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Update 15 named items
- Update 5
- Update 6
- Update 7
- Update 8
- Update 9
- Update 10
- Update 11
- Update 12
- Update 13
- MotU
- Update 15
- Update 16
- Update 17
- Update 18
- SC
- Update 20
- Update 21
- Update 22
- Update 23
- Update 24
- Update 25
- Update 26
- Update 27
- Update 28
- Update 29
- Update 29
- Update 30
- Update 31
- Update 32
- Update 33
- Update 34
- Update 35
- Update 36
- MoR
- Update 38
- Update 39
- Update 40
- Update 41
- MoS
- Update 43
- Update 44
- Update 45
- Update 46
- Update 47
- Feywild
Contents
Eveningstar Challenge Pack[edit]
New Copper Thumb ingredient introduced as a reward for the Update 15 challenge Ruined Keep: The Daybreak Ritual.
Cloak of the Bear
- Iron Cloak of the Bear (ML16) - Sheltering +3
Sheltering +3: +3 Enhancement bonus to Physical and Magical Resistance Ratings, Protection +5
Protection +5: Passive: +5 Deflection bonus to Armor Class., Exceptional Combat Mastery +4, Incite +20
Incite +20: +20 Enhancement bonus to increased threat generation from melee damage (400 Golden Lions, 800 Silver Falcons, 400 Enchanted Moss, 400 Fey Toadstools)
- Mithral Cloak of the Bear (ML20) - Sheltering +6
Sheltering +6: +6 Enhancement bonus to Physical and Magical Resistance Ratings, Protection +6
Protection +6: Passive: +6 Deflection bonus to Armor Class., Exceptional Combat Mastery +5, Incite +20
Incite +20: +20 Enhancement bonus to increased threat generation from melee damage (400 Golden Lions, 1600 Silver Falcons, 800 Enchanted Moss, 800 Fey Toadstools, 1 Iron Cloak of Bear)
- Adamantine Cloak of the Bear (ML24) - Sheltering +9
Sheltering +9: +9 Enhancement bonus to Physical and Magical Resistance Ratings, Protection +7
Protection +7: Passive: +7 Deflection bonus to Armor Class., Exceptional Combat Mastery +6, Incite +20
Incite +20: +20 Enhancement bonus to increased threat generation from melee damage (1600 Golden Lions, 3200 Silver Falcons, 1600 Enchanted Moss, 1600 Fey Toadstools, 1 Mithral Cloak of the Bear)
Cloak of the Wolf
- Iron Cloak of the Wolf (ML16) - Exceptional Seeker 3
Exceptional Seeker 3: Provides a +3 Insight bonus to confirm critical hits, and a +3 Insight bonus to critical hit damage (before multipliers are applied)., Dodge +2%
Dodge +2%: +2% Enhancement bonus to Dodge., Attack Bonus +2
Attack Bonus +2: Provides a +2 competence bonus to your attack rolls., Diversion 20% (200 Platinum Tricrowns, 1000 Copper Thumbs, 400 Enchanted Moss, 400 Fey Toadstool)
- Mithral Cloak of the Wolf (ML20) - Exceptional Seeker 4
Exceptional Seeker 4: Provides a +4 Insight bonus to confirm critical hits, and a +4 Insight bonus to critical hit damage (before multipliers are applied)., Dodge +3%
Dodge +3%: +3% Enhancement bonus to Dodge., Attack Bonus +3
Attack Bonus +3: Provides a +3 competence bonus to your attack rolls., Diversion 20% (400 Platinum Tricrowns, 2000 Copper Thumbs, 800 Enchanted Moss, 800 Fey Toadstool, 1 Iron Cloak of the Wolf)
- Adamantine Cloak of the Wolf (ML24) - Exceptional Seeker 5
Exceptional Seeker 5: Provides a +5 Insight bonus to confirm critical hits, and a +5 Insight bonus to critical hit damage (before multipliers are applied)., Dodge +4%
Dodge +4%: +4% Enhancement bonus to Dodge., Attack Bonus +4
Attack Bonus +4: Provides a +4 competence bonus to your attack rolls., Diversion 20% (800 Platinum Tricrowns, 4000 Copper Thumbs, 1600 Enchanted Moss, 1600 Toadstools, 1 Mithral Cloak of the Wolf)
Cloak of the Dragon
- Iron Cloak of the Dragon (ML16) - Spellcasting Implement +12
Spellcasting Implement +12: Passive: +12 Implement bonus to Universal Spell Power., Potency +52
Potency +52: Passive: +52 Equipment bonus to each Spell Power., Spell Focus Mastery +1, Stealth Strike 15% (400 Golden Lions, 200 Platinum Tricrowns, 400 Enchanted Moss, 400 Fey Toadstools)
- Mithral Cloak of the Dragon (ML20) - Spellcasting Implement +15
Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., Potency +60
Potency +60: Passive: +60 Equipment bonus to each Spell Power., Spell Focus Mastery +1, Stealth Strike 15% (400 Golden Lions, 400 Platinum Tricrowns, 800 Enchanted Moss, 800 Fey Toadstools, 1 Iron Cloak of the Dragon)
- Adamantine Cloak of the Dragon (ML24) - Spellcasting Implement +18
Spellcasting Implement +18: Passive: +18 Implement bonus to Universal Spell Power., Potency +76
Potency +76: Passive: +76 Equipment bonus to each Spell Power., Spell Focus Mastery +2, Stealth Strike 15% (1600 Golden Lions, 800 Platinum Tricrowns, 1600 Enchanted Moss, 1600 Fey Toadstools, 1 Mithral Cloak of the Dragon)
Other rewards
- Resist 30 potions
- Superior spell power potions
Caught in the Web raid[edit]
- Antipode, Fist of the Horizon[1] - Handwraps : +7, Antipodal
Antipodal: This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra 1 to 6 points of Good damage to non-Good enemies, an extra 1 to 6 points of Evil damage to non-Evil enemies, an extra 1 to 6 points of Law damage to non-Lawful enemies, and an extra 1 to 6 points of Chaotic damage to non-Chaotic enemies., Doublestrike 6%, Reinforced Fists, Stunning +10
Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
The Druid's Deep adventure pack[edit]
There are six versions of each item. Casual and Normal difficulties share the same one.
Difficulty | Minimum Level |
---|---|
Heroic Casual/Normal | 15 |
Heroic Hard | 16 |
Heroic Elite | 17 |
Epic Casual/Normal | 22 |
Epic Hard | 23 |
Epic Elite | 24 |
Outbreak[edit]
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Corruption of Nature (level 22) | Rune Arm |
|
22 | Bound to Character on Equip![]() |
Outbreak, End chest |
|
Corruption of Nature (level 23) | Rune Arm |
|
23 | Bound to Character on Equip![]() |
Outbreak, End chest |
|
Corruption of Nature (level 24) | Rune Arm |
|
24 | Bound to Character on Equip![]() |
Outbreak, End chest |
|
Corruption of Nature (Level 15) | Rune Arm |
|
15 | Bound to Character on Equip![]() |
Outbreak, End chest |
|
Corruption of Nature (Level 17) | Rune Arm |
|
17 | Bound to Character on Equip![]() |
Outbreak, End chest |
|
Corruption of Nature (Level 16) | Rune Arm |
|
16 | Bound to Character on Equip![]() |
Outbreak, End chest |
|
Thunderstorm Crescent (Level 15) | Sickle |
|
15 | Bound to Character on Equip![]() |
Outbreak, Patient rare chest |
|
Thunderstorm Crescent (Level 16) | Sickle |
|
16 | Bound to Character on Equip![]() |
Outbreak, Patient rare chest |
|
Thunderstorm Crescent (Level 17) | Sickle |
|
17 | Bound to Character on Equip![]() |
Outbreak, Patient rare chest |
|
Thunderstorm Crescent (Level 22) | Sickle |
|
22 | Bound to Character on Equip![]() |
Outbreak, Patient rare chest |
|
Thunderstorm Crescent (Level 23) | Sickle |
|
23 | Bound to Character on Equip![]() |
Outbreak, Patient rare chest |
|
Thunderstorm Crescent (Level 24) | Sickle |
|
24 | Bound to Character on Equip![]() |
Outbreak, Patient rare chest |
Overgrowth[edit]
Wall of Wood - Large Shield - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - Wood Woads chest closest to shrines (2 of 3)
- ML15: Shield Bonus +10, DR 10, [2d4], 19-20x2, Spellcasting Implement +12
Spellcasting Implement +12: Passive: +12 Implement bonus to Universal Spell Power., +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Natural Armor +4
Natural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class., Exceptional Healing Amplification +20
Healing Amplification: This effect amplifies all incoming positive energy healing by +20 (Exceptional bonus). Includes spells, potions, and other effects., Shield Bashing, Devotion +78
Devotion +78: Passive: +78 Equipment bonus to Positive (Healing) Spell Power., DR
Damage Reduction 5/Slashing: Reduces physical damage by 5, except from Slashing attacks. 5/Slashing
- ML16: Shield Bonus +11, DR 11, [2d4], 19-20x2, Spellcasting Implement +15
Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Natural Armor +4
Natural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class., Exceptional Healing Amplification +20
Healing Amplification: This effect amplifies all incoming positive energy healing by +20 (Exceptional bonus). Includes spells, potions, and other effects., Shield Bashing, Devotion +78
Devotion +78: Passive: +78 Equipment bonus to Positive (Healing) Spell Power., DR
Damage Reduction 5/Slashing: Reduces physical damage by 5, except from Slashing attacks. 5/Slashing
- ML17: Shield Bonus +11, DR 11, [2d4], 19-20x2, Spellcasting Implement +15
Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Natural Armor +5
Natural Armor +5: Passive: +5 Natural Armor Bonus to Armor Class., Equipment Healing Amplification +40
Healing Amplification: This effect amplifies all incoming positive energy healing by +40 (Equipment bonus). Includes spells, potions, and other effects., Shield Bashing, Devotion +84
Devotion +84: Passive: +84 Equipment bonus to Positive (Healing) Spell Power., DR
Damage Reduction 10/Slashing: Reduces physical damage by 10, except from Slashing attacks. 10/Slashing
- ML22: Shield Bonus +14, DR 13, 2[2d6], 19-20x2, Spellcasting Implement +18
Spellcasting Implement +18: Passive: +18 Implement bonus to Universal Spell Power., +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Natural Armor +5
Natural Armor +5: Passive: +5 Natural Armor Bonus to Armor Class., Equipment Healing Amplification +40
Healing Amplification: This effect amplifies all incoming positive energy healing by +40 (Equipment bonus). Includes spells, potions, and other effects., Shield Bashing, Devotion +102
Devotion +102: Passive: +102 Equipment bonus to Positive (Healing) Spell Power., DR
Damage Reduction 10/Slashing: Reduces physical damage by 10, except from Slashing attacks. 10/Slashing
- ML23: Shield Bonus +14, DR 13, 2[2d6], 19-20x2, Spellcasting Implement +18
Spellcasting Implement +18: Passive: +18 Implement bonus to Universal Spell Power., +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Natural Armor +6
Natural Armor +6: Passive: +6 Natural Armor Bonus to Armor Class., Competence Healing Amplification +60
Healing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects., Shield Bashing, Devotion +108
Devotion +108: Passive: +108 Equipment bonus to Positive (Healing) Spell Power., DR
Damage Reduction 10/Slashing: Reduces physical damage by 10, except from Slashing attacks. 10/Slashing
- ML24: Shield Bonus +15, DR 14, 2[2d6], 19-20x2, Spellcasting Implement +21
Spellcasting Implement +21: Passive: +21 Implement bonus to Universal Spell Power., +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Natural Armor +6
Natural Armor +6: Passive: +6 Natural Armor Bonus to Armor Class., Competence Healing Amplification +60
Healing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects., Shield Bashing, Devotion +114
Devotion +114: Passive: +114 Equipment bonus to Positive (Healing) Spell Power., DR
Damage Reduction 15/Slashing: Reduces physical damage by 15, except from Slashing attacks. 15/Slashing
Forester's Brush Hook - Kama - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - Wood Woad Optional chest (3 of 3)
- ML15: 1.50 [1d6], +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Bleed
Bleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- ML16: 1.50 [1d6], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Bleed
Bleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- ML17: 1.50 [1d6], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Hemorrhaging
Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding., Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- ML22: 2.50 [1d6], +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Hemorrhaging
Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding., Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- ML23: 2.50 [1d6], +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Phlebotomizing, Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- ML24: 3.00 [1d6], +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Phlebotomizing
Phlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding., Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
Potion: Vial of Dryad Tree Sap
Thorn and Paw[edit]
Leaves of the Forest - Medium Armor - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - End chest (needs verification), Defeat all of the Druids optional chest (confirmed)
- ML 15: Armor: 12, Dex: 8, +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Rough Hide +3
Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+10%)
Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- ML 16: Armor: 13, Dex: 8, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Rough Hide +3
Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+10%)
Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- ML 17: Armor: 13, Dex: 8, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Rough Hide +4
Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+25%)
Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- ML 22: Armor: 17, Dex: 10, +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to Armor Class., Rough Hide +4
Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+25%)
Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification, Insightful Constitution +2
Insightful Constitution +2: This item gives the wearer improved health, granting a +2 insight bonus to Constitution., Insightful Wisdom +2
Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 insight bonus to Wisdom.
- ML 23: Armor: 17, Dex: 10, +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to Armor Class., Rough Hide +5
Rough Hide +5: This item fuses with your body and toughens your skin, providing a +5 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+25%)
Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification, Insightful Constitution +3
Insightful Constitution +3: This item gives the wearer improved health, granting a +3 insight bonus to Constitution., Insightful Wisdom +3
Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings, granting a +3 insight bonus to Wisdom.
- ML 24: Armor: 18, Dex: 10, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to Armor Class., Rough Hide +6
Rough Hide +6: This item fuses with your body and toughens your skin, providing a +6 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+50%)
Exceptional Fortification (+50%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification, Insightful Constitution +3
Insightful Constitution +3: This item gives the wearer improved health, granting a +3 insight bonus to Constitution., Insightful Wisdom +3
Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings, granting a +3 insight bonus to Wisdom.
Livewood Core - Docent - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - Find and destroy the Corrupted Seeds optional chest
- ML 15: +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Rough Hide +3
Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+10%)
Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- ML 16: +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Rough Hide +3
Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+10%)
Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- ML 17: +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Rough Hide +4
Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+25%)
Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- ML 22: +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to Armor Class., Rough Hide +4
Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+25%)
Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification, Insightful Constitution +2
Insightful Constitution +2: This item gives the wearer improved health, granting a +2 insight bonus to Constitution., Insightful Wisdom +2
Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 insight bonus to Wisdom.
- ML 23: +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to Armor Class., Rough Hide +5
Rough Hide +5: This item fuses with your body and toughens your skin, providing a +5 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+25%)
Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification, Insightful Constitution +3
Insightful Constitution +3: This item gives the wearer improved health, granting a +3 insight bonus to Constitution., Insightful Wisdom +3
Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings, granting a +3 insight bonus to Wisdom.
- ML 24: +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to Armor Class., Rough Hide +6
Rough Hide +6: This item fuses with your body and toughens your skin, providing a +6 Primal bonus to your natural armor., Fortification +100%
Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Exceptional Fortification (+50%)
Exceptional Fortification (+50%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification, Insightful Constitution +3
Insightful Constitution +3: This item gives the wearer improved health, granting a +3 insight bonus to Constitution., Insightful Wisdom +3
Insightful Wisdom +3: This item makes the wearer more in tune with her surroundings, granting a +3 insight bonus to Wisdom.
The Druid's Curse[edit]
Firebreak - Heavy Armor - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - Drow chest
- ML15: Armor: 17, Dex: 4, +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Fire Absorption 15%
Fire Absorption 15%: Passive: 15% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Greater Fire Resistance
Greater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4
Resistance +4: Passive: +4 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Fire Shield (Cold)
Fire Shield (Cold): When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other., Lesser Regeneration
Lesser Regeneration: This item is imbued with an undeniable goodness that slowly heals the wearer over time.
- ML16: Armor: 18, Dex: 4, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Fire Absorption 15%
Fire Absorption 15%: Passive: 15% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Greater Fire Resistance
Greater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +4
Resistance +4: Passive: +4 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Fire Shield (Cold)
Fire Shield (Cold): When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other., Lesser Regeneration
Lesser Regeneration: This item is imbued with an undeniable goodness that slowly heals the wearer over time.
- ML17: Armor: 18, Dex: 4, +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to Armor Class., Fire Absorption 20%
Fire Absorption 20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Greater Fire Resistance
Greater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take., Resistance +5
Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Fire Shield (Cold)
Fire Shield (Cold): When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other., Improved Regeneration
Improved Regeneration: Recovers 1 hit point per 30 seconds.
- ML22: Armor: 23, Dex: 5, +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to Armor Class., Fire Absorption 20%
Fire Absorption 20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Superior Fire Resistance
Superior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6
Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Fire Shield (Cold)
Fire Shield (Cold): When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other., Improved Regeneration
Improved Regeneration: Recovers 1 hit point per 30 seconds.
- ML23: Armor: 23, Dex: 5, +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to Armor Class., Fire Absorption 33%
Fire Absorption 33%: Passive: 33% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Superior Fire Resistance
Superior Fire Resistance: This property absorbs the first 40 points of fire damage per attack that the wearer would normally take., Resistance +6
Resistance +6: Passive: +6 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Fire Shield (Cold)
Fire Shield (Cold): When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other., Greater Regeneration
Greater Regeneration: Recovers 2 hit points per 30 seconds.
- ML24: Armor: 24, Dex: 5, +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to Armor Class., Fire Absorption 33%
Fire Absorption 33%: Passive: 33% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.), Sovereign Fire Resistance
Sovereign Fire Resistance: This property absorbs the first 50 points of fire damage per attack that the wearer would normally take., Resistance +7
Resistance +7: Passive: +7 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Fire Shield (Cold)
Fire Shield (Cold): When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other., Greater Regeneration
Greater Regeneration: Recovers 2 hit points per 30 seconds.
Ivy Wraps - Handwraps - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - Aghilde the Bog Hag chest
- ML15: +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Bleed
Bleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Lesser Vampirism
Lesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit., Constitution Poison, Lesser
Constitution Poison, Lesser: On Hit: Deals 1 to 6 points of constitution damage. Some creatures may be immune or resistant to ability damage., Spiked
Spiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
- ML16: +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Bleed
Bleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Lesser Vampirism
Lesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit., Constitution Poison, Lesser
Constitution Poison, Lesser: On Hit: Deals 1 to 6 points of constitution damage. Some creatures may be immune or resistant to ability damage., Spiked
Spiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
- ML17: +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Hemorrhaging
Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding., Lesser Vampirism
Lesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit., Constitution Poison, Greater
Constitution Poison, Greater: On Hit: Deals 1 point of constitution damage. Some creatures may be immune or resistant to ability damage., Spiked
Spiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
- ML22: +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Hemorrhaging
Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding., Lesser Vampirism
Lesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit., Toxic
Toxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud., Spiked
Spiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
- ML23: +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Hemorrhaging
Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding., Vampirism 1
Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit., Toxic
Toxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud., Spiked
Spiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
- ML24: +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Phlebotomizing
Phlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding., Vampirism 1
Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit., Toxic
Toxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud., Spiked
Spiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
Swailing Blade - Scimitar - Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip - End chest
- ML15: [1d6], Spellcasting Implement +12
Spellcasting Implement +12: Passive: +12 Implement bonus to Universal Spell Power., +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Flaming Burst
Flaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Incineration
Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +78
Combustion +78: Passive: +78 Equipment bonus to Fire Spell Power.
- ML16: [1d6], Spellcasting Implement +15
Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Flaming Burst
Flaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Incineration
Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +78
Combustion +78: Passive: +78 Equipment bonus to Fire Spell Power.
- ML17: [1d6], Spellcasting Implement +15
Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power., +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Blazing
Blazing : This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit., Incineration
Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +84
Combustion +84: Passive: +84 Equipment bonus to Fire Spell Power.
- ML22: 2 [1d6], Spellcasting Implement +18
Spellcasting Implement +18: Passive: +18 Implement bonus to Universal Spell Power., +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Blazing
Blazing : This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit., Incineration
Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +102
Combustion +102: Passive: +102 Equipment bonus to Fire Spell Power.
- ML23: 2 [1d6], Spellcasting Implement +18
Spellcasting Implement +18: Passive: +18 Implement bonus to Universal Spell Power., +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls., Blazing
Blazing : This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit., Incineration
Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage., Combustion +108
Combustion +108: Passive: +108 Equipment bonus to Fire Spell Power.
- ML24: 2.50 [1d6], Spellcasting Implement +21
Spellcasting Implement +21: Passive: +21 Implement bonus to Universal Spell Power., +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls., Conflagrating
Conflagrating: This weapon is sheathed in furious flame. A conflagrating weapon deals an extra 3 to 18 points of fire damage on a successful hit., Greater Incineration
Greater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage is dealt twice as often as a standard Incineration weapon., Combustion +114
Combustion +114: Passive: +114 Equipment bonus to Fire Spell Power.
New Loot-gen Item Enchantments[edit]
Weapon Prefixes[edit]
- Auroral
Auroral: This weapon radiates the light of dawn. An auroral weapon deals an extra 3 to 18 light damage on a successful hit.
- Blazing
Blazing : This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2 to 12 points of fire damage on a successful hit.
- Boreal
Boreal: This weapon is sheathed in frigid cold. A boreal weapon deals an extra 2 to 12 points of cold damage on a successful hit.
- Caustic
Caustic: This weapon is sheathed in caustic acid. A caustic weapon deals an extra 2 to 12 points of acid damage on a successful hit.
- Coruscating
Coruscating : This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
- Cosmic
Cosmic: This weapon is glowing with a barely-contained magical force. It deals an additional 3 to 18 force damage on a successful hit.
- Impellent
Impellent: This weapon is pulsing with magical force. It deals and additional 2 to 12 force damage on a successful hit.
- Oceanic - Tidal Burst
Tidal Burst: This weapon is sheathed in water. A Tidal burst weapon deals an extra 1 to 4 points of damage on a successful hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 damage for a x3 critical multiplier, and 3 to 24 damage for a x4 critical multiplier. Creatures with the Fire trait take double this damage instead., Freezing Ice, Crushing Wave
Crushing Wave: This weapon stores the unstoppable force of the oceans fury deep within. When this weapon is used this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
- Shrieking
Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
- Tempestuous =
Shocking BurstVoltaicShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
Voltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2 to 12 electric damage on a successful hit. + Lightning Strike
Lightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike. + Slicing Winds
Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
- Voltaic
Voltaic: This weapon is sheathed in powerful electricity. A voltaic weapon deals an extra 2 to 12 electric damage on a successful hit.
- Wailing
Wailing: Shrieking weapons emit a haunting wail whenever they are used to make a successful attack. This wail deals an additional 3 to 18 sonic damage.
Weapon Suffixes[edit]
- Arcane Detonation
Arcane Detonation: This weapon is imbued with unfathomable arcane energies. On an attack roll of 20 which is confirmed as a critical hit this energy will be released, inflicting 15d6 force damage to the target and all other enemies near it. A successful Reflex save (DC 39) reduces this damage by half.
- Devastation - Weakening, Enfeebling, Maladroit, Bone Breaking, and any one 'tactics bonus' (one of the following):
- Exceptional Combat Mastery +5
- Shatter +10
Shatter +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved sunder attempts.
- Stunning +10
Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
- Vertigo +10
Vertigo +10: This effect gives a +10 Enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
- Tendon Slice +10
- Greater Sunburst
- Heavenly Wrath = Greater Good
Greater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters. + Radiance
Radiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit.
- Hemorrhaging
Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
- Phlebotomizing
Phlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.
- Mangling - Slicing, Bleed, Maiming, Limb Chopper
- Obscenity - Evil Burst, Negative Energy Spike, Life Stealing
- Supreme Chaos
Supreme Chaos: This weapon is infused with the supreme power of chaos. It does an additional 3 to 18 damage to non-chaotic targets and can only be wielded by chaotic-aligned characters.
- Supreme Good
Supreme Good: This weapon is infused with the ultimate power of good. It does an additional 3 to 18 damage to non-good targets and can only be wielded by good-aligned characters.
- Supreme Law
Supreme Law: This weapon is infused with the supreme power of law. It does an additional 3 to 18 damage to non-lawful targets and can only be wielded by lawful-aligned characters.
- A Thousand Suns - Brilliance, Greater Sunburst, Fiery Detonation (BPM +7)
New Named-loot Item Enchantments[edit]
Weapon Prefixes[edit]
- Conflagrating
Conflagrating: This weapon is sheathed in furious flame. A conflagrating weapon deals an extra 3 to 18 points of fire damage on a successful hit.
- Electrifying
Electrifying: This weapon is sheathed in sparking electricity. An electrifying weapon deals an extra 3 to 18 points of electricity damage on a successful hit.
Armor suffixes[edit]
Armor Images[edit]
Lamannia forum thread: http://forums.ddo.com/showthread.php?t=387965