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Too Cold to Continue
Too Cold to Continue | |
Level Range: | 1-1 |
Duration: | Quest-like, no time limit |
Base XP Range: | 0 |
Takes place in: | The Snowpeaks |
Challenge entrance(s) in: | Hall of Heroes |
Patron: | None |
Free to Play: | Yes |
Group Difficulty: | Easy |
Solo Difficulty: | Easy |
5 Star Difficulty: | Easy |
Overview
This challenge is only available during the Snowpeaks Festival. Talk to Flurry and select the option "Take me to the climb" to get started. Requires and consumes a Frozen Key to enter.
Spoiler Warning: Spoiler material below this point!
Star Objectives
- Speak to Flurry
- Reach the First Marker!
- Reach the Second Marker!
- Reach the Final Marker!
- Reach the Summit!
Note: You must complete all non-optional star objectives to receive experience & rewards from this Challenge.
Known Traps
Tips and Misc
- A long and complex jumping puzzle. Icy Potions of Jump are provided at the start, as well as periodically when you first reach a new Marker.
- Feather fall isn't strictly necessary here, but it's highly advisable. A movement speed buff like Expeditious Retreat can also be quite helpful, as well as a Jump skill of at minimum 10 so the potions can get you to the max jump strength of 40.
- There are three markers at different points on the course. If you fall off the course, speak to Flurry to be teleported to any marker your party has reached.
- An optional section accessed by turning back around after the third marker involves climbing to the roof of the house. It's a tricky section with some blind jumps, but if you reach the end you can pick up a copy of The Immortal Sun Flask.
- Talk to Flurry at the summit to receive the final chest.
- After looting talking to Flurry a 2nd time gives a quick exit option.
Loot
- Chests: Four, one at each marker and the summit with Snowpeaks Coins: 3d4 Bronze, 2d4 Silver, 1d4 Gold
- Ingredient reward: None (though you can pick up many Snowpeaks Coins during the challenge)
Monsters
None
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