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Housekeeping

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Housekeeping is the 5th quest in The Lost Gatekeepers story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
These quests can be completed in any order.
The Home of Memory • Heart of the Problem • Rosemary's Ballad • The Sacred Bounty • Housekeeping


You've finally managed to enter this mysterious hut using the objects the Gatekeeper initiates gathered. But things inside the hut seem . . . strange.

Requires access to adventure pack: The Lost Gatekeepers
Housekeeping
Heroic level: 3
Epic level: 32
(considered Legendary)
Duration: Medium
Heroic XP:  ♣658Solo/Casual ♦1,188Normal ♥1,278Hard ♠1,369Elite
Epic XP:  ♣7,352Solo/Casual ♦12,554Normal ♥12,853Hard ♠13,152Elite
Takes place in: The Hut from Beyond
Bestowed by: Millik Dar
NPC contact: Millik Dar
Quest acquired in: The Gatekeepers' Grove
Patron: The Gatekeepers
Base favor: 3
Purchase: The Lost Gatekeepers or VIP
Extreme Challenge: No
Loading screen

Overview

Millik Dar suspects that the Hut from Beyond that appeared in Stormreach Harbor is tied to the Gatekeepers initiates' disappearance. Go to the hut to investigate.

  • The quest entrance is in The Harbor, near the north-east trainers.

Spoiler Warning: Spoiler material below this point!


Objectives

  • Defeat the Hags
  • Interrupt the Hags' ritual
  • Find a way out of the soul bag
  • (Optional) Help all the initiates find solace — Bonus (120%): Heroic( ♣790 ♦1,426 ♥1,534 ♠1,643 ) Legendary( ♣8,822 ♦15,065 ♥15,424 ♠15,782 )
  • (Optional) Solve five puzzles in Foxpaw's mind — Bonus (34%): Heroic( ♣224 ♦404 ♥435 ♠465 ) Legendary( ♣2,500 ♦4,268 ♥4,370 ♠4,472 )
  • (Optional) Win the battle of wits — Bonus (4%): Heroic( ♣26 ♦48 ♥51 ♠55 ) Legendary( ♣294 ♦502 ♥514 ♠526 )
  • (Optional) Take both boons from the mirror puzzle — Bonus (14%): Heroic( ♣92 ♦166 ♥179 ♠192 ) Legendary( ♣1,029 ♦1,758 ♥1,799 ♠1,841 )

Tips and Misc

When you first enter the hut, you don't need to buff or worry about combat until you're good and ready for it. Nothing happens until you actually approach the hags and their circle (as defined by the 4 wooden pillars in the hut). Then they begin a long explanation of the situation – over a minute long. Only once they are done with their speeches do you then fall into the "soul bag" – and you still have all the time you want to buff up while you choose your first combat challenge. The only caveat is that you cannot summon hires once you fall into the soul bag, so do that while the hags are still talking about you (how rude!).

To exit the soul bag, you must help at least one initiate. Each initiate helped will assist you in the final battle. Helping all four initiates awards 120% bonus XP and spawns a second end chest, which can also drop (some?) named loot. There is no bonus for helping more than one but less than all four.

In each case, there is a minor "end fight" with a mini-boss and company. Killing that mini-boss opens a portal back to the initiates, and also spawns a shrine there – although any other monsters still present and active may prevent you from using the shrine.

  • If you initially fail at his test, speak to him again and follow the options about his "anger". This will allow you to enter his mind and proceed normally.
  • Of the four, Thel Shattertusk's is possibly the fastest, with no casters and a wide, flat combat area against simple undead. However, the mini-boss fight (against a Hezrou & company) might be harder than some others, especially on the highest difficulties
  • Tips for the puzzles:
Solution for tile puzzle
Solution for pillar puzzle
Shortest solution for pillar puzzle. (See solo walk-through video, page bottom, for "easiest" solution.)
  • The mirror puzzle is the first one and must be done to reach the others. Activate the lever in the south-west corner and manipulate the mirrors to power the crystal. Every properly turned mirror will spawn a few monsters at the next mirror. One of the mirrors is already oriented to cause a double pull (because it's already aiming at another mirror). Don't stand in the laser, it deals heavy untyped damage; this is made worse as the area is fairly tight.
  • Tile puzzle (solution on this page).
  • Five floor buttons, as seen in Tea Party. Run around in a circle, touching each button once. A Chronic Worry will spawn in the centre.
  • Simon says puzzle with locked runes. Activate the lever beside the runes and repeat the flashing pattern. Three sequences must be replicated; the first has 3 flashes and the last has 5.
  • When all four puzzles are complete, jump off the edge of the platform to face the Dretch Bargaining. Or finish the fifth puzzle for the optional XP bonus, then jump.
  • (Optional) Jumping puzzle (goal: have one (1) pip showing on each pillar; solution on this page; easier solution in the solo walk-through video, page bottom). The hardest of the five puzzles. Unnecessary unless you're after the XP optional.
  • When all four puzzles are complete, jump off the edge of the platform to face the Dretch Bargaining. Or finish the fifth puzzle for the optional XP bonus, then jump.
  • This mini-boss may be the easiest of the four.

Once you help at least one NPC, a rip appears in the "floor" of the area between the four initiates. Clicking the rip will immediately send you back to the hags, and the end fight will begin immediately. Defeat the hags to conclude the quest.

NOTE: Some players have reported that the rip in the seam can be difficult to be clicked with a mouse. You can select and use the rip with the appropriate keyboard keys to escape the soul bag.

Bonus XP

  • Discreet bonus: 37+ or fewer monsters killed +5% Bonus.( ♣33 ♦59 ♥64 ♠68 )
  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣66 ♦119 ♥128 ♠137 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣99 ♦178 ♥192 ♠205 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣165 ♦297 ♥320 ♠342 )

External Links

Loot

  • Chests: Two
    • One end chest with named loot
    • Second optional end chest with named loot, if you help all NPCs before ripping the bag.

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Item Type Enhancements ML Bind Quests
Bone Figurine
(edit)
Trinket
  • Strength +2 Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 Enhancement bonus to Strength.
  • Evil Absorption +11% Evil Absorption +11%: Passive: 11% Enhancement Bonus to Evil Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
  • Blue Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
3 Bound to Account on Acquire Housekeeping, End chest
Stone-forged Gauntlet
(edit)
Gloves 3 Bound to Account on Acquire Housekeeping, End chest
Legendary Bone Figurine
(edit)
Trinket 29 Bound to Account on Acquire Housekeeping, End chest
Legendary Book of Spirits
(edit)
Trinket 29 Bound to Account on Acquire Housekeeping, End chest
Legendary Stone-forged Gauntlet
(edit)
Gloves 29 Bound to Account on Acquire Housekeeping, End chest
Spectre Striker
(edit)
Dart 3 Bound to Account on Acquire Housekeeping, Either End chest
Book of Spirits
(edit)
Trinket
  • EtherealEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
  • Green Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
3 Bound to Account on Acquire Housekeeping, End chest
Legendary Spectre Striker
(edit)
Dart 29 Bound to Account on Acquire Housekeeping, Either End chest
Legendary Silver Blade of the Flame
(edit)
Long Sword 29 Bound to Account Housekeeping, End chest
Silver Blade of the Flame
(edit)
Long Sword 3 Bound to Account Housekeeping, End chest

Based on Housekeeping loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Aggressive Hyperbole( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Giant Ogre
Anger (monster)( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Evil Outsider Demon
Anger Validation( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Undead Zombie
Angsty Agnes( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Humanoid Hag
Bargaining( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Evil Outsider Demon
Bitter Thought( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Magical Beast Spider
Brutal Beatrice( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Humanoid Hag
Chronic Worry( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Evil Outsider Demon
Condescending Cadence( view
 • edit )
 ♦5Normal ♥7Hard ♠10Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Evil Outsider Hag
Consistent Disappointment( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Reptilian Troglodyte
Crippling Anxiety( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Elemental Earth Elemental
Denial( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Evil Outsider Demon
Depression( view
 • edit )
 ♦4Normal ♥6Hard ♠9Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Aberration Umber Hulk
Existential Horror( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Undead Shadow
Gnawing Doubt( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Magical Beast Hellhound
Gratuitous Violence( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Undead Spectre
Haunting Remorse( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Undead Wraith
Hounding Idea( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Gnoll Gnoll
Miserable Failure( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Monstrous Humanoid Gargoyle
Oldest Memory( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Elemental Earth Elemental
Relentless Obsession( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Vermin Scorpion
Repressed Memory( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Aberration Will o' Wisp
Sheer Spite( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Undead Skeleton
Short Fuse( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Undead Wight
Unspoken Regret (Fire Elemental)( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Elemental Fire Elemental