Many items from content with Epic Crafting, or with minimum levels of 28 or higher, were reworked in Update 50. See the release notes for full details.
Acid Absorption +15% Acid Absorption +15%: Passive: 15% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Cold Absorption +15% Cold Absorption +15%: Passive: 15% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half. Note: Real slowdown is only 25%
Humanoid Bane 2Humanoid Bane 2: This weapon is attuned specifically to those that walk among us, dealing an additional 2d10 bane damage vs. Humanoids.
DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
EtherealEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Reptilian Bane 2Reptilian Bane 2: This weapon is attuned specifically to hunt those with cunning and scales, dealing an additional 2d10 bane damage vs. Reptilians.
Unholy 2Unholy 2: This weapon is used by the wicked to smite the pure, dealing an additional 2d6 evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
Shield Bashing +5% Shield Bashing +5%: +5% Enhancement bonus to your chance of a Secondary Shield Bash. This stacks with bonuses granted by any relevant feats.
Bludgeoning 2Bludgeoning 2: The edges of this weapon are blunted, dealing an additional 2d6 bludgeon damage on each hit.
Seeker +3 Seeker +3: Provides a +3 Enhancement bonus to confirm critical hits, and a +3 Enhancement bonus to critical hit damage (before multipliers are applied).
Bleeding 2Bleeding 2: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 2d8 bleeding damage to those that are vulnerable to it.
Tidal 2Tidal 2: This weapon is sheathed in water. A Tidal weapon deals an extra 2d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
Entropic 2Entropic 2: This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 2d6 untyped damage on each hit.
Wounding 1Wounding 1: This weapon saps the health from your enemies, dealing 1 Constitution damage on each hit.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Shield +9Shield +9: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +9 Shield bonus to Armor Class. It does not stack with an equipped shield.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
LifedrinkerLifedrinker: This weapon uses the power of water to draw out the life essence of its targets. On an attack roll of 20 which is confirmed as a critical hit, this power comes to the surface, granting 25 temporary hit points to the wielder and dealing 25 to 45 damage to the target. Creatures with the Fire trait take double this damage instead.
Vampirism 2Vampirism 2: This weapon thirsts for the blood of your enemies, healing you for +2d2 hit points with each hit. Note: internal cooldown of 1 second.
Acid Absorption +27% Acid Absorption +27%: Passive: 27% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Cold Absorption +27% Cold Absorption +27%: Passive: 27% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Acidic ReapingAcidic Reaping: While this item is equipped, any killing blows you strike against enemies grants you 40 Acid resistance for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half. Note: Real slowdown is only 25%
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Humanoid Bane 4Humanoid Bane 4: This weapon is attuned specifically to those that walk among us, dealing an additional 4d10 bane damage vs. Humanoids.
Improved Deception +17Improved Deception: This item makes your weapons hard to focus upon and thus provides a +17 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Mortal StrikeMortal Strike: On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy (DC 17).
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Superior StabilitySuperior Stability: This armor grants a + 6 deflection bonus to AC and a + 6 resistance bonus to saves for characters of True Neutral alignment.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
The Golden CurseThe Golden Curse: A strange inscription winds around this artifact. When the wearer of this item is successfully attacked, occasionally an incredible power comes to the surface, shielding its weilder in solid gold to protect from further attacks.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Shield +9Shield +9: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +9 Shield bonus to Armor Class. It does not stack with an equipped shield.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Reptilian Bane 4Reptilian Bane 4: This weapon is attuned specifically to hunt those with cunning and scales, dealing an additional 4d10 bane damage vs. Reptilians.
Evil Blast 4Evil Blast 4: This weapon is a sinister implement of evil deeds, dealing 4d6 Evil damage on a successful hit, and an additional 4d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half. Note: Real slowdown is only 25%
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Boon of UndeathBoon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Linguistics 10%Linguistics: This item reduced the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 10%. This does not stack with the Negotiator ability.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Seeker +9 Seeker +9: Provides a +9 Enhancement bonus to confirm critical hits, and a +9 Enhancement bonus to critical hit damage (before multipliers are applied).
Swim like a FishSwim like a Fish: While this item is equipped and you are swimming, you gain the Evasion feat. Evasion causes you to take no damage on a successful Reflex saving throw against an effect which would normally allow half damage on a successful Reflex save.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Electric Absorption +27% Electric Absorption +27%: Passive: 27% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Bleeding 4Bleeding 4: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 4d8 bleeding damage to those that are vulnerable to it.
Tidal 4Tidal 4: This weapon is sheathed in water. A Tidal weapon deals an extra 4d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
Crushing WaveCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
Ghostbane 4Ghostbane 4: This weapon is attuned specifically to hunt the risen dead, dealing an additional 4d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
Light Absorption +18% Light Absorption +18%: Passive: 18% Enhancement Bonus to Light Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
Entropic 4Entropic 4: This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 4d6 untyped damage on each hit.
Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
Legendary Nightmare GuardLegendary Nightmare Guard: On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortitude save versus Death or be slain. Even if they make their save versus Death, they may still be feared.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Ice Shards GuardLegendary Ice Shards Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker.
Cold Absorption +37% Cold Absorption +37%: Passive: 37% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Nullmagic GuardNullmagic Guard: On being hit with a spell: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
Energy Siphon XIIEnergy Siphon XII: On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Improved DeceptionImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Improved Deception +20Improved Deception: This item makes your weapons hard to focus upon and thus provides a +20 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Ice Shards GuardLegendary Ice Shards Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, dealing an incredible amount of Cold damage to the attacker.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Electric Absorption +36% Electric Absorption +36%: Passive: 36% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Shield +13Shield +13: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +13 Shield bonus to Armor Class. It does not stack with an equipped shield.
Legendary Elemental EnergyLegendary Elemental Energy: Harnessing a small amount of power and potential of the raw elements, this item gives you a +150 bonus to your maximum spell points. This stacks with all bonuses except for Legendary Elemental Energy.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Angelic GraceAngelic Grace: When you are hit, 5% chance to gain 150 temporary hit points. This can only proc once every 10 seconds. These temporary hit points last for 10 minutes or until used up, whichever is first.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
Disintegration GuardDisintegration Guard: This item has a store of dark, insidious power deep within. When the wearer of this item is successfully attacked in melee, this power occasionally lashes out violently at enemies and attempts to disintegrate them.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary MarshwalkerLegendary Marshwalker: 2 Pieces Equipped: +30% Enhancement bonus to movement speed +3 Artifact bonus to Dexterity +3 Artifact bonus to all Saving Throws +7 Artifact bonus to Jump and Tumble
Curse of DullnessCurse of Dullness: Passive -1 Penalty to Intelligence. (The minimum level required to equip this item is lower than normal due to this curse.)
Sovereign Lightning StrikeSovereign Lightning Strike: This item crackles with power, flickers of lightning emanating from it. On a strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
Legendary Lightningstorm GuardLegendary Lightningstorm Guard: This item stores the incredible, dynamic power of the air deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, striking the attacker with an incredible amount of electrical force.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Major Lesser Dragonmark EnhancementMajor Lesser Dragonmark Enhancement: This will increase the total number of Lesser Dragonmarks you can use by 5. However, these additional Lesser Dragonmarks will only take effect after the wielder rests.
Greater Dragonmark Enhancement Greater Dragonmark Enhancement: This will increase the total number of Greater Dragonmarks you can use by 3. However, these additional Greater Dragonmarks will only take effect after the wielder rests.
Chimera's VitalityChimera's Vitality: This item grants extra bonuses if the wearer has been bestowed with Dragonmarks. You gain +1 use of Greater Dragonmark and +5 Quality PRR per Dragonmark you have. Dragonmark of Sentinel bonus: You gain the effects of the Deific Warding feat. This does not stack with the feat itself.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Fire Absorption +36% Fire Absorption +36%: Passive: 36% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
LifedrinkerLifedrinker: This weapon uses the power of water to draw out the life essence of its targets. On an attack roll of 20 which is confirmed as a critical hit, this power comes to the surface, granting 25 temporary hit points to the wielder and dealing 25 to 45 damage to the target. Creatures with the Fire trait take double this damage instead.
Vampirism 3Vampirism 3: This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit. Note: internal cooldown of 1 second.
Acid Absorption +35% Acid Absorption +35%: Passive: 35% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Cold Absorption +35% Cold Absorption +35%: Passive: 35% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Acidic ReapingAcidic Reaping: While this item is equipped, any killing blows you strike against enemies grants you 40 Acid resistance for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half. Note: Real slowdown is only 25%
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Axiomatic Burst 6Axiomatic Burst 6: This weapon is an implement of law, dealing 6d6 Law damage on a successful hit to Chaotic enemies, and 14d6 Law damage on a critical hit to Chaotic enemies. This effect makes the weapon lawfully aligned. Chaotic characters wielding this weapon will suffer one negative level.
Evil Blast 6Evil Blast 6: This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
Bleeding 6Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
Utter DisintegrationUtter Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
Angelic GraceAngelic Grace: When you are hit, 5% chance to gain 150 temporary hit points. This can only proc once every 10 seconds. These temporary hit points last for 10 minutes or until used up, whichever is first.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Humanoid Bane 6Humanoid Bane 6: This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids.
Improved Deception +20Improved Deception: This item makes your weapons hard to focus upon and thus provides a +20 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Mortal StrikeMortal Strike: On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy (DC 17).
Poison Blast 6Poison Blast 6: This weapon drips with vile poison, dealing 6d6 Poison damage on a successful hit, and an additional 6d6 Poison damage on a critical hit.
Legendary ParalysisLegendary Paralysis: On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
Legendary Virulent PoisonLegendary Virulent Poison: This item carries a potent poison that is delivered with your attacks. On any strike, the Poison has a chance to be applied, dealing 5d6 Constitution damage if your enemy fails a DC100 Fortitude saving throw.
EnervationEnervation: This weapon stores a menacing, ravenous power deep within. When this weapon is used, this power occasionally comes to the surface, draining the life force of the enemy and giving negative levels.
Greater Poison GuardGreater Poison Guard: This item carries a potent venom that may be contracted by enemies that hit you, dealing 2d6 Strength damage. A successful Fortitude Save (DC 28) will negate this effect.
Proof Against Poison +11 Proof Against Poison +11: This item grants its wearer immunity to natural poisons. This item also grants a +11 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 12 + their Fortitude save).
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Cold Absorption +35% Cold Absorption +35%: Passive: 35% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Freezing Ice GuardFreezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
Legendary Brilliance GuardLegendary Brilliance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of becoming blinded.
Flaming Blast 6Flaming Blast 6: This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
Legendary Blinding EmbersLegendary Blinding Embers: This weapon sheds tiny embers that can impair a creatures sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Overwhelming IncinerationOverwhelming Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
Legendary MarshwalkerLegendary Marshwalker: 2 Pieces Equipped: +30% Enhancement bonus to movement speed +3 Artifact bonus to Dexterity +3 Artifact bonus to all Saving Throws +7 Artifact bonus to Jump and Tumble
Legendary Raven's EyeLegendary Raven's Eye: 2 Pieces Equipped: +3 Artifact bonus to Attack and Damage +3 Artifact bonus to Critical Confirmation and Critical Damage +3 Artifact bonus to Sneak Attack and Sneak Attack Damage +7 Artifact bonus to Search and Spot
Legendary Shaman's FuryLegendary Shaman's Fury: 2 Pieces Equipped: +6% Artifact bonus to Fire, Cold, Electric, and Acid Spellcrit Chance +30 Artifact bonus to Fire, Cold, Electric, and Acid Spellpower
Legendary Siren's WardLegendary Siren's Ward: 2 Pieces Equipped: +15% Artifact bonus to Armor Class +3 Artifact bonus to all Saving Throws +3 Artifact bonus to Shield Armor Class
Legendary Vulkoor's CunningLegendary Vulkoor's Cunning: 2 Pieces Equipped: -20% Artifact bonus to Melee Threat Reduction +15 Artifact bonus to Melee and Ranged Power You gain On Vorpal: You apply a Vulkoorim Constitution Poison
Legendary Vulkoor's MightLegendary Vulkoor's Might: 2 Pieces Equipped: +20% Artifact bonus to Threat Generation +3 Artifact bonus to Attack +3 Artifact bonus to Damage +3 Artifact bonus to Critical Confirmation +3 Artifact bonus to Critical Damage +3 Artifact bonus to Sneak Attack +3 Artifact bonus to Sneak Attack Damage
Random set 2 (Legendary Chronoscope or Legendary Sands of Menechtarun):
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Improved Deception +20Improved Deception: This item makes your weapons hard to focus upon and thus provides a +20 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Anarchic Burst 6Anarchic Burst 6: This weapon is a chaotic conduit, dealing 6d6 Chaos damage on a successful hit to Lawful enemies, and 1d6 Chaos damage on a critical hit to Lawful enemies. This effect makes the weapon chaotically aligned. Lawful characters wielding this weapon will suffer one negative level.
Icy Blast 6Icy Blast 6: This weapon is sheathed in icy cold, dealing 6d6 Cold damage on a successful hit, and an additional 6d6 Cold damage on a critical hit.
Greater Disruption Greater Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the undead has above 2000 Hit Points, it takes 200 damage.
Greater Disruption GuardGreater Disruption Guard: This Item stores a holy and righteous power deep within. When the wearer of this item is successfully attacked in melee by undead, this power occasionally comes to the surface, annihilating enemy undead.
Maiming 6Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Magma Surge GuardLegendary Magma Surge Guard: This item stores the immeasurable heat of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, causing a tremendous amount of Fire damage to the attacker.
Superior StabilitySuperior Stability: This armor grants a + 6 deflection bonus to AC and a + 6 resistance bonus to saves for characters of True Neutral alignment.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Disease GuardLegendary Disease Guard: This item carries the Maggot Plague disease, which deals 3d6 Constitution damage and may be contracted by enemies that hit you. A successful Fortitude Save (DC 100) will negate this effect.
Armor Bonus +13Armor Bonus +13: This item surrounds the wearer with an invisible but tangible field of force, granting +13 armor bonus to AC, just as though he were wearing armor.
Shocking Blast 6Shocking Blast 6: This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
Legendary Electric StormLegendary Electric Storm: On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 electric damage.
Maiming 6Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
MithralMithral:Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3.
Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Flaming Blast 6Flaming Blast 6: This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
Overwhelming IncinerationOverwhelming Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Improved Deception +20Improved Deception: This item makes your weapons hard to focus upon and thus provides a +20 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Utter DisintegrationUtter Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
Legendary ParalysisLegendary Paralysis: On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
Finesse +13Finesse +13: This weapon has a small Air Elemental bound to it. The wielder can use a finesse weapon as if they had the Weapon Finesse feat. In addition, the weapon grants a +13 enhancement bonus to the wielder's Dexterity score. Note: Wielder's second weapon does not benefit from Finesse.
Proof Against Poison +11 Proof Against Poison +11: This item grants its wearer immunity to natural poisons. This item also grants a +11 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 12 + their Fortitude save).
Legendary Vulkoor's CunningLegendary Vulkoor's Cunning: 2 Pieces Equipped: -20% Artifact bonus to Melee Threat Reduction +15 Artifact bonus to Melee and Ranged Power You gain On Vorpal: You apply a Vulkoorim Constitution Poison
Poison Blast 6Poison Blast 6: This weapon drips with vile poison, dealing 6d6 Poison damage on a successful hit, and an additional 6d6 Poison damage on a critical hit.
Utter DisintegrationUtter Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
Legendary Virulent PoisonLegendary Virulent Poison: This item carries a potent poison that is delivered with your attacks. On any strike, the Poison has a chance to be applied, dealing 5d6 Constitution damage if your enemy fails a DC100 Fortitude saving throw.
Acid Blast 6Acid Blast 6: This weapon is covered in a strong and deadly acid, dealing 6d6 Acid damage on a successful hit, and an additional 6d6 Acid damage on a critical hit.
Improved Deception +20Improved Deception: This item makes your weapons hard to focus upon and thus provides a +20 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Legendary ParalysisLegendary Paralysis: On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Seeker +13 Seeker +13: Provides a +13 Enhancement bonus to confirm critical hits, and a +13 Enhancement bonus to critical hit damage (before multipliers are applied).
Dripping with MagmaDripping with Magma: This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
Fire Guard XFire Guard X: When Hit in Melee: Deals 10 to 40 Fire damage to your attacker.
Incineration GuardIncineration Guard: This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
Dripping with MagmaDripping with Magma: This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
Fire Guard XFire Guard X: When Hit in Melee: Deals 10 to 40 Fire damage to your attacker.
Incineration GuardIncineration Guard: This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
Dripping with MagmaDripping with Magma: This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
Fire Guard XFire Guard X: When Hit in Melee: Deals 10 to 40 Fire damage to your attacker.
Incineration GuardIncineration Guard: This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
Dripping with MagmaDripping with Magma: This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
Fire Guard IIFire Guard II: When Hit in Melee: Deals 2 to 8 Fire damage to your attacker.
Incineration GuardIncineration Guard: This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
Dripping with MagmaDripping with Magma: This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
Fire Guard XFire Guard X: When Hit in Melee: Deals 10 to 40 Fire damage to your attacker.
Incineration GuardIncineration Guard: This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
Legendary Vulkoor's CunningLegendary Vulkoor's Cunning: 2 Pieces Equipped: -20% Artifact bonus to Melee Threat Reduction +15 Artifact bonus to Melee and Ranged Power You gain On Vorpal: You apply a Vulkoorim Constitution Poison
Force Absorption +16% Force Absorption +16%: Passive: 16% Enhancement Bonus to Force Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
Legendary MarshwalkerLegendary Marshwalker: 2 Pieces Equipped: +30% Enhancement bonus to movement speed +3 Artifact bonus to Dexterity +3 Artifact bonus to all Saving Throws +7 Artifact bonus to Jump and Tumble
Spell ResonanceSpell Resonance: This item hums ominously with suppressed energy. When casting Force spells, there is a chance that you will gain a +20 alchemical bonus to Force Spell Power for 30 seconds. When casting Sonic spells, there is a chance that you will gain a +20 alchemical bonus to Sonic Spell Power 30 seconds.
Hallowed +13Hallowed: An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +13 Enhancement bonus to the maximum Hit Dice of undead turned.
Sacred +13Sacred +13: An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +13 Enhancement bonus to your effective level for Turning Undead.
Radiance GuardRadiance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
The Golden CurseThe Golden Curse: A strange inscription winds around this artifact. When the wearer of this item is successfully attacked, occasionally an incredible power comes to the surface, shielding its weilder in solid gold to protect from further attacks.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Shield +13Shield +13: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +13 Shield bonus to Armor Class. It does not stack with an equipped shield.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Angelic GraceAngelic Grace: When you are hit, 5% chance to gain 150 temporary hit points. This can only proc once every 10 seconds. These temporary hit points last for 10 minutes or until used up, whichever is first.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Reptilian Bane 6Reptilian Bane 6: This weapon is attuned specifically to hunt those with cunning and scales, dealing an additional 6d10 bane damage vs. Reptilians.
Evil Blast 6Evil Blast 6: This weapon is a sinister implement of evil deeds, dealing 6d6 Evil damage on a successful hit, and an additional 6d6 Evil damage on a critical hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half. Note: Real slowdown is only 25%
Armor Bonus +14Armor Bonus +14: This item surrounds the wearer with an invisible but tangible field of force, granting +14 armor bonus to AC, just as though he were wearing armor.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Armor Bonus +13Armor Bonus +13: This item surrounds the wearer with an invisible but tangible field of force, granting +13 armor bonus to AC, just as though he were wearing armor.
Shield +13Shield +13: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +13 Shield bonus to Armor Class. It does not stack with an equipped shield.
Sonic Blast 6Sonic Blast 6: This weapon rings with the power of sound, dealing 6d6 Sonic damage on a successful hit, and an additional 6d6 Sonic damage on a critical hit.
Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Cold Absorption +36% Cold Absorption +36%: Passive: 36% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Linguistics 15%Linguistics: This item reduced the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 15%. This does not stack with the Negotiator ability.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Holy Burst 6Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
Weaken UndeadWeaken Undead: While wearing this item, your attacks cause undead creatures to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Armor Bonus +13Armor Bonus +13: This item surrounds the wearer with an invisible but tangible field of force, granting +13 armor bonus to AC, just as though he were wearing armor.
Shield +13Shield +13: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +13 Shield bonus to Armor Class. It does not stack with an equipped shield.
Proof Against Disease +6 Proof Against Disease +6: This item grants its wearer immunity to natural diseases. This item also grants a +6 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 7 + their Fortitude save).
Legendary Siren's WardLegendary Siren's Ward: 2 Pieces Equipped: +15% Artifact bonus to Armor Class +3 Artifact bonus to all Saving Throws +3 Artifact bonus to Shield Armor Class
Legendary Siren's WardLegendary Siren's Ward: 2 Pieces Equipped: +15% Artifact bonus to Armor Class +3 Artifact bonus to all Saving Throws +3 Artifact bonus to Shield Armor Class
Shield Bashing +21% Shield Bashing +21%: +21% Enhancement bonus to your chance of a Secondary Shield Bash. This stacks with bonuses granted by any relevant feats.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Trap the Soul GuardTrap the Soul Guard: This item stores an overwhelming, merciless power deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
Legendary Nightmare GuardLegendary Nightmare Guard: On being hit or missed, this item has a chance to attempt to fear your enemy, ripping the life from them as if they were struck with a Phantasmal Killer spell. Enemies must make a DC 100 Will save versus the Fear or a DC 100 Fortitude save versus Death or be slain. Even if they make their save versus Death, they may still be feared.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Seeker +13 Seeker +13: Provides a +13 Enhancement bonus to confirm critical hits, and a +13 Enhancement bonus to critical hit damage (before multipliers are applied).
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Seeker +13 Seeker +13: Provides a +13 Enhancement bonus to confirm critical hits, and a +13 Enhancement bonus to critical hit damage (before multipliers are applied).
Swim like a FishSwim like a Fish: While this item is equipped and you are swimming, you gain the Evasion feat. Evasion causes you to take no damage on a successful Reflex saving throw against an effect which would normally allow half damage on a successful Reflex save.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Trap the SoulLegendary Trap the Soul: This equipment stores an overwhelming, merciless power deep within. When you strike an enemy with a melee or missile attack, this power occasionally comes to the surface, sucking out the life force of an enemy and imprisoning the essence of their body and soul in a gem.
Vampirism 3Vampirism 3: This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit. Note: internal cooldown of 1 second.
Negativity 6Negativity 6: This effect causes this weapon to be shrouded in dark mists, dealing 6d6 negative energy on each hit.
Electric Absorption +35% Electric Absorption +35%: Passive: 35% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Legendary Lightningstorm GuardLegendary Lightningstorm Guard: This item stores the incredible, dynamic power of the air deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, striking the attacker with an incredible amount of electrical force.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Bleeding 6Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
Tidal 6Tidal 6: This weapon is sheathed in water. A Tidal weapon deals an extra 6d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
Crushing TsunamiCrushing Tsunami: This weapon stores the unstoppable force of the oceans [sic] fury deep beneath. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath an overwhelming torrent of frigid water.
Ghostbane 6Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
Concentrated Corrosive SaltConcentrated Corrosive Salt: This weapon stores a caustic, insatiable power deep within. When this item is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material.
Seeker +14 Seeker +14: Provides a +14 Enhancement bonus to confirm critical hits, and a +14 Enhancement bonus to critical hit damage (before multipliers are applied).
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Legendary Brilliance GuardLegendary Brilliance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of becoming blinded.
MithralMithral:Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3.
Radiance GuardRadiance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded.
Holy Burst 6Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Good Blast 6Good Blast 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit, and an additional 6d6 Good damage on a critical hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
Godly WrathGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
Holy Burst 6Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Good Blast 6Good Blast 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit, and an additional 6d6 Good damage on a critical hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
Godly WrathGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
Legendary ParalysisLegendary Paralysis: On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
Legendary SlowburstLegendary Slowburst: This weapon has an image of a snail worked into its hilt or grip, and it feels cold to the touch. Whenever you score a critical hit with this weapon, the target is slowed for 30 seconds. A DC 100 Will save negates this effect.
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Feather FallingFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
Light Absorption +22% Light Absorption +22%: Passive: 22% Enhancement Bonus to Light Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Wand MaximizingWand Maximizing: Spells cast from this wand are treated as though they were Maximized, dealing 100% more damage than they normally would. This damage increase does not stack with bonuses granted by enhancements.
Utter Disintegration GuardUtter Disintegration Guard: This item has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies that strike you and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
Combat Mastery +12 Combat Mastery +12: +12 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
Sovereign Lightning StrikeSovereign Lightning Strike: This item crackles with power, flickers of lightning emanating from it. On a strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage.
Legendary Lightningstorm GuardLegendary Lightningstorm Guard: This item stores the incredible, dynamic power of the air deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, striking the attacker with an incredible amount of electrical force.
Legendary Might of the AbishaiLegendary Might of the Abishai: 3 Piece Equipped: +20 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane bonus to DCs +10 Profane bonus to Heal Amp (all types) 5 Piece Equipped: +30 Profane bonus to PRR and MRR +10 Profane bonus to Natural Armor +3 Profane bonus to all Ability Scores +3 Profane bonus to DCs +30 Profane bonus to Heal Amp (all types)
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
Legendary Electric StormLegendary Electric Storm: On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 electric damage.
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Improved Deception +21Improved Deception: This item makes your weapons hard to focus upon and thus provides a +21 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Legendary Magma Surge GuardLegendary Magma Surge Guard: This item stores the immeasurable heat of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, causing a tremendous amount of Fire damage to the attacker.
Armor Bonus +14Armor Bonus +14: This item surrounds the wearer with an invisible but tangible field of force, granting +14 armor bonus to AC, just as though he were wearing armor.
Legendary Cacophonic GuardLegendary Cacophonic Guard: This item stores the resonant power of pure sound within in. When the wearer is successfully attacked in melee, this power occasionally comes to the surface, dealing an overwhelming amount of Sonic damage to the attacker.
Anthem Melody: La Victoria!Anthem Melody: La Victoria!: Sing the anthem of your heart! Your Inspire Courage grants you and your allies +1 additional attack, damage, saves versus Fear, and +3 additional Universal Spell Power.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
The Mummy's GiftThe Mummy's Gift: Being struck in melee has a chance to return some lost Hitpoints and Spellpoints to you. Offensive spells have a chance to return 100 temporary spellpoints. This has a one minute cooldown.
FlamebittenFlamebitten: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Ashscarred (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
Flaming Blast 6Flaming Blast 6: This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
Overwhelming IncinerationOverwhelming Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
Feat: Precise ShotFeat: Precise Shot: While equipped this item grants the feat Precise Shot, allowing your ranged attacks to pass through other characters and monsters to strike your target.
Force Blast 6Force Blast 6: This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
Holy Burst 6Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
Holy Burst 6Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
Weaken UndeadWeaken Undead: While wearing this item, your attacks cause undead creatures to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Shocking Blast 6Shocking Blast 6: This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
Utter DisintegrationUtter Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
Mark of Scribing: Shield +13Shield +13: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +13 Shield bonus to Armor Class. It does not stack with an equipped shield.
Mark of Shadow: Lesser DisplacementLesser Displacement: Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
Mark of Storm: Electric Absorption +35% Electric Absorption +35%: Passive: 35% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) and Whirlwind WardWhirlwind Ward: This effect renders you immune to being knocked down by an Air Elemental's whirlwind. However, it does not prevent you from being knocked back or away from touching the Air Elemental.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Fire Absorption +35% Fire Absorption +35%: Passive: 35% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Flaming Blast 6Flaming Blast 6: This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
Fracturing 6Fracturing 6: This weapon is ideal for breaking bones and does 6d8 damage to targets that have skeletons or are made of bone.
AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
CacophonyCacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
Inspiring EchoesInspiring Echoes: When a bard wields this item, Anthem abilities that restore Bard songs over time restore them 40% faster (for example, an ability that restores a Song every 5 minutes would restore one song per 3 minutes instead).
Sonic Blast 6Sonic Blast 6: This weapon rings with the power of sound, dealing 6d6 Sonic damage on a successful hit, and an additional 6d6 Sonic damage on a critical hit.
AnthemAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time.
SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
Poison Blast 6Poison Blast 6: This weapon drips with vile poison, dealing 6d6 Poison damage on a successful hit, and an additional 6d6 Poison damage on a critical hit.
CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half. Note: Real slowdown is only 25%
Twining HemlockTwining Hemlock: This weapon is poisoned with a deadly strain of flowering plant. Hits by this weapon have a chance of putting your foe to sleep.
Entropic 6Entropic 6: This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional 6d6 untyped damage on each hit.
Wounding 3Wounding 3: This weapon saps the health from your enemies, dealing 3 Constitution damage on each hit.
The Golden CurseThe Golden Curse: A strange inscription winds around this artifact. When the wearer of this item is successfully attacked, occasionally an incredible power comes to the surface, shielding its weilder in solid gold to protect from further attacks.