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Friends in Low Places

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Reason: Needs to have parameters updated due to changes in Quest.

Wheloon's network of drainage culverts has become a haven for those seeking refuge from the violence of the streets above.

Shadowfell Conspiracy adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Shadowfell Conspiracy
Friends in Low Places
💀  💀  💀  💀  💀  💀  💀  💀  💀  💀
Heroic level: 16
Epic level: 26
Duration: long
Heroic XP:  ♣3,487Icon tooltip.pngSolo/Casual ♦6,050Icon tooltip.pngNormal ♥6,288Icon tooltip.pngHard ♠6,526Icon tooltip.pngElite
Epic XP:  ♣15,627Icon tooltip.pngSolo/Casual ♦26,804Icon tooltip.pngNormal ♥27,562Icon tooltip.pngHard ♠28,319Icon tooltip.pngElite
Takes place in: Drainage Culverts
Bestowed by: Faline Abbot
NPC contact: Faline Abbot
Quest acquired in: Wheloon Docks
Patron: Purple Dragon Knights
Base favor: 7
Free to Play: No
Extreme Challenge: No
M Friends in Low Places.jpg
Loading screen


Some Wheloon natives, innocent of any crime, are under siege by convicts inside the Prison.

Go to the Drainage Culverts inside Wheloon Prison, help the natives, and tell their leader Seth Wentalle are those on the outside working to free the innocents.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find a back way into Harvest Hall
  • Speak with the survivor near the entrance
  • Obtain a Bat Crest to access Harvest Hall
  • Obtain a Snake Crest to access Harvest Hall
  • Speak with the Leader of Harvest Hall
  • (Optional) Intercept the Northeastern enemy assault — Bonus (10%): Heroic( ♣349 ♦605 ♥629 ♠653 ) Epic( ♣1,563 ♦2,680 ♥2,756 ♠2,832 )
  • (Optional) Protect the Elder of the Eastern Camp — Bonus (10%): Heroic( ♣349 ♦605 ♥629 ♠653 ) Epic( ♣1,563 ♦2,680 ♥2,756 ♠2,832 )
  • (Optional) Protect the Elder of the Western Camp — Bonus (10%): Heroic( ♣349 ♦605 ♥629 ♠653 ) Epic( ♣1,563 ♦2,680 ♥2,756 ♠2,832 )
  • (Optional) Protect the Elder of the Southern Camp — Bonus (10%): Heroic( ♣349 ♦605 ♥629 ♠653 ) Epic( ♣1,563 ♦2,680 ♥2,756 ♠2,832 )
  • (Optional) Protect the Eastern Camp infirmary — Bonus (13%): Heroic( ♣453 ♦787 ♥817 ♠848 ) Epic( ♣2,032 ♦3,485 ♥3,583 ♠3,681 )
  • (Optional) Find and talk to the lost niece near the Northern Camp — Bonus (15%): Heroic( ♣523 ♦908 ♥943 ♠979 ) Epic( ♣2,344 ♦4,021 ♥4,134 ♠4,248 )

Known Traps

Trap DCs

  • Poison Spell Wards behind the secret door in the Western Camp, surrounding the chest
  • Poison Spell Wards south of the Western Camp
  • Poison Boobytraps south of the Eastern Camp
  • Poison Spell Wards south of the Southern Camp

Tips and Misc

  • This quest appears to scale the number of enemies (like The Weapons Shipment) based on the party size.
  • Acid & fire resistance is useful.
  • The Spell Wards' glow lights up the room, even if they're not 'found' yet; once the last one is disabled, the glow dies down.
  • Barricades count towards your Kills count, not your Breakables count.
  • There is an ambush at each camp after you speak to each Elder. Try to keep the Elders alive (you can buff them prior to the fight, and heal them during). Multiple waves of Deadeyes, Thugs, and Trapsmiths (all of the human variety).
  • The fight at the Southern Camp comes from several different directions, including a red-named; don't allow yourself to get drawn away from the Elder if you're going for that bonus.
  • The force fields around the crests will disappear only when you defeat every last enemy attacking that camp.
  • During waves of attacks there will be trapmakers going around laying bomb-like traps. Neutralize them early or enjoy the surprises while you explore a room.
  • On the way to the Eastern Camp, there is a trap corridor with doors that rise up and can separate the party. Inside are many archers that shoot irresistible poison arrows from elevated walkways. There is a ladder up to the walkways, but you will get plugged the whole way up.
    • The gates do not close if you do not step in the water. By jumping/featherfalling onto the cobblestones hugging the wall, you can avoid the ambush.
    • On EH, the damage was insane from at least 8 archers.
    • On EE, the best way to deal with the archers seemed to be: Hug one wall & hide below bridge. So only a few archers can attack you. Then range them from below and kill them on by one. At least on EE climbing the ladder is suicide unless you got tons of PRR, hp, ...
  • The shrine south of the trapped hallway is guarded by an ambush. Beware if you're low on HP!
  • You can use the Hidden Passageways to quickly make your way to camps you've already visited. You may need to successfully save the Elder at a camp to use that particular one.
  • There is a huge ambush at the end of the quest: red-named supplemented with many waves of support; almost instant red alert. A lot of archers which can be problematic as you cannot kite them and they spread out. They tend to move out of static AoE effects too.
    • The boss seems to call the waves when she gets to certain amounts of damage; it may be worthwhile to leave off attacking her and switching to the trash spawns.
  • The main challenge is the sheer number of attackers - the ability to crowd control is an important tool in this quest, otherwise you get overwhelmed.
  • You can get the "find the lost niece" optional by talking to the Elder in the Western Camp. Her location is randomised anywhere between the Western Camp and the Northern Camp, but as far East as the impassable waterfall in the north-east passage. You will need to Spot and Search her (just Search doesn't do the trick).

Bonus XP

  • Aggression bonus: 175 or more monsters killed +10% Bonus.( ♣349 ♦605 ♥629 ♠653 )
  • Onslaught bonus: 227 or more monsters killed +15% Bonus.( ♣523 ♦908 ♥943 ♠979 )
  • Conquest bonus: 280 or more monsters killed +25% Bonus.( ♣872 ♦1,513 ♥1,572 ♠1,632 )
  • Mischief bonus: 35 or more breakables smashed +8% Bonus.( ♣279 ♦484 ♥503 ♠522 )
  • Vandal bonus: 45 or more breakables smashed +10% Bonus.( ♣349 ♦605 ♥629 ♠653 )
  • Ransack bonus: 56 or more breakables smashed +15% Bonus.( ♣523 ♦908 ♥943 ♠979 )
Notes: **Due to all the trapsmiths laying traps and thus increasing the count, a traps bonus may be impossible to achieve.


  • Chests: 4
    • One on top of waterfall in the northeast, defended by Lizardfolk
    • One in a hidden room at the Western Camp, surrounded by Spell Wards
    • One at the end
    • One extra at the end for saving all the camp elders
  • Collectables: 7
    • Adventurer's Pack south of the Western Camp, in the trapped corner
    • Adventurer's Pack southwest of the Southern Camp, guarded by lizardmen
    • Adventurer's Pack in the Eastern Camp, around the pillar of rock near the Elder
    • Adventurer's Pack at the end of the northeastern passage
    • Adventurer's Pack in the Overflow Control, up the ladder and on the other side
    • Adventurer's Pack just before the crest-locked gate, south of the pillar
    • Adventurer's Pack in the end room
  • NPC rewards: Always contains the following named Necklaces along with three random items:

Named Rewards

Necklaces, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire

Named Chest Drop


Name(picture) CR Type Race
Aramiya Troise(view)
Aramiya Troise.jpg
 ♦19Icon tooltip.pngNormal ♥22Icon tooltip.pngHard ♠26Icon tooltip.pngElite ♦32Icon tooltip.pngEpic Normal ♥36Icon tooltip.pngEpic Hard Humanoid Human
Athea Troise(view)
Althea Troise.jpg
 ♦19Icon tooltip.pngNormal ♥22Icon tooltip.pngHard ♠26Icon tooltip.pngElite ♦32Icon tooltip.pngEpic Normal ♥36Icon tooltip.pngEpic Hard ♠70Icon tooltip.pngEpic Elite Humanoid Human
0 Construct Inanimate Object
Porto Troise(view)
Porto Troise.jpg
 ♦18Icon tooltip.pngNormal ♥21Icon tooltip.pngHard ♠25Icon tooltip.pngElite ♦31Icon tooltip.pngEpic Normal ♥35Icon tooltip.pngEpic Hard Humanoid Human
Condemned Deadeye(view)
Condemned Deadeye.jpg
 ♠20Icon tooltip.pngElite Humanoid Human
Condemned Thug(view)
Condemned Thug.jpg
CRs missing! Humanoid Human
Condemned Trapsmith (Human)(view)
Condemned Trapsmith (Human).jpg
CRs missing! Humanoid Human
 ♠20Icon tooltip.pngElite Evil Outsider Howler
Lizardfolk Archer(view)
Lizardfolk Archer.jpg
 ♦16Icon tooltip.pngNormal ♠23Icon tooltip.pngElite Reptilian Lizardfolk
Lizardfolk Scavenger(view)
Lizardfolk Scavenger.jpg
 ♦12Icon tooltip.pngNormal ♠17Icon tooltip.pngElite Reptilian Lizardfolk
Lizardfolk Shaman(view)
Lizardfolk Shaman.jpg
CRs missing! Reptilian Lizardfolk
Lizardfolk Warrior(view)
Lizardfolk Warrior.jpg
 ♦16Icon tooltip.pngNormal ♠23Icon tooltip.pngElite Reptilian Lizardfolk

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