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Extend Spell

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Icon Feat Extend Spell.png
Extend Spell

Description

Extend Spell grants a caster the ability to extend a spell's duration. For 10 more spell points, a spell's duration will be increased by 100%.

Only these spells are affected by the Extend Spell metamagic feat:

Spell School Art Brd Clr Drd Fvs Pal Rng Sor/Wiz Wlk
Remove Fear Abjuration 1 1 1
Expeditious Retreat Transmutation 1 1 1
Protection from Evil Abjuration 1 1 1 1
Shield (spell) Abjuration 1 1
Mage Armor Conjuration 1
Jump (spell) Transmutation 1 1 1 1
Tumble (spell) Transmutation 1 1
See Invisibility Divination 3 2 1
Invisibility Illusion 2 2 2
Command Undead Necromancy 2 2
False Life (spell) Necromancy 2 1
Bull's Strength Transmutation 2 2 2 2 2 2
Cat's Grace Transmutation 2 2 2 2 2
Owl's Wisdom Transmutation 2 2 2 2 2 2
Fox's Cunning Transmutation 2 2 2 2
Eagle's Splendor Transmutation 2 2 2 2 2 2 2
Heroism Enchantment 2 3
Haste Transmutation 3 3 3
Water Breathing Transmutation 3 3 3 3 2
Cloudkill Conjuration 5
Hold Monster Enchantment 4 5 4
Bless Enchantment 1 1 1
Divine Favor Evocation 1 1 1
Shield of Faith Abjuration 1 1 1
Aid Enchantment 2 2
Bear's Endurance Transmutation 2 2 2 2 2 2
Find Traps Divination 2 2
Prayer Enchantment 3 3 3
Remove Disease Conjuration 3 3 3 3
Divine Power Evocation 4 4
Neutralize Poison Conjuration 4 4 3 4 4 3
Detect Secret Doors Divination 1 1 1
Good Hope Enchantment 3
Resist Energy Abjuration 1 2 2 2 2 1 2 1
Resistance (spell) Abjuration 1 1
Virtue Transmutation 1
Spell Resistance (spell) Abjuration 5 5
Longstrider Transmutation 1 1
Barkskin Transmutation 2 2
Camouflage Transmutation 1
Greater Heroism Enchantment 5 6
Symbol of Flame Evocation 4 4 4
Angelskin Abjuration 2
Seek Eternal Rest Conjuration 2 1
Nightshield Abjuration 1 1 1 1
Zeal Transmutation 4
Merfolk's Blessing Transmutation 1 1 1 1
Ram's Might Transmutation 1 1
Lesser Globe of Invulnerability Abjuration 4 4 4
Globe of Invulnerability Abjuration 6 6 5
True Seeing (spell) Divination 5 7 5 6 4
Invisibility, Mass Illusion 7 5
Hold Animal Enchantment 2 2
Snare Transmutation 3 2
Wild Instincts Divination 3
Freedom of Movement Abjuration 4 4 4 4 4
Spawn Screen Necromancy 2 2 2
Aid, Mass Enchantment 3 3
Magic Circle Against Evil Abjuration 3 3 3 3
Recitation Enchantment 4 4
Shield of Faith, Mass Abjuration 3 4 4
Bear's Endurance, Mass Transmutation 5 6 6 6 6
Bull's Strength, Mass Transmutation 5 6 6 6 6
Cat's Grace, Mass Transmutation 5 6 6 6
Eagle's Splendor, Mass Transmutation 5 6 6 6 6 6
Owl's Wisdom, Mass Transmutation 5 6 6 6 6
Fox's Cunning, Mass Transmutation 5 6 6
Shadow Walk Illusion 5 6 5
Spell Resistance, Mass Abjuration 7 7
Death Ward, Mass Transmutation 8 8
Holy Aura Abjuration 8 8
Tenser's Transformation Transmutation 5 6 5
Lesser Death Aura Necromancy 2
Death Aura Necromancy 4
Lionheart (spell) Abjuration 1
Camouflage, Mass Transmutation 2
Longstrider, Mass Transmutation 4 4
Death Ward Transmutation 4 5 4 4
Heroes' Feast Conjuration 6 6 6
Reinforce Construct Transmutation 2
Toughen Construct Transmutation 2
Positive Energy Infusion Transmutation 3
Animal Growth Transmutation 5 4
Pass Without Trace Transmutation 1 1
Roar (spell) Innate Attack 2
Pack Presence Transmutation 2
Rising Fury Transmutation 4
Spiderskin Transmutation 3
Harrowing Pack Transmutation 4
Freezing Spray Evocation 7
Anger of the Noonday Sun Evocation 9
Mantle of the Icy Soul Evocation 9
Body of the Sun Evocation 7
Elemental Toughness Evocation 7
Tenacious Pack Transmutation 6
Rend the Soul Necromancy 9
Elemental Skin Transmutation
Feathers Extract Transmutation
Gills Extract Transmutation
Lesser Evolution Transmutation
Stiffen Skin Transmutation

The following spells are not affected by this feat (rule-of-thumb: only buffs are extended):

Tips

Extend is great for granting teammates long buffs, of 10 minutes or more. If you are about to use a shrine and have spell points left, consider passing out some extended buffs - but only to players not about to rest themselves, because resting dispels buffs. (That technique is particularly important when you are at a shrine to which you will be unable to return). In general, spellcasters should try to use all their SP on something useful before resting, and extended buffs is one way to do that (aside from repair/heal, of course).

Notes