Using this melee special attack, you may reduce the target's Armor Class by 10% and fortification by 25% on a failed saving throw for 12 seconds. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. Regardless of saving throw result, enemies will suffer the Trauma effect, which is a -3 penalty to Fortitude saving throws. Stacks 5 times. Lasts 24 seconds. (Maximum of -15 to Fortitude save). DC 10 + Str mod + Sunder Bonuses. this feat replaces your Sunder feat.
- Fighters may select this feat as one of their fighter bonus feats.
- Monks may select this feat as one of their martial arts feats.