Item
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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Maul of Vengeance
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1
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[1d10] + 1 Bludgeon, Adamantine, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Walk the Butcher's Path, Vorag the Vengeful's Chest
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Bloodknuckles's Smasher
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2
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[1d10] + 1 Bludgeon, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The Kobolds' New Ringleader, Bloodknuckle's Chest
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Ethereal Maul
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2
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[1d10] + 1 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Sworn Silver Maul
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2
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[1d10] + 1 Bludgeon, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Maul of Might
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4
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[1d10] + 2 Bludgeon, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Redwillow's Ruins, Gribblecrux Mightyfist's Chest
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Ratkiller (legacy) (level 4)
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4
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[1d10] + 1 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Mournlode Maul (Level 4)
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4
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[1d10] + 1 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Ratkiller (level 4)
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4
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[1d10] + 2 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Ferrocrystal Maul
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5
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[1d10] + 2 Bludgeon, Cold Iron, Magic, Crystal
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
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Flamesalt Maul
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5
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[1d10] + 1 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Captain Xendros
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Skeleton Hunter
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6
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[1d10] + 2 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Dread Sea Scrolls, end chest
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+3 Glaciation Doused Maul*
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7
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[1d10] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Corrosion Caustic Maul
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7
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[1d10] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Combustion Scorched Maul
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7
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[1d10] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Quenched Maul*
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Freezing Gale
Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 15d6 cold damage. A successful Will save (DC 39) reduces this by half.
- Tier 2:
- Adds Icy Blast
Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d10] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Etched Maul
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Acid Torrent
Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Acid Blast
Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d10] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Energized Maul
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Electric Storm
Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Shocking Blast
Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d10] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Smoldering Maul
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Fiery Detonation
Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
- Tier 2:
- Adds Flaming Blast
Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d10] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Magnetism Electrified Maul
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7
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[1d10] + 3 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Shipbreaker
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7
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[1d10] + 3 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Fall of the Forbidden Temple, end chest
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Phase Hammer
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8
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1.25[1d10] + 4 Bludgeon, Adamantine, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The Shadow Crypt, Optional "big chest"
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Piledriver
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8
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1.25[2d6] + 4 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Cult of the Six
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Ratkiller (legacy) (level 8)
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8
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1.25[1d10] + 2 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Mournlode Maul (level 8)
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- See the item description page for details.
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8
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[1d10] + 2 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Ratkiller (level 8)
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8
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[1d10] + 3 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Hammer of Life
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10
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[1d10] + 4 Bludgeon, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Plane of Night, Raid Warded Chest
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Barovian's Maul
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- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 3
Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 3
Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
- Undead Bane 3
Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
- Red Augment Slot
Red AugmentsColorless Augments
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10
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[1d10] + 5 Bludgeon, Good, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Macabre Maul
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10
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[1d10] + 5 Bludgeon, Evil, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Maul of Malice
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12
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1.40[1d16] + 5 Bludgeon, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Inferno of the Damned, End chest
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Green Steel Maul
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12
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1.50[1d10] + 5 Bludgeon, Evil, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Altar of Fecundity, Manufactured Ingredient Recipes
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Ratkiller (legacy) (level 12)
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12
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1.50[1d10] + 3 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Alchemical Maul
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12
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3[1d10] + 5 Bludgeon, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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The Master Artificer, Either End chest
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Mournlode Maul (level 12)
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- See the item description page for details.
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12
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1.40[1d10] + 3 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vaults of the Artificers
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Ratkiller (level 12)
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12
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1.40[1d10] + 4 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
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|
Maul of the Fallen Age
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13
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1.60[1d10] + 5 Bludgeon, Good, Evil, Lawful, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, any end chest, most optional chests
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- Critical Profile: 19-20 / x3
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Maul of the Golden Age
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13
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2.10[1d10] + 5 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Magic of Myth Drannor, rare drop in any end chest or most optional chests
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Syranian Maul
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15
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2[1d10] + 5 Bludgeon, Good, Adamantine, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry
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Ratkiller (legacy) (level 16)
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16
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1.75[1d10] + 4 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
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|
Fury of the Flame
|
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16
|
2.20[1d10] + 5 Bludgeon, Adamantine, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Servants of the Overlord, Flamefang optional chest
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- Critical Profile: 19-20 / x3
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Mournlode Maul (level 16)
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- See the item description page for details.
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16
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2.20[1d10] + 4 Bludgeon, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vaults of the Artificers
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|
Ratkiller (level 16)
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16
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2.20[1d10] + 5 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
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|
Giant's Fist (Level 17)
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17
|
[1d10] + 4 Bludgeon, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, End chest The Secret of the Storm Horns, Quest chain end reward
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- Critical Profile: 19-20 / x3
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Absolute Judgement
|
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17
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2.40[1d10] + 5 Bludgeon, Good, Lawful, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Underlane Assignment, End chest
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Giant's Fist (Level 18)
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18
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[1d10] + 4 Bludgeon, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, End chest (Heroic Hard)
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- Critical Profile: 19-20 / x3
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Shining Reliquary Maul
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18
|
2.60[1d10] + 5 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vecna Unleashed, any chest or trade with Steps Obliss
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Defiled Reliquary Maul*
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18
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2.60[1d10] + 5 Bludgeon, Evil, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Maul
|
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Demolition Maul
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18
|
2.60[1d10] + 5 Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
This Old Haunt, end chest, Wraith chest
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- Critical Profile: 19-20 / x3
|
Giant's Fist (Level 19)
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19
|
[1d10] + 4 Bludgeon, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, End chest (Heroic Elite)
|
- Critical Profile: 19-20 / x3
|
Epic Hammer of Life
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20
|
3[1d10] + 6 Bludgeon, Good, Magic
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Bound to Character on Acquire, Exclusive Bound to Character on Acquire: This item is Bound to Character on Acquire This is an Exclusive item. You may only carry one at a time.
|
|
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Epic Fury of the Flame
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20
|
3[1d10] + 6 Bludgeon, Adamantine, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Epic Crafting
|
- Critical Profile: 19-20 / x3
|
Epic Ratkiller (legacy) (level 20)
|
|
20
|
2[1d10] + 5 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Epic Mournlode Maul
|
- See the item description page for details.
|
20
|
3[1d10] + 5 Bludgeon, Good, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vaults of the Artificers
|
|
Epic Ratkiller (level 20)
|
|
20
|
3[1d10] + 6 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Epic Sworn Silver Maul
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Unnatural Bane 4
Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
- Destruction
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Righteous
Righteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot
Red AugmentsColorless Augments
|
20
|
3[1d10] + 6 Bludgeon, Good, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
|
|
Epic Ethereal Maul
|
|
20
|
3[1d10] + 6 Bludgeon, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
|
|
Drow Maul of the Weapon Master
|
|
21
|
3.20[1d10] + 6 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The House of Rusted Blades, End Chest
|
- Critical Profile: 18-20 / x3
|
Thunder-Forged Alloy Maul
|
|
22
|
4.60[1d10] + 9 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Magma Forge, Crafted from various ingredients
|
|
Epic Ratkiller (legacy) (level 24)
|
|
24
|
2.50[1d10] + 6 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Epic Ratkiller (level 24)
|
|
24
|
3.80[1d10] + 7 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Giant's Fist (Level 26)
|
|
26
|
[1d10] + 4 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, End chest (Epic Normal) The Secret of the Storm Horns, Quest chain end reward (Epic)
|
- Critical Profile: 19-20 / x3
|
+7 Epic Etched Maul
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Acid Torrent
Greater Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 acid damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Acid Blast
Greater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
|
4.20[1d10] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
Legendary Green Steel Maul
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|
26
|
4.20[1d10] + 14 Bludgeon, Evil, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Altar of Fecundity, Manufactured Ingredient Recipes
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+7 Epic Quenched Maul*
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- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Freezing Gale
Greater Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 cold damage. A successful Will save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Icy Blast
Greater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
|
4.20[1d10] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+7 Epic Energized Maul
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- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Electric Storm
Greater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Shocking Blast
Greater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
|
4.20[1d10] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
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+7 Epic Smoldering Maul
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- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Fiery Detonation
Greater Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 fire damage.A successful Fortitude save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Flaming Blast
Greater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d10] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Combustion Epic Scorched Maul
|
|
26
|
4.20[1d10] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Glaciation Epic Doused Maul*
|
|
26
|
4.20[1d10] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Magnetism Epic Electrified Maul
|
|
26
|
4.20[1d10] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Corrosion Epic Caustic Maul
|
|
26
|
4.20[1d10] + 7 Bludgeon, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
Giant's Fist (Level 27)
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|
27
|
[1d10] + 4 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, End chest (Epic Hard)
|
- Critical Profile: 19-20 / x3
|
Giant's Fist (Level 28)
|
|
28
|
[1d10] + 4 Bludgeon, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, End chest (Epic Elite)
|
- Critical Profile: 19-20 / x3
|
Tremor, the Breaker of Bones
|
|
28
|
4.60[1d10+6] + 15 Bludgeon, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Old Baba's Hut, Raid Chest
|
- Critical Profile: 19-20 / x3
|
Epic Ratkiller (level 28)
|
|
28
|
4.60[1d10] + 12 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Legendary Absolute Judgement
|
|
29
|
4.80[1d10+4] + 15 Bludgeon, Good, Lawful, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Underlane Assignment, End chest
|
|
Morninglord's Maul
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6
Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6
Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6
Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot
Red AugmentsColorless Augments
|
29
|
4.80[1d10+4] + 15 Bludgeon, Good, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Nightmother's Maul
|
|
29
|
4.80[1d10+4] + 15 Bludgeon, Evil, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Legendary Syranian Maul
|
|
29
|
4.80[1d10+4] + 15 Bludgeon, Good, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry
|
|
Legendary Skeleton Hunter
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Bonesplitter
Bonesplitter: This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
- Fracturing 6
Fracturing 6: This weapon is ideal for breaking bones and does 6d8 damage to targets that have skeletons or are made of bone.
- Ghostbane 6
Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
- Undead Bane 6
Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Flametouched Iron
Flametouched Iron: Flametouched Iron grants +1 saves versus Evil Outsiders.
- Red Augment Slot
Red AugmentsColorless Augments
|
29
|
4.80[1d10+4] + 15 Bludgeon, Good, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Dread Sea Scrolls, end chest
|
|
Legendary Ferrocrystal Maul
|
|
29
|
4.80[1d10+4] + 15 Bludgeon, Cold Iron, Magic, Crystal
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
|
|
Legendary Flamesalt Maul
|
|
29
|
4.80[1d10+4] + 15 Bludgeon, Good, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Captain Xendros
|
|
Legendary Fury of the Flame
|
|
30
|
5[1d10+4] + 15 Bludgeon, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
|
- Critical Profile: 19-20 / x3
|
Legendary Hammer of Life
|
|
30
|
5[1d10+6] + 15 Bludgeon, Good, Magic
|
Bound to Character on Acquire, Exclusive Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Legendary Crafting
|
|
Legendary Shipbreaker
|
|
31
|
5.20[1d10+4] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Fall of the Forbidden Temple, end chest
|
|
Dinosaur Bone Maul
|
|
31
|
5.20[1d10+4] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Isle of Dread (wilderness), purple named rare encounter chests; Skeletons in the Closet, The Mountain Keeper's chest; trade with Sharpened Bone
|
|
Attuned Bone Maul
|
|
31
|
5.20[1d10+6] + 15 Bludgeon, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Skeletons in the Closet, end chest
|
|
Legendary Ratkiller (level 32)
|
|
32
|
5.40[1d10+2] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Treasure of Crystal Cove
|
|
Legendary Shining Reliquary Maul
|
|
32
|
5.40[1d10+4] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vecna Unleashed, any chest or trade with Steps Obliss
|
|
Legendary Defiled Reliquary Maul*
|
|
32
|
5.40[1d10+4] + 15 Bludgeon, Evil, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Unholy Defiler of the Hidden Hand, defiled version of Legendary Shining Reliquary Maul
|
|
Legendary Demolition Maul
|
|
32
|
5.40[1d10+4] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
This Old Haunt, end chest, Wraith chest
|
- Critical Profile: 19-20 / x3
|
Legendary Maul of the Fallen Age
|
|
33
|
5.60[1d10+4] + 15 Bludgeon, Good, Evil, Lawful, Chaotic, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, any end chest, most optional chests or most optional chests
|
- Critical Profile: 19-20 / x3
|
Legendary Maul of the Golden Age
|
|
33
|
6.10[1d10+4] + 15 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, rare drop in any end chest or most optional chests
|
|
Maul of the Undying Age
|
|
33
|
6.10[1d10+6] + 15 Bludgeon, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Ritual Table
|
|