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Summon Monster IX

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Name: Summon Monster IX
School: Conjuration (Summoning)
Spell Level: AotS 6, Clr 9, DarkA 9, FvS 9, Sor/Wiz 9, Wlk 6
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
Spell Point Cost: 50
Metamagic: Quicken
Target: Self, Positional
Range: Standard
Duration: 10 minutes
Saving Throw:
Spell Resistance:
Cooldown: 10 seconds


Summons one Monster from three choices (Eladrin Ghaele, Elder Fire Elemental, or Hezrou) to fight for you for 10 minutes. You can only have one summoned creature of any type serving you at a time. Summoning a new creature of any type will return the previous one to its home plane.

This spell has no timer associated, so you have to figure out yourself how much summoning time remains (or inspect the Summon to see its timer). On the plus side, the summoned creature won't disappear through rest. It will, however, return to its native plane if the caster dies or leaves the instance. The summoned Monster cannot be given orders or use ladders, climb walls, or jump off platforms, but will teleport to its owner if they move far enough away. It can be affected by beneficial and detrimental spells much like any Hireling or party member.

It's often more efficient spell-points wise to summon a new creature than to heal an existing one; your Hirelings will unfortunately do the latter!

Casting time is much longer than other spells of the same level.

All summoned creatures are CR 16.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is considered a spell of that type.