ruby Eye of Erosion.png
(edit)
Red 1 The Haunted Halls of Eveningstar, end chest and optional dragon chest; and Temple of the Deathwyrm & Fire on Thunder Peak, end chests]] 2% Chance On Hit to cause a blast of acid that deals 3 to 18 acid damage per Minimum Level of the weapon to all nearby enemies
Ruby Eye of the Glacier
Ruby Eye of the Glacier.png
(edit)
Red 1 The Haunted Halls of Eveningstar, end chest and optional dragon chest; and Temple of the Deathwyrm & Fire on Thunder Peak, end chests 2% Chance On Hit to cause a burst of glacial frost that deals 7 to 14 cold damage per Minimum Level of the weapon to all nearby enemies
Ruby of the Snowpeaks
Ruby of the Snowpeaks.png
(edit)
Red 4
  • Update 48.1.1
  • 4 years, 2 months, and 26 days
  • MrLizard
Ruby of Fey Bane
Ruby of Fey Bane.png
(edit)
Red 6 Wake Me Up Inside, End chest Additional 2d8 Bane Damage to Fey creatures on hit.
  • Update 55.1
  • 2 years, 7 months, and 1 day
  • Corgrind
Coalescent Ruby
Coalescent Ruby.png
(edit)
Red 8 The Isle of Dread, any chest Potency +41Icon tooltip.pngPotency +41: Passive: +41 Equipment bonus to each Spell Power.
Ruby of Acid Blast
Ruby of Acid Blast.png
(edit)
Red 8 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Acid BlastIcon tooltip.pngAcid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
Ruby of Icy Blast
Ruby of Icy Blast.jpg
(edit)
Red 8 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Icy BlastIcon tooltip.pngIcy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
Ruby of Shocking Blast
Ruby of Shocking Blast.png
(edit)
Red 8 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Shocking BlastIcon tooltip.pngShocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage.
Ruby of Implement's Acid
Ruby of Implement's Acid.png
(edit)
Red 8 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Corrosion +70Icon tooltip.pngCorrosion +70: Passive: +70 Equipment bonus to Acid Spell Power., item becomes a Spellcasting Implement
Ruby of Implement's Flame
Ruby of Implement's Flame.png
(edit)
Red 8 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Combustion +70Icon tooltip.pngCombustion +70: Passive: +70 Equipment bonus to Fire Spell Power., item becomes a Spellcasting Implement
Ruby of Maiming
Ruby of Maiming.jpg
(edit)
Red 8 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
Ruby of Flaming Blast(edit) Red 8 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Flaming BlastIcon tooltip.pngFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
Ruby of Implement's Frost
Ruby of Implement's Frost.png
(edit)
Red 8 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Glaciation +70Icon tooltip.pngGlaciation +70: Passive: +70 Equipment bonus to Cold Spell Power., item becomes a Spellcasting Implement
Ruby of Implement's Wind
Ruby of Implement's Wind.png
(edit)
Red 8 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Magnetism +70Icon tooltip.pngMagnetism +70: Passive: +70 Equipment bonus to Electricity Spell Power., item becomes a Spellcasting Implement
The Finite Limits of Construction
The Finite Limits of Construction.png
(edit)
Red 18 Vecna Unleashed, any heroic end chest Construct Bane 4Icon tooltip.pngConstruct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
Bestiary of the Planes
Bestiary of the Planes.png
(edit)
Red 18 Vecna Unleashed, any heroic end chest Magical Beast Bane 4Icon tooltip.pngMagical Beast Bane 4: This weapon is attuned specifically to disrupt Magical Beasts, dealing an additional 4d10 bane damage vs. Magical Beasts.
Encyclopedia of the Dead, Vol. 1
Encyclopedia of the Dead, Vol. 1.png
(edit)
Red 18 Vecna Unleashed, any heroic end chest Undead Bane 4Icon tooltip.pngUndead Bane 4: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead., Ghost TouchIcon tooltip.pngGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
A History of Draconic Interference
A History of Draconic Interference.png
(edit)
Red 18 Vecna Unleashed, any heroic end chest Dragon Bane 4Icon tooltip.pngDragon Bane 4: This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional 4d10 bane damage vs. Dragons.
  • Update 48.4.3
  • 3 years, 10 months, and 24 days
  • BugTime
Ruby of the Crushing Wave
Ruby of Crushing Wave.png
(edit)
Red 20 Ghost of a Chance (epic), puzzle chest Crushing WaveIcon tooltip.pngCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
  • Update 68.2
  • 6 months and 13 days
  • MrLizard
Ruby of Sovereign Frost
RubyOfSovereignFrost.jpg
(edit)
Red 24 Upgrade a weapon with an additional 1 to 10 cold damage on hit.
  • Update 48.1.1
  • 4 years, 2 months, and 26 days
  • MrLizard
Ruby of Disintegration
Ruby of Disintegration.png
(edit)
Red 28 Wake Me Up Inside, End chest Upgrades a weapon with a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
Deconstructor
Deconstructor.png
(edit)
Red 28 Brothers of the Forge, Epic Elite, End chest
Legendary Coalescent Ruby
Legendary Coalescent Ruby.png
(edit)
Red 30 The Isle of Dread, any chest Potency +100Icon tooltip.pngPotency +100: Passive: +100 Equipment bonus to each Spell Power.
Legendary Ruby of Implement's Wind
Legendary Ruby of Implement's Wind.png
(edit)
Red 30 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Magnetism +146Icon tooltip.pngMagnetism +146: Passive: +146 Equipment bonus to Electricity Spell Power., item becomes a Spellcasting Implement
Legendary Ruby of Implement's Frost
Legendary Ruby of Implement's Frost.png
(edit)
Red 30 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Glaciation +146Icon tooltip.pngGlaciation +146: Passive: +146 Equipment bonus to Cold Spell Power., item becomes a Spellcasting Implement
Legendary Ruby of Acid Blast
Legendary Ruby of Acid Blast.png
(edit)
Red 30 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Greater Acid BlastIcon tooltip.pngGreater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
Legendary Ruby of Flaming Blast
Legendary Ruby of Flaming Blast.png
(edit)
Red 30 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Greater Flaming BlastIcon tooltip.pngGreater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
Legendary Ruby of Icy Blast
Legendary Ruby of Icy Blast.png
(edit)
Red 30 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Greater Icy BlastIcon tooltip.pngGreater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
Legendary Ruby of Shocking Blast
Legendary Ruby of Shocking Blast.png
(edit)
Red 30 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Greater Shocking BlastIcon tooltip.pngGreater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
Legendary Ruby of Implement's Acid
Legendary Ruby of Implement's Acid.png
(edit)
Red 30 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Corrosion +146Icon tooltip.pngCorrosion +146: Passive: +146 Equipment bonus to Acid Spell Power., item becomes a Spellcasting Implement
Legendary Ruby of Implement's Flame
Legendary Ruby of Implement's Flame.png
(edit)
Red 30 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Combustion +146Icon tooltip.pngCombustion +146: Passive: +146 Equipment bonus to Fire Spell Power., item becomes a Spellcasting Implement
Legendary Ruby of Maiming(edit) Red 30 ToEE: First Level and Earth Temple, ToEE: Lower Temple Complex, and ToEE: Depths of the Temple, rare encounter chests Greater MaimingIcon tooltip.pngGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
The Eye of Lamannia
The Eye of Lamannia.png
(edit)
Red 30 Growing Pains, end chest Item becomes a Spellcasting Implement, Devotion +146Icon tooltip.pngDevotion +146: Passive: +146 Equipment bonus to Positive (Healing) Spell Power., Impulse +146Icon tooltip.pngImpulse +146: Passive: +146 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
The Eye of Daanvi
The Eye of Daanvi.png
(edit)
Red 30 Order in the Court!, end chest This weapon becomes Lawful AlignedIcon tooltip.pngLawful Aligned: This weapon transmutes into a form that is able to bypass Lawful alignment based Damage Reduction., and on each hit, deals 10d6 extra Law damage to all non-Lawful enemies.
The Eye of Dolurrh
The Eye of Dolurrh.png
(edit)
Red 30 The Hand and the Eyes, end chest Ghost TouchIcon tooltip.pngGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons., Unholy 10Icon tooltip.pngUnholy 10: On Hit: 10 to 60 Evil damage. Evil-aligned creatures are immune to this effect.
Penalty: If equipped by a Good user, they receive 1 Negative Level for as long as this item is equipped.
The Eye of Mabar
The Eye of Mabar.png
(edit)
Red 30 Army of Eternal Night, end chest Evil AlignedIcon tooltip.pngEvil Aligned: This weapon transmutes into a form that is able to bypass Evil alignment based Damage Reduction., Vampirism 5Icon tooltip.pngVampirism 5: This weapon thirsts for the blood of your enemies, healing you for +5d2 hit points with each hit.
Note: internal cooldown of 1 second.
. When you slay an enemy, you gain 15 Temporary HP. If you are Undead, this healing becomes Negative.
The Eye of Shavarath
The Eye of Shavarath.png
(edit)
Red 30 Three Paths to Battle, end chest Immunity to FearIcon tooltip.pngImmunity to Fear: The wearer of this item is immune to all fear effects.. On a Critical Hit, this weapon applies the Shaken debuff.
A Legendary History of Draconic Interference
A Legendary History of Draconic Interference.png
(edit)
Red 32 Vecna Unleashed, any legendary end chest Dragon Bane 6Icon tooltip.pngDragon Bane 6: This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional 6d10 bane damage vs. Dragons.
Legendary Bestiary of the Planes
Legendary Bestiary of the Planes.png
(edit)
Red 32 Vecna Unleashed, any legendary end chest Magical Beast Bane 6Icon tooltip.pngMagical Beast Bane 6: This weapon is attuned specifically to disrupt Magical Beasts, dealing an additional 6d10 bane damage vs. Magical Beasts.
Encyclopedia of the Dead, Vol. 3
Encyclopedia of the Dead, Vol. 3.png
(edit)
Red 32 Vecna Unleashed, any legendary end chest Undead Bane 6Icon tooltip.pngUndead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead., Ghost TouchIcon tooltip.pngGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
The Infinite Limits of Construction
The Infinite Limits of Construction.png
(edit)
Red 32 Vecna Unleashed, any legendary end chest Construct Bane 6Icon tooltip.pngConstruct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.

Pages in category "Red augments"

The following 52 pages are in this category, out of 52 total.