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Spell Resistance

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Spell Resistance

Spell Resistance (SR) is a special anti-spell defense possessed by some creatures. Spell Resistance is an additional layer of defense against most non-damaging magical attacks, in that it adds an extra roll that the caster has to make for his magic to "land" on that target.

Spell Resistance only matters if the spell's target creature actually has it, and the spell being cast is one that can be stopped by Spell Resistance. In DDO, spells that focus purely on dealing damage largely ignore Spell Resistance.

To affect a creature that has Spell Resistance, you must make a caster level check at least equal to the creature's Spell Resistance:

1d20+caster level+spell penetration bonuses (Includes Feats, Enhancements, Epic Destinies, and Items.)

Spell Resistance and Saving throws are separate mechanics. A spell that gets past Spell Resistance may still be saved against.

Caster Level checks do not automatically succeed on a 20, nor do they automatically fail on a 1.

Spell Resistance on monsters[edit]

The most common creatures with Spell Resistance will be Drow, Duergar, Devils, anything with "Fiendish" in the name and some bosses. (Anticipate spell Resistance to be at least CR plus 10 for regular monsters. Red and purple named bosses tend to have a much higher CR, and generally have spell resistance within 0-5 points of their CR.)

Quote:
Originally Posted by Terranigma Source

General formula for foe Spell Resistance:

  • Fiendbloods, planar-touched beings, and most other things with Spell Resistance: Spell Resistance equals Hit Dice + 5
  • Demons, Devils, Archons, Angels, old-school Eladrin, and other such things: Spell Resistance equals Hit Dice + 8
  • Drow: Spell Resistance equals Hit Dice + 11

Spell Resistance on player characters[edit]

Player characters can gain spell resistance as an alternative / in addition to having high saving throws. Spell Resistance is particularly useful against spells and abilities which don't offer a saving throw, such as gaze of umber hulks or many beholder ray attacks.

Sources of Spell Resistance

Monk's Diamond Soul does stack with Drow's / Deep Gnome's Racial Spell Resistance.

Items can grant bonus to SR:

Additional stacking sources:

Monster spell penetration roll is usually 1d20 + CR[Unverified"usually 1d20 + CR" has not been verified in-game. Please verify it!]. Therefore, having SR above monster CR+20 should protect you against all spells and effects that allow spell resistance.

The highest sources SR obtainable by any class is:

Other sources:

  • +6 racial from Deep Gnome;
  • +12 racial from Drow (6 at level 1 and +6 from racial Enhancements);
  • +10+monk level (Monk feat Diamond Soul, autogranted for monk lvl 13), +30 SR at level 20.

(A max total of 129 SR if player is max level Drow with 20 levels in Monk and has Cannith crafted SR gear)

See also: