DDO Server Transfers 2025
New 64-bit servers will go live on July 9th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years. edit
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Skill
Skill | ||||||||||||||||||||
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• Skills/Usefulness | • Point/Rank | • Class/Cross-class |
Passive | Active | |||||||||||||||||||
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![]() (DEX) |
![]() (CON) |
![]() (CHA) |
![]() (DEX) |
![]() (STR) |
![]() (WIS) |
![]() (DEX) |
![]() (CHA) |
![]() (INT) |
![]() (WIS) |
![]() (STR) |
![]() (DEX) |
![]() (CHA) |
![]() (CHA) |
![]() (CHA) |
![]() (INT) |
![]() (WIS) |
![]() (CHA) |
![]() (DEX) |
![]() (INT) |
![]() (INT) |
(This article explains the mechanics of what a skill is. For a list of skills with their uses, see that article.)
A skill is an action your character can perform, it's success is affected by how much you have train the correct skill and by your natural capacities (for example, having a high Dexterity makes you better at tumbling). As you increase in level you can spend points into skills in order to be more successful at it.
Skill points and Skill Ranks[edit]
As a character's level increases they gain skill points at a rate which is dependent on their class, intelligence modifier, and race.
As part of each character level increase with a trainer, these skill points are spent to increase skill ranks for specific skills, improving the bonus when making checks with the skill(s) increased.
Skills and Difficulty Class[edit]
When using a skill, your are most likely trying to defeat a score. For example, when an Artificer or Rogue is trying to disarm a trap, he must beat a certain score to disarm the trap, that score is the difficulty class.
Active skills[edit]
When using active skills, you are always trying to beat a DC. Whether you are intimidating a foe or searching for a secret door. Most of the time, you will have to roll a dice, sometimes you won't. When a dice is rolled, a natural 1 or a natural 20 does not grant an automatic failure or success.
The formula to beat a DC is: 1d20 (when applicable) + skill modifier (Skill modifier = skill rank + ability modifier + miscellaneous modifiers).
Passive skills[edit]
When using passive skills, you are not necessarily trying to beat a DC. For example, when jumping, simply your skill modifier is taken in account to determine height of your jumps. Most of the time, you won't have to roll a dice when using passive skills, sometimes you will. When a dice is rolled, a natural 1 or a natural 20 does not grant an automatic failure or success.
The formula to beat a DC is: 1d20 (when applicable) + skill modifier (Skill modifier = skill rank + ability modifier + miscellaneous modifiers).
Source of miscellaneous modifiers[edit]
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It has been suggested this section should be merged. Nom has suggested that this section should be merged into Skills.
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