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Solid Fog

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Name: Solid Fog
School: Conjuration
Spell Level: Sor/Wiz 4
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. (Heart of a Hen)
Spell Point Cost: 25
Metamagic: Enlarge, Eschew, Quicken
Target: Foe, Positional, Breakable
Range: Standard AOE
Duration: 40+2 seconds every 2 caster levels
Saving Throw: None
Spell Resistance: No
Cooldown: 5/8 seconds (Sor/Wiz)


A bank of fog slows movement and attack speed (like the slow spell, aprox -25%) and obscures sight (20% concealment miss chance to all creatures within it.), inflicting a -2 penalty on all melee attack and melee damage rolls. The spell also has a secondary effect called "trapped in fog" which causes enemies within the fog to suffer a -5 penalty to their reflex save.

Note: Red- and purple-named enemies are susceptible to the concealment and trapped in fog portion of the spell, but are immune to the attack and damage penalties. Also, True Seeing does not bypass the concealment effect of fog and cloud spells.

This spell is often used in clicky form to gain aggro in the Hound of Xoriat raid and in other quests to retreat from monsters when on the verge of a wipe.

The PnP version applies a serious penalty to ranged attacks also, which is not implemented in the DDO version.

Official Description (inaccurate): A bank of fog slows movement and obscures sight, giving a -2 penalty to melee attack and damage rolls and a 20% concealment miss chance to all those inside. Enemies within this cloud suffer a -5 penalty to their reflex save.