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Category:Heavy Picks

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Category for all the Heavy Picks in the game.

Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
Sworn Silver Heavy Pick
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 [1d6] + 1 Pierce, Silver, Magic Bound to Account on Acquire Morten Edgewright
Ethereal Heavy Pick
2 [1d6] + 1 Pierce, Magic Bound to Account on Acquire Morten Edgewright
Scalegouger
3 [1d6] + 2 Pierce, Evil, Magic Bound to Account on Acquire Danger at Dunwater, End Chest
Ferrocrystal Heavy Pick
5 [1d6] + 2 Pierce, Cold Iron, Magic, Crystal Bound to Account on Acquire Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
Flamesalt Heavy Pick
5 [1d6] + 1 Pierce, Good, Magic Bound to Account on Acquire Captain Xendros
Sparkstriker
6 [1d6] + 3 Pierce, Adamantine, Magic Bound to Account on Acquire The Mystery of Delera's Tomb, End chest
Periron's Talon
  • +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • Lesser Construct BaneLesser Construct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
  • Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
7 [1d6] + 3 Pierce, Adamantine, Magic Bound to Account on Acquire ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Naildriver
7 [1d6] + 3 Pierce, Chaotic, Magic Bound to Account on Acquire Isle of Dread (wilderness), rare encounter chest (observed in Green Dragon chest)
  • Critical Profile: 19-20 / x4
Nightforge Gouge
8 1.50[1d6] + 5 Pierce, Adamantine, Magic Bound to Character on Acquire A Relic of a Sovereign Past
Calamitous Heavy Pick
8 [1d6] + 4 Pierce, Magic Bound to Account on Acquire Viktranium Experiment crafting
Rocksplitter
10 [1d6] + 4 Pierce, Adamantine, Magic Bound to Character on Equip Eyes of Stone, End chest
Macabre Heavy Pick
10 [1d6] + 5 Pierce, Evil, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Barovian's Heavy Pick
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Holy 3Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Fiery 3Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
  • Undead Bane 3Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
10 [1d6] + 5 Pierce, Good, Silver, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Green Steel Heavy Pick
12 1.50[1d6] + 5 Pierce, Evil, Magic Bound to Character on Equip Altar of Fecundity, Manufactured Ingredient Recipes
Vengeful Rocksplitter
12 1.40[1d6] + 5 Pierce, Adamantine, Magic Bound to Account on Acquire Cauldron of Sora Katra, upgrade of Rocksplitter + Ogrish War Axe + Mark of Rhesh Turakbar
Vampiric Rocksplitter
12 1.40[1d6] + 5 Pierce, Adamantine, Magic Bound to Account on Acquire Cauldron of Sora Katra, Rocksplitter + Staff of the Shadow + Mark of Rhesh Turakbar
Maiming Rocksplitter
12 1.40[1d6] + 5 Pierce, Adamantine, Magic Bound to Account on Acquire Cauldron of Sora Katra, Rocksplitter + Hooked Blade + Mark of Rhesh Turakbar
Crippling Rocksplitter
12 1.40[1d6] + 5 Pierce, Adamantine, Magic Bound to Account on Acquire Cauldron of Sora Katra, Rocksplitter + Gnollish War Bow + Mark of Rhesh Turakbar
Alchemical Heavy Pick
12 3[1d6] + 5 Pierce, Magic Unbound The Master Artificer, Either End chest
Heavy Pick of the Fallen Age
13 1.60[1d6] + 5 Pierce, Good, Evil, Lawful, Chaotic, Magic Bound to Account on Acquire Magic of Myth Drannor, any end chest, most optional chests
  • Critical Profile: 19-20 / x4
Heavy Pick of the Golden Age
13 2.10[1d6] + 5 Pierce, Magic Bound to Account on Acquire Magic of Myth Drannor, rare drop in any end chest or most optional chests
Crisis Claw
13 1.60[1d6] + 5 Pierce, Magic Bound to Account on Acquire Dinosaur Crisis, end chest (rare)
Deathnip
14 1.80[1d6] + 5 Pierce, Magic Bound to Character on Acquire Tome of Untold Legends
  • Critical Profile: 18-20 / x4
Syranian Heavy Pick
15 2[1d6] + 5 Pierce, Good, Adamantine, Magic Bound to Account on Acquire Syranian Forged Weaponry
Shining Reliquary Heavy Pick
18 2.60[1d6] + 5 Pierce, Magic Bound to Account on Acquire Vecna Unleashed, any chest or trade with Steps Obliss
Defiled Reliquary Heavy Pick* 18 2.60[1d6] + 5 Pierce, Evil, Magic Bound to Account on Acquire Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Heavy Pick
Epic Sworn Silver Heavy Pick
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 3[1d6] + 6 Pierce, Good, Silver, Magic Bound to Account on Acquire Morten Edgewright
Epic Ethereal Heavy Pick
20 3[1d6] + 6 Pierce, Adamantine, Magic Bound to Account on Acquire Morten Edgewright
Epic Scalegouger
20 3[1d6] + 6 Pierce, Evil, Magic Bound to Account on Acquire Epic Crafting
Thunder-Forged Alloy Heavy Pick
22 4.60[1d6] + 9 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Unbound Magma Forge, Crafted from various ingredients
Epic Sparkstriker
25 4[1d6] + 8 Pierce, Adamantine, Magic Bound to Account on Acquire The Mystery of Delera's Tomb, End chest
Legendary Green Steel Heavy Pick
26 4.20[1d6] + 14 Pierce, Evil, Magic Bound to Character on Acquire Altar of Fecundity, Manufactured Ingredient Recipes
Epic Periron's Talon
  • +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Greater Construct BaneGreater Construct Bane: A bane weapon excels at attacking one type or subtype of creature. Against Constructs, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Epic TelekineticEpic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 35 Strength or Dexterity check or be knocked down. The target will then be forced to make DC 16 Balance checks to recover from this effect.
  • Greater Flaming BlastGreater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
26 4.20[1d6] + 7 Pierce, Adamantine, Magic Bound to Account on Acquire ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
Epic Crisis Claw
27 4.40[1d6] + 15 Pierce, Magic Bound to Account on Acquire Dinosaur Crisis, end chest (rare)
Morninglord's Heavy Pick
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
  • Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 4.80[1d6+2] + 15 Piercing, Good, Silver, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Nightmother's Heavy Pick
29 4.80[1d6+2] + 15 Pierce, Evil, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Legendary Syranian Heavy Pick
29 4.80[1d6+2] + 15 Pierce, Good, Adamantine, Magic Bound to Account on Acquire Syranian Forged Weaponry
Legendary Ferrocrystal Heavy Pick
29 4.80[1d6+2] + 15 Pierce, Cold Iron, Magic, Crystal Bound to Account on Acquire Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
Grix's Gouger
29 5.30[1d6+3] + 15 Pierce, Magic Bound to Character on Acquire Hunt or Be Hunted, end chest
Legendary Alchemical Heavy Pick
29 4.80[1d6+3] + 15 Pierce, Magic Bound to Character on Equip Legendary Lord of Blades, Either End chest
Legendary Flamesalt Heavy Pick
29 4.80[1d6+2] + 15 Pierce, Good, Magic Bound to Account on Acquire Captain Xendros
Legendary Scalegouger
30 5[1d6+2] + 15 Pierce, Evil, Magic Bound to Account on Acquire Danger at Dunwater, end chest, or Legendary version of Epic Scalegouger
Legendary Naildriver
31 5.20[1d6+2] + 15 Pierce, Chaotic, Magic Bound to Account on Acquire Isle of Dread (wilderness), rare encounter chests
  • Critical Profile: 19-20 / x4
Dinosaur Bone Heavy Pick
31 5.20[1d6+2] + 15 Pierce, Magic Bound to Account on Acquire Isle of Dread (wilderness), purple named rare encounter chests; Skeletons in the Closet, The Mountain Keeper's chest; trade with Sharpened Bone
Attuned Bone Heavy Pick
31 5.20[1d6+3] + 15 Pierce, Magic Bound to Character on Acquire Skeletons in the Closet, end chest
Legendary Rocksplitter
31 5.20[1d6+2] + 15 Pierce, Adamantine, Magic Bound to Character on Equip Eyes of Stone, End chest
Legendary Maiming Rocksplitter
31 5.20[1d6+2] + 15 Pierce, Adamantine, Magic Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Legendary Rocksplitter
Legendary Crippling Rocksplitter
31 5.20[1d6+2] + 15 Pierce, Adamantine, Magic Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Legendary Rocksplitter
Legendary Vampiric Rocksplitter
31 5.20[1d6+2] + 15 Pierce, Adamantine, Magic Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Legendary Rocksplitter
Legendary Vengeful Rocksplitter
31 5.20[1d6+2] + 15 Pierce, Adamantine, Magic Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Legendary Rocksplitter
Legendary Shining Reliquary Heavy Pick
32 5.40[1d6+2] + 15 Pierce, Magic Bound to Account on Acquire Vecna Unleashed, any chest or trade with Steps Obliss
Legendary Defiled Reliquary Heavy Pick* 32 5.40[1d6+2] + 15 Pierce, Evil, Magic Bound to Account on Acquire Unholy Defiler of the Hidden Hand, defiled version of Legendary Shining Reliquary Heavy Pick
Legendary Heavy Pick of the Fallen Age
33 5.60[1d6+2] + 15 Pierce, Good, Evil, Lawful, Chaotic, Magic Bound to Account on Acquire Magic of Myth Drannor, any end chest, most optional chests
  • Critical Profile: 19-20 / x4
Legendary Heavy Pick of the Golden Age
33 6.10[1d6+2] + 15 Pierce, Magic Bound to Account on Acquire Magic of Myth Drannor, rare drop in any end chest or most optional chests
Heavy Pick of the Undying Age
33 6.10[1d6+3] + 15 Pierce, Magic Bound to Character on Acquire Ritual Table
Legendary Calamitous Heavy Pick
34 5.80[1d6+2] + 15 Pierce, Magic Bound to Account on Acquire Viktranium Experiment crafting
The Bloody End
34 6[1d6+3] + 15 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on Acquire Relentless, end chest
Legendary Cataclysmic Heavy Pick
34 5.80[1d6+3] + 15 Pierce, Magic Bound to Character on Acquire Viktranium Experiment crafting

Pages in category "Heavy Picks"

The following 59 pages are in this category, out of 59 total.