Item
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ML
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Bind
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Blast
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Imbue
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Enchantments
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Location
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Thought Spike
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1
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Force Shot 01
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1 Force I
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- Maximum Charge Tier: II
- Rune Arm Imbue: Force IRune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of Force damage per hit.
- Force Shot
- Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
- Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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Redemption (quest), End reward
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Flame Warden
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1
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Fire Blast 01
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1 Fire I
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The Lost Seekers, End reward
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Thought Spike (starter)
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1
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Force Shot 01
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1 Force I
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- Maximum Charge Tier: II
- Rune Arm Imbue: Force IRune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of Force damage per hit.
- Force Shot
- Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
- StarterStarter: Starter equipment cannot be traded, sold or crafted.
This item cannot be fed to sentient jewels.
- Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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The Voyage, End reward
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The Dragon Keeper
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1
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Fire Blast 01
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1 Fire I
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Morten Edgewright, Turn in 1 Ethereal, 1 Arcane, and 1 Silver Ingot
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Flicker
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3
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Electrical Lash 03
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1 Electrical I
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The Seal of Shan-To-Kor, End reward
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Candlelight
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3
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Light Spirals 03
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1 Light I
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Endgame: The Archbishop's Fate, End chest
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Sir Squilliam III, Esq.
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3
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Salt Shot 03
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0 Tidal Shot II
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Under the Cover of Darkness, End chest
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Chulchannad's Claw
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5
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cold Bolts 05
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1 Cold I
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The Maleficent Cabal, End reward
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Khyber's Fury
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5
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Exploding Fire Shot 05
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1 Fire I
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- Maximum Charge Tier: II
- Rune Arm Imbue: Fire IRune Arm Imbue: Fire I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of fire damage per hit.
- Exploding Fire Shot
- Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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Assault on Splinterskull, End reward
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Chimera's Breath
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5
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Electrical Blast 05
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2 Electrical II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of electrical damage per hit.
- Electrical Blast
- Feat: Proficiency: Bastard SwordFeat: Proficiency: Bastard Sword: While equipped this item grants the wielder all required knowledge to wield a Bastard Sword without proficiency penalties.
- Diehard Diehard: If you are incapacitated while this item is equipped, it will automatically stabilize you as if you had the Diehard feat.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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The Tide Turns, End chest
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Strinati's Hand Cannon
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5
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Exploding Cannon Shot 05
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2 Fire II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Exploding Cannon Shot
- Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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Three-Barrel Cove (heroic), Cannoneer Strinati's Chest (Rare Encounter)
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Ice Rune Arm
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5
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Cold Bolts 05
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2 Cold II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Cold IIRune Arm Imbue: Cold II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of cold damage per hit.
- Cold Bolts
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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Fire Rune Arm
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5
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Fire Blast 05
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2 Fire II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Fire damage per hit.
- Fire Blast
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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Acid Rune Arm
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5
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Acid Shot 05
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2 Acid II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Acid IIRune Arm Imbue: Acid II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Acid damage per hit.
- Acid Shot
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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Radiant Rune Arm
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5
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Light Spirals 05
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2 Light II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Light damage per hit.
- Light Spirals
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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Lightning Rune Arm
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5
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Blast 05
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2 Electrical II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Electrical damage per hit.
- Electrical Blast
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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Force Rune Arm
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5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 05
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2 Force II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Force damage per hit.
- Force Shot
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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Necronimicannon
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5
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Book Shot 05
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0 Evil Shot I
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The Feywild, rare encounters
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Coronach (historic)
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7
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Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire
|
Disrupt Undead 07
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2 Light II
|
- Maximum Charge Tier:
- Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of light damage per hit.
- Disrupt Undead
- Life Shield
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of , which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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The Pea Shooter
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7
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Acid Shot 07
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2 Acid II
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Into the Deep, End reward
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The Devourer's Hunger
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7
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Cold Bolts 07
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2 Cold II
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Cult of the Six, End reward
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Coronach
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7
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 07
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2 Light II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of light damage per hit.
- Light Spirals
- Life ShieldLife Shield: Every time you are hit while wearing a Life Shield item there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
- CoronachCoronach: While wearing this item, your melee and ranged weapons gain Critical Hit Effect: Critical hit with this weapon will fascinate an undead opponent. (Will DC: 20 Negates)
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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Thrall of the Necromancer, end chest
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The Astral Projector
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7
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Ghost Shot 07
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0 Evil Shot II
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|
The Night Revels
|
Ol' Ironsides
|
7
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Cannon Shot 07
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3 Fire III
|
|
Trials of the Triceratops, End chest
|
Recoyle
|
9
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Force Shot 09
|
2 Force II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of force damage per hit.
- Force Shot
- Impulse +54Impulse +54: Passive: +54 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- AnathemaAnathema: Increases all threat generated by spells by 25%.
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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The Abandoned Excavation, End reward
|
Hand of the Tombs
|
9
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Exploding Fire Shot 09
|
2 Fire II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Exploding Fire Shot
- Disrupting WeaponsDisrupting Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.
- Inherent Fire Resistance - 5Inherent Fire Resistance - 5: This item provides a +5 Insight bonus to your Fire resistance.
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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The Chamber of Raiyum, Treasure Chamber
|
The Disciplinator
|
9
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Lash 09
|
2 Electrical II
|
|
Plane of Night, Raid warded chest
|
Blight Inferno
|
10
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Corrupted Fire Blast 10
|
3 Fire III
|
|
Mad Tea Party, End Chest
|
Suppressive Fire
|
10
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Corrupted Exploding Fire Shot 10
|
3 Fire III
|
|
The Final Vintage, End Chest
|
Trial by Fire
|
11
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Fire Blast 11
|
2 Fire II
|
|
Attack on Stormreach, End reward
|
Titan's Fist
|
11
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 11
|
3 Force III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of force damage per hit.
- Force Shot
- Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence.
- Kinetic Lore VKinetic Lore V: Passive: Your Force, Physical and Untyped spells gain a 15% Equipment bonus to their chance to critical hit.
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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The Titan Awakes, Raid Warded chest
|
Arcing Sky (Level 13)
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Electrical Blast 13
|
3 Electrical III
|
|
Gianthold Tor, Blue Dragon
|
Chill of Winter (Level 13)
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cold Bolts 13
|
3 Cold III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of cold damage per hit.
- Cold Bolts
- Freezing Ice GuardFreezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
- Inherent Cold Resistance - 5Inherent Cold Resistance - 5: This item provides a +5 Insight bonus to your Cold resistance.
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Gianthold Tor, White Dragon chest
|
Greater Force Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 13
|
3 Force III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Force damage per hit.
- Force Shot
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
The Turmoil Within (Level 13)
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Acid Shot 13
|
3 Acid III
|
|
Gianthold Tor, Black Dragon chest
|
Arm of the Archons
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Force Shot 13
|
4 Force IV
|
|
The Archons' Trial, End chest
|
Greater Ice Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Cold Bolts 13
|
3 Cold III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Cold damage per hit.
- Cold Bolts
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Greater Fire Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Fire Blast 13
|
3 Fire III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Fire IIIRune Arm Imbue: Fire III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Fire damage per hit.
- Fire Blast
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Greater Acid Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Acid Shot 13
|
3 Acid III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Acid IIIRune Arm Imbue: Acid III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Acid damage per hit.
- Acid Shot
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Greater Radiant Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Light Spirals 13
|
3 Light III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Light IIIRune Arm Imbue: Light III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Light damage per hit.
- Light Spirals
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Greater Lightning Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Blast 13
|
3 Electrical III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Electrical IIIRune Arm Imbue: Electrical III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Electrical damage per hit.
- Electrical Blast
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Rune Arm of the Great Decay
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Acid Shot 13
|
4 Acid IV
|
|
Ettercap Incursion, end chest
|
Rune Arm of Nature's Wrath
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Bee Shot 13
|
4 Force IV
|
|
Ettercap Incursion, end chest (rare)
|
Whirling Words
|
14
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Book Shot 14
|
4 Bludgeon IV
|
|
Tower of Frost, End chest
|
Quarantine
|
14
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cold Bolts 14
|
4 Cold IV
|
|
Quarantine, End Chest
|
Tira's Splendor
|
15
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 15
|
4 Light IV
|
|
The Subterrane - Central, Garamol chest
|
Corruption of Nature (Level 15)
|
15
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Acid Shot 15
|
3 Acid III
|
|
Outbreak, End chest
|
The Arc Welder (close range)
|
15
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Electrical Blast 15
|
4 Electrical IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
- Electrical Blast
- Magnetism +94Magnetism +94: Passive: +94 Equipment bonus to Electricity Spell Power.
- Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit.
- Insightful Combat Mastery +3Insightful Combat Mastery +3: +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Quality Combat Mastery +2Quality Combat Mastery +2: +2 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Green Augment SlotGreen AugmentsBlue AugmentsYellow AugmentsColorless Augments
|
Third Time's a Charm, End chest
|
The Arc Welder (long range)
|
15
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Electrical Storm 15
|
4 Electrical IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
- Electrical Storm
- Magnetism +94Magnetism +94: Passive: +94 Equipment bonus to Electricity Spell Power.
- Lightning Lore +14%Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit.
- Insightful Combat Mastery +3Insightful Combat Mastery +3: +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Quality Combat Mastery +2Quality Combat Mastery +2: +2 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Green Augment SlotGreen AugmentsBlue AugmentsYellow AugmentsColorless Augments
|
Graveyard Shift, End chest
|
Breaking the Bank
|
15
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Gold Shot 15
|
4 Fire IV
|
|
Reach for the Sky, End Chest
|
The Dumpster Fire
|
15
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Trash Shot 15
|
0 Bludgeon IV, Fire IV
|
|
Scavenger Hunt, End chest
|
Corruption of Nature (Level 16)
|
16
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Acid Shot 16
|
4 Acid IV
|
|
Outbreak, End chest
|
Glorious Obscenity
|
17
|
Bound to AccountBound to Account: This item is Bound to Account
|
Acid Shot 17
|
4 Acid IV
|
|
Reign of Madness, End reward
|
Corruption of Nature (Level 17)
|
17
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Acid Shot 17
|
4 Acid IV
|
|
Outbreak, End chest
|
Resplendence
|
18
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 18
|
4 Light IV
|
|
Fashion Madness, End chest
|
Prototype I: Siren Test
|
18
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Sonic Blast 18
|
4 Sonic IV
|
|
Vecna Denied, End chest
|
Prototype II: Cooling Mechanism
|
18
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cold Bolts 18
|
4 Cold IV
|
|
What Dreams May Come, End chest
|
Prototype III: Propulsion Module
|
18
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Fire Shot 18
|
4 Fire IV
|
|
Taken in Hand, End chest
|
Prototype IV: Discharge System
|
18
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Electrical Blast 18
|
4 Electrical IV
|
|
Vecna Denied, End chest
|
Prototype V: Byproduct Disposal
|
18
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Acid Shot 18
|
4 Acid IV
|
|
Enemy of My Enemy, End chest
|
Prototype VI: Impact Redistributor
|
18
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Force Shot 18
|
4 Force IV
|
|
Party 101, End chest
|
Prototype VII: Flash Transferal
|
18
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 18
|
4 Light IV
|
|
Law and Order, End chest
|
Animus
|
19
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Fire Shot 19
|
4 Fire IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Fire IVRune Arm Imbue: Fire IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of Fire damage per hit.
- Exploding Fire Shot
- Banishing WeaponsBanishing Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: In addition, on an attack roll of 20 which is confirmed as a critical hit this weapon will banish a creature from this plan of existence. Powerful creatures may resist the vorpal effect until sufficiently wounded.
- Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Devil Assault (quest), End Chest
|
Lucid Dreams
|
19
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Force Shot 19
|
4 Force IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Force IVRune Arm Imbue: Force IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of force damage per hit.
- Force Shot
- Nightmare GuardNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
- Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power.
- Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit.
- Mind DrainMind Drain: This item reduces your maximum spell points by 5% while equipped.
- Will Save -2 Will Save -2: This item gives a -2 penalty to your Will saves.
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Mindsunder, Disc locked optional end chest
|
Toven's Hammer
|
19
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Storm 19
|
4 Electrical IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
- Electrical Storm
- Lightning Strike WeaponsLightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit Effect: This weapon stores the Power of a volatile thunderstorm deep within. Occasionally, this dynamic Power comes to the surface, devastating enemies with a massive lightning strike.
- Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power.
- Exceptional Fortification (+10%)Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- Missing Parts
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Master Artificer, Rightside End Chest
|
Archaic Device
|
20
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip or Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 20
|
4 Force IV
|
|
The Lost Thread, End chest ; Menace of the Underdark: The Darkening, Quest chain end reward
|
Sir Squilliam IV, Esq.
|
20
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Salt Shot 20
|
0 Tidal Shot VI
|
|
Epic version of Sir Squilliam III, Esq.
|
The Epic Astral Projector
|
21
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Ghost Shot 21
|
0 Evil Shot IV
|
|
The Night Revels, Turn in Joe Candymaker, 120 Piece of Darkest Chocolate; obtained in the Graveyard mob slayer, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace50 Black Apple; obtained in Haverdashed, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace50 Shadowy Caramel; obtained in The Kobolds' Newest Ringleader, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace50 Pinch of Sinister Cinnamon; obtained in The Snitch and the Lich, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace50 Spooky Almond, obtained in Under New Ravagement, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace
|
Corruption of Nature (level 22)
|
22
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Acid Shot 22
|
4 Acid IV
|
|
Outbreak, End chest
|
Corruption of Nature (level 23)
|
23
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Acid Shot 23
|
5 Acid V
|
|
Outbreak, End chest
|
The Turmoil Within (Level 23)
|
23
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Acid Shot 23
|
4 Acid IV
|
|
Return to Gianthold Tor, Black Dragon chest (Epic Normal)
|
Arcing Sky (Level 23)
|
23
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Electrical Blast 23
|
4 Electrical IV
|
|
Return to Gianthold Tor, Blue Dragon chest (Epic Normal)
|
Chill of Winter (Level 23)
|
23
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Cold Bolts 23
|
4 Cold IV
|
|
Return to Gianthold Tor, White Dragon chest (Epic Normal)
|
Epic Candlelight
|
23
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 23
|
4 Light IV
|
|
Endgame: The Archbishop's Fate, End chest
|
Corruption of Nature (level 24)
|
24
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Acid Shot 24
|
5 Acid V
|
|
Outbreak, End chest
|
Arcing Sky (Level 24)
|
24
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Electrical Blast 24
|
5 Electrical V
|
|
Return to Gianthold Tor, Blue Dragon chest (Epic Hard)
|
The Turmoil Within (Level 24)
|
24
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Acid Shot 24
|
5 Acid V
|
|
Return to Gianthold Tor, Black Dragon chest (Epic Hard)
|
Chill of Winter (Level 24)
|
24
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Cold Bolts 24
|
5 Cold V
|
|
Return to Gianthold Tor, White Dragon chest (Epic Hard)
|
Glass Cannon (legacy) (tier 1)
|
24
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Cannon Shot 24
|
0 Fire V, Bludgeon V
|
|
Treasure of Crystal Cove, Turn in Euphonia's Barter Box
|
St. Mu'Ray's Fire
|
24
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Storm 24
|
6 Electrical VI
|
|
Precious Cargo, End chest, Chance to be in Chain reward list (Cydonie)
|
Glass Cannon (legacy) (tier 2)
|
24
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Cannon Shot 24
|
0 Fire V, Bludgeon V
|
|
Treasure of Crystal Cove, Turn in 80 Stolen Star Rubies, 750 Gold Doubloons, 750 Silver Doubloons
|
Glass Cannon (legacy) (tier 3)
|
24
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Cannon Shot 24
|
0 Fire V, Bludgeon V
|
|
Treasure of Crystal Cove, Turn in 80 Stolen Star Rubies, 750 Gold Doubloons, 750 Silver Doubloons
|
Glass Cannon
|
24
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Cannon Shot 24
|
0 Bludgeon V, Fire V
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Bludgeon V, Fire VRune Arm Imbue: Bludgeon V, Fire V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 + 2d10 points of bludgeon/fire damage per hit.
- Exploding Cannon Shot
- Impulse +125Impulse +125: Passive: +125 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Kinetic Lore +18%Kinetic Lore +18: Passive: Your Force, Physical and Untyped spells gain a 18% Equipment bonus to their chance to critical hit.
- Intelligence +11 Intelligence +11: This item focuses the power of the wearer's mind, granting a +11 enhancement bonus to Intelligence.
- Fortification Penalty (-25%)Fortification Penalty (-25%): While equipped, this item reduces your fortification by 25%.
- Green Augment SlotGreen AugmentsBlue AugmentsYellow AugmentsColorless Augments
|
Treasure of Crystal Cove, Turn in 1250 Silver Doubloon500 Golden Doubloon40 Stolen Opal800 Green Dragonshard at Euphonia's Barter Box
|
The Turmoil Within (Level 25)
|
25
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Acid Shot 25
|
5 Acid V
|
|
Return to Gianthold Tor, Black Dragon chest (Epic Elite)
|
Arcing Sky (Level 25)
|
25
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Electrical Blast 25
|
5 Electrical V
|
|
Return to Gianthold Tor, Blue Dragon chest (Epic Elite)
|
Chill of Winter (Level 25)
|
25
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Cold Bolts 25
|
5 Cold V
|
|
Return to Gianthold Tor, White Dragon chest (Epic Elite)
|
Epic Coronach
|
25
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 25
|
4 Light IV
|
|
Thrall of the Necromancer, end chest
|
Knives Eternal
|
26
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Knife Shot 26
|
0 Knife Shot VI
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Knife Shot VIRune Arm Imbue: Knife Shot VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 points of Pierce damage per hit.
- Knife Shot
- Spike GuardSpike Guard: On Being Hit in Melee: 5% chance to do 510 to 700 Piercing Damage to the Attacker.
- Impulse +142Impulse +142: Passive: +142 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Kinetic Lore +21%Kinetic Lore +21: Passive: Your Force, Physical and Untyped spells gain a 21% Equipment bonus to their chance to critical hit.
- SpikedSpiked: On Damage: 10% chance of dealing an additional 10d6 Piercing Damage.
- Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotYellow AugmentsColorless Augments, Blue Augment SlotBlue AugmentsColorless Augments, or Red Augment SlotRed AugmentsColorless Augments)
- Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotGreen AugmentsBlue AugmentsYellow AugmentsColorless Augments, Orange Augment SlotOrange AugmentsYellow AugmentsRed AugmentsColorless Augments, or Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments)
|
The Mark of Death, Warded chest
|
Epic Resplendence
|
26
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 26
|
4 Light IV
|
|
Fashion Madness, End chest
|
Machination of Madness
|
27
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Bee Shot 27
|
0 Knife Shot VI
|
|
Legendary Hound of Xoriat, Raid chest
|
Epic Whirling Words
|
27
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Book Shot 27
|
6 Bludgeon VI
|
|
Tower of Frost, End chest
|
Epic Arm of the Archons
|
28
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Force Shot 28
|
6 Force VI
|
|
The Archons' Trial, End chest
|
The Legendary Arc Welder (close range)
|
28
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Electrical Blast 28
|
6 Electrical VI
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical VIRune Arm Imbue: Electrical VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 points of electrical damage per hit.
- Electrical Blast
- Magnetism +142Magnetism +142: Passive: +142 Equipment bonus to Electricity Spell Power.
- Lightning Lore +21%Lightning Lore +21: Passive: Your Electricity spells gain a 21% Equipment bonus to their chance to critical hit.
- Insightful Combat Mastery +5Insightful Combat Mastery +5: +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Quality Combat Mastery +3Quality Combat Mastery +3: +3 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Green Augment SlotGreen AugmentsBlue AugmentsYellow AugmentsColorless Augments
|
Third Time's a Charm, End chest
|
The Legendary Arc Welder (long range)
|
28
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Electrical Storm 28
|
6 Electrical VI
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical VIRune Arm Imbue: Electrical VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 points of electrical damage per hit.
- Electrical Storm
- Magnetism +142Magnetism +142: Passive: +142 Equipment bonus to Electricity Spell Power.
- Lightning Lore +21%Lightning Lore +21: Passive: Your Electricity spells gain a 21% Equipment bonus to their chance to critical hit.
- Insightful Combat Mastery +5Insightful Combat Mastery +5: +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Quality Combat Mastery +3Quality Combat Mastery +3: +3 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Green Augment SlotGreen AugmentsBlue AugmentsYellow AugmentsColorless Augments
|
Graveyard Shift, End chest
|
Legendary Blight Inferno
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Corrupted Fire Blast 29
|
6 Fire VI
|
|
Mad Tea Party, End Chest
|
Legendary Suppressive Fire
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Corrupted Exploding Fire Shot 29
|
6 Fire VI
|
|
The Final Vintage, End Chest
|
Legendary Quarantine
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cold Bolts 29
|
6 Cold VI
|
|
Quarantine, End Chest
|
The Legendary Dumpster Fire
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Trash Shot 29
|
0 Bludgeon V, Fire V
|
|
Scavenger Hunt, End Chest
|
Legendary Breaking the Bank
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Gold Shot 29
|
5 Fire V
|
|
Reach for the Sky, End Chest
|
Legendary Necronomicannon
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Book Shot 29
|
0 Evil Shot VI
|
|
The Feywild, rare encounters
|
Legendary Toven's Hammer
|
29
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Storm 29
|
6 Electrical VI
|
|
Legendary Master Artificer, end and optional chest
|
Legendary Lucid Dreams
|
29
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 29
|
6 Force VI
|
|
Legendary Lord of Blades, End chest
|
Driftwood
|
29
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Salt Shot 29
|
0 Tidal Shot VI
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Tidal Shot VIRune Arm Imbue: Tidal Shot VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 points of untyped damage per hit.
- Salt Shot
- Insightful Impulse +74Insightful Impulse +74: Passive: +74 Insight bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Quality Impulse +36Quality Impulse +36: Passive: +36 Quality bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Natural Armor +13Natural Armor +13: Passive: +13 Natural Armor Bonus to Armor Class.
- Corrosive Salt GuardCorrosive Salt Guard: This item stores a caustic, insatiable power deep within. When the wearer of this item is successfully attacked in melee, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances.
- Green Augment SlotGreen AugmentsBlue AugmentsYellow AugmentsColorless Augments
- Yellow Augment SlotYellow AugmentsColorless Augments
- Eminence of AutumnEminence of Autumn:
- 2 Pieces Equipped: +25 Artifact bonus to Universal Spell Power
- 3 Pieces Equipped: +6% Artifact bonus to Universal Spell Critical Chance
- 4 Pieces Equipped: +10% Legendary bonus to Maximum Spellpoints
- 5 Pieces Equipped: +3 Artifact bonus to Intelligence, Wisdom, and Charisma
- 6 Pieces Equipped: +3 Artifact bonus to Spell DCs
- 7 Pieces Equipped: +15% Legendary bonus to Universal Spell Critical Damage
|
The Dryad and the Demigod, End chest and optional chest
|
Toven's Prototype
|
29
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Force Shot 29
|
6 Force VI
|
|
Legendary Master Artificer, End and Optional Chest
|
Sir Squilliam V, Esq.
|
30
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Salt Shot 30
|
0 Tidal Shot VI
|
|
Under the Cover of Darkness, end chest, or Legendary version of Sir Squilliam IV, Esq.
|
Legendary Ol' Ironsides
|
31
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Cannon Shot 31
|
6 Fire VI
|
|
Trials of the Triceratops, end chest
|
Dinosaur Bone Runearm
|
31
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Corrupted Fire Blast 31
|
0 Evil Shot VI
|
|
Skeletons in the Closet, The Mountain Keeper chest, end chest
|
Legendary Trial by Fire
|
31
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Fire Blast 31
|
6 Fire VI
|
|
Attack on Stormreach, End reward
|
Legendary Prototype I: Siren Test
|
32
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Sonic Blast 32
|
6 Sonic VI
|
|
Vecna Denied, End chest
|
Legendary Prototype II: Cooling Mechanism
|
32
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cold Bolts 32
|
6 Cold VI
|
|
What Dreams May Come, End chest
|
Legendary Prototype III: Propulsion Module
|
32
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Fire Shot 32
|
6 Fire VI
|
|