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Inflict Moderate Wounds
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Name: | Inflict Moderate Wounds |
School: | Necromancy (Inflict wounds) |
Level: | Clr 2, FvS 2 |
Spell Point Cost: | 8 |
Components: | Verbal![]() ![]() |
Metamagic: | Empower, Enlarge, Heighten, Maximize, Quicken |
Range: | Touch |
Target: | Foe, Undead |
Duration: | Instantaneous |
Saving Throw: | Will save takes half damage |
Spell Resistance: | No |
Cooldown: | 3 seconds |
Description:
When laying your hand upon a creature, you channel negative energy that deals 2d6+4 points of damage plus 1 point per caster level (Maximum caster level 10.), or to heal Undead. A successful Will save reduces the damage by half. Undead are powered by negative energy, and Undead don't make the Will save for half healing, therefore this spell cures such a creature of a like amount of damage rather than harming it, and they don't trigger Spell Resistance when cast on a friendly Undead. Scrolls
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