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Update 37 named items
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- MotU
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- SC
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- MoR
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- Update 43
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- Feywild
Contents
New Veteran Status starter items[edit]
- Several weapon types have been added to the reward vendor when first arriving in The Marketplace after using Veteran Status 2 or 3. They are Hand Axe, Handwraps, Dagger, Light Hammer, Light Pick, Shuriken, and Throwing Dagger.
- New weapons for Veteran Status 3: ML10, 1.5[W], +5, Acidic 3d6.
Sentient Weapons[edit]
Sentient Weapons allow players the opportunity to discover weapons with their own personality and customize their powers!
You can get sentient jewels from the epic saga reward.
Ravenloft gear[edit]
Heroic gear is ML10. Legendary gear is ML29.
Barovian/Macabre/Morninglord's/Nightmother's weaponry received from Tobar the Smith or the traders in the Blue Water Inn is Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire, although Bound to Account on Acquire
Bound to Account on Acquire: This item is Bound to Account on Acquire versions drop in chests. Raid gear is Bound to Character on Acquire
Bound to Character on Acquire: This item is Bound to Character on Acquire. The other named items are Bound to Account on Acquire
Bound to Account on Acquire: This item is Bound to Account on Acquire, except for the Sinister Handaxe, which is Bound to Character on Acquire
Bound to Character on Acquire: This item is Bound to Character on Acquire (bugged and due to be fixed in a future patch).
Barovian/Macabre/Morninglord's/Nightmother's weaponry[edit]
Can come from various sources:
- Each character can receive one of these weapons for free from Tobar near the entrance to the Land of Barovia.
- You can purchase additional weapons of your choice from the traders in the Blue Water Inn.
- 40 Vistani Talismans for a heroic weapon
- 60 Vistani Totems for a legendary Morninglord's weapon
- 80 Vistani Totems for a legendary Nightmother's weapon
- Totems and Talismans are BtA ingredients which drop in the (end?) chests of various Ravenloft quests. You can also get 40 talismans from the Heroic Ravenloft Saga, at any reward level. The Epic Saga does not offer totems as a reward option for completing the Epic Saga, however!
- BtA versions of the weapons may drop in Ravenloft quests. These version are eligible for Mythic / Reaper bonuses.
- Barovian and Morninglord's weapons drop in the first two Ravenloft story arcs; Macabre and Nightmother's weapons drop in the last chain.[Unverified
"Barovian and Morninglord's weapons drop in the first two Ravenloft story arcs; Macabre and Nightmother's weapons drop in the last chain." has not been verified in-game. Please verify it!]
- The above is at least not a hard and fast rule - both Barovian/Morninglord and Macabre/Nightmother CAN drop anywhere in the arcs. Barovian/Morninglord do seem more common in the first two though. YMMV.
These items come with an unique appearance. See DDO Forums.
Heroic weapons[edit]
- Barovian's (Each weapon type except club): 1.5[W], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Undead Bane 3d10, Holy 3d6, Fiery 3d6, Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable., Empty Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Barovian's Sceptre: 1.5[1d6], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Potency 46, Insightful Potency 23, Spellsight 12, Insightful Spellsight 6, Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Macabre (Each weapon type except club): 1.5[W], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Human Bane 3d10, Evil 3d6, Chilling 3d6, Vampirism 1d2, Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Macabre Sceptre: 1.5[W], +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Spell Focus Mastery +2
Spell Focus Mastery +2: +2 Equipment bonus to the DC of all spells., Insightful Spell Focus Mastery +1
Insightful Spell Focus Mastery +1: +1 Insight bonus to the DC of all spells., Spell Penetration III
Spell Penetration III: Passive: +3 Equipment bonus to Spell Penetration checks., Insightful Spell Penetration II
Insightful Spell Penetration II: Passive: +2 Insight bonus to Spell Penetration checks., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Macabre weapons Vampirism does not proc on hit. there is a 1 sec hidden timer.
Legendary weapons[edit]
- Morninglord's (Each weapon type except club): One Handed: 5[W+2], Two-Handed: 5[W+4], +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Undead Bane 9d10, Holy 9d6, Fiery 9d6, Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable., Empty Red Augment SlotRed Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Morninglord's Sceptre: 5[1d6+2], +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Potency +145
Potency +145: Passive: +145 Equipment bonus to each Spell Power., Insightful Potency +72
Insightful Potency +72: Passive: +72 Insight bonus to each Spell Power., Spellcraft +22
Spellcraft +22: Passive: +22 Competence bonus to the Spellcraft skill., Insightful Spellcraft +11
Insightful Spellcraft +11: Passive: +11 Insight bonus to the Spellcraft skill., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Nightmother's (Each weapon type except club): One Handed: 5[W+2], Two-Handed: 5[W+4], +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Human Bane 9d10, Evil 9d6, Chilling 9d6, Vampirism 4d2, Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Nightmother's Sceptre: 5[1d6+2], +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Spell Focus Mastery 7, Insightful Spell Focus Mastery 4, Spell Penetration 8, Insightful Spell Penetration 4, Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
See this page for a complete list on these weapons.