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Item:The Immortal Sun Flask

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The Immortal Sun Flask

Proficiency Class Simple Weapon Proficiency The Immortal Sun Flask shown.jpg
Accepts Sentience? Yes
Damage and Type 5[1d4+2] + 15 Pierce, Good, Magic
Critical threat range 20 / x2
Weapon Type Dart / Thrown weapons
Race Absolutely Required None
Minimum Level 30
Required Trait None
Use Magical Device DC No UMD needed
Handedness
Attack Mod DEX
Damage Mod STR
Binding Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
Durability 315
Made from WoodIcon tooltip.pngWood: Wood is common for use in Quarterstaffs, bows, or ammo. It is light, but its durability is low.
Hardness 40
Base Value 001200000512,000ppIcon tooltip.pngPlatinum Piece 5cpIcon tooltip.pngCopper Piece
Weight 0.50 lbs
Location Too Cold to Continue, on the floor at the end of the optional path
Enchantments
The Immortal Sun Flask.png
Upgradeable?
Description This flask is packed with secret ingredients passed down from generation to generation, and bursts on impact with a monster or wall. Nearby creatures are momentarily blinded by the flash, and it's claimed that the liberal use of Sun Flasks can drive away the darkness of Mabar.
Tips

Cannot be fed to Sentient Weapons, probably because it's a guaranteed spawn.