Return to the Sanctuary is the 3rd quest in The Catacombsstory arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward..
Dual Blade and Cold trap guarding the chest behind the locked door in the west wing; control panel is behind the chest on the south wall. (not guaranteed to spawn)
Spike trap around the chest with the master key (easily avoidable if you stay off the dais while opening the chest); control panel is to the left (north) of the chest.
Tips and Misc
The North Ward is still open, so there's no need to go into the West Ward unless you want the chest or the optionals.
The master key is in a room behind a secret door in the North Ward. The Spot and SearchDCs are both −5, so the mission can be completed even if you haven't leveled those skills.
On Epic difficulties, entering the secret door prompts the dead Keeper of the Sanctuary to attack.
The chest in the western room of the North Ward, near where you found the note in the last quest, is open and empty, even if you didn't loot it earlier.
A Ghost touch weapon is advisable as there are a number of Shadows that have replaced the Skeletons in the old version.
Silver weapons can also be useful as Fitzwood turns into a Werewolf on being questioned.
Watch out for the undead ambush in the corner of the East Ward. It can be difficult for low level or new players.
The shrine in the East Ward is locked by a pair of runes (15 Intelligence check). The one in the South Ward is behind a locked door.
There is one noteEast Ward note to read near the shrine in the East Ward.
(Optional): Upon completion of the last optional objective, "Return to the Sanctuary exit", Bishop Thaddeus Graylight appears near the gate. Speaking to him grants a reward and bestows the next quest in the chain.
Ghostbane 1Ghostbane 1: This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Ghostbane 1Ghostbane 1: This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
Silver ThreadedSilver Threaded: A complex process involving metallurgy and alchemy can weave silver into cloth so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.
Holy 5Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Unnatural Bane 5Unnatural Bane 5: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
Ghostbane 5Ghostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Holy 5Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Unnatural Bane 5Unnatural Bane 5: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
Ghostbane 5Ghostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
Silver ThreadedSilver Threaded: A complex process involving metallurgy and alchemy can weave silver into cloth so that it bypasses the protective damage reduction of creatures such as lycanthropes and vampires.