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Magnetism
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Magnetism
Type: Prefix
Base price modifier: varies
Effect: Passive: +N Equipment bonus to Electric Spell Power.
- For example I have a Magnetism effect that gives +60 Spell Power. Now my electric spells do 60% more damage compared to the base damage.
- Found on
See Also:
| Continuous effect (Equipment bonus) | Temporary effect (Alchemical bonus) | Affects |
|---|---|---|
| Combustion | Inferno | Fire Spells |
| Corrosion | Erosion | Acid Spells |
| Devotion | Ardor | Positive (Healing) Spells |
| Glaciation | Freeze | Cold Spells |
| Impulse | Impact | Force, Physical (Piercing, Slashing, Bludgeoning), and Untyped Spells |
| Magnetism | Spark | Electric Spells |
| Nullification | Nihil | Negative Energy Spells and Poison spells |
| Potency | Efficacy | All Spells (tends to be a smaller value at similar levels) |
| Radiance | Brilliance | Light and Alignment (Chaotic, Evil, Good, Lawful) Spells |
| Reconstruction | Mending | Repair Spells and Rust Spells |
| Resonance | Cacophony | Sonic Spells |
Combined Spell Power
Certain, rare enchantments provide bonus Spell Power to multiple elements.
| Lore Name | Affected Elements |
|---|---|
| Power of Creeping Dust | Acid + Cold |
| Power of the Blight | Acid + Negative + Poison + Evil (Specifically Evil, not other alignments or Light) |
| Power of the Dark Restoration | Positive + Negative + Poison |
| Power of the Firestorm | Fire + Electric |
| Power of the Flames of Darkness | Fire + Negative + Poison |
| Power of the Flames of Purity | Fire + Light + Alignment |
| Power of the Frozen Depths | Cold + Negative + Poison |
| Power of the Frozen Storm | Cold + Electric |
| Power of the Frozen Thunderstorm | Cold + Electric + Sonic |
| Power of the Moonlit Haunt | Force + Negative + Poison |
| Power of the Sacred Ground | Acid + Light + Alignment |
| Power of the Silver Flame | Positive + Light + Alignment |
| Power of the Thunderstorm | Electric + Sonic |