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Update 21 named items
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Contents
The Haunted Halls of Eveningstar[edit]
The various bosses can drop the following named loot (All ML26, Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip, and upgradeable via Zhentarim Attuned
Zhentarim Attuned: This item has been attuned by the the Zhentarim mage, Whisper. It can be upgraded with Zhentarim Black Stones.):
- Fallen Giant: Lantern Ring, Purple Dragon Shield
- Ancient Mummy: Magestar, Manual of Stealthy Pilfering
- Miior: Libram of Silver Magic, Necklace of Mystic Eidolons
- White Dragon: all the items
- Lantern Ring (Ring): Radiance +144
Radiance +144: Passive: +144 Equipment bonus to Light and Alignment Spell Power., Insightful Wisdom +2
Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 insight bonus to Wisdom., Radiant Glory
Radiant Glory: On Harmful Spellcast: Do an additional 4 to 24 Light Damage., Empty Colorless Augment Slot
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Upgrade: Radiant Glory
Radiant Glory: On Harmful Spellcast: Do an additional 6 to 36 Light Damage., Radiance Lore VIII
Radiance Lore VIII: Passive: Your Light and Aligned spells gain a 18% Equipment bonus to their chance to critical hit., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Libram of Silver Magic (Orb): +8 Orb Bonus
+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Insightful Potency +10
Insightful Potency +10: Passive: +10 Insightful bonus to each Spell Power., Insightful Spell Lore I
Insightful Spell Lore I: Passive: All of your spells gain a 1% Insightful bonus to their chance to critical hit., Intelligence +10
Intelligence +10: This item focuses the power of the wearer's mind, granting a +10 enhancement bonus to Intelligence., Charisma +10
Charisma +10: This item makes the wearer have more flair, granting a +10 enhancement bonus to Charisma., Spellcraft +20
Spellcraft +20: Passive: +20 Competence bonus to the Spellcraft skill.
- Upgrade: +11 Orb Bonus
+11 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +11 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Insightful Spell Lore II
Insightful Spell Lore II: Passive: All of your spells gain a 2% Insightful bonus to their chance to critical hit., Intelligence +11
Intelligence +11: This item focuses the power of the wearer's mind, granting a +11 enhancement bonus to Intelligence., Charisma +11
Charisma +11: This item makes the wearer have more flair, granting a +11 enhancement bonus to Charisma., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Upgrade: +11 Orb Bonus
- Magestar (Trinket) (Exclusive): Magestar Absorption - 5 Charges (Recharged/Day: 5)
Magestar Absorption: This effect absorbs harmful spells targeted at the wearer.
- Upgrade: Magestar Absorption - 10 Charges (Recharged/Day: 10)
Magestar Absorption: This effect absorbs harmful spells targeted at the wearer., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Upgrade: Magestar Absorption - 10 Charges (Recharged/Day: 10)
- Manual of Stealthy Pilfering (Trinket): Good Luck +2
Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Dexterity Skills - Exceptional Bonus +4
Dexterity Skills - Exceptional Bonus +4: Passive +4 Exceptional bonus to the Dexterity based skills of: Balance, Hide, Move Silently, Open Lock, and Tumble, Intelligence Skills - Exceptional Bonus +4
Intelligence Skills - Exceptional Bonus +4: Passive +4 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search, and Spellcraft, Open Lock +20
Open Lock +20: Passive: +20 Competence bonus to the Open Lock skill., Disable Device +20
Disable Device +20: Passive: +20 Competence bonus to the Disable Device skill., Spot +20
Spot +20: Passive: +20 Competence bonus to the Spot skill., Use Magic Device +3
Use Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill.
- Upgrade: Good Luck +3
Good Luck +3: This item gives a +3 Luck bonus to all saves and skill checks., Dexterity Skills - Exceptional Bonus +6
Dexterity Skills - Exceptional Bonus +6: Passive +6 Exceptional bonus to the Dexterity based skills of: Balance, Hide, Move Silently, Open Lock, and Tumble, Intelligence Skills - Exceptional Bonus +6
Intelligence Skills - Exceptional Bonus +6: Passive +6 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search, and Spellcraft, Use Magic Device +5
Use Magic Device +5: Passive: +5 Competence bonus to the Use Magic Device skill., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Upgrade: Good Luck +3
- Necklace of Mystic Eidolons (Necklace): Eidolon Summons
Eidolon Summons: On Being Damaged: Animates a portion of the wearer's shadow to support them in battle. The shadow remains animate for 30 seconds and can be created once every 120 seconds., Ghostly
Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., Deathblock
Deathblock: The wearer of this item is immune to all death spells and magical death effects., Insightful Constitution +3
Insightful Constitution +3: This item gives the wearer improved health, granting a +3 insight bonus to Constitution., Insightful Dexterity +3
Insightful Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 insight bonus to Dexterity., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Upgrade: Eidolon Summons
Eidolon Summons: On Being Damaged: Animates a portion of the wearer's shadow to support them in battle. The shadow remains animate for 30 seconds and can be created once every 80 seconds., Insightful Constitution +4
Insightful Constitution +4: This item gives the wearer improved health, granting a +4 insight bonus to Constitution., Insightful Dexterity +4
Insightful Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 insight bonus to Dexterity., Augment Summoning
Augment Summoning: This item grants you the Augment Summoning feat, which gives your summoned creatures +4 to all ability scores, increased health, and increased fortification.
- Purple Dragon Shield (Tower Shield): +8 Enhancement Bonus
+8 Enhancement Bonus: +8 enhancement bonus to Armor Class, attack and damage rolls., Constitution +10
Constitution +10: This item gives the wearer improved health, granting a +10 enhancement bonus to Constitution., Charisma +10
Charisma +10: This item makes the wearer have more flair, granting a +10 enhancement bonus to Charisma., Improved Bashing X, Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, it is instantly slain. If the target has above 3000 Hit Points, it takes 300 damage., Block ElementsBlock Elements: On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage.
- Upgrade: +8 Orb Bonus
+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Empty Purple Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Upgrade: +8 Orb Bonus
- Black Stone, Unbound
Unbound: This item is Unbound, and may take permanent damage.
The Ruins of Thunderholme[edit]
The rare encounters drop the following named loot.(All ML27, Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip):
- Dagan's Mallet (Returning Throwing Hammer): Returning
Returning: This missile will return to you., +10 Enhancement Bonus
+10 Enhancement Bonus: +10 enhancement bonus to attack and damage rolls., Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), Knee Cracker, Thunderbane, Forged Lightning, Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Deathwyrm Cloak (Cloak): Permanent Nihil
Permanent Nihil: Passive: +30 Alchemical bonus to your Negative and Poison Spell Power., Force Absorption 10%
Force Absorption 10%: Passive: 10% Enhancement Bonus to Force Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Profane Negative Amplification +20
Negative Amplification: This effect amplifies all incoming negative energy healing by +20 (Profane bonus). Includes spells, potions, and other effects., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Gloaming Philter (Returning Throwing Flask): Returning
Returning: This missile will return to you., Special: Deals 10 to 60 Negative Energy Damage to nearby enemies, and possibly inflicting a negative level.
- Thunder-Forged Dwarven Ingot, Unbound
Unbound: This item is Unbound, and may take permanent damage.
Thunder Forge crafting[edit]
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Fire on Thunder Peak[edit]
All items are ML 26 and Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire unless noted.
- Dethek Runestone (Large Shield): Natural Armor +17
Natural Armor +17: Passive: +17 Natural Armor Bonus to Armor Class., Insightful Devotion +92
Insightful Devotion +92: Passive: +92 Insight bonus to Positive (Healing) Spell Power., Alchemical Potency +20
Alchemical Potency +20: Passive: +20 Alchemical bonus to each Spell Power., Stone Paws
Stone Paws: In Animal Form, Gain +2[W] and DR 15/Adamantine., Runic Revitalization
Runic Revitalization: On Positive Energy Spell Cast: You have a 10% chance to gain 100 Temporary Hit Points and 50 Temporary Spell Points for 60 seconds. This effect can trigger once per 120 seconds., Empty Purple Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Dragon Masque (Helm): Insightful Sneak Attack Bonus +6
Insightful Sneak Attack Bonus +6: Provides a +6 Insight modifier to your attack bonus and a +9 Insight bonus to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Deception
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Deadly XI
Deadly XI: Passive: +11 Competence bonus to Melee and Ranged damage., Shadow Spike
Shadow Spike: On Damage: Do an additional 2 to 12 Negative Energy damage., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Ward Token (Ring): Improved Earthen Guard
Improved Earthen Guard: When you are successfully attacked, there is a 15% chance that a Stone Skin will be cast on you., Protection +14
Protection +14: Passive: +14 Deflection bonus to Armor Class., Diehard
Diehard: If you are incapacitated while this item is equipped, it will automatically stabilize you as if you had the Diehard feat., Holding On
Holding On: Your range of unconsciousness extends by 40 hit points., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Earthgrab Guard: This item stores the implacable strength of the earth deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
- Meridian Fragment (Unbound
Unbound: This item is Unbound, and may take permanent damage. Orange Augment): -6 SP Cost to Maximized Spells, When damaged: Psionic Potency +8
Psionic Potency +8: Passive: +8 Psionic bonus to each Spell Power. for 20 seconds; stacks up to three times.
- Fire Dragon Scale, Unbound
Unbound: This item is Unbound, and may take permanent damage.
- Fire Dragon Phlogiston, Bound to Account on Acquire
Bound to Account on Acquire: This item is Bound to Account on Acquire
- Thunder-Forged Dwarven Ingot, Unbound
Unbound: This item is Unbound, and may take permanent damage.
Temple of the Deathwyrm[edit]
All items are ML 28 and Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire.
- Battlerager's Harness (Belt): Intimidate +20
Intimidate +20: Passive: +20 Competence bonus to the Intimidate skill., Spiked
Spiked: On Damage: 10% chance of dealing an additional 10d6 Piercing Damage., Raging Focus
Raging Focus: While Raged, +4 Rage Bonus to Saves vs. Enchantments., Vengeful Fury
Vengeful Fury: On Taking Damage: Gain a 12% Enhancement Bonus to Doublestrike and a +4 Rage Bonus to your Attack Bonus., Spike Guard
Spike Guard: On Being Hit in Melee: 5% chance to do 510 to 700 Piercing Damage to the Attacker., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Dark Diversion (Necklace): Occultation
Occultation: Decreases all threat generated by 20%., Assassination +4
Assassination +4: +4 enhancement bonus to the DC to resist the character's Assassinate attempts., Move Silently +20
Move Silently +20: Passive: +20 Competence bonus to the Move Silently skill., Hide +20
Hide +20: Passive: +20 Competence bonus to the Hide skill., Empty Colorless Augment Slot
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Dumathoin's Bracers (Bracers): Natural Armor +10
Natural Armor +10: Passive: +10 Natural Armor Bonus to Armor Class., Elemental Resistance +45
Elemental Resistance +45: Passive: +45 Enhancement bonus to your Acid, Cold, Electricity, Fire, and Sonic Resistances., Sheltering +30
Sheltering +30: +30 Enhancement bonus to Physical and Magical Resistance Ratings, Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Dexterity +11: This item makes the wearer more nimble and dexterous, granting a +11 enhancement bonus to Dexterity.
- Shadow Dragon Scale, Unbound
Unbound: This item is Unbound, and may take permanent damage.
- Shadow Dragon Phlogiston, Bound to Character on Acquire
Bound to Character on Acquire: This item is Bound to Character on Acquire
- Thunder-Forged Dwarven Ingot, Unbound
Unbound: This item is Unbound, and may take permanent damage.
Other[edit]
Update 21 (Released on March 10th, 2014) introduced six new augments called Ruby Eye Augments. These augments have no minimum level, and have their benefits scale based on the minimum level of the item. This allows a character to equip the Ruby at whatever level is desired, and continue to slot the augment on future items as the character levels up while increasing the overall benefit of the augment. All six augments have a 2% chance to provide a related damage type as an AOE effect. The six Ruby Eye Augments augments are:
- Ruby Eye of Erosion: 2% Chance On-Hit to cause a blast of acid that deals 3 to 18 points of acid damage per Minimum Level of the upgraded weapon to all nearby enemies. (So, a ML 4 item slotted with the augment would have a 2% chance to do 12 to 72 area of effect damage to all nearby enemies.)
- Ruby Eye of the Inferno: 2% Chance On-Hit to cause a blast of flame that deals 4 to 16 points of fire damage per minimum level of the upgraded weapon to all nearby enemies.
- Ruby Eye of the Glacier: 2% Chance On-Hit to cause a blast of cold that deals 7 to 14 points of cold damage per minimum level of the upgraded weapon to all nearby enemies.
- Ruby Eye of the Tempest: 2% Chance On-Hit to cause a bolt of lightning that deals 1 to 20 points of electrical damage per minimum level of the upgraded weapon to all nearby enemies.
- Ruby Eye of Righteousness: 2% Chance On-Hit to cause a blast of holy energy that deals 3 to 12 points of holy damage per minimum level of the upgraded weapon to all nearby enemies.
- Ruby Eye of Force: 2% Chance On-Hit to cause a burst of magical force that deals 3 to 12 points of force damage per minimum level of the upgraded weapon to all nearby enemies.
These augments can be found in the 40th Anniversary Trading Card event, as a possible reward in addition to Haunted Halls of Eveningstar optional end chests, and (infrequently) in the Thunderholme raid chests. Additionally, they are available in the DDO Store to purchase for DDO Points. [Source]