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Sentinels of Stormreach

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450 DP Requires access to adventure pack: Sentinels of Stormreach

In this new series of swashbuckling adventures from DDO, join the Sentinels as they seek to defeat the pirate scourge. But don’t think you’re safe once the seas are clear: the skies themselves will rain scurvy death—and scurvy undead. Because when this pillaging pirate captain runs short of troops, he just brings back the ones you’ve already disposed of. Pirates—and zombies? How could it get any better?

Quest chain is bestowed by Taggart d'Deneith in front of the Sentinels tower in the House Deneith Enclave.

Below are more details about the quests that make up this Adventure Pack.

Quest Sequence[edit]

Quests[edit]

Quest Name Quest Level Base Favor PatronCasual Normal Hard Elite
Spies in the House 8/21 5 House Deneith
♣3,708
♣19,015
♦6,560
♦32,775
♥6,940
♥33,858
♠7,320
♠34,941
Storm the Beaches 7/20 4 House Deneith
♣1,215
♣6,317
♦2,153
♦10,894
♥2,282
♥11,260
♠2,410
♠11,625
Bargain of Blood 7/20 4 House Deneith
♣1,003
♣5,192
♦1,778
♦8,953
♥1,882
♥9,252
♠1,987
♠9,551
The Tide Turns 7/20 5 House Deneith
♣1,498
♣7,823
♦2,657
♦13,495
♥2,817
♥13,951
♠2,977
♠14,406
The Black Loch 7/20 4 House Deneith
♣1,279
♣6,660
♦2,268
♦11,486
♥2,404
♥11,873
♠2,539
♠12,259
Total 5 Quests 22  
 ♣8,703Solo/Casual
 ♣45,007Epic Casual
 ♦15,416Normal
 ♦77,603Epic Normal
 ♥16,325Hard
 ♥80,194Epic Hard
 ♠17,233Elite
 ♠82,782Epic Elite


* Note that although this first quest is acquired (and then the chain continued) in House Deneith, the entrance to this first quest is found centered on the southern edge of Searing Heights, just south of the Crumbled Archway. Enter into Searing Heights via the gate in the southwestern edge of The Marketplace.

Loot[edit]

Last Edited Item Type Enhancements ML Bind Quests

Reward List[edit]

Taggart d'Deneith offers you a reward for finishing the entire Sentinels chain. This is no longer a one time reward and can be repeated multiple times as of Update 13. The list consists of 8-16 items (Depends on how many korthos island items appear), which includes several of the following named items.

There may also be several pieces from the Korthos Island sets, which are in addition to the items unique to this chain, rather than replacing any on the list. These are only on the 1 shot end reward.

It is possible to get these unique items in a reward list again however: They set up The Tide Turns sort of like a raid, so every 3 completions, Greigur d'Deneith rewards you with a very unique end reward list. The list has an incredible amount of choices - 23 in total.. And usually has most if not all of the named items. Because they also drop frequently in the quest itself, obtaining them is incredibly trivial. All random items are bound to account; Sentinels items are bound to account on acquire.


Item Type Enhancements ML Bind Quests
Blademark's Docent
(edit)
Docent 5 Bound to Account on Acquire The Tide Turns, End chest
Chimera's Breath
(edit)
Rune Arm 5 Bound to Account on Acquire The Tide Turns, End chest
Chimera's Crown
(edit)
Helm 5 Bound to Account on Acquire The Tide Turns, End chest
Chimera's Fang
(edit)
Bastard Sword 5 Bound to Account on Acquire The Tide Turns, End chest
Deneith Heavy Chain
(edit)
Chainmail 5 Bound to Account on Acquire The Tide Turns, End chest
Elyd Edge
(edit)
Rapier 5 Bound to Account on Acquire The Tide Turns, End chest
Jidz-Tet'ka
(edit)
Bracers
  • Tet-zik, The Enlightened ChangeWhile you are centered, this item grants you a bonus depending on your current monk stance.
    • Kos-zik, The Air-Change+10 Insight bonus to Jump.
    • Riik-zik, The Fire-Change+50 Insight bonus to Healing Amplification.
    • Thok-zik, The Earth-ChangeReinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die.
    • Sed-zik, The Water-ChangeOn unarmed vorpal: helpless paralysis poison (DC 17 fortitude save negates), then 1 to 6 DEX damage.
  • Armor Bonus +4Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor.
  • Will Save +4 Will Save +4: This item gives a +4 Resistance bonus to your Will saves.
  • Green Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
5 Bound to Account on Acquire The Tide Turns, End chest
Midnight Greetings
(edit)
Kukri 5 Bound to Account on Acquire The Tide Turns, End chest
Winter's Wrath
(edit)
Eternal wand 5 Bound to Account on Acquire, Exclusive The Tide Turns, end chest

Based on The Tide Turns loot ( t • e • h )