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Friends in Low Places
Friends in Low Places is the 1st quest in the Shadow Over Wheloon story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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The first four quests can be completed in any order to unlock Through a Mirror Darkly. |
Friends in Low Places • A Lesson in Deception • The Thrill of the Hunt • Army of Shadow • Through a Mirror Darkly |
Wheloon's network of drainage culverts has become a haven for those seeking refuge from the violence of the streets above.
Requires access to adventure pack
|
Friends in Low Places | |
Heroic level: | 16 |
Epic level: | 26 |
Duration: | long |
Heroic XP: | ♣3,487Solo/Casual ♦6,050Normal ♥6,288Hard ♠6,526Elite |
Epic XP: | ♣15,627Solo/Casual ♦26,804Normal ♥27,562Hard ♠28,319Elite |
Takes place in: | Drainage Culverts |
Bestowed by: | Faline Abbot |
NPC contact: | Faline Abbot |
Quest acquired in: | Wheloon Docks |
Patron: | Purple Dragon Knights |
Base favor: | 7 |
Purchase: | Shadowfell Conspiracy |
Extreme Challenge: | No |
Overview
Some Wheloon natives, innocent of any crime, are under siege by convicts inside the Prison.
Go to the Drainage Culverts inside Wheloon Prison, help the natives, and tell their leader Seth Wentalle are those on the outside working to free the innocents.
Spoiler Warning: Spoiler material below this point!
Objectives
- Find a back way into Harvest Hall
- Speak with the survivor near the entrance
- Obtain a Bat Crest to access Harvest Hall
- Obtain a Snake Crest to access Harvest Hall
- Speak with the Leader of Harvest Hall
- (Optional) Intercept the Northeastern enemy assault — Bonus (10%): Heroic( ♣349 ♦605 ♥629 ♠653 ) Epic( ♣1,563 ♦2,680 ♥2,756 ♠2,832 )
- (Optional) Protect the Elder of the Eastern Camp — Bonus (10%): Heroic( ♣349 ♦605 ♥629 ♠653 ) Epic( ♣1,563 ♦2,680 ♥2,756 ♠2,832 )
- (Optional) Protect the Elder of the Western Camp — Bonus (10%): Heroic( ♣349 ♦605 ♥629 ♠653 ) Epic( ♣1,563 ♦2,680 ♥2,756 ♠2,832 )
- (Optional) Protect the Elder of the Southern Camp — Bonus (10%): Heroic( ♣349 ♦605 ♥629 ♠653 ) Epic( ♣1,563 ♦2,680 ♥2,756 ♠2,832 )
- (Optional) Protect the Eastern Camp infirmary — Bonus (13%): Heroic( ♣453 ♦787 ♥817 ♠848 ) Epic( ♣2,032 ♦3,485 ♥3,583 ♠3,681 )
- (Optional) Find and talk to the lost niece near the Northern Camp — Bonus (15%): Heroic( ♣523 ♦908 ♥943 ♠979 ) Epic( ♣2,344 ♦4,021 ♥4,134 ♠4,248 )
Known Traps
- Poison Spell Wards behind the secret door in the Western Camp, surrounding the chest
- Poison Spell Wards south of the Western Camp
- Poison Boobytraps south of the Eastern Camp
- Poison Spell Wards south of the Southern Camp
Tips and Misc
- This quest appears to scale the number of enemies (like The Weapons Shipment) based on the party size.
- Acid and fire resistance is useful.
- The Spell Wards' glow lights up the room, even if they're not 'found' yet; once the last one is disabled, the glow dies down.
- Barricades count towards your Kills count, not your Breakables count.
- There is an ambush at each camp after you speak to each Elder. Try to keep the Elders alive (you can buff them prior to the fight, and heal them during). Multiple waves of Deadeyes, Thugs, and Trapsmiths (all of the human variety).
- The fight at the Southern Camp comes from several different directions, including a red-named; don't allow yourself to get drawn away from the Elder if you're going for that bonus.
- The force fields around the crests will disappear only when you defeat every last enemy attacking that camp.
- During waves of attacks there will be Trapsmiths going around laying bomb-like traps. Neutralize them early or enjoy the surprises while you explore a room.
- On the way to the Eastern Camp, there is a trap corridor with doors that rise up and can separate the party. Inside are many archers that shoot irresistible poison arrows from elevated walkways. There is a ladder up to the walkways, but you will get plugged the whole way up.
- The gates do not close if you do not step in the water. By jumping/Feather falling onto the cobblestones hugging the wall, you can avoid the ambush.
- It seems the ambush is triggered with the first boobytrap to explode. If you manage to disarm the whole corridor, the ambush doesn't happen[Unverified"It seems the ambush is triggered with the first boobytrap to explode. If you manage to disarm the whole corridor, the ambush doesn't happen" has not been verified in-game. Please verify it!]
- On higher difficulties, this ambush involves simultaneous attacks by up to 10 archers. Climbing the ladders may be a dangerous endeavour at level.
- The shrine south of the trapped hallway is guarded by an ambush. Beware if you're low on HP!
- You can use the Hidden Passageways to quickly make your way to camps you've already visited. You may need to successfully save the Elder at a camp to use that particular one.
- There is a final wave-based ambush at the end of the quest: one red-named boss supplemented with four waves of support. Again, a lot of archers spawn here - you may want to keep DPS on the boss in check, as she can spawn multiple waves at once if a particularly heavy hit puts her over more than one HP trigger threshold.
- The main challenge is the sheer number of attackers – the ability to crowd control is an important tool in this quest, otherwise you get overwhelmed.
- You can get the "find the lost niece" optional by talking to the Elder in the Western Camp. Her location is randomised anywhere between the Western Camp and the Northern Camp, but as far East as the impassable waterfall in the north-east passage. You will need to Spot and Search her (just Search doesn't do the trick).
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣349 ♦605 ♥629 ♠653 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣523 ♦908 ♥943 ♠979 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣872 ♦1,513 ♥1,572 ♠1,632 )
- Tamper bonus: 20 or more traps disarmed +10% Bonus.( ♣349 ♦605 ♥629 ♠653 )
- Neutralization bonus: 25 or more traps disarmed +20% Bonus.( ♣697 ♦1,210 ♥1,258 ♠1,305 )
- Ingenious Debilitation bonus: 30 or more traps disarmed +30% Bonus.( ♣1,046 ♦1,815 ♥1,886 ♠1,958 )
- Mischief bonus: 35 or more breakables smashed +8% Bonus.( ♣279 ♦484 ♥503 ♠522 )
- Vandal bonus: 45 or more breakables smashed +10% Bonus.( ♣349 ♦605 ♥629 ♠653 )
- Ransack bonus: 56 or more breakables smashed +15% Bonus.( ♣523 ♦908 ♥943 ♠979 )
- Notes:
- Passing through the booby-trapped corridor increases the disarm limits to the given values.
- Due to all the trapsmiths laying traps and thus increasing the count, a Disarming traps bonus may be impossible to achieve.
Loot
- Chests: 4
- One on top of waterfall in the northeast, defended by Lizardfolk
- One in a hidden room at the Western Camp, surrounded by Spell Wards
- One at the end
- One extra at the end for saving all the camp elders
- Collectables: 7
- Adventurer's Pack — south of the Western Camp, in the trapped corner
- Adventurer's Pack — southwest of the Southern Camp, guarded by lizardmen
- Adventurer's Pack — in the Eastern Camp, around the pillar of rock near the Elder
- Adventurer's Pack — at the end of the northeastern passage
- Adventurer's Pack — in the Overflow Control, up the ladder and on the other side
- Adventurer's Pack — just before the crest-locked gate, south of the pillar
- Adventurer's Pack — in the end room
NPC end rewards
Three randomly generated loot, ML correlates with effective quest level and always the following named Necklaces:
Named Chest Drop
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Aramiya Troise ( view • edit ) | ♦19Normal ♥22Hard ♠26Elite ●♦29Epic Normal ●♥33Epic Hard ●♠36Epic Elite | Humanoid | Human |
Athea Troise ( view • edit ) | ♦19Normal ♥22Hard ♠26Elite ●♦29Epic Normal ●♥33Epic Hard ●♠36Epic Elite | Humanoid | Human |
Barricade ( view • edit ) | 0.00 | Construct | Inanimate Object |
Condemned Burglar (Halfling) ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard ●♠32Epic Elite | Halfling | Halfling |
Condemned Burglar (Human) ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard ●♠32Epic Elite | Humanoid | Human |
Condemned Deadeye ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard ●♠32Epic Elite | Humanoid | Human |
Condemned Enforcer ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♦26Epic Normal ●♥30Epic Hard ●♠32Epic Elite | Humanoid | Human |
Condemned Thug ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦22Epic Normal ●♥26Epic Hard ●♠27Epic Elite | Humanoid | Human |
Condemned Trapsmith (Halfling) ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard ●♠32Epic Elite | Halfling | Halfling |
Condemned Trapsmith (Human) ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard ●♠32Epic Elite | Humanoid | Human |
Dog ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite ●♦9Epic Normal ●♥11Epic Hard ●♠11Epic Elite | Animal | Dog |
Howler ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♦25Epic Normal ●♥29Epic Hard ●♠32Epic Elite | Evil Outsider | Howler |
Lizardfolk Archer ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦26Epic Normal ●♥30Epic Hard ●♠32Epic Elite | Reptilian | Lizardfolk |
Lizardfolk Scavenger ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦22Epic Normal ●♥26Epic Hard ●♠27Epic Elite | Reptilian | Lizardfolk |
Lizardfolk Shaman ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦26Epic Normal ●♥30Epic Hard ●♠32Epic Elite | Reptilian | Lizardfolk |
Lizardfolk Warrior ( view • edit ) | ♦16Normal ♥19Hard ♠23Elite ●♦26Epic Normal ●♥30Epic Hard ●♠32Epic Elite | Reptilian | Lizardfolk |
Porto Troise ( view • edit ) | ♦18Normal ♥21Hard ♠25Elite ●♦28Epic Normal ●♥32Epic Hard ●♠35Epic Elite | Humanoid | Human |
Rat (harmless) ( view • edit ) | ♦0.25Normal ♥0.25Hard ♠0.25Elite ●♦0.00Epic Normal ●♥0.00Epic Hard ●♠0.00Epic Elite | Animal | Rat |
- Shadow Over Wheloon chain quests
- Epic quests
- Long quests
- Drainage Culverts quests
- Wheloon Docks quests
- Purple Dragon Knights patron quests
- Pay to Play quests
- Unverified
- Quests by name
- Quests with maps
- Level 26 quests
- Compendium:Level 16 (26 epic) quests
- Level 16 quests
- Quests with 7 base favor reward
- Shadowfell Conspiracy quests
- Quests with collectables/7