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Elemental (weapon)
Acid
Type: Prefix
Base price modifier: +1 or 2+X
Effect: * This weapon is sheathed in corrosive acid. An acid weapon deals an extra 1 to 6 points of acid damage on a successful hit. (Acid)
- or On Hit: 1 to 6 Acid damage. (Acid I)
- or On Hit: X to 4X Acid damage. (Acid II+)
Found on: Acid items, lootgen weapons
Eldritch
Type: Prefix
Base price modifier: 2+X
Effect: * or On Hit: 1 to 6 Force damage. (Eldritch I)
- or On Hit: X to 4X Force damage. (Eldritch II+)
Found on: Eldritch items, lootgen weapons
Flaming
Type: Prefix
Base price modifier: +1 or 2+X
Effect: * This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit. (Flaming)
- or On Hit: 1 to 6 Fire damage. (Flaming I)
- or On Hit: X to 4X Fire damage. (Flaming II+)
Found on: Flaming items, lootgen weapons
Frost
Type: Prefix
Base price modifier: +1 or 2+X
Effect: * This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. (Frost)
- or On Hit: 1 to 6 Frost damage. (Frost I)
- or On Hit: X to 4X Frost damage. (Frost II+)
Found on: Frost items, lootgen weapons
Shock
Type: Prefix
Base price modifier: +1 or 2+X
Effect: * This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit. (Shock)
- or On Hit: 1 to 6 Electric damage. (Shock I)
- or On Hit: X to 4X Electric damage. (Shock II+)
Found on: Shock items, lootgen weapons, applied by the Tier 4 Half-Elf enhancement Power of the Storm
Shrieking
Type: Prefix
Base price modifier: 2+X
Effect: * Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage. (Shrieking)
- or On Hit: 1 to 6 Sonic damage. (Shrieking I)
- or On Hit: X to 4X Sonic damage. (Shrieking II+)
Found on: Shrieking items, lootgen weapons
Solar
Type: Prefix
Base price modifier: 2+X
Effect: * On Hit: 1 to 6 Light damage. (Solar I)
- or On Hit: X to 4X Light damage. (Solar II+)
Found on: Solar items, lootgen weapons
Particle effect comparison
Mouse over the links above to see the differences.| Fire Touch |
Flaming |
Flaming Burst |
| Effect | Damage | Examples |
|---|---|---|
| Elemental Touch | 1 of matching Element per hit | Acid Touch, Cold Touch, Fire Touch, Shocking Touch |
| Elemental (weapon) | Either 1d6 of matching Element per hit (no suffix) / scaling xd4 of matching Element per hit (I, II, III, etc) | Acid (I/II/III etc), Frost, Flaming, Shock |
| Elemental Burst | 1d6 of matching Element per hit, plus 1d10 (x2 crit. mult) / 2d10 (x3)/3d10 (x4 or higher) on critical strike per hit. | Acid Burst, Icy Burst, Flaming Burst, Shocking Burst |
| Ring Burst | 1d6 of matching Element per hit, plus 1d10 (x2 crit. mult) / 2d10 (x3)/3d10 (x4 or higher) on critical strike per hit. Only functions for Handwraps and Unarmed. | Acid Burst, Icy Burst, Flaming Burst, Shocking Burst |
| Elemental Blast | 1d10/2d10/3d10 (x2/x3/x4+ mult) of matching Element per crit, plus 4d6 on Vorpal Strike (regular) or 4d10/6d10/8d10 (x2/x3/x4+ mult) of matching Element per crit, plus 6d6 on Vorpal Strike (greater) | (Greater) Acid Blast, Icy Blast, Flaming Blast, Shocking Blast |
| Elemental Area of Effect | 15d6 (regular) / 30d3 + 90 (greater) / 30d6 + 90 (legendary) of matching Element on Vorpal Strike to target and everything around it. | (Greater/Legendary) Acid Torrent, Freezing Gale, Fiery Detonation, Electric Storm |
| Alchemical Attunement | Weapon or Spell Procs that deal either a stacking DOT (Cold, Earth), or a large burst of elemental damage to a single target (Air, Fire) | Alchemical Air Attunement, Alchemical Earth Attunement, Alchemical Fire Attunement, Alchemical Water Attunement |


