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Item:Pain, the Half of Whole

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Pain, the Half of Whole

Proficiency Class Simple Weapon Proficiency
Accepts Sentience? Yes
Damage and Type 5.10[1d4+3] + 15 Pierce, Magic
Critical threat range 19-20 / x2
Weapon Type Dagger / Piercing weapons
Race Absolutely Required None
Minimum Level 28
Required Trait None
Use Magical Device DC No UMD needed
Handedness
Attack Mod STR, DEX
Damage Mod STR, DEX
Binding Bound to Character on Acquire
Durability 320
Made from SteelSteel: Steel is the common metal used to make weapons and armor.
Hardness 38
Base Value 001130000011,300ppPlatinum Piece 
Weight 1.00 lbs
Location The Curse of Strahd, Raid chest
Enchantments
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Fetters of UnrealityFetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
    Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
  • Improved DeceptionImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
  • Deception +11 Deception +11: +11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Pain and SufferingPain and Suffering: 2 Pieces Equipped:
    +0.5[W] to each of your Daggers.
  • Mythic Weapon Boost +2 or +4Mythic Weapon Boost +2 or +4: +2 or +4 Mythic bonus to Melee, Ranged, and Universal Spell Power.
    (This is a rare enchantment that does not show up on all drops of this item.)
Upgradeable?
Description Pull your enemies out of their own skin.
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